/r/ModernMagic

Photograph via snooOG

Discussion on Magic: the Gathering's Modern format plus its decks, cards, tournament results, and more!

This subreddit is for players of any level of experience to discuss any topics regarding the Modern format, whether it is decks that pro's have been winning with, metagame discussion, card discussion, or home brews. Please do not try and sell cards or decks within this subreddit.

All we ask is that before you post, do some research yourself to try to find the answer to your query. It can be as simple as typing your query into google, along with the word Reddit, to see if your question has been asked before.

When posting deck lists, it is generally preferred that you link to a deck building site such as tappedout.net or something similar. Please, make sure you include a description of what your deck is, what it intends to do, and specific questions that stimulate conversation. People are not here to critique the brew you slapped together with zero thought. Try to do some metagame testing to get a feel for your deck so you can talk about it better.

Deck Primers

Top Tier Thursday Archive

Deck-Specific Subreddits

/r/ModernMagic

138,667 Subscribers

17

Meta Share of Each Straight To Modern Set Over Time

https://preview.redd.it/vvpo2fs74cyd1.png?width=1588&format=png&auto=webp&s=ed770edb7ee385baa1cf43c719d7793b8a98898e

I went through every Modern Challenge since the release of MH1, and tracked what percent of the metagame was made up of each different straight to modern set (except ACR), and what percent was from standard sets.

Cards that were reprinted into modern by a straight to modern set count as being from that set. For example, Counterspell counts as being from MH2, but Scalding Tarn does not

This is based on each appearance of nonland cards in every deck in the top 32.

It's not a beautiful graph, but I think there's a lot of interesting information in it!

Source code: https://github.com/farm-zaq/modern_meta_share

7 Comments
2024/11/01
18:40 UTC

0

Modern Feels Weird

Is it just me or do a lot of games feel like a match between two people who decide which one gets to play and which one gets walloped?

Like regardless of the deck I'm running, whether I win or lose a game, 8/10 games are one of us having a great hand/the right interaction and the other person kinda sitting there being beaten into the wall. If I'm running a control deck, I either don't let my opponent play or don't have enough interaction and get thrashed in three minutes. If I'm playing combo, I either the The Thing and win regardless of what across the table, or the opponent has The Out and I twiddle my thumbs for three minutes.

Like my record at fnm is totally fine, it's not that I'm clobbering everyone or getting clobbered, but all the matches are just between two people; one who gets to play, and the other who gets to watch them. Maybe it's just the format but it's insanely rare to feel like there's a real back and forth, games are most entirely dependent on opening hands and it feels more like Go-Fish than anything.

I'm coming from yugioh, a game notorious for quick games that go off the rails, but even at the top competitive levels there's incredible back-and-forth interaction through the whole gameplay compared to most modern games in Magic

21 Comments
2024/11/01
17:31 UTC

30

Thursday Modern Challenges Results - Oct 31 2024

Source: https://www.mtgo.com/decklist/modern-challenge-32-2024-10-3112703173

Source: https://www.mtgo.com/decklist/modern-challenge-32-2024-11-0112703183


Winners



Decklists


66Thursday Modern Challenge 1 (October 31 2024)
1.Temur Breach Station(9-1) Patxi @patxisanchez [Twitch]
2.Mono G Broodscale(7-3) Jarvis_Me
3.Domain Zoo [Jegantha](7-2) CobraDeDios
4.UW Tameshi Belcher(6-3) jade-venus
5.RW Energy [Jegantha](6-2) mtgua
6.UW Tameshi Belcher(6-2) Amplumnox @amplumnox
7.Jeskai Energy [Jegantha](6-2) kingofallyousee
8.Temur Breach Station(5-3) NickBolas90
9.Mono B Necro(5-2) Pnutz47
10.RW Energy [Jegantha](5-2) Ti0Patinhas
11.Mardu Energy [Jegantha](5-2) PanJ
12.UW Tameshi Belcher(5-2) SanPop @SanPop_mtgo [Twitch]
13.61-cards Temur Eldrazi(5-2) CannabisBoy
14.UW Tameshi Belcher(4-3) Savior0117
15.RW Energy [Jegantha](4-3) DobleP
16.Temur Eldrazi(4-3) Lightspirit
17.RW Energy [Jegantha](4-3) nikroulah
18.RW Energy [Jegantha](4-3) _J0SE_
19.Domain Omnath(4-3) Nandisko
20.UW Tameshi Belcher(4-3) PNascimento
21.RG Eldrazi(4-3) NMT_Sco94
22.Bant Living End(4-3) CaboGrosso
23.UB Oculus(4-3) medvedev @m3dvedev
24.RG Eldrazi(4-3) AlpInco @Alp_MTG [Twitch] [YouTube]
25.Mardu Energy [Jegantha](4-3) Akisakiyuna575
26.BG Saga(4-3) chuyingfei
27.BG Yawgmoth(4-3) Attomium
28.RW Energy [Jegantha](4-2) Misplacedginger @misplacedginger [Twitch]
29.Jeskai Energy [Jegantha](3-3) RubyXillia
30.Mono U Belcher(3-4) wcl
31.Domain Zoo [Jegantha](3-4) manukoka
32.RW Energy [Jegantha](3-4) Deathmaxx

