/r/OverwatchHeroConcepts
Overwatch Hero Concepts
This is a subreddit formed for the creation, sharing and discussing of user-made Overwatch hero concepts.
Submission Quality: Put effort into your concepts! Include detailed descriptions of all abilities, state the character's role, and their vital statistics such as armor, health and shield. Other statistics, such as movement speed, are not mandatory inclusions. Try to have at least two paragraphs worth of reading, and remember to doublespace your concept while writing since this is required on reddit to create linebreaks. Resources to help with the creation of a concept can be found in the Community Links section at the bottom of the sidebar, as well as in the subreddit wiki (link just below the header banner).
Muti-Posting/Spamming: Do not submit multiple submissions for the same hero concept unless at least one month has passed, otherwise please edit/update the existing submission. Also, please keep all details in a single submission. Do not post separate submissions for lore, their abilities, their background, etc. as this only clutters the subreddit and pushes other concepts further down the order than where they should be.
Linkflairs: Tag your submissions by setting their linkflair after posting them. This isn't mandatory, nor enforced, and moderators can/will do it for you if you're unsure of how to set your linkflair.
Submission Removal: If you post troll concepts or material that is inappropriate or extremely low effort, your post will be removed without warning. If your submission is a blatant troll post, the acting moderator will be under no obligation to state the reason for its removal.
Etiquette: Most importantly, be kind to your fellow concept creators. Offer constructive criticism rather than trashing someone's hard work. We're all here to share and improve our ideas together and there's no need to discourage anyone by making them feel bad about their submission(s).
Note regarding concept stealing : If you think someone is stealing your concept, please contact the mods first before lashing out. Also unless it's 100% full-on plagiarism- and not just having a similar ability or two- then it's not stealing. Please don't try to take a ownership of a single ability or theme, as that's fairly silly.
Remember, we also accept concepts of all types! If you have ideas for brawls, gamemodes, maps, or anything else then feel free to submit it!
/r/OverwatchHeroConcepts
D.va (while in mech)
Passive: While holding jump and above 2 meters off the ground you enter a flying state (like normal boosters but slower)
Primary fire: Decreased fire rate but increased damage
Defense matrix: Can be used for an infinite amount of time and while it is on a teammate they deal 25% more damage and receive a 25 hps. If an enemy shoots the very end of the defense matrix it can eventually die after taking 200 damage. When you stop using this ability, or it breaks, it goes on a 20 second cooldown.
Ability 1 (Boosters): Boost forward in the direction you’re moving, if you’re not moving you instead boost upwards. This has 3 charges with a 1 second delay between boosts. The cooldown of each charge is 6 seconds.
Ability 2 (Rockets): Launch homing projectiles that lock onto enemies even when not in line of sight (The lock on will be like kiriko’s papers). The damage is slightly reduced. This has a 10 second cooldown.
Ultimate (mech): Leave your mech, gaining new supportive abilities. Ultimate cost is only 1000.
D.va (out of mech)
Health/hit-box: 175-225 And larger hit box.
Primary fire: Increased projectile speed.
Secondary fire: A beam that can heal allies for 75 hps. (Kinda like a worse version of Illari’s secondary fire) Has a resource meter. Maximum time is 5 seconds.
Ability 1 (buffing zone): Throw a projectile that when landing on the floor turns into a ring that increases damage dealt by allies, the damage boost is 15%. This also heals allies inside for 25 hps. The radius is 10 meters. The cooldown is 15 seconds.
Ability 2 (deteriorating beam): Lock a beam onto an enemy, losing the ability to shoot or use any abilities. The beam is a hard lock on and when locked onto an enemy, they deal 25% less damage and they can’t use any movement abilities (hinder). They also receive a 200 damage over 5 seconds (40 damage per second), and they’re slowed for 25%. Lasts for 5 seconds. Cooldown is 15 seconds.
Ultimate (mech): send down your mech in front of you, squishing enemies in the radius it lands dealing 300 damage. Enter your mech. Ultimate cost is 1000.
Passive: When taking a burst of 150 damage or over, set player health to 150 no matter what.
(The leave mech after dying passive is removed)
(This is just for fun so pls no hate)
TOXICATOR ROLE - TANK
Character info:
Full Name: Darren “Stinker” Callahan Call Sign/Alias: Toxicator Age: 43 Gender: Male Sex: Male Role: Tank Difficulty: ☆ Affiliated With: Junkers and secretly with Talon
Advantages: Area denial and “stealth”for allies (Brawl comp) Disadvantages: Mobility, speed, high ground.
PHYSICAL DESCRIPTION:
Brief Description: Large, yellow, grey/ green, purple hazmat suit with a gas mask and oxygen/ gas tubes all around him, with a gas tank on his back, which connects to his weapon Height: 6’3” Weight: 523 lbs Health: 400 Armor: 150 Injuries/Ailments: Mustard gas burns on entire body
HEALTH: 550 (400 normal, 150 armour)
WEAPONS & ABILITIES!
WEAPON: Stinker Ammo: 250 Ammo used per second: 25 Stink bomb usage: 50
PRIMARY FIRE: Intoxicating Fragrance
STINKER produces a toxic green gas that lingers for 1 second wherever it is fired (like Moira’s healing mist). Deals 14 damage per 0.25 seconds.
Spreads in an arc from TOXICATOR’s position up to 10 meters.
Gas reduces visibility for players.
SECONDARY FIRE: Stink Bomb
STINKER launches a long-range exploding projectile that leaves unleashes a gas cloud on impact Lingers for 3 seconds
PASSIVE: Choking siphon
Every tick of damage dealt to enemies grants 1 ammo to himself
ABILITY 1: Gas Leak
TOXICATOR yanks at a tube on his neck, which leaks a slow spreading gas cloud around him wherever he travels. This blocks enemy sights and silences his and his allies footsteps. Lasts for 5 seconds. 15 meter radius.
ABILITY 2: Gas-lighter
STINKER transforms into a flamethrower and shoots fire for 5 seconds. This doubles the damage of primary fire and secondary fire Also being ignites any gas clouds.
ULTIMATE: Nuclear Fallout
STINKER calls for a nuclear warhead to land at his position, this has a 4.5 second delay before the ultimate is actually activated: nuclear sirens sound as it is activated.
