/r/PlanetCoaster

Photograph via //r/PlanetCoaster

Subreddit for Planet Coaster and Planet Coaster 2 by Frontier.

Join us on Discord! https://discord.gg/planetcoaster

Welcome to /r/PlanetCoaster

A subreddit for Planet Coaster by Frontier.

"Planet Coaster is the next evolution in coaster park simulation games from the team behind the genre’s benchmark.

We’re giving you the best-ever design tools, crafting the most sophisticated management simulation, and bringing your parks to life with crowds you’ll love to thrill. Planet Coaster will give you total freedom to make your park unique, and a connected global village where you can share your creativity with the world.

This is the game we dreamed of making. We hope you’ll join us for the ride."

Resources

Planet Coaster Website

Game Forums

Frontier Support

Planet Coaster Youtube Channel

Game FAQ

Complete Content/Feature List

Discord Chat Room

Steam Group

Report Bugs to Frontier

Rules
  1. Follow the Reddiquette
  2. Planet Coaster related information only
  3. Please consult the FAQ before submitting a question.
  4. No enabling or linking to piracy
  5. Civility: Display Common Courtesy. No personal insults, attacks, or harassment.
  6. Buying/Selling Accounts is Prohibited
  7. Posting someone else's work/creation? Credit them in the title
Flairs

Flairs can be edited by clicking edit next to your name underneath the subscribe button. User created flairs will appear as grey.

Flairs

  • Dark Blue: Frontier Staff

  • Light Blue: Verified

  • Purple or Orange: Moderator

  • Grey: User Generated

  • Gold: Verified Founder Stone

  • Red: Contest Winner

To receive a verified flair, message the mods with proof of purchase of either: VIP, CHC, Early Bird, or Founder Stone.

  • /r/PlanetCoaster Contests
  • /r/PlanetCoaster

    102,822 Subscribers

    4

    Nowhere near finished but thought I’d drop a vid of what I’ve been working on over the past few weeks. Still unnamed. POV in the second half.

    0 Comments
    2025/02/01
    18:14 UTC

    3

    How to cover up gaps in grid paths in PC1?

    10 Comments
    2025/02/01
    16:07 UTC

    2

    Smoothing inversions?

    How are we smoothing inversions nowadays? Still struggling to keep any heartlining in things like 0g rolls, in line twists etc.

    Although this is better in PC2 than PC1, they still end up trash after a few passes of the smooth tool.

    I try to leave the middle point and just smooth the entry/exit but is are there any tips out there?

    Thanks.

    1 Comment
    2025/02/01
    13:59 UTC

    59

    guess what i spent the last 4hrs on

    3 Comments
    2025/02/01
    12:33 UTC

    0 Comments
    2025/02/01
    10:13 UTC

    0

    I used autosaves for a park and now I can’t find it after autosaving another park, is it gone?

    Title

    6 Comments
    2025/02/01
    01:26 UTC

    14

    Guests won't use this bridge... Sigh...

    They act as if it's Khazad-dûm

    So... My guests won't use this bridge.

    It's the only walkable entrance and exit to this small area, except for the lazy river next to it. Which I closed because I had this suspicion, since I never saw them on it.

    Now, before yall start with telling me why... I know why. Because there is a flume under it. Yes, I know.

    The thing is... The flume isn't blocking anything. The flume and the pathing aren't touching each other. So this should NOT happen! But it does, because the sims in this game are stupid. It's very bad coding.

    If you can't make bridges like this (except if they are separated by miles I guess) that just limits building and creativity.

    I really think Frontier should fix problems (In my opinion bugs!) such as this. It really takes you out of the immersion. Not to speak of tens of guests getting stuck in each other in a pool

    I'm gonna leave it like this and just lower the guest count in my park. I'll just imagine it's not happening... Well, I'll try.

    Please, if a Frontier employee sees this, pretty please, get the dev team to fix this!

    Thanks in advance ;)

    5 Comments
    2025/01/31
    22:58 UTC

    66

    Intamin Blitz

    8 Comments
    2025/01/31
    19:59 UTC

    4

    coasters not always having supports

    on some coasters the pre built elements such as overbank turns don't always have supports unless theyre over a certain hight, this happens even when theres no track or pathways under said element and track supprts are enabled, is this a bug or am i missing something obvious?

    4 Comments
    2025/01/31
    19:03 UTC

    2

    how to get better at building custom scenery

    everytime i try to build anything scenery wise it looks absolutely terrible or i simply get bored of trying to make it look good (outside of the tree brush) and end up not touching the game for afew days. is there any kind of fool proof way to make it look better?

    3 Comments
    2025/01/31
    19:01 UTC

    4

    Does anyone know if there’s a way to filter scenery pieces that are scalable to 10%?

    I’d like to learn how to build smaller and it feels crazy to click through everything and slide the scale bar down to minimum in order to check how small it gets. Are there any lists out there? Maybe we all just say our favorite tiny scenery pieces lol

    0 Comments
    2025/01/31
    17:14 UTC

    82

    Shenaniganilandia... SO FAR! 331 hours and all I have to show for it is this! Looking forward to getting back to the theme park for some roley coastey fun!

    4 Comments
    2025/01/31
    16:47 UTC

    3

    The Paddock | Episode Eleven | Planet Coaster 2 Speed Build

    0 Comments
    2025/01/31
    16:02 UTC

    2 Comments
    2025/01/31
    15:24 UTC

    21

    Absolute bargain.

    Wts

    3 Comments
    2025/01/31
    13:03 UTC

    2

    Is there going to be an update for tracked rides?

    My tracked rides keep breaking down and there is nothing I can do to repair them does anyone know if there is/will be any update on this issue?

    0 Comments
    2025/01/31
    12:51 UTC

    189

    scissor lift with varied heights

    13 Comments
    2025/01/31
    12:38 UTC

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