58Thursday Modern Challenge 2 (October 31 2024)
1.Mardu Energy [Jegantha](8-1) triosk @serra2020 [Twitch]
2.Temur Breach Station(8-1) Killah_SUV
3.Bant Living End(6-2) niuwaid001
4.RW Energy [Jegantha](6-2) Misplacedginger @misplacedginger [Twitch]
5.Mardu Energy [Jegantha](5-2) KazukiOoyama
6.RG Eldrazi(5-2) JulianJohn
7.BG Soultrader(5-2) MisterAsiago
8.Storm [Jegantha](4-3) azax @argzax
9.Storm [Jegantha](4-2) Alan07 @AlanLB07
10.Domain Zoo [Jegantha](4-2) 416FrowningTable @FrowningTable
11.UB Oculus(4-2) gazmon48 @gazmon48 [Twitch]
12.UW Tameshi Belcher(4-2) KingHairy @KingHairy_MTGO
13.RG Through the Breach(4-2) John_Cabral
14.RW Energy [Jegantha](4-2) 336767332971
15.Domain Zoo [Jegantha](4-2) klien7
16.Mardu Energy [Jegantha](4-2) Venom1 @OowashiAkatsuki
17.Mardu Energy [Jegantha](4-2) komattaman @komatta_man
18.UW Tameshi Belcher(4-2) Manny- @MannyStach
19.Jeskai Energy [Jegantha](3-3) RubyXillia
20.RW Energy [Jegantha](3-3) albertoSD @Albertosd87Diaz
21.Temur Eldrazi(3-3) HermonHero
22.Mono W Isochron Scepter(3-3) Piglet
23.Temur Eldrazi(3-3) Reighnart
24.61-cards UB Selective Memory(3-3) SirTenno
25.Mardu Energy [Jegantha](3-3) MTGHolic @winstonchamora
26.Jeskai Energy [Jegantha](3-3) CliffBoyardee
27.UW Tameshi Belcher(3-3) billster47
28.GW Heliod(2-2) selesneal @selesneal
29.Mardu Boom Bust(2-4) ice_nine_ @LIBOR_and_Taxes
30.Mardu Energy [Jegantha](2-2) Ale_Mtg @Ale_mora_02
31.UB Oculus(2-4) slaxx
32.Mardu Energy [Jegantha](2-3) Aelyck

Top 32 Archetype Breakdown


11 Energy (7 RW, 2 Jeskai, 2 Mardu)
5 UW Tameshi Belcher
4 Eldrazi (2 Temur, 2 RG)
2 Temur Breach Station
2 Domain Zoo
1 Mono G Broodscale
1 Mono B Necro
1 Domain Omnath
1 Bant Living End
1 UB Oculus
1 BG Saga
1 BG Yawgmoth
1 Mono U Belcher

12 Energy (7 Mardu, 3 RW, 2 Jeskai)
3 Eldrazi (2 Temur, 1 RG)
3 UW Tameshi Belcher
2 Storm
2 Domain Zoo
2 UB Oculus
1 Temur Breach Station
1 Bant Living End
1 BG Soultrader
1 RG Through the Breach
1 Mono W Isochron Scepter
1 UB Selective Memory
1 GW Heliod
1 Mardu Boom Bust

X-2 or better Archetype Breakdown


4 Energy (2 RW, 1 Jeskai, 1 Mardu)
3 UW Tameshi Belcher
2 Temur Breach Station
1 Eldrazi (1 Temur)
1 Domain Zoo
1 Mono G Broodscale
1 Mono B Necro

6 Energy (4 Mardu, 2 RW)
2 UW Tameshi Belcher
2 Storm
2 Domain Zoo
1 Eldrazi (1 RG)
1 UB Oculus
1 Temur Breach Station
1 Bant Living End
1 BG Soultrader
1 RG Through the Breach

New Cards (DSK)


Ghost Vacuum
Unable to Scream
Untimely Malfunction
Exorcise
Abhorrent Oculus
Overlord of the Balemurk
Leyline of Hope

Follow me on Twitter!


19 Comments
2024/11/01
16:30 UTC

0

Let's get back into modern, oh wait...

As the title suggests been wanting to get into modern again , I'm a control tempo player, UB is where i feel home is, but to my surprise Sheoldred , Bowmasters, one rings, are the Liliana Jace and snapcasters of the past. Maybe even worse ? Found in every deck, artificially inflated because of the low printing. Forgive me for i feel disgusted once again by the way this game still is in 2024...

15 Comments
2024/11/01
10:36 UTC

7

Naya Rokiric - Deck Help/Ideas

Hi guys,

I’ve been wanting to build a decent General Ferrous Rokiric deck for ages, and feel like Naya is probably the best bet - here is the list so far:

https://manabox.app/decks/i0GLi0hsSsajfLNU2Z7XVg

Any ideas?

3 Comments
2024/11/01
07:51 UTC

5

Help me find combo pls

Newly spoiled [[raise the past]] Is a 4 mana white sorcery that brings all creatures with CMC 2 or less from your grave back to the battlefield.

I was brewing around potential ways to break this.

[[Buried alive]] allows you to handpick and potentially put a combo in your grave.

But I haven't been able to figure out what cards to actually put in the grave.

Any suggestions?

34 Comments
2024/11/01
03:10 UTC

5

Jeskai Dress down Help.

So I've been running this for a few weeks now. I really enjoy the deck. It's fun to play and it usually does well. Sometimes a little inconsistent but overall it's a strong deck.

My problem is that it far too often loses to not having just that one more piece of interaction. I feel like when I lose matches and games it's always the same story if I could've just had one more kill spell, one more counter, one more exile spell, one more burn I'd win. Maybe it's me and the way I'm playing and sideboarding. But I'm just looking for some input on if you think working in something like unholy heat or leyline binding might be a good idea. Or any other ideas.