The warhead lands on the map, creating a massive mushroom cloud and a radius of fire for 3 seconds and extinguishes.
Gas is also unleashed in a 50 meter radius, reducing visibility for enemies. Gas lingers for 7 seconds, its damage ramping down the longer it lingers.
If a player looks at the explosion head-on, they are blinded for 1.5 seconds
INITIAL EXPLOSION DAMAGE: 350 (LoS only); ramps down due to distance from explosion site
EXPLOSION DURATION: 3 seconds
EXPLOSION RADIUS: 50 meters (subject to change)
ULTIMATE DURATION: 13 seconds (+ 4.5 second delay)
ALL NUMBERS ARE SUBJECT TO CHANGE (if needed)
Any feedback is greatly appreciated!! Thanks :D
BACKSTORY:
Sorcha O’Deorain had a bright future, with lots of opportunities when she was once a teenager, but ever since her only living relative fell sick with a terminal disease, she began her descent into darkness.. As her mother slowly rotted in the hospital bed, so did her life: friends became distant and cold; her grades fell from high A’s to F’s. Sorcha began experimenting with the occult and demonology: she joined Ord na nDorchadas- a demon worshipping cult. She quickly became obsessed with the idea of witchcraft, especially the idea of mind control and telekinesis, and even tried to recruit her own sister, Moira, but she immediately rejected Sorcha.
On the unfortunate night, Sorcha, through all of her depression, anguish and desperation, agreed to be the host for the devil in the cult’s annual ritual- in hopes of channeling the devil’s power to save her mother from her inevitable death. The ritual failed right when Sorcha was at her most vulnerable: her own soul left her body and was returned to her, fractured. This gave her the powers that she once desired, but left her corrupted with the curse of the occult, never to ever find a cure.
Sorcha’s personality was changed forever: she became distant, cold and began having impure and evil thoughts. At first, she tried fighting them, but it was no use. She let the evil into her body, and now this is the pain she must endure for eternity for her crime against morality.
Her mother eventually died, and immediately, something in her snaps. She begins plotting revenge on her sister, believing this was Moira’s fault for letting her do this to herself. She began controlling her, like a puppet, brainwashing her own sister to do her bidding: eventually publishing that controversial research paper on genetic engineering; experimenting on Gabriel Reyes. Now, all of Moira’s actions were Sorcha’s fault. Moira is forever in a state of conflict in her mind as well: always under her sister’s control, but sometimes tries to free herself from the shackles of her sister’s corruption, but it’s a losing battle. She always fails. She always will. Moira will never be free from Sorcha’s power. They will always be telepathically connected.
Sorcha uses this curse to her advantage, by physically taking control of the very thing that shackled her down to the mortal realm, and transforming it into an unstoppable weapon. She is also known as and referred to as “the Witch” or “the Ghost”.
ACTUAL CONCEPT:
PRIMARY FIRE: Epitome of Sorcha
DMG per hit: 65 + DOT DOT: 10 (over 0.25 seconds) CRIT. hit multiplier: x1 TIME BETWEEN PROJECTILES: 0.666 SECONDS MAGAZINE SIZE: 666 PROJECTILE AMMO USAGE: 111 DMG FALLOFF RANGE: NONE PROJECTILE SPEED: 66.6m/s CAST TIME: 0.01 SECONDS RELOAD TIME: 1.666 SECONDS
Sorcha unleashes corrupted soul fragments (projectiles) from her hands that leave a smoky/ mystical trail behind them. They have a swift DOT effect. When reloading, SORCHA’s soul is released from her body via her mouth. It then rebinds itself to her arms.
PASSIVE ABILITY: Curse of the Occult
Every elimination instantly reloads Epitome of Sorcha.
ABILITY 1: Soul Bomb
COOL-DOWN: 5 SECONDS DMG TYPE: DOT & AOE explosive projectile RADIUS OF PROJECTILE: 3m DOT DMG: 66.6 AOE DMG: 150 AOE EXPLOSION RADIUS (collision): 6m CAST TIME: 1 SECONDS DURATION: 1 - 5 SECONDS
SORCHA charges a mystical circular orb (bomb) in her arms and then proceeds to launch it at an enemy, which explodes when it collided with the world terrain. If SORCHA does not launch the SOUL BOMB within the timeframe, then the orb will collapse in on itself and leave a glowing dust trail behind. Enemies that get caught in this trail take the DOT SOUL BOMB travels through enemies, which deals DOT
ABILITY 2: Hallucination
COOL-DOWN: 20 SECONDS DMG TYPE: TARGETED DMG: 15 over 0.666 SECONDS CAST TIME: 0.666 SECONDS + travel distance DURATION: 12 SECONDS
Sorcha casts a rune on her palm that produces a hallucinatory spell, which targets an enemy. Once it reaches its target, their vision will begin to distort, and they will see things that aren’t really there (like a player misplaces and shooting at them), visions of random events and their overall HUD and UI will be illegible to the player. If the player hallucinated a player shooting at them, no damage is actually taken, although to the hallucinating player it looks like they’re taking damage due to the red effect around their screen.
ABILITY 3: POSSESSION
Targets players and player-made objects:
COOL-DOWN: 12 SECONDS CAST TIME: 1.5/ 0.15 SECONDS PLAYER TRAVEL TIME: 10m/s OBJECT TRAVEL TIME: 20m/s DURATION: Depending on distance between SORCHA and player/object PLAYER DMG (when PRIMARY FIRE IS PRESSED): 666 after 5s (only if targeted player does not free themself)
Sorcha targets a player or player-made object (that’s being casted). If a player is targeted, SORCHA points at them and the targeted enemy floats over to SORCHA. She can then put them in a trance that gives her the ability to collapse their psyche, which kills them by pressing primary fire. She does this by placing her hands around their head and pushing. There are three stages to this: the first acts as a warning (the enemy and her are forced still); then the second stage makes her hands jolt closer to the enemy’s head; finally the last stage deals 666 damage to the player, and SORCHA’s hands jolt infront of each other and the enemy collapses to the floor.
If a player-made object is targeted , then it is stolen from the player who primarily owned the object. It then travels through the air and goes into SORCHA’s hand. A short delay and then she throws it where her reticle is pointing.
