/r/Magicdeckbuilding
Deck Brewing at it's finest! A place to share, and brew collaboratively - test out your strategies, and gain inputs from the community. Timmies & Spikes alike!
hail spez
/r/Magicdeckbuilding
Atraxa SUPERFRIENDS - I call this the Justice League deck. I also have a Nevinyrral, Esper deck that includes all my B tier planeswalkers, I call that the Teen Titans deck.
I'm looking to build my Atraxa deck to penultimate cheese. Ruin friendships, make someone cry, and essentially cause as much pain in an extended game as possible... IM KIDDING... sorta.
https://www.mtggoldfish.com/deck/6789322#paper
I've been told by so many people that Atraxa SUPERFRIENDS cannot be CEDH.. and I've gotten my ass kicked by that one guy at the table that pulls out a 10 against upgraded precons and 7-8s. I want to come as close to CEDH as possible, prove some people wrong, and have a deck I can pull out to punish the enemy. To me it's a super"fun" way to play with different outcomes each game depending on the planeswalkers drawn.
What I know: 1 my mana base, I could use Dual lands... it's on the list but a ways away. 2 I probably need more ramp.
Any suggestions would be appreciated!
TLDR: Atraxa SUPERFRIENDS, how do I make this the most evil deck I can? (And try and compete with some CEDH)
Hello, community! Longtime lurker here, first post. Got into Magic recently. Had been playing mostly Arena and Standard, but I found a pod and started playing Commander. I fell in love instantly. This is the first deck I’ve ever built from scratch. I chose the cards based on reading and studying common cards for Teysa Karlov as commander and using the help of many knowledgeable people on r/EDH.
I think I’m happy with the initial approach, but I’m looking for advice from some of you more experienced Orzhov-fiends or anyone willing to offer advice. The point of the deck is not to go infinite using treasures and counters, as some Teysa decks do, but to continually sac and reanimate creatures to get Blood Artist-style effects, misc. triggers and tokens on the board. I'm particularly confused regarding mana base and interaction. I've used https://www.commandersalt.com to analyze stats and try to fine tune it, but every time I make a change my stats seem to go down, not up.
https://www.moxfield.com/decks/Ax5tE4Ym4UWdyqOfz-UaXA
What do you think? Any glaring mistakes/omissions/suggestions? All constructive criticism is welcome and appreciated. Thanks in advance. ❤️
TL;DR - Looking for suggestions to improve Teysa Karlov deck.
Hello everyone! I just finished building my first commander deck with some assistance, I was wondering if I could get some eyes on it and flush out any potential problems or things that I should change to make it better. I am open to all advice and criticism. My overall game plan is to get as many combat phases as possible, though I do have alternate win conditions such as The world tree + Purphoros, god of the forge + maskwood nexus.
Thank you all for your time and assistance.
Here is the decklist: https://www.archidekt.com/decks/10328658
Hi, I am making a shalia and Hallar deck in commander and am looking for any burst counter options to deal loads of damage, thanks
Hey guys,
I would love to have you guys take a look at my Frodo deck.
https://www.moxfield.com/decks/labFvrZ_IEK1HsmvPAKtxg
I have a couple cards on the considering-list like [Nykthos Paragon] and [Blossoming Bogbeast]. But I am especially interested in what you guys would cut, because as a new player I have problems with that. Please also take a look at the landbase, i feel like it's too much?
Looking forward to your replies!
Thanks <3
I'm aware Toxrill is usually frowned upon to play, but me and my friends are extremely competitive and ruthless with one another. In my deck, I focus on creating as many tokens as possible, generating ramp quickly, and protecting Toxrill as much as I can. Please let me know if there's anything obvious I'm missing or if you have and recommendations for something to replace/add. I'm aware I'm missing out on the infinite combo for land destruction, but would rather keep it somewhat affordable.
Please don't say, "Just don't play Toxrill." I appreciate the input and thank you in advance!
