/r/postapocalyptic

Photograph via //r/postapocalyptic

Home of the Post-Apocalyptic genre.

If it involves the end of the world, discuss it here.

Discussing Nuclear War, Pandemic, Economic Collapse, Natural Disaster, Alien Invasion, Machine Revolution, Global Warming, Cosmic Rays, Zombie Apocalypse, Astronomical Impact, Animal Revolt, Science Gone Wrong, or any combination of the above...


/r/PostApocalyptic is on Twitter! @PostApocReddit


Know a great post-apocalyptic site, or have one of your own? Submit a listing on Post-Apocalyptic.com


Rules:

  • Be mindful of reddiquette and Reddit's rules.
  • Show basic courtesy and respect for others.
  • No discussion of piracy, torrents, etc.
  • Label your post with SPOILER if you're discussing details that are not widely known to a general audience.
  • Blatantly commercial advertising is not allowed, and such posts may be removed.
  • Self-promotion is allowed but such posts MUST be flaired as "Self-Promotion" or the post may be removed at the mods discretion. If you are posting about your own commercial project, please link to an informational page, not directly to a purchase page.

Links:

Post-Apocalyptic.com

Wikipedia's list of apocalyptic and post-apocalyptic fiction

/r/postapocalyptic

13,944 Subscribers

17

The Droughtlands and the Post Apocalyptic Genre: How an archaic far-future is the ultimate post-apocalyptic setting.

Just as I’ve been promising to our glorious moderator, Warboss /u/jjshurte (if that’s the correct title), I finally got around to writing a post about my take on the genre. To quickly introduce myself, I’m an Australian Indie author and creator of The Droughtlands, a world of sandstorms and scrap metal that is pretty much what you’d get if you crossed Mad Max with magic.

While this post will have a bit of self-promotion in it, I’ll try to keep it largely agonistic towards my thoughts on the genre rather than begging you to buy my books. (I’ll save that for the end.)

I’ll introduce you first to the world of The Droughtlands. As an Australian, I’m duty bound to create this world of sweeping red deserts and harsh rocky climates. The people who dwell on its surface use a mixture of limited, rune-based magic, and ad-hoc technology that’s more rust than metal to survive, knowing that the were not the first to walk this land.

This honour belongs to a people they call “those-of-glass,” a long-extinct civilisation that destroyed itself with a fusion of impossible magics and incomprehensible technologies. All that is left behind of their achievements are the sets of ruins that dot The Droughtlands, taking the form of massive towers of broken steel and shattered glass, stretching so much taller than anything the living know, but also buried much deeper than they could imagine.

Those who’ve braved the depths have found cavernous cities under the sands that are host to anomalous zones of magic they call “fractures,” from which perplexing items with strange properties can sometimes be retrieved, which they name “paralicts,” Of course, few survive these trips, and those who do often die shortly after. Nevertheless, these items draw a high price, and the schools of research into these places are a veritable meatgrinder for rooky scholars looking to make a name for themselves.

In this world, I wanted to explore some of the larger points that most draw me to works of post-apocalyptic fiction. I’ve never liked the aspects of PA fiction that revolve around the constant grind to fulfill basic survival needs. (I effectively “magicked” water out of this world to avoid this.) Nor did I like the wistful nostalgia for the before time that often waylays the plot and the action.

For this purpose, The Droughtlands exists as a work of science-fantasy in a world entirely separate from ours, with the apocalyptic event that wiped out those-of-glass having happened tens of thousands of years before the eras in which the stories are set.

Instead, I wanted to explore a few larger concepts, either through metaphorical representations or more direct lines of story.

The first of these is basic wasteland living. As I mentioned before, I removed the need for water (at least in the means to quench thirst) from the story, with the lore telling of an event that simply evaporated it all into the air, where it was only to be breathed. The intention of this was to limit the amounts of magic people would have access to. The rune-based magic I mentioned earlier is done through ink-based shapes scrawled on the skin, each one only good for one use. This changes the way water is seen in The Droughtlands. It’s suddenly more valuable than gold, even than some of the odd, reality-altering paralicts that can be found in the ruins of those-of-glass.