ULTIMATE: VEIL OF DARKNESS
DMG TYPE: DOT & AOE DOT: IN BEAM: 150/s AOE: 75/s CAST TIME: 1.15 SECONDS DURATION: Until energy orb depletes: TOTAL ENERGY= 666 ENERGY USAGE: 111/s MAX DURATION= 12s AOE: 6.66m BEAM RADIUS: 0.666m
Sorcha releases an orb of dark energy from within her. She then blasts it as a beam wherever her reticle is pointing. If the beam collides with terrain, it leaves an area of dark energy that reduces visibility, damages and reduces healing to enemies in the AOE. If players physically collide with the beam of dark energy, these effects are more intense. and have a longer duration on the victim. After the orb of dark energy depletes of its power, it evaporates and SORCHA returns back to her normal gameplay. Sorcha also syphons 15% of all of the damage taken by enemies from the ULTIMATE into over health.
Thank you for reading this concept (it is very lengthy) and I think it fits the time of year (halloween).
Please leave any feedback/ questions in the comments, ty!!
A Strong woman who is destined to help and protect the innocent with the help of the t of determination, behind all that strength and power lies one fear Not saving the world. Kidtor wants to save but she has to realize all can’t be saved and protected. One day in a battle with sigma she had suffered too much damage and the tailsman too too much stress and broke unleashing a shockwave of a roar from her body, sigma attacked with his ultimate but Kidtor walked out the smoke with no damage and her armor looked different and more menacing with a red and black look, she became the Crucible.
Melee primary: Sword of Determination
Ability 1: That Tickles: Once activated damage will be decreased by 60% for 6 seconds (cooldown 8 seconds)
Voice line: Hahaha thanks for my massage
Ability 2: Shockwave: Let’s put a powerful roar that stuns enemies for 2 seconds (cooldown 6 seconds)
Voice line: Hahahaha not even sigma can stop this body
Ability 3: Crucibles determination: Raises armor health by 20% but lowers speed by 15% (cooldown 10 seconds)
Might’ve made this too OP
Back in the medieval times The blood Scythe, The Grim, Crimson was named Jay Art, he was a blacksmith making weapons as usual and one day looking for a rare ore he fell and a Dark red light flowed from the cracks of a rock, he touched and BAM, rubble, dust, Blood. The scythe stuck in stone, Jay knew he shouldn’t touch but curiosity got to him first he touched them voices and screeching grew loud and loud, flashes and screams, too overwhelming for the man, against his will, he turned into Crimson, The embodiment of death itself.
With this new power Crimson lay waste upon his land and many others to achieve more power for The Grim.
Projectile: Sickles Ability 1: Parasite: Take opponents health for owns health (lasts 5 seconds) (Cooldown 7 seconds)
Voice line: Thanks for the help
Ability 2: Grim: grants extra 150 shield and a 15% speed boost (lasts 8 seconds) (cooldown lasts for 10 seconds)
Voice line: Hahaha try and stop me now
Finally ability: wave of sorrow (slams scythe in ground to make a wave that deters enemies health for 4 seconds)
Voice line: Haha enjoy rotting you filthy mortals
Ultimate: Crimsons edge: Pulls out the Scythe and a bar appears on screen, Each hit you deal fills up the bar and once the bar is full it will automatically go to you and teammates (lasts for 8 seconds) (bar goes up to 50%)
Voice line: Nothing is sharper than CRIMSONS EDGE!!!
Sooo, i’m new to this community and i’ve literally made this rework like 30 mins ago.
Here it goes..
UPDATE LOG:
VIRUS can now be held by SOMBRA when the button input is held, to let SOMBRA decide when and where to throw it (like LW healing blossom but without the auto-lock).
SOMBRA’s new passive connects hacked enemies to her in NETWORK in the form of purple glowing tendrils, that grow from her gauntlet that she uses to HACK enemies (like the ones in the image above!!) These tendrils are more visible to SOMBRA in STEALTH form- because she is in the “hacked world”.
HOWEVER, this also reveals the location of SOMBRA as the tendril travels back to her and they begin to wrap around her- like a tangle- which slightly cover the player’s screen, so it acts as a punishment for SOMBRA if she is in stealth for too long (tendrils wrap around walls and objects to identify the player).
When the tendril attaches itself to the victim, 15% of the player’s total health is taken and cannot be healed (reduces the player’s total max health). The health regenerates due to passives after the player is disconnected from the network.
When enemies get hacked by SOMBRA, they get added to the network.
The more players attached to NETWORK, the more visible SOMBRA’s abilities become, which makes SOMBRA more visible to the enemy: HACK makes more noise and creates electric sparks from SOMBRA; TRANSLOCATOR creates a purple glitched trail behind it; STEALTH make SOMBRA glitch occasionally, making her slightly visible, and the VIRUS cube shape glitches when held and thrown.
EMP (ult), only affects players that are in the network and now deals DOT (like virus) to those affected. When using the ult, SOMBRA unleashes a pulse from herself that travels through the network and upon reaching its target, it will deal the original percentage-based burst of initial damage, then a slow DOT, whilst also hacking them.
The only way to break the bond between SOMBRA and the enemy is if either one of the players walk out of range (50m), die or the connected player gets cleansed.
The aim of this concept is to make SOMBRA more findable when in STEALTH, whilst also preserving her identity as a hacker- knowing more information than the enemy. With this rework, I plan to make her create a hive mind/ network that forces her to play more tactically and coordinated with her team by making the enemy more vulnerable to SOMBRA’s team.
Thoughts, feedback, and any criticism would be greatly appreciated!! :)
Thank you!!
I'm considering workshopping some heroes into different roles but wanted to see what ideas other people in this subreddit have. Some of the top roleswaps I had in mind are Tank Mei, Support Sym, Support Torb but I also have ideas for Tank Genji and Support Hanzo.
If anyone has any role rework ideas they'd like to share I'd love to hear them.
Had a hyperfocus and completed this character today!Here is my little boy Prism!
Prism Real: François Lambert Pronouns: He/Him Sexuality: Gay Nationality: French. Hometown: Vézelay, France Age: 432 Voice claim: Shō from Arrietty with a French accent.
Personality: Prisim is a very pensive and kind person. He talks little, but says meaningful things when he does like he is full of wisdom considering his age. He tries to be kind to everyone, even rude people and renown evil people like Talon.
