/r/metroidvania
Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration. The term, popularized by video game critic Jeremy Parish, is a portmanteau of Metroid and Castlevania.
Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration. The term, popularized by video game critic Jeremy Parish, is a portmanteau of Metroid and Castlevania.
Top 10 Starter Metroidvanias - Check these out if you're new to the genre!
>!Spoilers Here!<
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/r/metroidvania
I am playing Ghost song. From what I gathered it is a small game that is quite atmospheric.
I don't know where I should be going. And I am a bit stuck. I have tried looking for guides but they all seem very spoiler heavy. I do not want to spoil myself.
I got to the downed ship. Got the quest of getting five ship parts. I have gotten a lot of upgrades and weapons etc. I have taken a few bosses. But I always end up in dead ends. I think I have explored everywhere I can go. (I probably have not.)
The game says I should go to the green first. But I could not get there. I really need a wall climb, a double jump or a high jump or something 🦘
Any help please? 🥺
Does anyone here know how the difficulty settings in Sundered: Eldritch Edition work?
Like does it just mess with stats or does it actually add something to the game?
Cus for now all i was able to find is that hard mode just gives enemies 30% more damage, health and spawn rate and reduces loot by 30% which i personally think isnt a fun way to increase difficulty. Especially since increasing your own stats is part of the progression so it'd just translate to having to put more time into increasing your level.
If it introduces new mechanics however please let me know because it'd be a shame if id miss out on the full experience.
Metroidvania fans, let us share your experience. It's not much likely that this question helps to clarify what MV fans liked, but it doesn't hurt to ask.
Please add a short description of each game—don't assume others also know games you're familiar with.
Hey All,
Looking to expand my Metroidvania palette and was looking for some suggestions. I’ve played and loved Prince of Persia Lost Crown and both Ori games. I really enjoyed the art style and platforming finesse in the ori games, but the combat/exploration in prince of Persia is top tier. I know I’m probably going to get a lot of hollow knight recs, I’ve tried it before and couldn’t quite sink my teeth into it after a few hours. I need to revisit it soon. Based on what I’ve played and enjoyed, any recs?
I have defeated the Red Fugitive Soul at the Purification Station, and the next general objective is to get to the Dispatch Station. My abilities so far are dash, double jump, and glide. I also have Ducroak to smash through breakable walls. The only options for me to move forward are in the Underground Waterways where a black barrier damages me with any of my current abilities. Also, there are a few areas where I can see I need a downward dash / ground pound ability to break through the floor. Is this a mechanic I already possess and don't know how to access, or is this a separate ability I need to get somewhere? If I need to gain this ability, can anyone point me in the direction I need to go?
TL:DR - stick movement and no button customization in a MV feels wrong. Just me and a select few friends?
I recent picked up PoP with the Black Friday sale and I’m still very early in the game. So far, it’s a great game. It’s smooth, fun, and looks great. But I have an issue that I’ve noticed I have with other MV’s with the same function: you have to use the stick for movement. I’m a console gamer for various reasons, and I love my Ps5 controller. For nearly all game genres, the stick feels natural and correct for movement with the dPad basically being a quick menu for items and such. But in MV’s, it feels wrong and uncomfortable. I get that PoP probably needs the stick for the dynamic attack combos and whatnot, but does it really? It’s a side scroller. Graphically 3D, but gameplay is 2D. Why can’t I customize to the dPad? Or hell, why doesn’t the high budget and high cost game allow for button customization at all when the low budget indie games are fully customizable? Having parry on L2 and dash on R2 is just wrong to me. I know I’m not the only one that thinks it feels wrong, but I was wondering if it’s a common opinion or not.
My xbox 360 controller will never be replaced. Its the best controller ever made.
I slept on it for a long time largely due to the short playtime and it didn't look that impressive from screenshots, but picked it up during the sale and from a design perspective it's amazing. It's also one of very games I actually did 100%, which led to a little bit of a postgame, which I rarely engage with. It's not super-linear or anything either, you can do some things "out of order". And the transformation mechanic is super-fun, to say nothing about the art, which Kyle always delivers there.
