/r/ProjectMorpheus

Photograph via snooOG

Subreddit for Sony's Upcoming PlayStation Virtual Reality Device codenamed 'Project Morpheus'

Project Morpheus - Basic Specs

  • Device is still in the prototype stage
  • Only works on PS4, one device per PS4 only
  • Display: 5-inches, 1080p (960×RGB×1080 per eye)
  • 90+ degree field of view
  • 1,000HZ position and head rotation tracking with 3-meter working volume, full 360 degrees
  • Sensors: accelerometer, gyroscope
  • Currently wired, Connection interface: HDMI + USB
  • Works in conjunction with PS camera

When is it coming out?

How much will it cost

  • The final device is rumored to cost between $250 and $299 (with/without camera)

Content

The following demos are being shown at GDC:

  • Eve Valkyrie
  • Thief
  • The Castle (move-controller based demo)
  • The Deep (underwater shark cage demo)

/r/ProjectMorpheus

750 Subscribers

8

There's any information about the PS 4 camera being necessary to the Morpheus experience?

Or at least will it be a peripheral of use?

4 Comments
2015/09/08
20:36 UTC

7

Spiderman on Morpheus

I didn't find anything in the search, which I thought was surprising considering web slinging around the city is so much fun, and if a spidey game came to VR I'd be all over it. Getting pretty excited about this, I'm a 90s baby so VR is just true next gen to me and something I feel like I've been waiting for for decades :) Happy to be in the sub today guys and girls!

4 Comments
2015/09/06
19:58 UTC

5

Platform instead of a peripheral?

I had seen that Sony stated that Project Morpheus was not going to be a peripheral but rather a "whole new platform for the device," according to vrfocus.com. Does does that mean it is not going to be like the Playstation move and the camera, but rather like the Playstation itself and both will work together?

8 Comments
2015/07/07
17:53 UTC

15

Who would also love to see Portal revived in Morpheus? What a mind-bend that would be!

7 Comments
2015/06/21
18:13 UTC

5

Will Morpheus work on all PS4 games (with limits)?

I was wondering if Project Morpheus will work with limited functionality on all PS4 games? ie. the movement of the headset would replace the right thumbstick on the regular controller? And it would remain 2D - any chances of this happening?

15 Comments
2015/06/13
18:53 UTC

5

Question about camera feature

Does the morpheus have a camera outside the headset that would show whats in front of you? maybe place a tiny box that shows whats in front of you in the upper right corner of your screen (that can be turned off) to help make sure people don't trip or bump into stuff?

3 Comments
2015/06/11
05:35 UTC

0

Life span of morpheus

playstation copy cats peripherals then forget about them and they die off, think it will be the same for morpheus? i havent heard of many games for it

2 Comments
2015/05/15
12:48 UTC

6

Will morpheus ever be PC compatible?

I've been a bit out of the loop with this but couldn't find any explicit announcement either way.

Wouldn't Sony help themselves out if they made Morpheus usable in a PC set-up (keeping PS4 Morpheus only obviously). It'd be nice to have a device that's compatible with PC games too without having to spend more/choose between devices.

5 Comments
2015/05/12
11:04 UTC

6

Move sharpshooter in conjunction with project morpheus?

long time lurker first time poster, I've been interested in the possibility of the resurgence of the move sharpshooter in conjunction with project Morpheus where your head had freedom of movement track and when you physically and down the sides of the Sharpshooter you get iron sights movement. with a small firmware update for the ps4 you could get navigation the end will support as well as sharpshooter support for the ps4. thoughts?

5 Comments
2015/04/28
02:18 UTC

0

The next Playstation will be the "Playstation V"

A play on 5 and virtual reality. I could see them releasing it within 4 years bundled with an improved version of Morpheus.

10 Comments
2015/04/23
21:00 UTC

4

Will Sony's interest in VR cause them to release a more powerful "PS5" sooner than originally planned?

9 Comments
2015/04/15
03:58 UTC

7

Future talk: Do you see Quantic Dream making content?

