/r/NukeVFX

Photograph via snooOG

We're here to help with your Nuke problems, critique your pieces, and sometimes provide the sickest Nuke vfx breakdowns.

We're here to help with your Nuke problems, critique your pieces, and sometimes provide the sickest Nuke vfx breakdowns.

NUKE is the industry standard digital compositing software produced and distributed by The Foundry, and used for film and television post-production.

NUKE is available for Microsoft Windows, Mac OS X, and Linux.

NUKE's users include Digital Domain, DreamWorks Animation, Sony Pictures Imageworks, Sony Pictures Animation, Framestore, Weta Digital and Industrial Light & Magic.NUKE has been used on productions such as Avatar, Mr. Nobody, The Curious Case of Benjamin Button, King Kong, Jumper, I, Robot, Resident Evil: Extinction, Tron: Legacy,Alice in Wonderland, Black Swan and The Hobbit.

/r/NukeVFX

10,832 Subscribers

1

Looking into getting an M4 Macbook for compositing on the go. Is 24GB of RAM enough?

There are some decent Cyber Monday deals on the M4 Macbook Pros and while I have a desktop workstation, it would be nice to have a machine with decent battery life I can take on the go and work remotely. The only issue is that Apple charges absurd prices for RAM. Like it is 2024 and they are charging and extra $400 to upgrade to 48GB.

So my question is, will I regret getting a 24GB model when I try to use Nuke?

17 Comments
2024/12/02
04:20 UTC

0

Nuke on Macosx M3 problems with rlm licensing

If you can help me to find a solution ... Have you find a way to install It?

NoT for commercial purpose im a student Please help

Thanks

2 Comments
2024/12/01
14:39 UTC

1

Some thoughts about keying https://youtu.be/BL99o4WbR_8

2 Comments
2024/12/01
09:39 UTC

33

Any tips for this shot.

16 Comments
2024/12/01
06:17 UTC

42

How would you get this hair detail in this shot? Screen Replacement.. TY! (more in comments)

34 Comments
2024/11/30
12:22 UTC

0

Textuler Sale! Advanced text/shape generator for creating chat bubbles, UI elements, and text reveal animations (free trial, no registration required!)

0 Comments
2024/11/30
07:00 UTC

0

75% mechanical keyboard

Can I use a 75% mechanical keyboard in Nuke ?

6 Comments
2024/11/30
00:18 UTC

5

Need Help with 3D Camera Tracking and Wire Removal

  1. Two Moving Characters in the Main Frame: There’s very little usable space for accurate camera tracking because the moving characters take up most of the frame.
  2. Excessive Camera Shake and Motion Blur: The camera shake introduces Hi everyone! I'm working on a complex wire removal shot and am stuck with the 3D camera projection process. Here’s the situation:
  3. The Problems:
  4. significant motion blur, which is affecting the track quality.
  5. No Camera Information: I don’t have details like focal length, sensor size, or lens specs, which makes it harder to refine the tracking.

https://preview.redd.it/aqqvr05tlw3e1.png?width=1919&format=png&auto=webp&s=486df33d98734c3fcf3595d6d2357673cb3ce090

https://preview.redd.it/2ve0fbs0mw3e1.png?width=1919&format=png&auto=webp&s=0e733a3ed20b56f81c80fb0834ffc5585539755a

https://preview.redd.it/pwtchls2mw3e1.png?width=1919&format=png&auto=webp&s=1af1b2d3477827e65b341b879c495b13d6235d70

My Plan:

  1. Clean Plate for Non-Overlapping Wires: For the parts of the wire that don’t overlap the characters, I’m planning to use a clean plate and 3d camera track to paint them out.
  2. Smart Vector Workflow for Overlapping Areas: For the wire segments that overlap the characters, I’ll try using a combination of clean plates and smart vectors to remove them effectively.

Additional Context:

I’ve uploaded the entire project for reference if anyone wants to take a closer look at the footage and understand the challenges I’m facing. Here’s the link:https://t.me/wireremove

What I Need Help With:

  • How do I improve the 3D camera tracking in such a difficult shot? Any tips or techniques for tracking with limited usable data would be great.
  • Are there better workflows for wire removal in cases like this?
  • Any tools, plugins, or approaches that could help me deal with the motion blur and lack of camera data?

Thanks in advance for any advice! 🙏

2 Comments
2024/11/29
20:55 UTC

1

How to clone/replicate objects or rotos in Nuke?

Let's say I am trying to create something like below: a sign with multiple LEDs. Let's say I create those LEDs using rotos on a yellow constant (so I cut out a circle from that constant). So if I create a circle roto I want to replicate that circle several times without creating each by hand and eventually arranged as I wanted on a spline serving as a guide (just like you would use the Clone object in Cinema 4D, for example).