Primary Fire: Prism Harness A lantern that harnesses a beam in front of it that damages enemies for 30dps
Secondary Fire: Heal Project Switch outputs on your Prism Harness to output healing to your teammates for 90 HPS.
"You're suffering. Let me help." "Please be careful" "I can't loose you too"
Ability One: Sharp Snare Set out a line of glass shards which float in the air near the ground. If an enemy crosses this line, they get damaged by 5HP and are stunned for 0.5 seconds. The allies of Prism and Prism himself also get a notification when it is triggered.
"Sorry, did I leave that there?"
Ability Two: Heal Surge Send a heal orb from your lantern to a nearby ally once locked on. When the orb connects, it does 35hp of healing to the target.
"I hope you appreciate this."
Ultimate Ability: Remembrance. Hold your lantern out and select an area of your choice. A large circle will open above and rain, healing allies and damaging enemies. It lasts for 10 seconds
Friendly: "Follow my light!"
Enemy: "Ta vie va voler en éclats!" ("Your life will shatter!)
Lore:
François Lambert was born into a relatively calm family in the small town of Vèzelay, France on December 10th, 1661. He grew up with his 2 older brothers Louis and Charles, and his parents. He loved running through the streets with his brothers and getting into places he shouldn't have been in, such as the museum after hours. However, François seemed to have a gift. Whenever him and his brothers got scratched or scraped, he could heal it in the blink of an eye. He couldn't understand why, no one could, but it was perfect for his small town.
As François grew older, he quickly cemented himself as a miracle healer, healing any physical wound brought forth to him, just how he did to his brothers. Though, as he neared his late teens, his power started to slip out of control. It seemed to manifest itself inside him as pain. The pain would get worse for periods, and lay back for others, but it soon became unbearable.
One night, François returned home from an outing to the library. He retreated to his room, but was stopped by the sudden throbbing pain in his chest. His eyes glew yellow as he let out a scream. He floated off the ground, wind starting to pick up and whisk things around the hallway. His family attempted to help, but with no success due to the gusting wind. Eventually, the wind died down enough for people to get a rope around François and take him to a sorcerer. François was placed on a platform and the sorcerer performed a cleanse ritual. The wind died down, hope was found for a brief moment. The wind suddenly gusted back, the "gift" prevails. François' screams filled the air. As a last resort, the sorcerer performed a ritual to seal François in a painted glass window. The mural present on the window was erased and morphed into a fractal image of François channeling light.
His story soon became a legend, passed down from generation to generation and it eventually caught wind of Venture. They wanted to see for themselves, and with their recent join of Overwatch, they hopped on a mission to Paris to help the team. Once the mission was done however, Venture BEGGED Winston, and Winston, with the same amount of curiosity, decided to say yes. Venture, Winston, and a few other agents including Mei and Lifeweaver, flew out to Vèzelay to visit the closeby chapel where the stained glass window was located.
Unknown to their knowledge, Vèzelay had been recently attacked by the Omnics, leaving half of the city destroyed and the other half in dismay. This brought Venture to a worrisome mood as they landed nearby. They approached, and to their surprise, the chapel was in tact, but very disheveled. They entered and immediately saw the painting in all of its glory. Venture was very excited and went up to the painting. They brought a lantern up to shine light on the painting. Suddenly, the lines on the panes started to glow. Brighter and brighter they did, Venture fell back to their team. The whole window glew a yellow light as François floated out of it. The team stared in awe. As the window stopped glowing, it shattered and François fell to the ground. Seeing this, Mei rushed forward in her empath manner. François looked up weakly at her. Mei comforted him as he found out what happened. He had been in that painting for over 400 years. He glanced at the lantern left untouched for that time. It was his lantern, ordered sacred by all. He picked it up, wiped it off and left with Overwatch. He joined their ranks and earned the code name Prisim for his healing and light capability.
Hero Name: Scrappersnake
Origin name: Mark Kano
Age: 28
Race: Australian
Height: 6'1
Physical: fit
Role: DPS
Movement speed: 6mps
Hp: 300
Origin: Junkertown
Backstory: when he was younger, Mark Kano went into a ring match in junkertown against 2 other fighters with only his fists and the scrapper brass knuckles he made for himself, he showed excellent speed and strength as he fought his way through, he figured out he could use the scrap on the ground as a sheild for his body whenever he needs a little extra boost. Due to the way he fought he earned himself the name "Scrappersnake" after being approached by the junker queen herself. Since then, Mark has fought in numerous battles, even going against the champ wrecking ball himself, in which Mark had nearly won, Mark still does these fights on a regular, even scraps with the junker queen in the ring in some battles, all in all, Scrappersnake is who he is, and he would never let anyone tell him otherwise.
Hero Description:
Scrappersnake is a street-brawler from Junkertown who thrives on chaos. Fueled by adrenaline and scrap-tech enhancements, he’s a melee fighter who specializes in close-range combat, using his powerful fists to crush enemies and disrupt the battlefield.
Abilities:
Passive - Adrenaline: whenever Scrappersnake gets a killing blow, his movement speed is increased by 15% for 3 seconds
Primary Fire – Scrap Gauntlets:
Scappersnake throws a rapid series of punches with his reinforced fists. Each punch deals heavy damage at close range.
Damage: 60 per punch
Range: 5 meters
Rate of Fire: 2 punches per second
Secondary Fire – lunge punch (boop):
Scrappersnake uses both of his fists to strike forward knocking enemies back, has a 1 second charge up
Damage: 75
Knockback: 10 meters
Recovery Time: 1.5 seconds
Ability 1 – Scrap sheild:
Scrappersnake activates a scrap sheild, gaining temporary damage resistance for a short duration.
Damage resistance: 15%
Duration: 3.5 seconds
Cooldown: 10 seconds
Ability 2 – Scrapper charge:
Scrappersnake preforms a shoulder bash forwards, if an enemy is hit they are launched up and away. (Knockback is weaker the farther the charge until finished).
Damage: 70
Range: 12 meters
Knockback: 10 meters (strong hit), 5 meters (weak hit)
Cooldown: 8 seconds
Ultimate – Wasteland Fury:
Scrappersnake goes into a berserk mode, increasing his attack speed and movement speed. Every successful punch heals him for a portion of the damage dealt.