Thanks.

https://www.moxfield.com/decks/_8gp7FAmHEmaJikQ99gz0w

9 Comments
2024/11/01
01:33 UTC

6

[FDN] Loot, Exhuberant Explorer

Image

Loot, Exuberant Explorer - 2G

Legendary Creature - Beast Noble

You may play an additional land on each of your turns.

4GG, T: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

9 Comments
2024/10/31
21:20 UTC

18

Vegas Saturday Modern Cup Report (24th place with UR Ruby Storm)

Event: MagicCon Vegas – Saturday Modern Cup. $50 entry, 7 rounds of swiss, then cut to top 8

Decklist: https://www.moxfield.com/decks/wsJKNAocKkSXK9r6w3OcDA

Event: https://melee.gg/Tournament/View/161313

Round 1 – Amulet Titan

Started the tournament by losing the die roll to my opponent on Amulet Titan, who had a fast hand, faster than mine. On either turn 3 or 4, they got a titan into play with double amulet, and absolutely smooshed me. Opponent was on the new build of titan with Aftermath Analyst, which was definitely cool to see even though it did not end well for me. They copied their Titan with Mirrorpool, gave the token haste with Hanweir, and attacked me with both, looking for a Kessig Wolf Run to make it lethal. However, they then realized Wolf Run was in their hand, and proceeded to instead execute an infinite loop mid-combat where they floated mana, sacrificed lands to Lotus Field, made Shifting Woodlands a copy of Aftermath Analyst, sacrificed it to bring back Lotus, Woodlands, and the the two other lands sacrificed. Since Lotus Field tapped for 6 with amulet, this loop netted infinite mana, and by searching a Lush Oasis as one of the pieces of sac fodder, dealt infinite damage to me before I even got to declare blocks. Pretty neat, but not the best way to start off a tournament for me.

Sideboarding: -2 Strike It Rich -1 Wish -1 Flame of Anor +2 Blood Moon +2 Into the Floodmaw

In game 2 I kept a sort of tempo-y hand that was missing a bit of action to really win the game, but was overall decent. Opponent had a turn 1 Urza's Saga, and I was quietly praying that they tried to do a Mycosynth Garden copy on turn 3 when Saga fetched Amulet of Vigor. Luckily, that's exactly what happened – Saga got an Amulet, they played Mycosynth as their land for turn, and went to copy the Amulet.. only to get their amulet bounced back to their hand in response via Into the Floodmaw, effectively time walking them. I untapped with 4 mana, and cast Ruby Medallion into Blood Moon, soft locking my opponent out.

Unfortunately I didn't have anything to actually DO with my mana, so me and opponent both more or less played draw go for a while. They did have one basic forest out, so they were able to cast a spell or two but luckily they didn't find anything significant, and a few turns later I drew into useful spells and stormed off. I actually cast Jegantha this game, I believe it was the only time in the whole tournament, but it didn't really do anything notable, it just got chumped by Grazers and by the time it was in a position to actually do damage I drew a real wincon.

In game 3 I'm not really sure what my opponent was up to – I heard them saying to their friend after the match something about what I did, but really what lost them the game was the fact that they kept a totally do-nothing hand? They played two Grazers, but no Amulets, and nothing that threatened me in any way, so I waited around until turn 4 or 5 and then went brrrr.

Win – 1-0 (2-1)

Round 2 – Bant Rhinos

Was on the draw in game one, and when opponent started off cycling a Lorien Revealed for Spara's Headquarters, I assumed that I was facing some kind of Bant control deck. As usual I spent the first turn surveiling, and then cast an Impulse on turn 2, which is my go-to against blue decks when they don’t tap out – there’s no sense running a Ruby out into a counterspell when I can instead hope to just draw 2 cards for two mana. The hits were pretty good, and I silently crossed my fingers that my opponent would tap out on turn 3 for some reason, which they kindly agreed to do, casting Teferi Time Raveler. As far as I was concerned, that was a blank piece of cardboard (but good to know about for future games), so I cast my Ruby and started casting spells, eventually Grapeshotting for 20.

Sideboarding: -2 Strike It Rich -1 Flame of Anor +3 Pact of Negation

The only cards I had seen from my opponent in game one were bant lands, Lorien Revealed, and a Teferi, so I was still under the impression I was playing against control, so I was surprised when opponent surveilled Crashing Footfalls on turn 1. Perhaps I should have realized what was happening in the first game, since as far as I know Bant control isn’t really played in modern at the moment, but this was still round 2 so it wasn’t out of the question that someone had come with it anyway. Unfortunately the slowish hand that I kept didn’t really come together – I don’t remember specifically what happened but ultimately I failed to find a win before the turn 3 Rhinos beat me down.

Game 3 was a really close one. Once again my opponent cascaded into Rhinos on turn 3 or 4, and around turn 5 I had to go for a win, despite not quite having it locked down when I started. I got a reducer on the field and cast a bunch of rituals and impulses, and eventually cast one of the last card in my hand, which was a Past in Flames. Opponent cast Endurance, I Pacted the Endurance, and then opponent cast a Force of Negation on my Pact. Endurance resolved, PiF resolved with nothing in my graveyard, and I lost the match.