The unique problem I gave myself was how the rest of this world would exist without it. The only seas to sail across are flat plains of sand, so there are no naval trade routes to shift vast quantities of goods, therefore there is no impetus for settlements to be positioned along rivers. On the other hand, it means that larger distances can be travelled on foot and greater areas can be explored by lone scouts, because there is no need for them to stay close to water sources or carry it with them. Cement and concrete cannot be created, so building materials either come from piled scrap metal, pillaged form some of the safe ruins that people have found, or precisely cut stone. Even those ruins introduce another point of interest for the PA genre.

Have you ever wondered what our current world will leave behind in 3000 years? Because that’s how old the tomb of Ramesses II is, and the poem “Ozymandias” by Percy Bysshe Shelley actually has the ancient ruler as its subject:

I met a traveller from an antique land,

Who said—“Two vast and trunkless legs of stone

Stand in the desert. . . . Near them, on the sand,

Half sunk a shattered visage lies, whose frown,

And wrinkled lip, and sneer of cold command,

Tell that its sculptor well those passions read

Which yet survive, stamped on these lifeless things, The hand that mocked them, and the heart that fed;

And on the pedestal, these words appear:

My name is Ozymandias, King of Kings;

Look on my Works, ye Mighty, and despair!

Nothing beside remains. Round the decay

Of that colossal Wreck, boundless and bare

The lone and level sands stretch far away.”

It’s inevitable that humanity will continue to destroy itself. Hell, it’s what this entire genre is about. But rarely do we get to see the effect of a long-term Post-Apocalyptic timeframe. In 3000 years, only a few of our current structures will be left standing, and even those, despite our efforts to store, catalogue and archive information on them, will have their meaning lost to time and the endless iteration of historians’ interpretations.

I approached the ruins left by those-of-glass in a similar way. When the people of The Droughtlands tread softly within the towers that make up their ruins, they do not understand the machines they encounter, they are not aware of what an office or a cubicle is. They can only ascribe their own interpretations of what they see to these places, which in turn changes the meaning of what they once were. All this, combined with the perplexing magics of these places, creates a past so alien to them that they can’t even fathom those-of-glass being their ancestors.

As all this meaning is lost to the all-consuming sands of time, I made sure that magic would remain. In The Droughtlands, it exists as a metaphor for our own markers of endless danger.

Radioactive material.

Depending on the types of atoms you’re splitting, you could end up with waste that has a half-life of 200,000 years or more. Effectively, they’re around forever. Far longer than we’ll be. When a mixture of scientists, nuclear engineers, and even fiction writers, were posed the question of how to best ward away future civilisations from unearthing this hazardous material, they encountered a pretty unique problem.

In about 10,000 years, none of the symbols, the language, anything that we use to currently warn people away, will mean anything. I wrote a much longer blog post about this, which you can see here: https://jonathanweiss.com.au/blog/inspiration-from-the-droughtlands-part-three

But the gist is that there needed to be a system of ominous symbols that were universal, able to be interpreted, consciously or not, by those who’d eventually come across the place as somewhere that should be left well alone. They would need to send a message along the lines of what’s written here: https://en.wikipedia.org/wiki/Long-term_nuclear_waste_warning_messages But I find the most pertinent lines to be the first three:

This place is a message... and part of a system of messages... pay attention to it!

Sending this message was important to us. We considered ourselves to be a powerful culture.

This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here.

One of the more popular ideas they came up with was a landscape of towering stone spikes, a model of which you can actually find in one of the nuclear waste disposal sites in Fallout 76. But I also realised that there was a similarity between that and the landscape of buried towers that I’d placed among The Droughtlands. Afterall, are skyscrapers not also towering, ominous spikes? Especially to a people whose population has long been devastated past the point of needing to build so vertically. To them, these can only be ominous warnings that hide a great and invisible danger.

When things are brought up from these places, more apocalypses ensue. One of my series, The Flux Catastrophe, charts the final years of a disaster by that very name, after a substance called “molten flux” was unearthed from one particular ruin left by those-of-glass. It’s an ever expanding liquid metal filled with AI-driven nanobots, but the people of The Droughtlands cannot comprehend that. They only know that when you put the stuff into a fresh corpse, it enhances the machine-based magic some have access to, leading to an industrial revolution of lone men controlling vast factories of endless production lines. However this leads to a greater problem. The molten flux can only sustain these corpses, commonly known as autominds, for so long. When they expire, a dangerous question is asked.

“What do you do when you run out of corpses?”