Attack Speed Bonus: 50%
Movement Speed Bonus: 30%
Healing: 30% of damage dealt
Duration: 8 seconds
Playstyle:
Scrappersnake thrives in close quarters, weaving between enemies with his Grapple Slam and tearing them apart with his fists. His Scrap Shield helps him survive skirmishes, while Wasteland Fury makes him a dangerous brawler capable of turning the tide in tight spaces.
Smedja
575 HP
450 Armor
125 Health
Headshot point: Eyes
Primary Fire: Forge Bellow
Shoots a cone of fire that ignites enemies and deals continous damage at close range. Has an ammo bar that regenerates or can be manually reloaded.
Secondary Fire: Shield Frill
Hunker low to the ground and remove your critical hit point. Deploys a shield around your head that reaches out to the sides and above you. Reduces movement speed drastically. You take less damage from the front.
Ability 1: Overheat
Fires a ball of superheated metal that deals bonus damage to shields and armor. If this ball impacts a teammate their attacks will ignite enemies.
Ability 2: Blazing Rushdown
Gain a minor movement speed buff and ignites enemies you run into. Deals knockback and damage to enemies including unstoppable enemies. Hitting an unstoppable enemy or charging enemies deals the damage and knockback but stuns yourself and them.
Passive: Steadfast
Your main body acts as a solid obstacle. allowing teammates to place objects on your chasis or stand on it.
Ultimate: Extinction Event
Creates a volcano by spewing fire into the ground. When the volcano appears it stuns enemies nearby the initial explosion. It then randomly shoots molten slag puddles at enemies within the radius.
This is an insane idea for a hero but in my head it seems really fun.
The omnic in question would move slightly slower than every other champion in the game to contrast ball as they would be similar in stature with this omnic riding a bouncy version of balls ball.
You would however get 3 bounces if times right gaining height and speed on each successfully timed jump, you could also bounce off walls and redirect momentum.
Weapons: Ejectable Dual Sword Arms
Primary fire: would extend the arms like helicopter blades and spin in place doing large amounts of aoe damage
Secondary fire: Hold down the secondary to temporarily hover in place, maintaining momentum on release in the direction you are pointing.
Ability one: Launch blades at a high speed doing large amounts of damage but you only have 2 spots and you must collect the blades to be able to go beyblade mode again.
If blades are missing they would switch weapon to a slow orb gun, low fire rate, low projectile speed medium damage.
Ability 2 can call back blades from long distance cutting anyone in the way on the way back. Blades will travel through walls with this ability.
Ultimate: Death wheel. Automatically calls back blades gains a shield then Turns on the side and uses the swords as a second wheel moving very fast and doing massive damage to anyone you run over for a short period of time: Would control similar to junkrat tire.
Let me know what you think or if this seems too weak/too strong.
I wonder how interesting it would be to have a Sniper Spotter working as a tank. Snipers work as teams of 2, one to point out targets and one to take the actual shot. I have never seen video games give this role to anyone. Aside from that people dislike one shots, especially snipers, so let's introduce a one shot immunity where any damage that would instantly kill a character from full health brings them down to 1hp instead. The only time that rule doesn't apply anymore would be if they are Marked by this new tank, or a Zen Orb. Originally I also thought Mercy blue beam to give her some newish utility but then it would just be more camping with widow.
This person would point out targets giving the rest of the team a damage boost against that target. It could give walls also, but only while the target stays in line of sight from the spotter. They could set up a chest height physical barrier so that shots have to go over it both directions, but is stronger than a shield. It would protect characters crouching behind it, but once you stand up they can be head shot. This wall would also break line of sight.
Their Ult could be to call in Air Support. Thinking kinda like in the Rein Cinematic where the jets come in. If we aren't a fan of big damage, it could be an air drop. Usually this would be healing but I'm thinking the old Orisa Bongo, Damage boost everyone in an AOE.
Recap:
Main Weapon: Semi Auto Assault Rifle, or Machine Gun
E: Spot - Damage boost against single target
Shift: 1/2 Wall - Physical Barrier that protects chest down (more or less)
Q: Air Support / Air Drop
Will flesh out more if people don't hate the concept. Big feelings around snipers.
(Sorry art is not professional)
575 HP
450 Armor
125 Health
Fires a stream of glowing smoke that ignites enemies at close range. Has an ammo bar that regenerates or can be manually reloaded. Can be blocked by shields and players.
Fires a ball of glowing metal that will deal more damage to burning players.
Drop low to the ground and gain majorly reduced movement speed. Take massively reduced damage from the front. Allows teammates to place objects on your back and stand on it. Create a small shield around your head.
Gain increased movement speed and ignite enemies you run over. Deals knockback and damage to unstoppable and charging enemies.
Creates a volcano that stuns enemies nearby the initial explosion. It then randomly shoots molten slag puddles in an area around it.
Name: Jyden Mucky
Alias: Quick-Chat
Gender: Genderfluid
Race: White/black
Appearance: Curly dark brown hair which would be down to chin/mid neck but has it up in a bun at the upper back of their head. Has little beard the kind 17 year olds who dont shave have. they has brown eyes and long eyelashes. wears dark blue jeans has headphone case hanging from a chain on the left side of there pants. They alway has phone in hand and they are wearing a white/pink/blue/purple tie dye shirt that says "so fruity put me in a blender it'll make a smoothie" with a black jacket. They has headphones in ear the type that wraps around the ear on.
Personality:Shy and speaks in one word sentences to male characters but is rather chatty with female characters. However they cannot shut up around venture always asking about archeological facts and places they have been. During battle they will rush to the backlines to take out healers always taking less traveled routes.
Age: 22
Height: 5'9
Weight 209
Relationships: Friends with venture but most other characters find them entertaining but a little annoying sometimes
Job: Freelance Ai designer who mostly made non tangible bots to use in therapy and child entertainment
Affiliation: joined overwatch for fun but doesn't necessarily disagree with talon overwatch just reaged out fist and hes thier loyal to them now
Role: Support
Health Max:225
Weapon: A phone they swipe to deal damage the reload animation is texting
Ammo Max: three swipes then it's on cooldownlike kirikos primary fire
Background/Bio: They grew up raised by their grandparents becouse their mom left her life burdened by addiction and their dad strugging to get on his feet.Their grandparents were spoiling him with gift and no responsibility fell on him till he turned 13 then all of a suddon everychore was his and he had to bare the wait of his grandmothers tantrumshe would throw things and put him down telling him his mental problems were fake. So at the age of 14 he moved in with their dad who had finallygottenon his feet and fell in love with ai who would just listen and never blame him so he decidedly then and there that ai and technology was his future. So he started learning how to make ai and advanced technology. So he started making ai chat rooms and they were so eventually he launched a tablet brand which ran all of his bots and chatrooms every type of interaction you need all on one device as if you were talking to a human.
