/r/MarvelCrisisProtocol
A subreddit dedicated to the new Atomic Mass Games' Marvel Crisis Protocol Miniature game!
Official AMG Links
Affiliation Document (Feb 3, 2022)
Banned and Restricted List (Feb 3, 2022)
Discord Servers
Articles
https://www.acrossthebifrost.com
Podcasts
Roster Builders
/r/MarvelCrisisProtocol
Been graft but super happy with this. Just gotta maintain this style over the other two.
Or can you use them forever in tournament play. Is there tournament play? Thinking of getting into it.
I'm thinking of building a list around her and wanted to see if anyone has had any good experiences. I think she could be interesting to throw into the back line with some early teleports to try for a round 2 Binary from.
I primarily got into MCP for the painting, but I've been playing games at the FLGS from time to time.
At this point I know the game rules enough to play correctly and build a team that's legal, but I'm really struggling to understand what I should be doing in terms of build theory, executing a game plan or what my game plan should even be beyond scramble for the nearest objectives.
That you can choose your missions and tactics cards suggests there are good missions to pair with specific units, but I don't know what I'm looking for that hints at an archetype or what have you.
It's my first wargame, so there might be some staple concepts to the genre I don't know yet. In terms of other games, I play a lot of MtG and some competitive Pokémon which have their own team/deckbuilding theory and a lot of written articles that explain that theory. If there are similar articles for MCP (podcasts or videos are harder to reference) that would definitely help my understanding!
I have access to the Earth's Mightiest core set, all the Black Panther affiliated units and a lot of (though not all) X-Men. Currently setting aside the cash to get the new X-Men boxes over time.
Hello all!
I was wondering if someone could explain why Doctor Strange`s leadership is looked down on so much. It seems to me that paying one power to "take dice away" from most models defense roll and take away extra dice from crits on damage is pretty good but he seems to be universally dunked on by most internet guides.
Is there something I am missing or is the 5 threat leader too much of a tax when daredevil is cheaper and provides a simpler leadership?
I don't see a key anywhere in the doc to explain why most of the text is in black and a few models are listed in blue...
Can anyone see a smaller roster than this that can make a team for every affiliation at each crisis level 15 to 20, with the character that has the leader ability as well.
32 characters (thanks for the suggestion of Taskmaster, dropped it from 41 to 32)
Just got auto-killed by an 18 dice laser. How is that allowed exactly?
Good afternoon friends.
Following the incredibly warm reception I had to my last post here my interest for the game has only grown. However, my reading has been sporadic at best due to real life getting in the way as it is wont to do, so I come to you all once more for some more information.
As you can see by the title, I am wondering how list building works, but a bit more in depth this time. If I wanted to make a Winter Guard allegiance list it would only be small, likewise if I wanted to make a Sentinel allegiance list, how would I build that list if I only have 3/4 available characters from any one allegiance? Also, how does the deck of cards work, are there hero specific cards and general purpose cards? Which ones am I allowed to take?
Thanks in advance, friends. I will update if I think of anything else.
With the sudden importance of Cassandra Nova and the use of stories that include her in current Marvel media, I wanted to ask, how would you buff her. Because MAN her model is lacking.
Ok, he’s not an X-Man…but Cyke is giving him a spot on the team anyway
Thinking of doing some conversion with my mini and would like to know what this sphere is as it might help me.