It’s easy to describe this as a bad beat – certainly it was rough that opponent had two pitch spells in their hand here, and I think they might have even had a Solitude for Ral earlier in the turn. But in truth I think that a smarter player than me might have been able to get the win here. Without being able to go re-watch the game the way I could with an online event, I can’t remember the specifics of what order I drew which cards in, but I know for sure that to some extent I was being greedy with the Past in Flames. I definitely could have cast the PiF a few spells earlier, which would have let me save a couple cards in my hand/exile in case of this exact scenario, something that I could have foreseen as a possibility. I tunnel visioned on having Pact for Endurance, and just didn’t really consider opponent also having a FoN, even though I knew he played it. I can’t be certain, but I suspect this game would have been winnable if I had played a little better – I should have at least had another couple cards and a few mana left after the Endurance to try again.

Loss – 1-1 (3-3)

Round 3 – Classic Burn

No mysteries about my opponent’s deck in this round, they started the match off with Sacred Foundry + Goblin Guide, so I was nervous from the start – Burn tends to be a bad matchup. Luckily I was on the play, and while I don’t recall exactly what they did on turn 2, I remember that I was able to cast Ral and a couple spells on my turn, and won the flip to transform him. On their turn, my opponent played scared, and cast double Lava Spike on my planeswalker, which left their hand without enough damage to finish me off, and I won on either turn 3 or 4.

Sideboarding: -2 Strike it Rich -1 Wish +3 Into the Floodmaw

Game two was a relatively quick one, My opponent had a start involving like a Swiftspear and an Eidolon, and I just got burned out before I could do anything about it. Eidolon in particular is one of the reasons that this matchup tends to be unfavorable, for obvious reasons.

In game 3, opponent had Eidolon again, but the ability of Flame of Anor to kill creatures came up huge. On turn 4 I cast a Ruby and a Ritual, and it turned out that one of my opponent’s remaining cards was a Smash to Smithereens. However, since it was turn 4 and not 3, I had an untapped land remaining, and was able to cast more spells in response to make 5 or so mana. This is an example of me being rewarded for good sequencing – in a position like this you should cast your ritual before your Manamorphose, because you can cast the Morphose to draw more cards [another ritual] in response to a removal spell, allowing me to end up with more mana when all is said and done than if I had cast them in the opposite order. Opponent had tapped out for the Smash, so at this point I was able to cast a Ral, ultimate him and sneak my win through. This match was a real nailbiter.

Win – 2-1 (5-4)

Round 4 – Mono Red Energy?

Not exactly sure what to call this deck other than mono red energy, though the only energy cards I saw were Unstable Amulet and Galvanic Discharge. In game one opponent didn’t do anything especially meaningful, other than show me the Amulet and the fact that they were playing mono-red. I think they might have played a Roiling Vortex? That might have been game two. Either way, I jammed, opponent died, ezpz.

Sideboarding: -2 Strike It Rich -1 Wish +3 Into the Floodmaw

In game 2, on either turn two or three, opponent played a Damping Sphere, which naturally put a.. damper on my plans, but I have plenty of answers (7 to be precise) to it in my deck, so I wasn’t too worried about it. I surveilled and impulsed to sculpt my hand, and in the meantime, my opponent played out a Screaming Nemesis to start clocking me. I managed to topdeck a Floodmaw the very next turn, which was obviously the perfect draw. After bouncing the Sphere, there was nothing standing in the way of me and a third win – 20 spells later, my opponent’s life total went to zero.

After the match they revealed to me that they had a second Sphere in hand, but opted to deploy a threat instead, saying that they were saving the second sphere in hand “in case”. This seems like a case of my opponent being underprepared, because while there are legitimate reasons to not want to deploy all your hate pieces at once, those reasons (Shattering Spree, Echoing Truth, etc) aren’t really played in the current meta, and they almost definitely should have run out a redundant Sphere for safety before worrying about killing me. Certainly a second sphere would have made my life harder, but I’m not sure exactly how much harder. I didn’t pay particular attention to the order of my draws during my storm turn, so I don’t know how far away I was from the Flame of Anor I later cast. If I had to guess, I would say that a second Sphere from the opponent would have delayed me another 2-3 turns, but that that wouldn’t have been enough time for my opponent to kill me. We’ll never know for sure though.

Win – 3-1 (7-4)

Round 5 – Mardu Energy

Surprisingly, this was the only time I faced energy in this event. Game one was not particularly notable – TL;DR: opponent got grapeshotted pretty quickly.

Sideboarding: -2 Strike It Rich -1 Wish +3 Into the Floodmaw

The events of game two could be described either as another instance of me being sabotaged by my greed, an example of great timing from my opponent, or just bad luck for me, depending on your point of view. The first few turns of the game went as they tend to: I did some hand sculpting, my opponent played some creatures and started turning them sideways, normal stuff. At some point it was time to go, so I cast my Ral and began tracking storm. Unfortunately I didn’t hit a tremendous amount of action, and so in an attempt to ultimate Ral, I held priority and cast three spells in a row. (For those who aren’t familiar, if you don’t have many cards in hand, casting more spells with Ral triggers on the stack can reduce your chance of whiffing by a large amount, by giving you 2-3 coinflips with which you can hit instead of just a single chance. I can explain further in a comment if necessary.)