Ability 1:Bluetooth connection Throw his pair of headphones and teleports to them open landing the headphones deal 10% of the nearby enemy's health. Had two charges and the countdown starts after both have been used it takes 10 seconds to reacharge both charges
Ability 2:Hit send Heals you and nearby allies and boost your damage Heals you and nearby allies for 100 health then gradually overtime also boost your damage by 25% for 45 seconds.
Passive Ability: Mobile data On death pings your location and pings nearby enemys. Shows enemy nearby where you died for 15 seconds
Ultimate Ability: Ai chatbot You create bots for each member of your team Buffy their damage and healing them The bots heal 50% of health per second for 45 seconds and buff damage by 50% for 30 seconds
So I mainly thought of this because A. bees are friggin cool. And B. Overwatch is a sci fi game at its core so it would be cool to have characters with different fields of study like an Entomologist.
Name: I have tried to name this one so much but any solid Bee name has been used in other media. So they’d probably have a legitimate name similar to how Juno was given her own name as opposed to just sticking with space ranger.
Class: Support
Primary fire: Stingers- a high spread high rate of fire weapon made more to fight at close range rather than long range.
Alt fire: Honey shot- An arching projectile that has initial healing with some healing over time.
Ability 1: Swarm cloud- A swarm of robotic bees flies forwards. This will mark and deal small damage to enemies it passes through. Additionally marked enemies take extra damage (thinking just 1.25) as long as the mark persists.
Ability 2: Honey grenade- a grenade that drastically slows enemies and grants regeneration to teammates.
Passive: Gliding- needs no explanation
Passive: Constructive Hive- Enemies eliminated while marked create hexagonal shields that can be used as cover.
Ultimate: Perfect Swarm- Creates a radial swarm that circles [insert placeholder name]. The swarm deals minor damage over time to enemies while marking them (same damage buff applies). Swarm cloud has its cooldown reduced while Perfect swarm is active.
DRIFTER
Health:250
Ultimate:Temporal Collapse
Pull Force: Gradual (Pulls enemies toward the center over 2 seconds) Slow Effect: 50% movement speed reduction Duration: 2 seconds (before detonation)(can pull through shields)
2.Surge (Detonation): Detonation Delay:1 seconds after the singularity forms Detonation Damage:700 damage Shockwave Radius:10 meters Knockback:Medium (Pushes enemies back 5 meters)(does not go through shields)
Summary pulling enemies into a central point, slowing them, and dealing continuous damage before exploding with a significant shockwave.
Ability 1: Fracture: Makes an enemy more Vulnerableto damage for a short duration(by 35%)(cooldown 5s-(3.5s with acceleration)(hold for 0.70s to activate)(range 20m)(duration 2.5s)
Ability 2: Acceleration: allows drifter to move faster(50% faster), increase the fire rate of his pistol(1.5x faster), and reduce cooldowns(by 30%)(last for 5s)(cooldown 8s)(cooldown reduction does not apply to ultimate or acceleration)
Ability 3:temporal shift: Drifter temporarily phases out of the current timeline. This repositioning is undetectable and allows him to avoid attacks but he cannot see other players while it is active (base movement speed is increased by 70%)(phase last for 3s with a 9s(6.3s with acceleration)cooldown)
Weapon: auto-pistol (8-4 damage to body per bullet, 16-8 to critical hits per bullet, with 50 rounds in the mag and will be hit scan. Fall off range 25m)(1.6 degree spread)(480 rpm = 8 bullets a second)(reload speed 1.5s)
Passive: Rewind: Landing critical hits have a 45% chance to return 5 rounds back to the mag
Character Name:Ethan Walker
Affiliation:independent
Origin:New York, USA
Age:35 (Chronologically)/ Unknown (Due to Time Displacement)
Background:
Ethan walker was a gifted theoretical physicist specializing in quantum mechanics and interdimensional travel. Born in New York, Elias showed a remarkable aptitude for science from an early age. His groundbreaking research in quantum tunneling and alternate dimensions earned him a prestigious position at Overwatch’s Horizon Lunar Colony, where he led a top-secret project aimed at exploring parallel universes.
The project, codenamed Project Singularity," was ambitious: ethan and his team sought to create a device capable of peering into—and eventually traversing—alternate realities. The implications were vast, offering the possibility of discovering new technologies, alternate solutions to global problems, and even insights into the Omnic Crisis from different timelines. After years of research and countless simulations, the team was ready for their first manned test.
Elias volunteered to be the first to step through the Quantum Displacement Engine, a machine designed to open a stable gateway between realities. As the machine powered up, everything seemed to be going according to plan. But in a split second, the situation spiraled out of control. An unexpected energy surge destabilized the portal, and before anyone could react, Elias was pulled through the vortex, vanishing from the lab entirely. The portal collapsed behind him, leaving his team in shock and fearing the worst.
Pet themed season bringing new Victory poses, highlights, emotes and all that regarding each hetoes' pets. Also use it to expand on the lore of some forgotten pets like Moira's purple frog.
Did you know that every Talon member have a pet? Reaper got a scorpion, Sombra have an iguana.
This season could either have Winton/Ball as mythic bc they are animals or JunkRat/Hog as a joke.
Kiriko's fox alone would sell a lot but Hanzo could finally adopt a dog for example since he mentions it sometimes.