Toxrill Deck:
https://www.moxfield.com/decks/9TF_Pck60E2VS6hdivgdyg
I’m currently putting together a captain America deck with urza as a sub commander. I’ve put the deck together but I feel like it’s missing something and I don’t know what it is. Any help is appreciated.
https://www.moxfield.com/decks/rHkm18wsC0W-V-jmee5MTA
P.S. I’m not rich I’m proxying the big hits
Hey All,
I was wondering how I could improve my Koma deck. I know you need a lot of counters and maximum mana out of the gate. I've tried to incorporate as much of that as possible while adding a lot of copy spells. Could any of you recommend cards you would switch out? I especially want more options for artifacts/low mana enchantments that grant hexproof. Thanks so much in advance!
https://archidekt.com/decks/9908244/teysa_karlov_unites_the_races_to_inact_terrorism
Just looking for advice on changes/upgrades as I feel like this deck only works half the time
In a very general sense, for those who play commander, how do you decide what non basic lands to run? And I don't mean the obvious staples. Like if your deck is 3 colors and you run dual color lands, how do you decide how much of anything one color of those. For example in a white blue, green deck how would you decide how much to put in of each. I hope this makes sense, not sure
As the title says I'm looking for cards that can effect other players. I don't mean direct damage. It's a co-op format so I'd like to find cards that allow me to share benefits with my teammates! Life drain, card draw, protection etc. I know I've seen cards that can do this, I just don't remember what they are! Any help is appreciated 🙂
I've just barely got into Magic and I'm hooked. But I don't necessarily know whats good and whats not. Especially since I play with some people that love deck building and my precons just don't compete anymore.
I found this decklist online and I love the concept. As far as I can tell you Incubate a lot, sac a lot, and get tons of benefits from it.
Is this decklist competitive enough to play most magic tables? I don't need to win any competitions, but is it going to be at least a little annoying to play against?
Found a decklist online which I was building off with a friend of mine but wanted some wider advice on what may be worth cutting and for what or just wider advice on the deck as a whole e.g. it needs more lands or mana rocks. Have a maybe board for some things I think may be worth cutting in. Thanks for any help.
I’m trying to learn MTG on the app and there is a starter deck called Dragonic Dominance pretty much it’s casting spells and your creatures do one damage per cast. Also there are creatures that get buffed by X spell cards in the graveyard. I want to try out more decks like this but I’m not sure where to start.
Hey y'all! First post here, and thought I'd make one post with both decks I'm working on instead of posting twice.
First, I've got a Valgavoth list, of the two this is the one I actually own the most of in paper, and play at locals. General idea is to group slug everyone down, using Valgavoth as a value engine to draw cards and staying ahead of everyone else's life loss with a couple of life gain tools. This deck is pretty consistently effective, whittling down life totals a little at a time and finishing folks off with a big Valgavoth, but any input would be appreciated because I know there's always something I didn't think of.
https://www.moxfield.com/decks/fWWUipb6x0a7POZqD_fefQ
The second is a pet deck I've started working on recently. I love spiders and Shelob is a very fun theft commander, so I figured I'd build spiders that fight things. I _think_ I've done a decent job here but definitely am looking for suggestions to make it more consistent, because when it pops off it's incredible, but it has to get there first.
https://www.moxfield.com/decks/Hk63i_d1MEepeRJfmVCMfQ
Any and all advice is welcome! I'm trying to improve my deck building in general.
Hi! I'm in the process of building my first EDH deck around Iron Man, Titan of Innovation and I'm looking for some feedback on what I have so far. It's mostly a Voltron deck, using his ability to tutor out artifacts like Helm of the Host, Hammer of Nazahn etc. but there's also a fair few artifact creatures in there as well. I'm just wondering what it's going to be vulnerable to, how I can mitigate that without it getting too much more expensive. Thank you so much! https://www.moxfield.com/decks/fIU6fksUFE2Q8QCxytPfTw
Hi there! I was wondering if Magda, Brazen outlaw would be able to be played at a competitive level. Im new to deck making and was wondering if ive made any obvious flaws in my card choices. If someone could give a quick look that would be much appreciated!
Hey MTG community 👋, I'm new to the game and bought myself the starter collection, beginners box and a bundle from foundations aswell, I'm building my first commander deck to play and I've decided on a 5 colour deck, my methodology was add all the vaule and cohesion as possible then remove cards till I'm down to 100, and my problem that I'd like some help with is I need to cut another 23 cards and I really can't decide what to cut and still keep the power of the deck intact and all these combos I have in it, so I'll post my deck and hope for the best 🙏.