Is there a node which makes this possible?

https://preview.redd.it/coyap3ro9r3e1.png?width=540&format=png&auto=webp&s=54e86a404c9476f33783ae632f8c7f30637dd1f2

10 Comments
2024/11/29
02:58 UTC

2

Shuffle script

Is there a way to automatically assign the name of a pass to a shuffle when I connect it to that pass?
For example, if I connect a shuffle to the specular pass, can the name of the shuffle be automatically set to 'specular'? Is there something like that?

8 Comments
2024/11/28
08:22 UTC

5

Why Neat Video Reduce Noise doesn't show anything?

If I use an EXR generated by Photoshop Neat Video reduce noise can see it (when I open it to configure the noise profile). If I use a MOV file the same.

But when I am trying to open a EXR sequence it shows only grey areas. See the image below. I tried several EXR sequences (6K) and I only see grey areas. If I converted these sequences into MOV Prores 4444 XQ then reduce noise can see them.

What is the problem? Are the EXR sequences somewhat faulty? Nuke (I use 51.1 version) can see and play them with no problem. Neat Video is version 4.1.1.

https://preview.redd.it/w5yn3nf15l3e1.png?width=1439&format=png&auto=webp&s=5dc2af4b7580a14bc491bbb05ac88dbedf44d9a5

16 Comments
2024/11/28
06:26 UTC

39

Are you a A side (normal) comper or B side (re-evaluate your life choices) comper ?

33 Comments
2024/11/27
17:40 UTC

2

Grain 'grid' over tracked footage.

Hi everyone, thanks for taking your time.

Working on a cleanup I tracked a still image merged over my denoised footage. It seems like the tracking is creating a noise grid over the still image.

Does anyone have any idea what is causing this?

8 Comments
2024/11/26
18:18 UTC

1

Is Optical Flares compatible with Nuke 15.1 Non-Commercial?

Does anyone know if the Optical Flares plugin works with Nuke version 15.1, specifically the Non-Commercial version? I’m considering buying it, but I’m not sure if it’s compatible. If anyone has tested it or knows anything about it, I’d really appreciate the information!

1 Comment
2024/11/26
17:16 UTC

1

Tips for advanced screen replacement with partially obscured screens

I'm working in a small VFX company as a trainee / Junior Compositor. I have a few shots coming down the pipeline for TV where we need to edit content on phone screens. This can be changing details like the time and date, or lighting up a blank screen.

The issue is, the shots we receive are never clear like the shots you see in tutorial videos, Never green screen, almost never a tracking marker, usually the screen is off, and almost always partially obscured by hands and faces - preventing easy corner tracking.
I've attached two stills form some stock footage giving an example of what I'm working with.

I've already done one shot in another show that was particularly challenging - someone making a phone call with a blank screen, that needed to be on.
I ended up manually animating a card in 3D space to match the footage, and it took me days to get it done.

We have Mocha Pro - but I haven't had much luck with these types of shots.

I'd appreciate any tips, or points in a certain direction. I've got some time this week to practise go over tutorials before we start the shots next week.
As a trainee, the more TV shots I complete for my show reel, the more likely I am to find a job after this traineeship ends. So I really want to nail these tasks as efficiently as possible.

many thanks!

https://preview.redd.it/0eay066u123e1.png?width=851&format=png&auto=webp&s=949af3927db0c9b59f106f5f0e104552f12ddf8f

https://preview.redd.it/liaall5z123e1.png?width=839&format=png&auto=webp&s=fac0911d206414a80eb1ee4d7df5d835ed92e66c

14 Comments
2024/11/25
14:07 UTC

3

Need Help with VFX Artists

I’m currently a student intern at a startup and we are building a ML model to help the VFX artists speed up the de-aging and digital touch up process.

Need to talk to 20–25 VFX artists specialists in De-aging space to get a review of our product.

Would greatly appreciate the help or leads if any !

Thank you!!

19 Comments
2024/11/25
10:29 UTC

1

How to make a beam effect like the one in the video?

https://youtu.be/7FtTbScGWGI?si=oiQYzNFOJjBs-QhB&t=470
(min 7:53 to 8:09)

Hi, I have to do something like this for a short film I'm making, and I wanted to do it in nuke, since it's a fixed camera. Any idea how to do it? I have to say that I'm a bit lost.

1 Comment
2024/11/25
07:49 UTC

0

Thinking of building a PC to mainly work on Nuke and Houdini with for university. Which motherboard would you rather recommend? ASUS TUF Gaming B650-PLUS WIFI or Gigabyte X670 AORUS Elite AX? They both cost around 200 bucks.

4 Comments
2024/11/24
19:45 UTC

2

I'd like to add a button

https://preview.redd.it/iosdy50ztu2e1.png?width=631&format=png&auto=webp&s=5f1837e6019d5af36c9fd6e40bafeea53a67c88c

I want to add a button to the nuke default node with the Nuke Python api, but if I do, it goes to the User tab, how can I add it to the Tracker tab?