Unfortunately, it turned out that my opponent had been slow rolling a Bolt the whole turn, which I expected they would have cast earlier in the turn to stop me if they had it. Indeed, I think they probably should have cast it earlier in the turn, but the way that they played led me to believe they did not have the removal spell. Getting Ral bolted with three flips on the stack was brutal, and I had managed to not draw into any additional Rubies during the turn either. I was left with 7 mana and a Wish, but no reducer to make Past In Flames a win condition. I thought for a while but the only thing I could really do at my low life total was to cast Empty the Warrens for 18 goblins and pray. It didn’t work out, and I died to a flying guide of souls or something before my next turn. This Empty the Warrens is the mistake that most haunts me from the event.

Not the fact that I cast it, I truly don’t think that I had any other options available to me in the moment. No, the mistake that keeps me up at night was that when shuffling up for game 3, I forgot to put the Empty back in my sideboard from the graveyard. This became immediately apparent to me when it showed up in my opening hand… I still kept the hand as without Empty it was a pretty reasonable 6, but it did not feel good having this utterly dead card in my opener for no reason. I checked with a judge as soon as I drew my first 7 (before declaring I was keeping), but they confirmed that the 61-card deck I was playing was a legal game three deck, and so there was nothing they could do to correct it.

Eventually, facing lethal on board (as usual), I started storming, and though I felt pretty good at the start of the turn, as I kept going it became increasingly more apparent that I wasn’t going to get there. I didn’t find enough mana to keep going, and left with just two mana, 5 life, and a single Impulse I could cast, I cast it, found cards that weren’t rituals, and conceded. I obviously couldn’t stop myself from peeking at the next card, and indeed it was a Manamorphose. Would I have won this game if I was one card deeper in my deck? Well, it still would have been real tight, but I estimate I would have at least had a 50/50 shot. It also might have depended on what opponent did with their Lightning Bolt. They expressed after the match that they would have held it in case I lost a couple coin flips, and then bolted me for lethal – which in my opinion was very much the wrong call – but actually did give me the out to win my flip instead and ult a Ral I had in exile, which would have almost definitely won the match. Overall, a true heartbreaker.

Loss – 3-2 (8-6)

Round 6 – UB Frogtide

This is the match that I felt the most behind in, pretty much the entire time. Game one was very demoralizing, as opponent Spell Snared my first Impulse, Counterspelled my second, and Spell Snared my third, all while Unearthing an Oculus, and essentially just crushing me. I never felt like a had a chance at any point in this game.

Sideboarding: -2 Strike It Rich -1 Flame of Anor +3 Pact of Negation

To be honest, game two didn’t feel all that much better. If you’ve skipped to the bottom by now, you’ll already know that I won this game, but to be honest when that happened my first reaction was genuine surprise? Once again, I felt extremely behind the whole time, trying to fight through Spell Snares, Consign to Memories, Thoughtseizes, and Fatal Pushes. One somewhat notable thing that happened was that at some point I got a Ral down onto the table opposite my opponent’s Frog, and in response they fetched and shocked in a Watery Grave, but then didn’t cast anything. Originally I was going to cast a Flame once Ral resolved, but this was very suspicious to me (and probably a mistaken piece of sequencing from my opponent). Alarm bells ringing, I elected to just pass, expecting a Fatal Push on the end step. Indeed, opponent did try to Push Ral on my end step, so I was able to put my Flame on the stack on top of it, and hit the 50/50 to transform the Ral and fizzle the Push. This was pretty critical, because I believe the planeswalker Ral was what convinced opponent to discard almost their entire hand to save the Frog from dying to Flame, so they could attack Ral and kill it on the next turn. A couple turns later, I managed to topdeck a Ruby at a critical moment, and then somehow resolve it too, and actually win the game. Again, I was more confused than anything else that this worked.

Onto game three. Started out as usual, with turn 2 Impulse (hitting Ritual + Pact), into turn 3 Ritual Impulse (hitting Ritual + Pact again), though with the extra wrinkle that my opponent decided to surgical out my Reckless Impulses at this point – which I was pretty happy about relative to the alternative of them holding that up for a point where it actually mattered more – and Thoughtseize my Ral, which I was less happy about. Opponent resolved a Psychic Frog, and at this point the cards I had access to were Ritual + Pact in exile, and a second Pact + Impulse in my hand along with a couple lands.

I drew a Ral for turn though, and opponent didn’t have the Spell Snare. I cast Ritual, and opponent cast Fatal Push. This was the critical moment, where I had to decide: do my odds of winning increase if I pass the turn? I tanked for a solid minute or so and then decided no. With the Frog out, the game was going to slip away from me fast. I decided that either this last Impulse would hit perfects, or I’d die. So I cast Pact on the Push, opponent had a second Push, I cast second Pact, countering both pushes, and cast my Impulse, and hit! Morphose + another Impulse was pretty much as good as I could ask for, especially since opponent had kindly let me increase my storm count via my Pacts, so I was able to transform the Ral and snatch a victory from the jaws of defeat. This was probably one the THE tightest matches of magic I’ve played in my life, and incredibly stressful.

Win – 4-2 (10-7)

Round 7 – Domain Zoo

If you’ve made it this far through this obscenely detailed tournament report, congratulations! Good news, this is the end. It was around 10pm at this point, and my opponent and I agreed to just split round 7. (Looking at their sideboard after the handshake, I'm glad I did, it would have been a real uphill battle, they had a LOT of hate.)

