/r/Microvision
The Milton Bradley Microvsion is the first portable handheld video game console with interchangeable cartridges that the world has ever seen. It was released in 1979.
The Milton Bradley Microvsion is the first portable handheld video game console with interchangeable cartridges that the world has ever seen. It was released in 1979.
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/r/Microvision
I would like to mod my microvision but can't find any backlight screen kit, there is a tutorial to instal one on a website but no link or info about where to get one.
I've been a mod for quite a few of the retrogaming (and other adjacent) subs here for a long time -- even if kind of dormant recently. I love these topics, and how our digital "ancestors" solved hard problems, and how we've build a continuum of interest with their work. I started and even took over a few dormant subs and worked with /u/zadocpaet to help build a broad community here, even appealing to niche systems.
The mod teams are doing a great job, especially /u/Derf_Jagged. I feel like now is a good time to step down. I'm going to continue to lurk, and be a regular user and I wish the subs, the mods, and the users the best!
with the arrival of stable working screens the collectors market has boosted a fair bit and ive managed to track down and buy eleven of the twelve produced games, unfortunately my missing game is super blockbuster which is pretty much impossible to find and i found that certain other games are also absurdly rare, so with that in mind im wondering if anyone actually makes reproductions since there would be a market for that now
on that note if anyone has a copy of super blockbuster they are willing to sell i dont much care what condition its in or completeness, at this point i just want one, if i have to do repairs to get it to do anything its not a deal breaker, my copy of slots could technically be seen as unusable due to its clips being snapped off so it wont stay in place by itself and cosmic hunter is badly warped requiring strong rubber bands to hold it flush
I fired it up today for the first time in a few months, and the picture was scrambled. I took it apart, adjusted the pins, cleaned them, and it seems better. But it's not all of the way fixed. Any ideas?
Hi! I've released a new version of Paul Robson's MVEM emulator that supports fullscreen, is more front-end friendly, and has overlays and snaps for all the games. You can read about it here, and there are download links there as well for both the executable package and the source.
https://www.raphkoster.com/2017/05/07/microvision-emulator-release/
Release notes:
This is an updated build of Paul Robson's Microvision emulator, which came out in 2014. All I have done is add some nicer UX and a lot of artwork sourced from the Internet. The intent was to make playing with the emulator something more appealing that could be integrated with a frontend.
To run the emulator from a frontend, this is the command line:
mvem %rom% widthxheightx1
For example
mvem "Alien Raiders.bin" 1920x1080x1
This will launch the specified game at full screen on a 1920x1080 monitor.
If the last parameter isn't included, the game will launch at 800x600 in a window.
Many thanks to Paul Robson and the others who did all the hard parts!
May 6th 2017
Allow passing in of screen res and full screen from the command line. Format is <width>x<height>x<fullscreen> where fullscreen = 1 for full and 0 for windowed.
The Enter/Return key now toggles fullscreen.
Emulator now chooses optimal size for playfield plus overlay based on the screen size.
Default screen to 800x600 windowed.
Add 1 pixel gap between pixels on LCD display.
Lighten the LCD pixel color so it is a closer match to actual LCD black.
Added overlays for all games. These are based on the American editions of the carts except for Super Blockbuster. Replaced the one by Paul Robson for Pinball.
Load snaps of carts and display on the side at full screen height.
Overlay key mappings on top of the snaps.
Created new snaps for the two homebrew games by Paul Robson.
Added linear filtering to textures for smoother images.
Slide playfield over so that both always fit.
There is now a knob that represents the range of motion for the paddle, rather than just the bar.
Made the existing bar-shaped render of knob position have alpha transparency, so it would blend into the overlays.