10 Comments
2024/11/24
13:51 UTC

1

Question about exporting camera track from Nukex to Maya

I couldnt find any of the info i needed when searching. So i am trying to do a camera track in NukeX 15.0v4 and export it to Maya 2023. i have tried both using the new ExportGeo node and WriteGeo nodes to export the track and only the WriteGeo node worked after switching all my nodes out with the classic nodes. Even then the exported tracks and camera were WAY to small inside maya. My question is is using the writegeo node the correct way to doing this? or is there a way i can properly use the ExportGeo node? When i exported with it as a .abc file and imported it nothing but the camera was imported and even then the camera wasnt animated. Any advice would be great thanks everyone!

3 Comments
2024/11/23
15:36 UTC

5

Do you know about nuke courses oriented for animation/full cgi?

Hi! I am a 3d modeling student, I'm currently studying a masters degree where I discovered my passion for lighting. I would like to work on lighting for animation, but as you know most lighting jobs requiere nuke knowledge. I do have compositing knowledge, I can do the basic stuff such as working with AOVs, color corrections, etc. But I am not very confident working with nuke, and I would like to see if you guys could recommend me some short course of nuke oriented for animation, something that is not very basic, but something that doesn't explain stuff oriented for live action such as keying or rotoscopy.

Also if any of you is a lighting and comp artist, I would appreciate it if you could tell me about the level of compositing skills they usually ask for in lighting jobs, and what should my reel have to land a job.

Thanks a lot!

5 Comments
2024/11/22
08:12 UTC

3

NukeStudio is upset

Hey pals,

Has anyone experienced frame range bugs in NukeStudio?

Specifically, sometimes when versioning up an EXR sequence it’ll inexplicably change the first frame in the properties window from 1001 to 0.

Or it’ll change the file path itself and remove the frame padding, %04d or ####, and switch to a hard frame number like 1001.

The second is especially infuriating because despite the file path pointing to a single image, NukeStudio will still play the image sequence correctly, and it’s not until you export as a video that it turns into a hold frame.

Does anybody know what causes this to happen? It never happens consistently across all shots, so I haven’t been able to pin down the cause.

4 Comments
2024/11/21
20:11 UTC

0

Weird image sequence bug

4 Comments
2024/11/21
19:47 UTC

15

Nuke Tutorials

I saw this tutorial on one of the recent posts. I am not beginner anymore and watched many courses/tutorials. But this kind of courses are always is good for watch. As I see , mentor is roto prep lead in industry and he is giving good tricks about his workflow. I am curious , are there more underrated channels/tutorials from professionals like that?

11 Comments
2024/11/21
19:03 UTC

5

Art or technical

Hey comp sup How or what is the main reason you decide to keep a juniors compositor after a internship.

2 Comments
2024/11/21
16:27 UTC

5

How to remove markers when actor moves in front of them?

I'm an absolute Nuke beginner so apologies in advance.
I'm trying to work through this tutorial from the Foundry site:
https://learn.foundry.com/course/7590/play/keying-mastery-seamlessly-integrate-characters-into-new-environments
And am getting some issue on the marker removal. I've followed the suggested link to:
https://learn.foundry.com/course/6715/play/remove-unwanted-elements-with-nuke-s-cleanup-tools

I have used the Transform Mask method (at 4:30). Its all worked fine except when the actor moves in front of 2 of the markers. (see image) What would be the best way to address this? Even just node or keyword suggestions to Google would be appreciated.

Edit: whoops, heres the screenshot: https://imgur.com/a/yQTnvyu

5 Comments
2024/11/21
08:48 UTC

7

Nuke OpenImageDenoiser plugin

https://github.com/mateuszwojt/NukeCGDenoiser

Hi everyone. I'm trying to build this but since I'm just now dipping my toes into Nuke coming from Fusion, I'm not having much luck getting past the cmake. I'm wondering if anyone has had any luck?

2 Comments
2024/11/21
00:40 UTC

3

Depth of Field: baked in camera or we do in Nuke?

Hi guy,

I'm a Maya user and I was wondering in the VFX industry since the provided plates have already values of depth of field.. do the layout create the cameras with the depth of field values baked in? Or we do it all in Nuke?

So same question in the CG animated pipeline.

12 Comments
2024/11/20
14:08 UTC

1

Global motion blur control on the Roto node - weird behavior.

Hi everyone,

I'm encountering an issue whenever motion blur is involved in rotoscoping.

I usually activate motion blur for each rotoshape so that Nuke can match my plate's motion blur according to my key-frames.

However, when I switch from "shape" to "global" in the motion blur tab, most of the time the corresponding sliders remain grayed out.
This seems random because other times, I can interact with the global sliders after switching.

Has anyone experienced a similar issue? Any solutions or workarounds? I'm on 15.1v2.

Many thanks!

5 Comments
2024/11/20
09:48 UTC

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