The answer is a grim one, but the flux traders who have monopolised the sickening practice will run their factories at any cost.

This usage of unearthed technology in the Post-Apocalyptic genre is honestly one of my favourites. It often feels as though the characters have obtained the power of the gods, that they’ve unlocked a means to change the world seemingly from another dimension entirely. It’s like if the knights of the holy crusades suddenly got their hands on nuclear bombs.

This type of scenario can only really exist in a long-term post-apocalyptic scenario, and the more fantastical it is, the better it can be executed. With this, I’m going to get into the dirty business of self-promotion. I may’ve written this all from the goodness of my heart, but a guy’s still got to eat, right? I’ve left it all in the comments, but feel free to shoot me a message or leave your own comment if you’ve got any thoughts on this!

Oh, and thank you for reading this far. One thing you’ll have to get used to from me is that I like to write long, which is why I write novels in the first place!

TL;DR: The further into the future you go, the better Post-Apocalyptic fiction gets. (Now go read my books!)

4 Comments
2024/04/02
06:41 UTC

30

After the War - Abandoned city by artist Dan Iorgulescu

0 Comments
2024/04/02
05:24 UTC

20

Fantastic PA Fiction?

I'm looking for newer examples of PA fiction that border on the fantastic. A story where the world is 100 years or so after the apocalyptic event and very different as a result. Ideally, it would be Deathlands+Fallout+Gamma World, with a dash of Thundarr the Barbarian for good measure.

I know it's a rather specific set of guidelines but has anyone come across modern works that scratch these itches?

20 Comments
2024/03/31
20:23 UTC

74

Who are these men?

I am writing a comic book and game that are in the same setting and I work with the same artist on both projects. Some times his artwork is so awesome I want to write more stories around the background characters. Case in point.

I'm drawing a blank on what to call these guys - any suggestions?

Spoiler alert: It doesn't end well for them.

https://preview.redd.it/c1u4illurkrc1.png?width=2651&format=png&auto=webp&s=8fb781f705ea75408a69528481d327b33b431b51

https://preview.redd.it/wzti0wlurkrc1.png?width=3740&format=png&auto=webp&s=b52929eec4cea093fd2b322c593b6e22f7245f97

34 Comments
2024/03/31
01:48 UTC

6

DELREI - Desolation and Radiation (Full Album 2023)

0 Comments
2024/03/30
18:10 UTC

32

What’re you reading?

I just started reading Nature’s End - what PA books are you reading at the moment?

18 Comments
2024/03/30
11:42 UTC

30

abandoned rails and bridge, 2043 AD [OC]

1 Comment
2024/03/30
02:40 UTC

3

Post-Apocalyptic & Dystopian Music Spotify Playlist

1 Comment
2024/03/29
20:41 UTC

13

Propaganda poster made by my fellow faction members in a Post Apocalypse roleplay we are in

0 Comments
2024/03/27
19:54 UTC

16

I wrote this outbreak book and it’s on preorder

It’s a fast-paced outbreak scenario within the confines of a medical research facility. It’ll be the first in a planned series (unrelated to my current zombie apocalypse series), and I’m super excited to share it!

Parasites bioengineered to cure leukemia turn on their hosts. And they’re hungry.

Phillip, a man scorned by the people he only wanted to help, is thrust into a deadly battle for survival.

Time is running out, and the threat is closing in 🧟‍♂️

If anyone would like to check out the book: https://l.instagram.com/

1 Comment
2024/03/26
00:36 UTC

24

Dull Days by artist Dmitriy Bessonov

1 Comment
2024/03/24
23:23 UTC

65

Here are the menu choices for my solodev game Once Alive; a dramatic, post-apocalyptic first person adventure, featuring two sibling main characters. Which one do you prefer and why?

24 Comments
2024/03/24
14:34 UTC

18

Grab a free copy of The Post-Apocalyptic Writing Guide

Hey folks,

As a follow-up to my last post about this topic - The Post-Apocalyptic Writing Guide is now up for free on Amazon for 5 days (24th March, 2024 - 28th March, 2024).

Here are the various Amazon sites you can grab it at - US UK Aus

As much as I'd love a bunch of reviews for a book I spent a lot of time, effort and money on, this is more about improving the guide to help other aspiring Post-Apocalyptic Indies with their projects (In all honesty though, if you think it's already great, feel free to let Amazon know.)

