/r/NoMansSkyMods
A place for the No Mans Sky modding community to congregate.
Courtesy of /u/AnAngryGoose!
/r/NoMansSkyMods
I want to create a cheat mod that would scan all entities (minerals, flora, fauna) on a planet for discovery. I also want to be able to rename discoveries in bulk.
Are either of these functions even possible via official coding channels? Are there other ways of achieving these goals?
I play nms on Nvidia GeForce Now. That means I can’t access my game files because they aren’t local to my pc. Does this mean I can’t mod or save edit?
I cannot find NMSARC.515F1D3 and cannot complete the steps necessary to get this working. I just want to max out my settings so I don't have to see grass and trees being drawn in front of me.
Please try to keep your requests and quick questions in this thread.
Another place to get a quick response to questions is the modding discord.
I'll try to explain my question as well as I can, but I think it's going to get wordy and confusing so apologies in advance.
Let's say I have 3 mod .luas
Mod 1 affects files 1, 3, 5 Mod 2 affects files 2, 3, 5 Mod 3 affects only file 2
Would I have to merge all 3 .luas for compatibility even though Mod 3 only shares files with Mod 2, and shares no files with Mod 1?
If the .luas would all have to be merged for compatibility, how would I go about that? I understand where to place the files in the AMUMSS folder and how to run the script. I'm more asking would I merge all 3 together at once, or would I merge the Mod 1 and Mod 2 first since they have more shared files, and then merge Mod 3 to the resulting Mod1+Mod2.pak?
Or should my question be, is checking the .luas for files that are modified the best route, or should I be learning how to extract MBINs to check individual lines?
Thanks in advance.
Hey, I know about scale glitching but I really can't do it on PC.
I've been using Exosolar Beyond Base Building and I love it, but it can't scale prefabs past the game's ordinary limits. Grateful if any of you know a mod which can do that. :)
Have I been hacked or something? lol I was deleting some bases by editing the RAW JSON file on GoatFungus, and I find 5 bases that aren't mine at all, with different names from "DANGER CLOSE" to "MT ROYAL". What is this??
Since outer space is a vacuum, sound shouldn't be able to travel, yet everything makes crazy loud noise in space. Anyone know of any mods that muffle or silence the sounds of freighters warping into a system, combat, etc? I've searched but came up dry.
I've been looking for a way to replace songs in the game with my own music or I wish I had a radio in my ship or something. I tried using the NMS audio editor but it hasn't been updated since 2016 and other minor audio mods are just as old and are just jokes or gags.
I've been wanting some different music since I don't find the soundtrack particularly good and I don't think it was a good fit for the game. the stuff that's just audio triggers for stuff is fine but the indie rock that plays for way too long after completing something is bad and the ambiance music is just okay
I wanted to get some feedback from modders on the function of these and if it could be improved by a mod. I've always been surprised by how limited the Galaxy Map is. I recently tried to go to an exotic planet that I found in my discoveries page, It allowed me to waypoint the system and then when I went into Galaxy map I could use the the Custom Waypoint path. However unless I missing something (Please advise if this is so), there is no way to determine where in the galaxy it is or how far the system is from your current location.
The pic in the Galaxy map shows how far you are from the center, that's it? The data needed to determine where in the target galaxy it is or how far the system is from your current location has to be in the JSON. Could a mod add this info to the Galaxy map. Does one already exist?
Without it you have to start warping without knowing if it will take a few minutes or hours. I recently did one that went 30,000 ly before I gave up. Without this info, I never use the Galaxy map to jump more than a few local systems when looking for a specific planet type and the discoveries page is almost useless. Why would HG cripple what could have been two very useful exploration tools? I thought that's why they developed NMS.
randomizer mods for planets
Please anybody which mod do I use to toggle the invisibiity of every item? I made a bar and I want my drink cups to be my save point, if I can make a save point invisible.
I watched this video recently:
https://youtu.be/FTCLJDHhkvs?si=Xa1BzoAnl3euITNX
This explains how to use the NMS service bot to graft a living ship onto a Sentinel ship with key upgrades installed. The result is a ship grossly overpowered with both Sentinel and Living tech.
I assume this is possible with a save editor, but neither of them allow installing incompatible tech. Am I missing something, is there some way to accomplish this I haven't discovered in a save editor?
I can never seem to find an up to date mod that fully randomizes planets. How hard is it to make one? I want to just be able to explore every planet. Its so boring even with worlds update.
So I haven't been able to find a mod manager for NMS. I just dump the files in a created folder but I would love a proper manager. I'm surprised NMS doesn't have one.
Anyone think it would be possible to activate the planetary probe upon arrival to a system, without running back and forth? Why don't they install this in the center console with all the other freighter controls, or at least let us?
It's tedious, how will the ship look? Is there a way to see the craft able ships?
Regards.
I thought for sure that I had seen at one point, a mod that allowed saves on derelicts. I cannot find it for the life of me now, or maybe I just imagined it in the first place. Can anyone confirm if there was such a mod?
Anyone know where to get Ship files to import into goat fungus nMs save editor or know of group or subreddit for this sort of thing?
Hello everyone, Is there any way yo get the Normandy in No Man's Sky without doing the quest of expeditions? Maybe using NMSSaveEditor...?
Can other users let me know if they are experiencing any issues with either of these since the Aquarius update. I see Nom Nom came up with a Beta release for it, but I am squeamish about being the first one in on the deep end.
I tried GoatFungus to get my Glyphs back for the Aquarius Expedition new save without any issues of note.
Your feedback would be much appreciated.
Now that I found a mod that made the gameplay so much better, Worlds 1.5 broke it. Has anyone else experienced this and is there a fix? 1.63 is still the most recent version on the Nexus.
Thanks
Hey people! I had a few mods running until the last update. Since the update, they aren't working anymore, and the game doesn't give the "you're running mods" warning anymore. I checked the mods, other users report they work fine after the update. I checked my PCBANKS folder, no disablemods.txt showed up to break things. Anyone got any suggestions?
As a fan of exploration and traversing planets, I've never been a huge fan of how crowded everything is as soon as you land on a planet.
So, I wish there was more distance between points of interest. Is there a mod that does that? If not, is it doable?
Just wondering about the performance of the game with mods on the deck.
This is the only mod I could find but it makes you invincible. I just want to reduce fall damage to my liking.
Knowledge Stones for example, or ruins. Other structures like facilities, etc.