I mean, RE3 Nemesis is basically the same as Metroid Dread - under a wildly different cosmetic skin.
Any thoughts?
Wow, this game is cool. It's an action horror Roguelight (WAIT, HEAR ME OUT) with heavy Metroidvania elements. The game pulls a lot of inspiration (and various elements, items) from the Silent Hill series. It has a really cool story you can learn drip by drip by meeting NPCs, books, item descriptions. The enemies are wild, the puzzles are decent (not hard at all) and the game is FULL OF HIDDEN MECHANICS! I love how when it seems like you're done with an area, a little later you'll learn something that opens new secrets in it. The game gets tougher as you progress because newer, meaner enemies show up. You need to level yourself up and find better weapons or spells to have a decent chance of taking them out.
Well, that ends my first-grade essay on Withering Rooms. Pick it up, it's $19.99 US and it's worth every penny.
So I pretty much collected almost everything in the game, having all the artifacts already. I'm sure the game doesn't offer any new traversal abilities at this point.
But then there's one part in the Corrupted Forest that I cannot reach at all, nothing to grab, no bat to latch on, no platform to use a bell, nothing. Like, the map even shows that there's a small area therhere as well.
I already completed the game, even got the platinum trophy already, but this part really bugs me.
So I’m about 12 hours into Nine Sols and mostly spite playing it for the story at this point. It on the surface very much looks like an MV and I’ve seen many in this community talking about it. But it’s not, it’s a Soulslike.
It’s super linear with maybe one or two options at most on where to go. You rarely find areas that require an ability you acquire later to get to. While it rewards some exploration the main focus is definitely on the combat instead. It’s got a high degree of difficulty, the resting mechanic, and an extreme over-reliance on parrying. Oh and the map sucks.
I'm currently playing dead cells and hollow knight and with the autumn sale going I think its a good time to grab some games for later.
I’ve been recommended games like Blasphemous, Deaths Gambit, Nine Sols, Skul : The hero slayer, Prince of Persia and I genuinely like them all. Unfortunately, I can’t afford to buy all of them right now and can’t decide which one to pick. Any suggestions?
Update : Got Blasphemous 1&2 because I like the gore vibes and prince of persia cause the majority said that is really good.
Also planning to emulate some metroid games. Next buy will prob be nine sols and deaths gambit!
Based On US Nintendo eShop - Sales May Vary By Region
Please let me know if there are any games I missed :)
Source: Switch MV List on Deku Deals
Based On US PlayStation Store - Sales May Vary By Region
Please let me know if there are any games I missed :)
Based On US Microsoft Store - Sales May Vary By Region
Please let me know if there are any games I missed :)
Source: Xbox MV List on Deku Deals
I just got the La-Mulana 1&2 Hidden Treasures Edition for Switch. I've heard these games have very difficult and obtuse puzzles. I'm wondering if using a guide would make the experience more enjoyable or if it would ruin the sense of discovery.
If I'm being honest though, my puzzle solving ability is extremely basic. For instance, I used a guide for most of the song puzzles in Phoenotopia: Awakening. I tried them on my own and got frustrated and just ended up looking it up. In the case of Phoenotopia, I still immensely enjoyed the game and I mainly used the guide for side stuff. The core of the game I tried to get through myself except for one insanely cryptic puzzle in one section of the game at the White Towers (iykyk).
In general, I know these games will push me to my limits. I am not very good at video games, despite playing them for 20 years consistently. Phoenotopia: Awakening is already pushing me to my limits and beyond. I think it's mainly because I can be a little impatient, which causes me to rush into things. Because of this, I suck ass at boss fights. I'd like this to change though. I think with practice and patience and a lot of careful planning and attentiveness, I can get better. There's so many difficult metroidvanias I really want to play.
