/r/NESDEV
I'm making this sub in order to share my limited knowledge of NES game design. I hope to attract other NES enthusiasts and spark interest in developing new games for a great old system. This is a pretty simple game making platform with tons of possibilities, so if you've ever wanted to design games, you can start here!
This subreddit is meant to be a forum for NES enthusiasts and game designers of any level. The intent is to introduce aspiring designers into the world of NES programming, as well as have experienced programmers share what they know and everything in between. If you want to learn how to make your own NES games, are looking for advice or critiques, or just have some cool progress or tricks to share, you've found the right place!
Guidelines:
1) Criticism is meant to help others, not insult them.
2) Give credit where credit is due, and no stealing work!
3) Try to use descriptive titles.
I will be posting tutorials based on what I know and likely archiving them for future references. I am open to critique and obviously to questions. I am an amateur myself, and will definitely collect advice so that we all can learn. I hope to be able to turn the most inexperienced non-coders into full fledged game designers!
/r/NESDEV
Power LED and reset button goes to 10NES chip and it looks like the reset line normally stays low until the reset button is pressed or 10NES game didn't like the "key" from NES cart (or missing cart).
Obviously cutting pin 4 did not break the normal reset button operation or power LED. Thus it's not the power pin for 10NES. I guess it is connected through internal switch to the reset line and when it's cut, the reset line can't get pulled up high by 10NES, only via manual button.
Hi,
i'm kinda of studying the nes hardware, and i'm wondering how it emits the indexes for the palette, since there are ext0..3, so 4 bits, but NES palette is 64 in total, so i would need two more bits.
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Thanks!