/r/PHONEHOM
Hotlines and hacking by phone phreaks.
"Welcome to the soft underbelly of the RAC, punk."
PHONE HOM is a subreddit primarily for modders and content creators interested in the Hotline Miami series by independent video game developer Dennaton Games. PHONE HOM deals in quality content, references, music, and Hotline Miami mods.
For reference, the rules are as follow:
/r/PHONEHOM
I have been very eager and thinking for days abt a character i want to make in game, i really like playing biker and i really like playing corey/son too, so i thought abt making a character that has a dodge roll, cant pick up guns and can kill fat guys melee only, ive been thinking abt him/her using a katana, i have the idea, i can try to do sum sprites but idk abt the gameplay detail and how to apply it
See, you got the sequel you were wishing for! Shame it took 8 years for it to come out...
A remaster of the original mod made by Video-Brains and -Sparta- that adds a few the few cutscene sprites that were missing, remakes the police faces into mobster ones and gives Pig Butcher a neck snapping animation on a mobster. Also fixes some errors found in the previous mod.
Download and screenshots: https://www.dropbox.com/scl/fo/t04ugilxlzr067pfnml02/AEXpWku96sPULN7KEm-S4rI?rlkey=siod5s80cipjyzl03it49mkhu&st=3mikpj47&dl=0
Feel free to use or edit, give credit if you want.
reuploaded because i forgot to add one sprite shet anyways if you ever wanted to play as dead meat in hlm 2 here's your chance https://imgur.com/a/wiY1acJ
ever wanted to play as chihiro fujisaki in hotline miami now's yours chance and also forklift https://imgur.com/a/U9AUpCF https://imgur.com/a/V0g1gGd
Mod, that replaces Tony to a mafia fat guy. A bit shitty. Feel free to use it in your campaigns / levels, or edit. Just give a credit. Mod have no cutscene sprites and face sprite, but it can to be soon.
*AMERICAN PATRIOTISM INTENSIFIES*
the mafia ultra violence deaths made by juancholo ported to the soviet soldiers.
Screenshots: https://drive.google.com/drive/folders/1T4AQeIG98Fi8dbr55NRc02yDFZdcabGs?usp=drive_link
GD: https://drive.google.com/file/d/1yqrO5LFjO2W_uiLuVfAjh6d7FNPA28MF/view?usp=drive_link
just a preview of one of my face sprites for my campaign
As the title says, Corey now can use the akimbo mp5's but cant roll dodge D:
Credits to Available_Complex_69 [because i reused the sprites from his son to corey mod]
GD: https://drive.google.com/file/d/1l0rYxaPvWDXo3xJWapAPRaWSkhvOxQp4/view?usp=drive_link
YouTube Video Demonstration: https://youtu.be/2M-yqB9iLls
the ultra violence mafia deaths sprites made by juancholo but ported to prisoners
This was supposed to be exclusive to a redux version of a level from a campaign of mine but the level suddenly got broken so i decided to uploaded it today anyways
GD: https://drive.google.com/file/d/1QmLbQIWYYYytpWIOeexOs_XEgq-XG3M8/view?usp=drive_link
Screenshots: https://drive.google.com/drive/folders/1kIFU8l91pWZIenX7SoRr-fJ9CriJ4FlP?usp=drive_link
*Racism Intensifies*
the ultra violence mafia deaths sprites made by juancholo but ported to colombians
And Again i wanted this mod to be exclusive to my campaigns [divine comedy, revolution , the amazing miami circus etc] but i ended up publishing up today so eh, altrough an early version of this appeared first in an update of the campaign revolution
GD: https://drive.google.com/file/d/1dNuV-aPRPud0fesENSVmmb0aPA8nJhqv/view?usp=drive_link
Screenshots: https://drive.google.com/drive/folders/1FJTbo2MMQQduCr1RqNlN80jN-4cNvMXp?usp=drive_link
the ultra violence mafia deaths sprites made by juancholo but ported to guards
Altrough i wanted this mod to be exclusive to my campaigns [divine comedy, revolution , the amazing miami circus etc] but i ended up publishing up today so eh.
GD:https://drive.google.com/file/d/1doCgoGhMW3u74m_I4AK0GH1xaNKwLCeE/view?usp=drive_link
Screenshots: https://drive.google.com/drive/folders/10uh10Cj5d4D3zOGZu-bQHospsSHsPeAn?usp=drive_link
Wow! now your characters can use only one hand for executions! If you want to replace the weapon, delete the orange baton and replace with whatever weapon you want! (More soon!)
If you use it in a mod or campaign, don't worry! credit isn't needed, but very much appreciated!
https://www.dropbox.com/scl/fo/pfg5ctvhn4fgpgda84fh1/h?rlkey=xi1nrihsmxq7vj2p2xiqme7y6&dl=0
Hi, like the title says i need some help with character sprites for my campaign I'm working on, I understand that most people here are either working on their own things or are to busy, but if I could at least one or two people to help with character sprite work I would be so grateful. I wont ask much of anyone, and whoever helps will be credited of course.