With all that in mind, you can grab a free copy of this version without any expectations, but if you do finish the book and send a bunch of feedback and suggestions then I'll send you a free copy of the updated version once it's released. If this book can help you, then that's great. If you can help me to help a bunch of others as well, then that's even better.

It's already gone through a professional edit once before, so it (hopefully) shouldn't need any line edits, and I'll send it through once more before it's re-released. So, don't worry about looking for any spelling or grammar mistakes.

What I'm looking for, from all of you PA fans and experts out there, is content suggestions. Did I take a misstep anywhere? Did I forget something? Could something be worded a bit better? Anything that you think is important, or should be included, let me know.

Whatever feedback you've got, just put it in a Word doc, and try to be specific as you can about it's location of what you're talking about. Otherwise I'll have to reach out to you to find out what you meant.

Once you've finished, drop a message in this thread and I'll shoot you a DM with my email address and then you can mail me your feedback. I'll keep your email on file until I'm ready to send you the updated copy, or I can wipe it if you'd prefer.

If you have any questions or concerns, reach out and let me know.

Thanks for any help you can provide, and I hope you enjoy The Post-Apocalyptic Writing Guide.

  • JJShurte
1 Comment
2024/03/24
10:38 UTC

10

A Hypothetical...

You're in a small town 150-200km outside a city that was hit by a nuke during a global nuclear conflict - billions dead across the globe, nations collapse, no help is coming. The usual.

A few months after everything settles down, and it's not raiders that approach your town but a horde of hungry refugees. Your town has managed to survive on it's own since the war, with a little trade here and there with surviving neighbours, but it's nowhere near enough to feed even half of the refugees.

They're looking for food.

What do you do?

Edit - This is for an upcoming story, also, I took away the "irradiated" part.

27 Comments
2024/03/23
04:58 UTC

33

A girl climbing down traces of the old world

0 Comments
2024/03/23
01:00 UTC

114

Post-Apoc Larp in Eugene, Or

We held a contest for a flier for our recruitment drive this year and this one was chosen as the winner. I thought maybe some of you could appreciate it. What do y'all think?

11 Comments
2024/03/21
15:09 UTC

27

How long do you think humans need to rebuild civilization ?

I've been working on a novel lately.

The apocalypse is caused by a war and people use all kinds of superweapons. New mountain ranges are created, landmasses are ripped apart, and even parts of the ocean are evaporated.

Is it enough to give mankind 500 years to reach the level of civilization similar to Fallout: New Vegas?

61 Comments
2024/03/20
16:46 UTC

21

Furiosa - New Trailer

2 Comments
2024/03/20
01:51 UTC

20

New Vegas 2 by artist EUGENE SHUSHLIAMIN

0 Comments
2024/03/18
23:58 UTC

3

Seeking Help for the Post-Apocalyptic Writing Guide

A few years back, I published the Post-Apocalyptic Writing Guide - it's basically just a genre guide, 75k words, 4.6 average rating on amazon. It's doing okay, people seem to like it.

What I would like to do, now that I'm doing my master's in lit (focusing on PA narratives) is update the guide and add to it. Which is where you all come in.

If I make the ebook free for a few days, would anyone here be willing to grab it and go over it with a fine-toothed comb and find any errors or areas you think need improving? I've already got a bunch of things I'm adding to it, but I figured that this is the community that'd be able to help with this sort of thing.

Tear into it, find the weak spots, point them out, and help me make it better. And if you want to leave a review of it afterwards, that'd be good too. I've got the lofty aspiration of making this the most useful guide for aspiring PA authors out there.

So, the question is - would you be interested in a free copy of my PA genre guide, reading it, then sending some feedback?

Cheers

View Poll

8 Comments
2024/03/18
02:12 UTC

7

What skills and knowledge will be helpul in Postapo world?

Hi guys,

so what do you think, what kind of skills and knowledge will be very helpful in postapocalyptic world? Which will helps survive?

It is just my curiousity what is your thoughts about it :)

8 Comments
2024/03/17
19:23 UTC

5

Selfloss - Trailer

0 Comments
2024/03/17
05:25 UTC

106

An oldie but goodie

1 Comment
2024/03/17
00:39 UTC

1

SciFi Scenarios You Won't Survive In Real Life

1 Comment
2024/03/16
20:01 UTC

Back To Top