/r/NukeVFX
We're here to help with your Nuke problems, critique your pieces, and sometimes provide the sickest Nuke vfx breakdowns.
We're here to help with your Nuke problems, critique your pieces, and sometimes provide the sickest Nuke vfx breakdowns.
NUKE is the industry standard digital compositing software produced and distributed by The Foundry, and used for film and television post-production.
NUKE is available for Microsoft Windows, Mac OS X, and Linux.
NUKE's users include Digital Domain, DreamWorks Animation, Sony Pictures Imageworks, Sony Pictures Animation, Framestore, Weta Digital and Industrial Light & Magic.NUKE has been used on productions such as Avatar, Mr. Nobody, The Curious Case of Benjamin Button, King Kong, Jumper, I, Robot, Resident Evil: Extinction, Tron: Legacy,Alice in Wonderland, Black Swan and The Hobbit.
/r/NukeVFX
Hello everyone. I have an EXR file, but because there is camera movement, I tried to wrap the background around it in a cylindrical shape. I struggled with the setup, but this time, the background I loaded onto the cylinder is facing outward. So, my EXR file is on the inside of the cylinder, but the background is facing outward, meaning the inside is black. Would you suggest a different method, or could you show me how to flip this cylinder? Thank you.
(IMAGE IN COMMENTS!!)
hello. this is the first time im using planar tracking and i am in need of some urgent help. i have keyed the green screen out of the phone screen and i need to track a moving asset onto it. so im using planar tracking since the screen is a flat surface. i genuinely dont know if im doing this correctly but this is what i have done:
my problem now is when i change the reformat node setting below the moving asset (Read5) from type 'to format' to 'scale', usually it supposed to sort of work and fit perfectly? but now as u can see the moving asset now looks weird and i cant fix it.
i know there r complains abt nuke's planar tracking but i currently dont have any access to other softwares (like mocha) to track, so i can only work w this! i really appreciate any form of help!!!
Few seconds/minutes after launching Nuke, my pc crashes with a Windows BSOD, is this a known issue ?
My specs: RTX3060ti Intel i910900k 80Gb RAM
Hey, in my plate I have an almost dead guy with a fake arm and fake fingers lying in the ground. I´m tasked to make the fingers move a bit.
So what I´m doing is that I´m rotoing a finger, copying that into spline warp, duplicating and joining the spline and setting the output to A warped. After doing that, I can move the finger around.
The thing is that I need to animate this finger, but the roto is already keyframed to "track" the finger, Is there a way I can add a second level of keyframes or something like that to further control the warp? Are there trackers or transform I can attach to this warp tools? Any alternative methods?
Thank you!!
Hi everyone!
I was just watching the Mikros Breakdown for the 2023 TMNT movie and noticed a couple of passes/AOV/tools that looked very interesting and I'm super curious about what they are and in how they'd work in Nuke.
https://www.youtube.com/watch?v=N4eKniLJxzM&ab_channel=MikrosAnimation
While many of the others looks like custom AOV's provided with the renders—there is sort of a RGB layered noise which seems to be controllable on the fly, likely in Nuke? Masked by or appearing from the direction of light sources.
What kind of Nuke tool or setup could this be? How would one go about setting something like this up?
And in Nuke, how could it be used to average/simplify the render result/pixels to create stylization?
Would love to here your thoughts!
Thanks in advance
I used to work in an older version of Nuke (I forgot which version), but I was able to work inside a group node while my viewer was viewing a node in the root network. But now I'm using the latest version and whenever I enter a group it auto switches my viewer to to view inside the group node. It does not let me work inside the group while viewing a node outside the group. I end up having to split my viewer for all my group nodes I'm working on.
Is there a solution for this? Why would The Foundry even force the viewer to change when entering a group?
I have done a power mesh in mocha tracking was fine in mocha but when I import the alabic(. abc) file in nuke. Starting frames are good but in the end it was shaking. I have done with other footage also but results are Same I have kept the same frame range and fps. Anyone can help me with this problem
Hi !
I just finished the Nuke version of my Pixel Sorter plugin (it was only available for AE and Premiere until now!)
Available for Windows, Mac and Linux: https://aescripts.com/pixel-sorter-nuke
Hope you'll find it useful :)
Cheers!
Gab
Hello, I am just getting started in nuke but am in need of a new computer. I found a good deal on a DELL T7920 with Dual Xeon Gold 6142 Processors (2.60 GHz) 16-Core. Also has 256GB of ram and 2 NVME's. Is this enough to keep me going for a few years? I read faster CPU clock speeds would be good and I could always upgrade later.
