/r/NoMansSkyMods

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A place for the No Mans Sky modding community to congregate.

/r/NoMansSkyMods

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1

Editing JSON Data question for experienced modder

I need to purge a lot of parts to get down from the 16,000 cap. I've started on the easy stuff in game but I need to remove thousands of Plinth Lights that I used to expand base perimeters. Removing them manually in game would take dozens of hours.

I know where they live in the JSON and would like to delete them using the live edit function in Goat Fungus. However, as they are intermixed in the sequential base file with other items, I am wondering if anyone has ever tried to delete items. Will the list reorder itself or will the gaps crash the save?

3 Comments
2024/11/02
00:37 UTC

1

Salvage freighter modules

I don't know if im doing this wrong or somthing but trying to upgrade my main freighter and went to ues the save editor theres no c,b,a s class's its just a guessing game( yes i know run derelects) have done 4 times got the same s class part. Any advice would be helpful.

1 Comment
2024/11/01
09:09 UTC

1

Simple Questions and Mod Requests Thread

Please try to keep your requests and quick questions in this thread.

Another place to get a quick response to questions is the modding discord.

List of previous Simple Questions and Mod Request threads.

0 Comments
2024/11/01
04:00 UTC

0

I lost my Iron Vulture. How can I replace it?

I use Goatfungus' editor. Do I just need the Iron Vulture seed? If so, what is it?!

2 Comments
2024/11/01
01:35 UTC

3

Anybody played with the Boundary Guardian Seed?

I tried using the service bot to get a Boundary Guardian with different color, no joy. Has anyone been able to change the color?

https://www.nexusmods.com/nomanssky/mods/3187 Thanks Legetech !!!

https://preview.redd.it/4xgj651bxsxd1.jpg?width=4096&format=pjpg&auto=webp&s=e69fc7a8d246ecb1a8a94c79d2ec051c18574096

THAT'S MORE LIKE IT...

4 Comments
2024/10/29
00:37 UTC

4

Does anyone have a map of the JSON data?

I stumbled on this python script to get the raw json, but the decrypted output is entirely too big for gedit. Honestly i just want to make a php (i don't know python) script or something that can take the output and give me the portal coordinates the planet the most recent save was on. The idea is to capture portal coordinates by getting out of your ship, running a command in a terminal or cygwin, and having the coordinates without having to unlock the locator, manually type out what you see on the screen, then doing all the math for the coordinates. I understand that somewhere in there is a hex value already made. I tried using /"UA" in vim but pattern wasn't found.

8 Comments
2024/10/28
13:05 UTC

10

Shout Out to Goat Fungus for the quick fix!!

EOM

1 Comment
2024/10/25
20:45 UTC

1

Save Editor Feedback?

I used Nom Nom and Goat Fungus to try to access save after most recent update. Goat Fungus didn't recognize or open the save, Nom Nom did. I was able to go through every tab in Nom Nom and saw the details. I did not try to make any changes. Has anyone tried and what has been your experience?

4 Comments
2024/10/25
14:50 UTC

15

Ha. Love mods

0 Comments
2024/10/24
14:07 UTC

2

No Man’s Sky “The Cursed” Update Version 5.20 Brings the New Monstrositi...

2 Comments
2024/10/23
16:44 UTC

1

Any way to unlock a Title on PS5?

I have a tile that is bugged and won't unlock, and I'm curious if anyone has found a way using the Service app or a player on PC in multiplayer to be able to trigger the unlock of a player title in the game? Any help is much appreciated!

2 Comments
2024/10/22
11:07 UTC

1

Can't redeem rewards I unlocked with NMSEditor....

...But some of them if not all of them are available for outfitting or title bearing?
Anyone else has this problem?
Sorry if this has been already answered, had difficulty finding an answer around here.

4 Comments
2024/10/14
00:04 UTC

1

Longer or more frequent storms?

2 Comments
2024/10/11
15:47 UTC

2

Is there a way to add supercharge slots?

Are there any mods that do this without making every slot supercharged? I either want a mod that just ups the likely hood of a slot being supercharged or not a little bit or a way I can just manually adjust and change the slots myself. Is that a thing?

7 Comments
2024/10/11
04:51 UTC

2

Better Planet Generation + TerraFirma2 (loaded last) seems less diverse?

I've landed on close to 50 lush planets now with the mods installed and most of them have ended up either flat and empty or with these grass covered rocks in several different colors depending on the planet. It genuinely seems so much more empty now and I'm a little disappointed because it's almost worse than vanilla. My question though is have I made a mistake with the modding potentially? I'm running Dud's Sky Colors along with the two in the title, and the other QOL mods shouldn't conflict.

I know there's no LUA for TerraFirma2 and although that would be ideal, I just want to verify if anyone else runs this combo if they've had the same issue, or maybe it's just me? The thing is when I originally put them on, I messed up the load order so it seemed like TF2 was working really well and BPG wasn't at all. I found this beautiful mountain range with jagged formations and I was in awe. Built a base then realized my load order was messed. Fixed that and I have not seen anything remotely close since. I get lots of flat top "mountains", some rolling hills in between mostly flat emptiness, and a whole lotta water. I'm not sure which one creates the complete biome planet change when you load it on a current save, as when I had BPG only it seemed to not touch my planets at all. Since fixing it for TF2 to load last (3 underscores for TF2 vs 2 for BPG) the biomes have completely changed for the most of my bases and so has the terrain, but it seems empty and much flatter with not much variation.