Prof. Marc Englert is a Belgian, a physicist and was an overwatch scientist and head of the department responsible for building the teleportation matrix for the OWX-01 Slipstream jet. Before the test flight, he carried out the inspection himself, but during it he lost his watch. You know the rest. After the Omnic Crisis, he lectured in Belgium and met Sigma, with whom he cooperated and exchanged notes. In 2071, the Slipstream jet was found at the bottom of the Pacific, Prof. Englert was appointed by the UN to lead the extraction expedition. He secretly contacted Winston and informed him about it. The ship was equipped with a chronal accelerator, after the ship was extracted. When Marc carried out an inspection on tp matrix, he found his watch. Delighted, he returned to the office and sat down, suddenly he noticed that a bitten apple in front of him was replenishing. He hid it and the recomended UN to destroy the jet. When he noticed that Sector Zero attacked and that Overwatch was back, he contacted Winston and told him about the watch. Together they did some experiments and made some improvements. Now Professor Englert helps Overwatch as Timer using his old watch.
Abilites: (I know, horrible names)
LMB - Browning HP - Just a regular handgun, he's simply classy
RMB - Chronal watch - Targetted ability, connect ally to your watch, if unconnected watch's effects affects Timer. Range: 30m, you can shoot after animation stops.
E - Forth Dimension - If no target selected: you teleport yourself (like reaper), range 35m, after teleportation you get 100 overhealth for 3s. If you have a target selected you can offer him to TP anywhere (same range) by pressing F.
V - Back to the past - Standard damage, but reversts hit enemy's location to where they been 2s ago. 5s cooldown
Shift - Polarisation Change - Change the direction of time on your watch, forwards boosts movement, reload and attack speed, backwards heal target 50 HP/s and replenishes its ammo 15%/s (if hero does not have ammo it simply heals 60 HP/s).
Q - Ultimative Reset - 2500 ultimate charge points, you can replenish someone's ultimate charge, if some is left you get it back. You can also use this on a dead ally to rez them and fill their ult charge, but you do not get unused ultimate charge points back. (This is easy to balance, but it is not final, it needs fixes, just do not have any better idea rn)
Yes, his healing output is weaker than mercy's, but he has more similarities to zenyata
Real name:Daisy Blackwell Arizona
Nationality:Texas
Personality:Skeptical Quiet Fun-loving at times Loyalty Issues fondness for Bastion Mentality is questionable when near mercy
Story: Daisy was born with with a biological mutation disease that caused biotic DNA code to develop resulting in her having robotic like eyes and unique abilities now working as a mercenary favours pistols
Abilities:
•'G' Biotic Scan Spectre scans a 5x10 area marking scanned opponent's Marked enemy's take 15% more damage for 5s 20s cool down
"Target Marked"
"You Fool I See You're Death"
"I Wish for a challenge not you"
•'Q'-Biotic Carnage Spectres machine pistol gains a 45% Rate of fire buff Spectre And nearby allies gain 50% buff for 25s cooldown 50s
"Go and don't screw up"
"I helped now get out of my Sight"
"A nice buff for a friend" (when bastion is buffed)
•'E'-Biotic Bullet Spectre uses her biotic abilities to buff her guns Rate Of Fire And Damage by 95% for 120s Cooldown 200s
"Such lovely carnage to bad you're dead"
"Ahhh soldier my bullet shall make this my apology" (when killing soldier 76 with this ability)
“Doctor~ How's the pain? tell me~ oh I love you're pain~ Sooo much heh~” (when killing Doctor mercy with this ability)
Primary LMB-Machine pistol Spectre uses her gun "gunner" Dmg:45 Ammo:65 Rate of fire:50 Reload time:0.10
"Hello~ Doctor is this fun?~"(when hitting doctor mercy)
"Target hit"
"Shots Fired!"
Secondary RMB-Biotic Infiltration summons a biotic clone of the last person she killed lasts 3m cooldown 65s Clone health 450 dmg 670
Melee- demonic slash Slash's opponents with a powerful melee attack deals 125dmg and teleports Spectre to her opponent 10m in front of her can't use biotic bullet or biotic carnage while using melee
"Doctor~ now were close together~ I Love being near you~ do you love being near me"
"Slashed"
"Cut through my foe"
Ultimate:Biotic Overlord Makes Spectre and allies Faster and deal more dmg and biotic overlord deals splash dmg for every killed enemy in the last 5s (Splash dmg is always base 50 if no kills are made when activated) has 15m radius for buff/dmg (deals a bonus 35dmg if being buffed by mercy)
"Doctor~ How fun~ I love being in Love with you~ Do you love me~" (When buffing mercy)
"Doctor you're pain makes me love you more~" (when killing/dealing dmg to mercy)
"My Biotic's come from a disease"
Regular voice lines "Ohhh Doctor You're Beautiful ~"
"Ugggggh No fun without a challenge"
"...Silence is deadly....."
Regular Looks: black hair reddish biotic like eyes wears a black assassin outfit with face mask
Skins:
Base cosmetics: Common🔵
Diamond: Blue
Jade: Green
Blackstone: Matte black
Summer: A tank top(Pink) and shorts(white)
Halloween: A Doctor Mercy outfit up
Real name: Mia Vermeulen
Age: 27
Country: Belgium
Affiliation:
United Nations / lead investigator on Winston's Overwatch Reactivation
Interpol / Sergeant
Overwatch / Inteligence officer (Formely)
Story:
Mia was determined to join overwatch. She was the best in her class taught by Ana Amari, as a recognition for her skills Ana awarded her with Biotic Battle Rifle. She served overwatch well until it was disbanded 4 weeks after she completed her training. She quickly found a job at Interpol where she quickly became known and respected for her skill at gathering inteligence and for being a former member of Overwatch. That's why Secretary-General Osei appointed her as lead investigator of Joint Task Force which task was to arrest every member of reactivated overwatch. However she used this opportunity to jeopardize her investigation to protect overwatch and in the meantime she was investigating Talon and Null Sector. She contacted Ana Amari and constantly informed her about her official and unofficial investigations. After Internal Affairs found about it she excaped to join overwatch as Recon where she continued her investigation targetting Talon and Null Sector.
Abilities:
LMB - Biotic Battle Rifle - A hitscan rifle capable of both healing and damaging, it deals 40 DMG or heals 60 HP, although she can headshot enemies which deals 80 DMG, rate of fire: 0,6s recovery, Ammo: 25.
RMB - Recon Drone - Has 25 hp and 150 shields and 2 modes: patrol mode and direct mode, patrol mode speed: 20m/s, direct mode 35 m/s.
Direct mode: targetted, works only if looking at an ally or enemy, drone will fly to its target and explode, explosion deals 70 splash damage/healing and 80 direct healing, it also slows down hit enemies by 35%.