So I'm just wondering if I should use a guide throughout the entire game as a "guide-game" or if I should only use a guide when I get stuck. Given the nature of the game, I feel like I will get stuck often. As-is, the combat difficulty will already push me to my limits and beyond so I'm sure the puzzles on top of it will make the game incredibly difficult to get through. It's such a cool series of games though. I want to experience them for all their cool ideas and immersive atmosphere and exploration.
Hi everyone! I’m Vadim, the Game Director of INAYAH: Life After Gods, and we at ExoGenesis studios are so excited to finally share our small free demo with you!
https://store.steampowered.com/app/3199390/INAYAH__Life_after_Gods/
INAYAH: Life After Gods is a 2D action platformer that we’ve put all our passion into. The game features hand-drawn animations, fast-paced combat where you can juggle between weapons, and unforgettable boss battles. It’s set in a world where sci-fi meets tribal mythology. The game has elements of metroidvania-style exploration and different endings, depends on player choices. Our plans are to have over 20 unique bosses in the game.
What’s in the demo version?
Three intense boss fights:
And a challenging platforming section: push your skills in juggling between weapons to the limit.
The demo doesn’t include full world exploration, but it’s a great way to dive into the combat and platforming action we’ve been working so hard on.
If you enjoy the demo and want to see more, please consider supporting us on Kickstarter. Every bit of support gets us closer on making everything we want to be in our game.
Feel free to leave your feedback or questions in the comments below, and I’ll do my best to answer them.
For people that have played multiple of the following titles I need 2 recommendations. I've seen gameplay footage of all but that has fooled me in the past. The games in question are
For context I loved Bloodstained, Ori series, Ghost Song, Blasphemous, PoP Lost Crown, Tales of Kenzara Zau, Axiom Verge, Steamworld Dig 2, Most Castlevania and Metroid titles, Hollow Knight and I didn't like Hunter X, Superepic, 3000th Duel, Iconoclasts
Overbowed has you playing as an undead soldier, working to stop the evil overlord ruining the world. You have a bow and arrow and can shoot enemies or jump on their head like Mario. Two things make Overbowed stand out from other retro style games: The map is really big and sprawling, and the equippable weapon upgrades are really fun.
The game isn’t super colorful since it’s styled like a GameBoy game, but they do a lot with the limited palette and the areas are distinct. You have crumbling towns, a ship on a stormy sea, catacombs, and several other areas. It was quite often that I would just miss a room on my first time through and find out that the path takes me somewhere new and ends with a boss fight that gives me a crucial item. Even though it’s all lo rez and there’s very little story, it has a great feel to the world and you get a sense of the mythology of the story.
Every boss fight drops a charm. These are not described in game, and have only one word. You might not know what “Bone” does until you equip it. Several bosses will also expand your charm slots as well, and there are some really interesting synergies. I don’t want to spoil anything, but some of the most useful abilities you get come from a combination of multiple charms. It’s a lot of fun to find a new charm and try out combinations until you find something amazing.
The downside to the game is that the first hour or so (of 9) is really rough with a steep learning curve. I think I died more to the first flying enemy than I did to most bosses. You need to get a couple charms and buy some health and ammo upgrades before you are really effective. Once you beat about three bosses, it gets a lot smoother.
There’s also one place early one where you encounter a one-way door that closes between a boss fight and the first store. It’s frustrating because you also lose some money (not a huge amount, but enough to be painful) when you die, and you’re pretty much locked into this boss battle, watching your savings dwindle while you know there are items that may help you in that store but you can’t reach it again until you beat the boss.
I have a couple other quibbles, but those are the major ones. You might look at the game and its limited color palette and think it’s just another basic retro game, but it’s a lot deeper than most. The game has a demo, but it ends during that frustrating part where the game hasn’t found its footing yet. You should check it out and just know the game gets better from there. If you’re into the retro-styled games, this one is worth your time.
I want to enjoy the game, but that is seriously annoying.