Is there a way to add dead body objects into a level and be able to walk over them like a normal level without collision? Thanks to anyone who can help!
Title explains it best. Had this mod sitting for a while, so I decided to finish it.
Download: https://www.dropbox.com/scl/fo/ouzraq0y29w1wd2zwhltj/h?rlkey=5b3m7r0qdeyoxuhjsrfqn6wl1&dl=0
Feel free to use or edit, just give credit.
Some of the sprite dumps from The Workshop Labs on Discord are no longer available for download. Thankfully, I had already downloaded some, and I compiled them together into a single .zip file for easy access. The original creators are listed in the credits text file.
DL: https://drive.google.com/file/d/1nRYOHez5exi1Q-nmfbF-jmXASBJjyMsW/view?usp=sharing
EDIT 3/27/24: Added several more sprite dumps thanks to Olehnata12's preservation efforts!
EDIT 3/28/24: Star shared his Counter-Strike 1.6 gun sprites with me for the archive! lBF also sent me his three missing sprite collections to be archived! Thanks for that, you two!
EDIT 3/29/24: Robonerd69 shared his snake eyes sprite dump for the archive!
There are still more sprite dumps missing that had been posted on TWL, unfortunately. The ones that Olehnata12 notified me about are below. Please let me know if you have copies of them for the sake of archiving them!
If anyone is interested what I'm working on: https://steamcommunity.com/sharedfiles/filedetails/?id=3144426281&searchtext=Sector-9
Hello! I made OTXO Face sprites for HLM2. Feel free to use, credit is needed!
Few variations avalaible:
just as the name says, this adds the weapons sounds from the original version of mafia ii , For The Future im going to add other sound effects like the ones from the vehicles , the ones when you break a window , the explosions , the molotov , the beta melee weapons, the melee hit sounds etc ,For now the weapons are:
Pick Up Weapon - M1 Garand Ammo Pickup Sound [i think]
Mendoza - MP40
Heavy Machine Gun - Temporary MP40, In Future MG-42
Famae - 38 SMG
Silencer - 38 SMG
Uzi - Grease Gun
MP5 - Grease Gun
Kalashnikov - Thompson 1928
M16 - Thompson M1A1
Reload Clip - Thompson M1A1 Reload Clip
Sniper Rifle - K98 Rifle
Shotgun - Shotgun
Insert Shell - Shotgun Insert Shell [Duh]
9mm - 1911 Semi
Magnum - .357 Magnum
GD: https://drive.google.com/file/d/1XiCdLjJVojbJZqNROZquHwkhBvBTVc91/view?usp=drive_link
The Son to Jacket (wearing Charlie (octopus) mask)
Hammer wearing Jake mask
amusement park/carnival furniture. Maybe some rides like Ferris wheels, carousels, rollercoasters.
AA12 shotgun
crossbow over magnum (I actually made one myself but I’m curious to see if someone else can do it better)
Beard/Soldier/Nicke to Rick 50B operator
segmented/clown The Son for easy recoloring (since he has a white suit and black hair)
Movie theater furniture
cornfields
changing pipe or club to broadsword
changing club to sledgehammer
Uzi to MP7
level transition background (like the palm trees and whatnot) of amusement park ride sillhouettes
So I made a .play file decompiler a while back. But while it did work, the user experience was not the best. So I went and rewrote it to be actually good now.
For anyone out of the loop - the level editor uses .obj and .wll files to store objects and walls, but compiles them together into the .play file for actual gameplay. Levels uploaded to the workshop don't include the .obj and .wll files, so they are uneditable. This script decompiles the .play back into .obj and .wll files so you can edit workshop levels.
Here is its code. https://pastebin.com/raw/azVDUnae
To use it, you need Python.
Then, copy the text of the script and save it as a .py file.
The script has several modes of operation.
You can drag and drop .play files into it and it will decompile and save the .obj and .wll files.
If you run the script in a folder that has a level in it (checks for presence of a "level.hlm" file), it will offer you to process all of its floors at once.
If you run the script in a folder that has a campaign in it (checks for presence of a "campaign.cpg" file), it will offer you to process all the levels and drop them into their respective folders. this was a pain to set up trust me
If none of the above apply (or you declined to process a level or campaign), you will be asked to input a filename manually.
Additionally, at the top of the file are weaponFlag = False
and enemyFlag = False
. When set to True
, they respectively change the Editor ID of the decompiled weapons and enemies to use the generic ID (11) instead of their unique ones. What that means is, you pick up and rotate them as any usual items (like furniture). For enemies this means they won't disappear when you change character (which might be useful), and for weapons it means you can rotate them freely.
If the above made no sense to you, just don't worry about it. Script works fine without touching it.
If you get any bugs or crashes, just let me know.