Patrol mode: drone patrols in a random pattern 20m above point where Recon's crosshair was when activated, drone automatically reveals enemies in its line of sight. Drone can be switched to direct mode when pressed RMB on a ally/enemy close to patroling drone or Mia, however drone only requires a line of sight to its target so it can target a revealed enemy that isn't in Recon's line of sight.
E - Area Scan - Recon reveals every enemy in 30m radius for 3 seconds, cooldown 7s
Shift - Zipline - Mia using her backpack launches a 40m steel wire forwards and backwards that anchors itself to a surface (cannot stick to player buildings), any ally can attach himself to it by pressing F and detach pressing space (pressing space also lauches you 3m above zipline so its viable as a way to save yourself from falling) or F again, zipline travel speed is 17 m/s, zipline has 400 HP, but shooting at its anchors deals 2,5x more damage to it. Duration: 7s, cooldown 13s, if failed to deploy cooldown is only 3s.
Q - Undercover - Drone, zipline and Recon becomes invisible and silent for 6s, her cooldowns and ammunition are replenished, furthermore she receives 20% movement, reload and firing speed.
CodeName: Dr DNA Name: Douglas Nicholas Ackman Nationality: Scottish 🏴 Personality: A charming, lovable and slightly insane omnic.
Story: Dexter was always fascinated by humans since his awakening. He threw himself into biology research on what makes a human tick? His research and dedication for answers lead him to oasis tower the brilliant and twisted mind of Moira O’Deorain. She took him under her wing, as an apprentice or a test subject we may never know, and proved to be a brilliant asset to her goal. She even showed him that she had the ability to make him become human.
After a few years of them learning from one another lead to Dexter discovering the dark truth to not only Dr O’Deorains secret experiments but also the dark truth to her mutation. With her secret being revealed to another living soul, leads to Dexter going into hiding from talon.
He changes himself and goes under the alias of Dr DNA and is now a host of a kids science channel. With the funding from this job gets fed into his research on trying to make himself human, even if it means resorting to the diabolical lessons he was taught by his former mentor.
One day when he goes to a school to do his show live, they get attacked by null sector. He helps the members of overwatch to evacuate the children to safety and stop the on coming threat. He has to make a choice, go back home and carry on his show or use his gifts to save the world and risk seeing his former mentor again.
Primary: Left mouse: D.N.A Ray: shoot Blue bolts of plasma energy at the enemy dealing damage. Can be changed up and goes through shields. When reloading, he presses the pump at the back to dislodged the blood canister and puts in a new one.
“Shocking”
“Pew pew”
“Hahahahaha”
Secondary: Right mouse: O.A.S (Organic And Synthetic) Repair Beam: Lock onto your teammate to repair the damage done. You click on them and can stay locked on while you do damage. Has a certain range and has a metre like Moira. If a teammate walks through the heal then they also get a small amount of health as well.
“The miracle of science”
“It may tickle”
“I’ve got you, don’t worry”
“Haha, cool isn’t it”
“For you doctor” when healing a doctor character.
“Feel familiar Doctor?” Healing Moira
Melee: blood donor:If you hit an enemy you get some ammo back, but if you hit an enemy from behind, your ammo is fully filled.
“Thank you for your contribution to science”
“Blood banked”
“Oop, missed a bit”
“You may need a plaster”
Ability 1: Genetic Enhancement: Give the teammate you’re locked onto a little buff, damage reduction, over health, jump boost or faster firing rate. The effect lingers for one second after they are no longer being healed. The buff also applies to Dr DNA when locked onto a teammate.
(To change the buff you press the ability button until it’s the one you want. It takes one second to change and won’t effect gameplay time)
“Energised”
“Modifications amplified”
“Put some spring in your step”
“Resistance”
“Feeling healthy”
“Faster now”
(Little logos depicted on the O.A.S band appear depending on the buff you wanna give. A bunny for jump, a turtle for resistance, bear for over health and a cheater for faster firing. These animals are subject to change but they are the first I’ve thought of that match.)
Ability 2: Helix Shot: throw a dart that regenerates teammates health and does damage over time on enemies.
“Vaccinated”
“Get your flu shot”
“Oooo, That’s gotta sting”
“I hope I cleaned that one”
Ultimate: Cellular Charge: Inject yourself with the plasma serum and yourself and the person your heel is locked onto invincible for 8 seconds. You are locked out of abilities and you can’t heal them. You can change targets while in use, but you won’t be invisible unless you are connected to a teammate.
Team:“Cellular Charge activate” Enemy: “beannachadh Neo-chinnteach” (Invincible Blessing)
(You can’t use Genetic Enhancement with this and you can’t heal with it because that would be overpowered. Your team can heal whoever is invincible but not the Dr DNA.The logo that appears on the band is a phoenix. Just like the others, it’s subject to change)
Base design:
White hair (wig like. When he dies it falls off. The wig is to hide his dots)
Black circular glasses where you can’t see his eyes
A scarf that is a reference to the 4th doctor.
He has a stereotypical white lab coat, suit with a black tie and a black glove on his right hand to hold his gun. The bottom half is just black smart trousers with brown pointed shoes. His sleeve is rolled up on the left to show the OAS band.
Voice lines:
“I don’t even have a PHD, ha funny”
Skins:
Base cosmetics: Common: 🔵
Aidenine: Green
Thymine: Red
Cytosine: Blue
Guanine: Yellow
Summer skins:
Lifeguard: his OAS band is a floaty.
Halloween:
Humnic: Dexter becomes half human half omnic and looks like a mutation from resident evil.
(Not entirely finished, will update when I have more. Give me your feedback and any questions and I’ll answer them)
I’m creating a support hero with a cool story and abilities. However I’m torn between two concepts. A welsh hero who has a connection to magic and uses technology to help omnics. He’s very reserved but very compassionate when he sees others get hurt and has a pet raven (important to his lore) or a omnic doctor who is fascinated by human DNA and wants to become human, very Pinocchio. He’s kinda crazy but he’s very nice and has a pet dove.
Both hero’s are drastically different when it comes to their stories but their abilities make sense for both.
So I wanna ask which concept you like better because I can’t decide, I like both 😭
Update: I’ve decided to try something different for the first character and focus on the second concept with these abilities. Thank you all 🥰