Hi!
I am a bit overwhelmed with all the exr compression settings that ara available. Is there a recommended one for vfx work? So far I have been exporting my footage from davinci resolve using the DWAA compression which seems to give me the best quality/filesize ratio but I am not sure if it has any shortcomings. What do you guys use in general?
Hey guys, posting my reel here just looking for feedback on what I've got as well as what I may be missing. Appreciate your time!
I have downloaded mocha pro 2024. But I want to connect to the nuke 14.how should I add mocha plugin in nuke.
It doesn’t have to be super realistic, I’m open to all ideas.
I have a shirt dual and I made in Maya. I wanted to render some geometry with an emission shader and then connect glow node in nuke. I didn’t do this as I wanted to try to learn something else.
I only need the clash/glare for about 2/3 frames.
I was either gonna create an alpha image in photoshop for the shapes I need and then add the glow effect in nuke.
Or, use the existing emission channel for the lightsabers (just cylinders) and use a edge extend node and change the lightsaber hue on those frames.
I’m still pretty new to nuke, any ideas are good ideas.
Thank you :)
I'm trying to have multiple dropshadow nodes and link everything to one of them. I can link all others but don't know how to link this dropdown knob for operation of a merge node inside of this gizmo.
An error occurs while using Newk for Deadline, but I can't find a solution. How to solve this?
=======================================================
Error
=======================================================
Error: FailRenderException : [12:00.36] ERROR: Bad value for renderer : nuke
at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)
File "C:\ProgramData\Thinkbox\Deadline10\workers\FARM-38\plugins\662724dac422b64314f03ca1\Nuke.py", line 278, in RenderTasks
self.WritePython(scriptContents)
File "C:\ProgramData\Thinkbox\Deadline10\workers\FARM-38\plugins\662724dac422b64314f03ca1\Nuke.py", line 39, in WritePython
self.WaitForProcess()
File "C:\ProgramData\Thinkbox\Deadline10\workers\FARM-38\plugins\662724dac422b64314f03ca1\Nuke.py", line 46, in WaitForProcess
self.FlushMonitoredManagedProcessStdout( self.ProcessName )
File "C:\ProgramData\Thinkbox\Deadline10\workers\FARM-38\plugins\662724dac422b64314f03ca1\Nuke.py", line 621, in HandleError
self.deadlinePlugin.FailRender( self.GetRegexMatch( 0 ) )
at Python.Runtime.Dispatcher.Dispatch(ArrayList args)
at __FranticX_GenericDelegate0Dispatcher.Invoke()
at Deadline.Plugins.DeadlinePlugin.RenderTasks()
at Deadline.Plugins.DeadlinePlugin.DoRenderTasks()
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)
=======================================================
Type
=======================================================
RenderPluginException
=======================================================
Stack Trace
=======================================================
at Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage ber, CancellationToken bes)
at Deadline.Plugins.SandboxedPlugin.RenderTask(Task task, CancellationToken cancellationToken)
at Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter aix, CancellationToken aiy)
=======================================================
Log
=======================================================
2024-04-23 12:00:32: 0: Loading Job's Plugin timeout is Disabled
2024-04-23 12:00:32: 0: WARNING: Python version for 'Nuke' plugin is not specified! Defaulting to Py2.
2024-04-23 12:00:32: 0: SandboxedPlugin: Render Job As User disabled, running as current user 'FARM-38'
2024-04-23 12:00:34: 0: nogui was not added to the CommandLineParser.
2024-04-23 12:00:34: 0: Executing plugin command of type 'Initialize Plugin'
2024-04-23 12:00:34: 0: INFO: Executing plugin script 'C:\ProgramData\Thinkbox\Deadline10\workers\FARM-38\plugins\662724dac422b64314f03ca1\Nuke.py'
2024-04-23 12:00:34: 0: INFO: About: Nuke Plugin for Deadline
2024-04-23 12:00:34: 0: INFO: The job's environment will be merged with the current environment before rendering
2024-04-23 12:00:34: 0: Done executing plugin command of type 'Initialize Plugin'
2024-04-23 12:00:34: 0: Start Job timeout is disabled.
2024-04-23 12:00:34: 0: Task timeout is disabled.