Overall

I was actually more excited for legacy than I was for modern this weekend, so this tournament really exceeded my expectations. The deck (credit to u/bryant_cook for the list) felt like a well-oiled machine, and I almost always felt like I had outs left to draw. Unlike legacy storm, or like old Gifts storm lists, the wins with this deck very frequently felt cobbled-together. Most of the time when you start storming, you don't really know what the plan is, nor do you feel assured you won't fizzle – the lines are very non-deterministic, even though they have a high probability of victory. Lots of microdecisions at all times, such as whether fetching a tapped land on your storm turn for one extra surveil gives you a higher chance to win than having one extra mana, made the deck quite mentally taxing to play, and sequencing is incredibly important.

One question I got from a few people at the event was why I chose blue as my splash color (as opposed to green or white). To me, the answer is the flexibility of blue. Flame of Anor in the maindeck is pretty much never a dead card, since it can always just draw two, but having a single card in the maindeck that can be an out to Eidolon or Relic, or be used as a tempo card in a pinch felt really good. In the sideboard, Into the Floodmaw is similarly flexible: for a single mana you can bounce any permanent at instant speed, rather than needing separate answers for Damping Sphere and Drannith Magistrate.

Overall though, I had a blast, helped of course by my winning record, and I was really pleased to finish 24th overall in the event. The deck was powerful for sure, and both of my losses feel like they could have been won by a bigger-brained player. I expect to continue playing Ruby for the foreseeable future, hopefully in more competitive events to come.

Final record: 4-2-1 (10-7-1)

Final standing: 24th out of 121

6 Comments
2024/10/31
16:47 UTC

36

Underrated Sleeper Decks

What's your favorite deck of yesteryear that's actually still playable? Mono Blue Charbelcher working it's way up the lists got me thinking there's got to be decks that died off because the Meta at the time was just too rough for them, maybe because one or two easy sideboard choices just destroyed them. Now the Meta is different and no one plays those cards in their sideboard. So what's an unexpectedly strong deck someone could bring to their LGS and put up some wins with no one prepared for it?

89 Comments
2024/10/31
16:28 UTC

6

UB Murktide or UB Oculus?

Hi everyone!

I buildt Dimir Murktide and i feel to play poorly, do you have any advices and/or tips and tricks? Maybe it's better Oculus version but i dislike too much playing bad cards like Condiser and Thought Scour.

I share my list, if someone wants to suggest how to make it better, i would appreciate it

[CREATURES] 2 Harbinger of the Seas 4 Murktide Regent 4 Orcish Bowmasters 4 Psychic Frog

[INSTANTS] 1 Cling to Dust 4 Counterspell 4 Fatal Push 3 Force of Negation 2 Shoot the Sheriff 2 Sink into Stupor // Soporific Springs 3 Spell Pierce 3 Spell Snare

[SORCERIES] 4 Preordain 1 Toxic Deluge

[LANDS] 2 Bloodstained Mire 2 Darkslick Shores 2 Flooded Strand 3 Island 4 Polluted Delta 1 Swamp 2 Undercity Sewers 3 Watery Grave

[SIDEBOARD] 2 Break the Ice 3 Consign to Memory 1 Harbinger of the Seas 3 Mystical Dispute 2 Nihil Spellbomb 3 Stern Scolding 1 Toxic Deluge

13 Comments
2024/10/31
14:05 UTC

18

Modern Tier List - The Gathering

While nothing you see tonight will match the horror of Boros Energy's Dominance, Be sure to check out the trick and treats of this weeks Modern Tier List.

https://thegathering.gg/modern-tier-list/

22 Comments
2024/10/31
14:04 UTC

0

Through the Breach Help

Im in desperate need of assistance. I play TTB and its currently my favorite deck in the format. Im going to cut to the chase and ask, what do I do against the UB Consign to memory / break the ice decks. Do i just auto lose to UB, which is a large chunk of the meta?

It feels like one good consign to memory just loses me the game every time i play against it. Any help or suggestions are appreciated.

11 Comments
2024/10/31
13:19 UTC

17

Best sideboard cards against Belcher?

Took a break from Modern and now I’m seeing a lot of Belcher…what are some good sideboard cards for that matchup?

56 Comments
2024/10/31
12:48 UTC

69

[FDN] Boltwave (r sorcery deal 3 to opponent)

https://www.reddit.com/r/magicTCG/comments/1gg9mkq/fdn_boltwave_nx_gallery/?rdt=53497

Boltwave R

Sorcery

Boltwave deals 3 damage to each opponent.

38 Comments
2024/10/31
08:36 UTC

9

Frog Shadow Input

https://www.moxfield.com/decks/CWGRLHb5o0O5z7C5tA65fg

Been playing a pretty budget Dimir Frog list. Right now it's kinda between identities as I've just used cards I already own to put it together.

Let's start of with a little self-awareness; the mana base should be playing fetches and shocks. There are games that the deck loses because it draws the wrong mana, I'm okay with this fact and will be changing it over time. Obviously Murktide is a better payoff, and Oculus has been putting up great results recently, but I really like having Shadow as a bomb to close out heavy control games, especially with Mockingbird who can also act as a second Frog.

The counterspells are very hard to narrow down. Consign has been a HOUSE in almost any matchup even against decks playing Ring. Being able to counter ETBs and self-insolating against other counterspells with Replicate is way overperfoming my initial opinions on the card. Disdainful stroke hits any deck that isn't energy and I'm really confused as to why it isn't seeing more play, maybe because energy just has too big of a presence? Test of Talents really overperforms when combined with the hand knowledge from Thoughtseize and Inquisition of Kozilek.

Furthermore, in a deck that leans so heavily into control, Surgical Extraction has been really good for getting hand knowledge on the opponent's turn to understand which stuff is or isn't worth interacting with.