Can someone give me an idea of what I might be doing wrong or if this is normal?

1 Comment
2024/10/09
21:18 UTC

0

help with a property value for expedition rewards

Does anybody happen to know what the property value for the expedition 4 sandworm egg is?

I was going to do this to get it https://steamcommunity.com/app/275850/discussions/0/3094515496017427027/

But I have no idea what the property value/name is

2 Comments
2024/10/07
19:09 UTC

1

Looking for help with a mod idea

I want to create a cheat mod that would scan all entities (minerals, flora, fauna) on a planet for discovery. I also want to be able to rename discoveries in bulk.

Are either of these functions even possible via official coding channels? Are there other ways of achieving these goals?

1 Comment
2024/10/05
20:28 UTC

1

Nvidia Modding

I play nms on Nvidia GeForce Now. That means I can’t access my game files because they aren’t local to my pc. Does this mean I can’t mod or save edit?

1 Comment
2024/10/03
21:06 UTC

1

How do I use Draw Distance Changer?

I cannot find NMSARC.515F1D3 and cannot complete the steps necessary to get this working. I just want to max out my settings so I don't have to see grass and trees being drawn in front of me.

2 Comments
2024/10/02
17:40 UTC

3

Simple Questions and Mod Requests Thread

Please try to keep your requests and quick questions in this thread.

Another place to get a quick response to questions is the modding discord.

List of previous Simple Questions and Mod Request threads.

12 Comments
2024/10/01
04:00 UTC

1

AMUMSS Merging Question

I'll try to explain my question as well as I can, but I think it's going to get wordy and confusing so apologies in advance.

Let's say I have 3 mod .luas

Mod 1 affects files 1, 3, 5 Mod 2 affects files 2, 3, 5 Mod 3 affects only file 2

Would I have to merge all 3 .luas for compatibility even though Mod 3 only shares files with Mod 2, and shares no files with Mod 1?

If the .luas would all have to be merged for compatibility, how would I go about that? I understand where to place the files in the AMUMSS folder and how to run the script. I'm more asking would I merge all 3 together at once, or would I merge the Mod 1 and Mod 2 first since they have more shared files, and then merge Mod 3 to the resulting Mod1+Mod2.pak?

Or should my question be, is checking the .luas for files that are modified the best route, or should I be learning how to extract MBINs to check individual lines?

Thanks in advance.

11 Comments
2024/09/28
00:11 UTC

1

Mod to scale prefabs?

Hey, I know about scale glitching but I really can't do it on PC.

I've been using Exosolar Beyond Base Building and I love it, but it can't scale prefabs past the game's ordinary limits. Grateful if any of you know a mod which can do that. :)

4 Comments
2024/09/27
19:25 UTC

2

I have bases that aren't mine on the raw json file, on the save editor??

Have I been hacked or something? lol I was deleting some bases by editing the RAW JSON file on GoatFungus, and I find 5 bases that aren't mine at all, with different names from "DANGER CLOSE" to "MT ROYAL". What is this??

7 Comments
2024/09/26
21:28 UTC

6

Looking for a mod that makes sounds in space silent, or at least muffled.

Since outer space is a vacuum, sound shouldn't be able to travel, yet everything makes crazy loud noise in space. Anyone know of any mods that muffle or silence the sounds of freighters warping into a system, combat, etc? I've searched but came up dry.

2 Comments
2024/09/24
13:43 UTC

4

Any working audio replacement mods?

I've been looking for a way to replace songs in the game with my own music or I wish I had a radio in my ship or something. I tried using the NMS audio editor but it hasn't been updated since 2016 and other minor audio mods are just as old and are just jokes or gags.

I've been wanting some different music since I don't find the soundtrack particularly good and I don't think it was a good fit for the game. the stuff that's just audio triggers for stuff is fine but the indie rock that plays for way too long after completing something is bad and the ambiance music is just okay

1 Comment
2024/09/22
04:26 UTC

5

Galaxy Map, Discoveries Page, & Planetary Probe

I wanted to get some feedback from modders on the function of these and if it could be improved by a mod. I've always been surprised by how limited the Galaxy Map is. I recently tried to go to an exotic planet that I found in my discoveries page, It allowed me to waypoint the system and then when I went into Galaxy map I could use the the Custom Waypoint path. However unless I missing something (Please advise if this is so), there is no way to determine where in the galaxy it is or how far the system is from your current location.

The pic in the Galaxy map shows how far you are from the center, that's it? The data needed to determine where in the target galaxy it is or how far the system is from your current location has to be in the JSON. Could a mod add this info to the Galaxy map. Does one already exist?

Without it you have to start warping without knowing if it will take a few minutes or hours. I recently did one that went 30,000 ly before I gave up. Without this info, I never use the Galaxy map to jump more than a few local systems when looking for a specific planet type and the discoveries page is almost useless. Why would HG cripple what could have been two very useful exploration tools? I thought that's why they developed NMS.

1 Comment
2024/09/21
15:09 UTC

0

Any planet randomizers?

randomizer mods for planets

5 Comments
2024/09/20
18:15 UTC

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