2024-04-23 12:00:34: 0: Loaded job: HAP_01650_test_v016.nk (662724dac422b64314f03ca1)
2024-04-23 12:00:34: 0: Executing plugin command of type 'Start Job'
2024-04-23 12:00:34: 0: DEBUG: S3BackedCache Client is not installed.
2024-04-23 12:00:34: 0: INFO: Executing global asset transfer preload script 'C:\ProgramData\Thinkbox\Deadline10\workers\FARM-38\plugins\662724dac422b64314f03ca1\GlobalAssetTransferPreLoad.py'
2024-04-23 12:00:34: 0: INFO: Looking for legacy (pre-10.0.26) AWS Portal File Transfer...
2024-04-23 12:00:34: 0: INFO: Looking for legacy (pre-10.0.26) File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py...
2024-04-23 12:00:34: 0: INFO: Could not find legacy (pre-10.0.26) AWS Portal File Transfer.
2024-04-23 12:00:34: 0: INFO: Legacy (pre-10.0.26) AWS Portal File Transfer is not installed on the system.
2024-04-23 12:00:34: 0: INFO: Prepping OFX cache
2024-04-23 12:00:34: 0: INFO: Checking Nuke temp path: C:\Users\FARM-38\AppData\Local\Temp\nuke
2024-04-23 12:00:34: 0: INFO: Path already exists
2024-04-23 12:00:34: 0: INFO: OFX cache prepped
2024-04-23 12:00:34: 0: INFO: Starting monitored managed process Nuke
2024-04-23 12:00:34: 0: INFO: Enable Path Mapping: True
2024-04-23 12:00:35: 0: INFO: Stdout Redirection Enabled: True
2024-04-23 12:00:35: 0: INFO: Stdout Handling Enabled: True
2024-04-23 12:00:35: 0: INFO: Popup Handling Enabled: True
2024-04-23 12:00:35: 0: INFO: QT Popup Handling Enabled: False
2024-04-23 12:00:35: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False
2024-04-23 12:00:35: 0: INFO: Using Process Tree: True
2024-04-23 12:00:35: 0: INFO: Hiding DOS Window: True
2024-04-23 12:00:35: 0: INFO: Creating New Console: False
2024-04-23 12:00:35: 0: INFO: Running as user: FARM-38
2024-04-23 12:00:35: 0: INFO: Executable: "C:\Program Files\Nuke13.2v3\Nuke13.2.exe"
2024-04-23 12:00:35: 0: INFO: Rendering with NukeX
2024-04-23 12:00:35: 0: INFO: Setting Process Environment Variable EDDY_DEVICE_LIST to
2024-04-23 12:00:35: 0: INFO: Argument: -V 2 --nukex -t "C:\ProgramData\Thinkbox\Deadline10\workers\FARM-38\jobsData\662724dac422b64314f03ca1\thread0_tempwevwS0\HAP_01650_test_v016.nk"
2024-04-23 12:00:35: 0: INFO: Full Command: "C:\Program Files\Nuke13.2v3\Nuke13.2.exe" -V 2 --nukex -t "C:\ProgramData\Thinkbox\Deadline10\workers\FARM-38\jobsData\662724dac422b64314f03ca1\thread0_tempwevwS0\HAP_01650_test_v016.nk"
2024-04-23 12:00:35: 0: INFO: Startup Directory: "C:\Program Files\Nuke13.2v3"
2024-04-23 12:00:35: 0: INFO: Process Priority: BelowNormal
2024-04-23 12:00:35: 0: INFO: Process Affinity: default
2024-04-23 12:00:35: 0: INFO: Process is now running
2024-04-23 12:00:35: 0: Done executing plugin command of type 'Start Job'
2024-04-23 12:00:35: 0: Plugin rendering frame(s): 1002
2024-04-23 12:00:35: 0: Executing plugin command of type 'Render Task'
2024-04-23 12:00:35: 0: INFO: Rendering all enabled write nodes
2024-04-23 12:00:35: 0: STDOUT: NOTE : NukeX functionality is only available with an interactive license. If you wish to
2024-04-23 12:00:35: 0: STDOUT: use this, please specify '--nukex -i' for an interactive license in terminal mode.
2024-04-23 12:00:35: 0: STDOUT: Nuke 13.2v3, 64 bit, built Jul 26 2022.
2024-04-23 12:00:35: 0: STDOUT: Copyright (c) 2022 The Foundry Visionmongers Ltd. All Rights Reserved.