The problem, aside from the mana base, is that the deck is really trying to maintain too many different control identities. And if you can't stick Frog, it doesn't have the advantage necessary to keep pace with decks that start applying pressure. Shadow is great when it's out, but that requires you to be in an already winning position. The deck definitely has too many interaction pieces and not enough ways to capitalize on the advantage the interaction gets.

Where would you suggest I start narrowing down this deck's identity?

7 Comments
2024/10/31
06:15 UTC

23

Why is eldrazi the only version of Through the breach?

So let me preface with the fact that I know very little about this deck, I'm just curious why this card doesn't have multiple different ways of building around it. What am I missing? Why is eldrazi the only version?

26 Comments
2024/10/30
22:11 UTC

45

Tuesday Modern Challenges Results - Oct 29 2024

Source: https://www.mtgo.com/decklist/modern-challenge-64-2024-10-2912701280


Winners


  • CaboGrosso on UW Tameshi Belcher

Decklists


82Tuesday Modern Challenge 1 (October 29 2024)
1.UW Tameshi Belcher(9-1) CaboGrosso
2.RW Energy [Jegantha](8-2) mtgnate4 @mtgnate4
3.UW Tameshi Belcher(6-3) billster47
4.UW Tameshi Belcher(6-3) Will_Split
5.Jeskai Energy [Jegantha](6-2) RubyXillia
6.RW Energy [Jegantha](6-2) nikroulah
7.Mardu Energy [Jegantha](6-2) TricksterGod
8.Temur Breach Station(6-2) Killah_SUV
9.Storm(5-2) Bachipandi21
10.Lotus Field(5-2) hugofreitas1 @hugochaisman
11.BG Yawgmoth(5-2) Attomium
12.Jund Delirium(5-2) raisans
13.Storm(5-2) giraffesarentreal
14.UW Tameshi Belcher(5-2) Bezerra_da_Silva
15.BG Soultrader(5-2) ShadowTitan1
16.UB Oculus(5-2) Victorcool
17.UW Tameshi Belcher(5-2) walshi4life
18.RW Energy [Jegantha](4-3) LucasG1ggs @GiggsMtg
19.Bant Control [Kaheera](4-3) TrueHero @IsThatTrueHero
20.Domain Zoo [Jegantha](4-3) MC_amp2267
21.Mardu Energy [Jegantha](4-3) DanAntoniou
22.Domain Zoo [Jegantha](4-3) TekiAkuma
23.UB Murktide(4-3) Toki_85
24.Temur Breach Station(4-3) Gonito
25.RG Eldrazi(4-3) NMT_Sco94
26.RW Energy [Jegantha](4-3) Marcuzinho
27.Mardu Energy [Jegantha](4-3) Silentstorm1003
28.Neoform(4-3) Saviall
29.UR Murktide(4-3) O_danielakos
30.UB Oculus(4-3) SpockVidaLoka
31.RW Energy [Jegantha](2-4) _Shikamaru_
32.RW Energy [Jegantha](3-3) Capitano_CL

Top 32 Archetype Breakdown


10 Energy (6 RW, 3 Mardu, 1 Jeskai)
5 UW Tameshi Belcher
2 Temur Breach Station
2 Storm
2 UB Oculus
2 Domain Zoo
2 Murktide (1 UB, 1 UR)
1 Lotus Field
1 BG Yawgmoth
1 Jund Delirium
1 BG Soultrader
1 Bant Control
1 RG Eldrazi
1 Neoform

X-2 or better Archetype Breakdown


5 UW Tameshi Belcher
4 Energy (2 RW, 1 Jeskai, 1 Mardu)
2 Storm
1 Temur Breach Station
1 UB Oculus
1 Lotus Field
1 BG Yawgmoth
1 Jund Delirium
1 BG Soultrader

New Cards (DSK)


Unable to Scream
Untimely Malfunction
Exorcise
Ghost Vacuum
Overlord of the Balemurk
Fear of Missing Out
Omnivorous Flytrap
Abhorrent Oculus

Follow me on Twitter!


30 Comments
2024/10/30
16:43 UTC

2

Looking for input on this early draft of grixis 'fromotide'

Hey modern players, I've been playing frogtide since MH3 released and I love the archetype but I personally don't feel the oculus build is the direction I want to go in and the normal frogtide list has a few too many individually low quality cards imo. I've heard a lot of people complaining about your win rate doubling if you cast a frog on 2 or 3 with snare/pierce up.

I've played the deck in RCQs and other events all around my area. I've been thinking of trying to add a color to solve a few of the issues I have personally had with the deck.

  1. some low quality cards in your high quality cards deck
  2. lack of explosive pressure
  3. can be too slow/clunky game 1 without frog
  4. bowmasters being ambush viper in 2-3 games for every game it does something relevant
  5. murktides 2-4 rotting in your hand in almost every matchup but playing less than 4 screws you in midrange and mirror matches
  6. fatal push being the only 1 mana removal option
  7. meh turn one plays most of the time

So I have been working on the main board of a grixis version of the deck that plays a much faster tempo game for game 1, and has the flexibility to sideboard into a very effectively disruptive sideboard plan. I really like [[Detective's Phoenix]] and I think it pairs with the other threats really well, let's you kill out of nowhere with a murktide. [[Fear of missing out]] can double down on that, or even let you draw more cards with frog and can cycle dead draws. I wanted zero cards that weren't good on their own in the initial list out of principle, or maybe spite.

