/r/OstrivGame
Ostriv is a city-building game that puts you in a role of a governor of an 18th century town to challenge your creative skills and management abilities. Dive into the story mode and decide the fate of your country, or just build your cities for fun in sandbox mode.
Current version: Alpha 5, Patch 5, Hotfix 1 (ver. 0.5.5.1)
Official Ostriv website
Ostriv Discord
Ostriv Wiki
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/r/OstrivGame
I saw that turnips are off the menu, millet has been added and I can get more workers at the trade Center.
Hi Ostriv fans!
Just wondering as the title suggests which map you would prefer to see played as a YouTube series of episodes.
I have some ideas that I think the Ostriv community would enjoy.
I’m planning to upload episode 1 sometime this week, so any suggestions as to what I include in the narrative would also be appreciated.
Cheers!
My fishermen have been suffering from success lately. Every dock is fully staffed and supplied with salt by cart and carter, all have the dried fish slider maxed out and most are labeled 'only produce dried fish,' but thousands of fresh fish still spoil each year.
Is there a way to optimize this other than building more docks for the drying capacity that each run fewer boats? The other end of the equation is increasing sales and consumption of fresh fish so I'm having more market stalls and shops sell the stuff, but is there an alternative way to increase dried fish consumption that's less jank than too many docks?
Hi all, haven't played the game since the last alpha and was wondering if trading got some love before I dive back in.
To keep numbers easy all I want to do in theory is have my local warehouses maintain a stock of 1000 apples (for local consumption) at all times and export the excess. If there are no extra apples we won't export them so my people have something to eat.
Last time I played it seemed the exports took priority over local consumption and I had trouble finding a button to keep some for my people.
Obviously you can micro manage every single trade and accomplish what I've said above (which is what I did, but it was tedious doing the exact same thing over and over), so I feel like I'm missing some obvious button that does what I want. I want to keep X apples in stock for my people and export the extra.
Thanks in advance!
I've got my granaries set to purchase them from locals, but it's been 5 years and no turnips...
Anyone else got any turnips yet?
I have more than a half dozen Sheep Pens, and all but one of them have stopped breeding more sheep. The sheep just end up dying of old age without any opportunity to be sent to the Slaughterhouse, and their numbers keep dwindling until the pen is empty.
All pens are set to hold 30 sheep, use fallow farm plots, and optimize ram livestock (note, however, that there aren't enough fallow farms for all the cows+sheep, so some are left in the pen all year. Regardless, this has not affected cow populations, and they're still breeding).
Hay and water are abundant. There's 4 Slaughterhouses handling every animal type. There shouldn't be a problem.
This is a complete mystery. I'm at a loss. This has never happened to me before. My sheepskin and wool production have plummeted. What do I do? Is it a bug? Do I need to start a new map?
It really sucks having to chase down empty plots, especially since you can't select between them on the prompt window like with other buildings. I'd like to just set and forget.
I can't believe it!
How is that even possible? I've seen many screenshots of people freaking out for people dying at 100 105ish, but had someone seen a villager dying over 115 years??? I'm really astonished Jeanne Calment was living in my glorious city!
Hello everyone!
I would like to know if it were possible to have bigger maps than just the 1x1 km we have nowadays. Is it going to happen by the devs or by modders?
I would love maps that are 10 times bigger so that you could expand your city and make it enormous. It's also that the more land you have the more agriculture you can have, but the more people you have, the more space you need... I'm feeling frustrated to keep going if it is to reach the limits pretty fast...
Any ideas?
Daammn...and it says she's out of food.
what life hacks can you recommend?
So, the last No Immigration ground down to one family left. The change to make the gender of newborns more evenly spread will probably make round 2 work.
Year 32, population 57.
Again, making really strategic use of seasonal hiring. Producing shoes, clothes, and warm clothes. Not yet producing my own iron. I need about 5 more working age people to make it fit in well. But we do have dried fish!
Updates to come as we progress. Really interested to see if I have village growth.
Edited to add screenshot
Any tips for a starter like me? So far i only know how to survive through the first winter by building the 9 houses.
Here's what I got going after a very long break from this game. Every now and then a house needs some financial help and I am currently burning -200 still haven't figured out how to stabilise that. Food is pretty good and getting more production chains started like heavy clothes, horse tack, bricks etc. Feels like I always need so many houses lol
https://steamcommunity.com/sharedfiles/filedetails/?id=3345958691
what is missing in the game? write your options