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/arriSDKLoader.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/_pathsetup.py
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/init.tcl
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/init.py
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/setenv.tcl
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/formats.tcl
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/caravr/init.py
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Users/FARM-38/.nuke/init.py
2024-04-23 12:00:36: 0: STDOUT: Loading c:/RASCA_NUKE/init.py
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/getenv.tcl
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/OCIOColorSpace.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/dpxReader.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Tracker4.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Merge2.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/FilterErode.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Keymix.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Crop.dll
2024-04-23 12:00:36: 0: STDOUT: Qt: Untested Windows version 6.2 detected!
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/ChannelMerge.dll
2024-04-23 12:00:36: 0: STDOUT: Loading c:/RASCA_NUKE/gizmos/DespillMadness.gizmo
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Clamp.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/ColorCorrect.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Copy.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Invert.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Saturation.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Dissolve.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Premult.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Transform.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/CornerPin2D.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Keyer.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/ZDefocus2.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/IBKGizmoV3.gizmo
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/Grade.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/IBK.dll
2024-04-23 12:00:36: 0: STDOUT: Loading C:/Program Files/Nuke13.2v3/plugins/EdgeBlur.dll
2024-04-23 12:00:36: 0: Done executing plugin command of type 'Render Task'
I have a frame interpolation adjustment question about converting 29.97 footage to 23.976.
I am working on a low budget project, a couple of different freelancers were hired on that delivered their shots at 29.97 instead of 23.976. Weeks later this is just being caught and the colorist is having issues.
Inside of Nuke is there an easy method you recommend to bring in the final exr sequence the artist delivered, frame interpolate and kick out a new version at the correct frame rate to hand over to the colorist? Or does this really just need be fixed at the source of the problem. I am concerned the original plate was pulled wrong and it’s not just a project setting/render issue in comp.
Or is this frame interpolation mismatch an issue a competent colorist should easily be able to handle on their end once the problem has been identified?
I’m tying to figure out what is the cheapest/easiest solution for the production and avoid hours/days of work on my end if possible.
Hi All,
I have some green screen footage which I’ve keyed out and now I just need to put the background into the mirror. What’s the best way to achieve this ?
Although at first I always try to keep my script readable and correctly put together, as I receive feedback from my supervisor I start to disorganize everything, use too many color correction nodes -correctly concatenated- for example, and it becomes a danger in case of reassigning said shot. How do you react to feedbacks? Do you periodically reorganize your scripts? Or does it also become a mess? I consider myself a mid-level artist, and I consider this problem one of my biggest problems. Any recommendations?
Hi :)
I’m fairly new to Nuke and I rendered out a scene in Maya with all the AOVs
In Nuke I’m trying to add a DeFocus node and I’m having trouble getting it to work.
I worked out that the exact issue is because the exposure/scale of my Z pass is too high so I’m trying to work out how to shuffle out the z pass, grade correct it and then merge it back in.
I’ve tried using a shuffle —> Grade —> Clamp —-> Copy.
From the clamp node I have the correct exposure but when I plug the copy node into my defocus it still doesn’t work.
Is my workflow correct?
Thank you!
I need to cleanup a wrinkled rug but the lighting on set changes, how would you approach this?
Only 3D tutorials I mean following tutorials teaching Nuke which don't have live action footage!
I want to add Nuke to my 3D workflow because AE is a pain to work with more complex projects...
I saw the Non Commercial version of Nuke seems very reasonable and doesn't even has a watermark, but of course there are some limitations.
My doubt is if it's ok to follow basic tutorials on the Non Commercial version or should I just buy the (kinda pricey) Indie version and deep dive instead with no worries of rough limitations?
How do I create a rainbow inside nuke?
Suggest me some cool tricks
Hi!
Was searching and found a lot of conflicting answers on this from a year ago. Does das grain work with nuke indie in the current nuke version? Just wanted to double check before buying nuke indie.
Thanks guys
I've tried looking everywhere but can't seem to find a place where the tool is shared. I found an archived github page where it looks like Mads himself shared it but the files aren't available to download in the archived folder.
Looks so incredibly useful. Would love to test it out.
Here is the tool in action:
I made a 3D animation with two separate renders that will be overlayed. Both layers look fine individually, however after putting them both through a merge node (with the "over" operation) the plate going through the A pipe becomes transparent. I think this might have something to do with the alpha, so I made an alpha pass of the plate but do not know how to run that into the merge node. Everything I tried has not worked yet. I am very new to Nuke so any advice would be appreciated, thank you!
The image shows the top plate (the foreground of the tree branch) appearing transparent.