I'd really appreciate feedback, the list is rough and there's a lot of 2-3 ofs.i can't help but feel like the current main deck wants to either cut threats for disruption, or the other way around. Counterspell might need to go away for 0 or 1 mana interaction, or maybe some threats need trimmed for more forces and counterspell.

Thanks!

https://www.archidekt.com/decks/9852382/grixis_fromotide

13 Comments
2024/10/30
16:36 UTC

0

Mono blue delver can be possible in modern?

Hi guys, i was seeing some pauper lists and there we have the monoblue delver, a tier 1 deck, I was wondering if this would be possible in modern, using the tolatolarian terror, cryptic serpent and murktide, something like this : https://www.moxfield.com/decks/2OHWe7aZwEKBP9EX8yavSA

What do you guys think?

23 Comments
2024/10/30
16:20 UTC

84

[FDN] Sire of Seven Deaths

Image

Sire of Seven Deaths - 7

Creature - Eldrazi

First Strike, Vigilance, Menace, Trample, Reach, Lifelink

Ward - Pay 7 life

7/7


I'll admit, I thought this card was just for limited, which it might be. But I was playing modern earlier tonight and a tron player brought this card up when we were talking about Foundations.

7 mana means you can pitch it to Ugin's Labyrinth, which is a good start for tron or eldrazi decks. And slamming this off T3 tron puts down quite the beefy body. One that is quite difficult to remove to boot. Notable ward cost at a third of your life, and dodges a lot of removal in the format. Gonna need a lot of energy for Galvanic Discharge to get it. And Fatal Push, Lightning Bolt, and Unholy Heat straight up don't work.

Plus the lifelink really helps stabilize. Vigilance let's yoy swing to gain life without worrying about a crack back, and the first strike makes it difficult to block.

Unfortunately, I doubt this card fits in any deck without tron and Ugin's Labyrinth. But hey, a new toy for tron and eldrazi? Why not?

68 Comments
2024/10/30
06:21 UTC

7

Is there a “how to beat X deck” guide anywhere?

Basically the title. Just getting into Modern, am going to my first modern night next week. Obviously the best way to understand how to beat a deck is to play against it enough to learn how the deck functions and target/counter key pieces. I’m wondering if there’s anything online that kind of has information about the top decks and how to play against them.

17 Comments
2024/10/30
04:49 UTC

7

How good is Goblin Engineer + Phyrexian Dragon Engine combo

How good is [[Goblin Engineer]] paired with [[Phyrexian Dragon]]?

I saw it on this deck list: https://mtgtop8.com/event?e=60893&d=657693&f=MO

Seems like only guy playing it.

20 Comments
2024/10/30
02:56 UTC

1

How good would frog oculus be without bowmasters?

The decks seems really cool but I just can't agree with bowmasters price tag. Would the deck still be decent with some replacement there? Maybe some nethergoyfs?

11 Comments
2024/10/30
02:54 UTC

0

7-Land Belcher Ideas

So I was digging through drawers of what I thought was just bulk magic cards and found my (for the most part complete) 7-Land Mono Green Goblin Charbelcher deck from like 5-ish years ago.

My question is this: What are some good updates to the Mono Green list?

Are there any cards you recommend to try out?

I threw in a play set of Many Partings since it fetches the forests and provides some life gain! What else do you guys suggest?

9 Comments
2024/10/30
01:31 UTC

5

Consistency issues with Red / Green Prowess?

Hey there - would love a quick consult on this - I feel like it's wildly inconsistent when I play it, and I often end up mulliganing three times when I would rather not, and then suffering at the hands of creature removal / life gain decks?

Should I be running more things like [[Shapers Sanctuary]], [[Abundant Harvest]], [[Scale Up]] etc? Or more protection for my creatures?

Thanks!

https://deckstats.net/decks/179059/3726163-green-red-prowess

12 Comments
2024/10/30
00:54 UTC

5

Modern 2015 Battle Box Deck Ideas

I'm planning on building a battle box with 6-8 modern decks from 2015 for me and my friends because we didn't play magic at that and we wanted to play some of the classic decks. But im having a hard time of picking decks and sideboards. Right now im thinking of having Jund, Splinter Twin, Boggles, and Naya burn. I want to have the archetypes of aggro, midrange, control, tempo and combo decks in the battle box.

12 Comments
2024/10/29
18:23 UTC

12

Share your cheesiest deck

For fun

49 Comments
2024/10/29
17:17 UTC

1

Budget Boros Energy - mice instead of cats?

Trying to build a fun budget Mice variant of the Boros Energy deck for under $200. Cards such as [[Heartfire Hero]] and [[Manifold Mouse]] combo well with [[Conduit Goblin]] and [[Guide of Souls]] in playtests, while [[Inventor's Axe]] and [[Jolted Awake]] provide cheap energy generation to support.

Open to recommendations for improvement that still keep it in budget. For instance, could there be a way to sneak in [[Sigarda's Aid]] and/or [[Colossus Hammer]] here?

Deck list is here: https://www.moxfield.com/decks/VQTOoH9JQE-2X-HOwegEoQ

7 Comments
2024/10/29
08:52 UTC

0

Jetmir, Nexus of revels

I'm trying to bring this card to modern, I think it could be strong in a energy shell. I quickly threw this list together but I need help making this list better. Help me brew modern jetmir.

https://www.moxfield.com/decks/tprTynXCZEiNpq1p1ppr8A

5 Comments
2024/10/29
01:56 UTC

Back To Top