Seems like VR is a medium more suited for what David Cage has been aiming . . . in a games/cinema fusion . . . thing.

I am interested in good themes in vr storytelling and, yeah, I like the themes in IP and Beyond.

2 Comments
2015/03/11
03:44 UTC

9

I'd love to see the Orange Box for Project Morpheus

I'm sure I'm not the first person to think about this, but how many PS3 games would be fantastic on Morpheus? Remember how John Carmack said PS3 games could be done in 60 fps for PS4 VR? Just imagine the Orange Box, Mirror's Edge or Fallout 3 rendered this way.

3 Comments
2015/03/05
20:14 UTC

12

Boogies Project Morpheus Impressions

1 Comment
2014/12/10
10:43 UTC

10

Summer Lesson for Project Morpheus at SCEJA Press Conference 2014 • /r/oculus

0 Comments
2014/09/01
08:54 UTC

10

Ps4's horse power for virtual reality

So my question to you guys its, what kind of experience, in relation to graphics do you think ps4 its capable of achieve, 60fps and 1080p its a must for vr... Do you think that ps4 has really what it takes to give users a great content? And do you guys think that Sony will allow Morpheus users do, in some way, experience other free floating on internet stuff to be explored by Morpheus users...or it will be like, here's the hmd and you can just play this game and watch this movie? I'm so pumped up for vr (morpheus, oculus...), but the wait its a bitch... Sorry for the bad english...

13 Comments
2014/08/25
02:46 UTC

10

Fighting VR Sharks with PlayStation' s Project Morpheus - Gamescom 2014 (IGN)

1 Comment
2014/08/15
19:11 UTC

5

PlayStation' s Project Morpheus: Piloting a Ship in EVE: Valkyrie - Gamescom 2014 (IGN)

1 Comment
2014/08/15
15:59 UTC

4

Let's get Radial-G on PS4 / Morpheus

We are aiming to get enough funding to get Radial-G onto PS4 / Morpheus. We were honoured to have Shuhei Yoshida play the demo last week at Develop in Brighton, UK conference and he is fully behind the game, having tweeted his support, backed us on Kickstarter and worked with the SCEE team to organise a PS4 dev kit for us.

Now all we need is the PS4 gamer army to engage and support us in reaching our goals. Futuristic arcade racing in the style of F-Zero and wipeout with VR support, what's more to say!?

1 Comment
2014/07/16
14:10 UTC

4

Show off your VR projects at the first VR Slam on August 17th right after Gamescom

Hey VR devs, designers and enthusiasts,

we, as the organizers of the biggest Germany-based Cologne VR Meetup (http://www.meetup.com/Cologne-Virtual-Reality-Meetup/), would like to invite you to participate in the “Virtual Reality Slam” at our 3rd meetup taking place on Sunday August 17th at 8 pm, just right after Gamescom in Cologne, Germany.

We want to invite teams from all over the world working on VR to present and demo their work in VR games, movies, experiences and so on! After the pitches and an extended demo session everyone attending will vote to determine the overall winners.

To participate in the “Virtual Reality Slam” at least one team member has to register to this meetup event and submit a short pitch on the meetup board including a demo and/or gameplay video until the deadline on Augst 11th. Every meetup member will then be able to participate in the ensuing poll that will determine the 5 teams with highest ranking. These teams will have the opportunity to pitch their project for 7 minutes in front of all meetup attendees. Following the pitches we will open the demo session and every attending team (even the ones not participating in the Slam) will have the opportunity to exhibit their projects. After about 2 hours of testing and demoing, the meetup participants will make a final poll to determine the overall winners of the evening who will receive a special price.

Find more details @ http://www.meetup.com/Cologne-Virtual-Reality-Meetup/events/193345922/

We would be happy to hear from you soon and to see your submissions!

Greetings, Aron, Mario and Thumay from the Cologne VR Meetup Organization Team

0 Comments
2014/07/06
19:48 UTC

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