[COMMANDER] 1 Ramos, Dragon Engine
[WHITE] 1 Ajani's Pridemate 1 Ancestor Dragon 1 Cat Collector 1 Hinterland Sanctifier 1 Regal Caracal 1 Disenchant 1 Divine Resilience 1 Angelic Destiny 1 Felidar Retreat
[BLUE] 1 Arcanis the Omnipotent 1 Mocking Sprite 1 Sphinx of the Final Word 1 Aetherize 1 Cancel 1 Essence Scatter 1 Negate 1 Quick Study 1 Finale of Revelation 1 River's Rebuke 1 Confiscate
[BLACK] 1 Death Baron 1 Hungry Ghoul 1 Maalfeld Twins 1 Marauding Blight-Priest 1 Massacre Wurm 1 Nine-Lives Familiar 1 Reassembling Skeleton 1 Vampire Gourmand 1 Vengeful Bloodwitch 1 Vile Entomber 1 Zul Ashur, Lich Lord 1 Wishclaw Talisman 1 Hero's Downfall 1 Undying Malice 1 Exsanguinate 1 Sanguine Indulgence 1 Demonic Pact 1 Phyrexian Arena 1 Vampiric Rites
[RED] 1 Axgard Cavalry 1 Dragonmaster Outcast 1 Flamewake Phoenix 1 Spitfire Lagac 1 Twinflame Tyrant 1 Burst Lightning 1 Harmless Offering 1 Gratuitous Violence 1 Impact Tremors
[GREEN] 1 Druid of the Cowl 1 Dwynen, Gilt-Leaf Daen 1 Elfsworn Giant 1 Elvish Archdruid 1 Fynn, the Fangbearer 1 Imperious Perfect 1 Llanowar Elves 1 Loot, Exuberant Explorer 1 Predator Ooze 1 Venom Connoisseur 1 Vizier of the Menagerie 1 Snakeskin Veil 1 Biogenic Upgrade 1 Doubling Season 1 Garruk's Uprising 1 Primeval Bounty
[MULTICOLOR] 1 Ayli, Eternal Pilgrim 1 Consuming Aberration 1 Lathril, Blade of the Elves 1 Perforating Artist 1 Savage Ventmaw 1 Tatyova, Benthic Druid 1 Trygon Predator 1 Boros Charm 1 Teach by Example 1 Deadly Brew 1 Maelstrom Pulse
[COLORLESS] 1 Darksteel Colossus 1 Adventuring Gear 1 Arcane Signet 1 Basilisk Collar 1 Expedition Map 1 Feldon's Cane 1 Gilded Lotus 1 Hedron Archive 1 Leyline Axe 1 Mazemind Tome 1 Ravenous Amulet 1 Sol Ring 1 Soul-Guide Lantern 1 Swiftfoot Boots
[NON BASIC LANDS] 1 Bloodfell Caves 1 Blossoming Sands 1 Command Tower 1 Demolition Field 1 Dismal Backwater 1 Evolving Wilds 1 Jungle Hollow 1 Rugged Highlands 1 Scoured Barrens 1 Swiftwater Cliffs 1 Temple of Abandon 1 Temple of Deceit 1 Temple of Enlightenment 1 Temple of Epiphany 1 Temple of Malady 1 Temple of Malice 1 Temple of Mystery 1 Temple of Plenty 1 Temple of Silence 1 Temple of Triumph 1 Thornwood Falls 1 Tranquil Cove 1 Wind-Scarred Crag
[BASIC LANDS] 2 Forest 2 Island 2 Mountain 2 Plains 2 Swamp
Hey everyone, i would love if anyone would help me with some tips around my Vrondiss deck.
The card is Rowan’s Talent. It’s an enchantment card focused on planeswalkers. I’m VERY new to magic and this card reminds me of my favorite book character Aelin in the book A Throne of Glass. She’s absolutely beautiful and fearless. Her love interest in the book is Rowan even. So if I could get some help I would appreciate it so much!! Thank you!
I'm building a Project Zomboid themed deck with the restriction that the only creature in the deck is my commander, [[Hansk, Slayer Zealot]]. The goal is to make a ton of zombies, kill all those zombies, and do incidental damage to my opponents when creatures die. Right now I have [[Thornbite Staff]] which is phenomenal synergy, but I'm looking for more permanent untap sources that can be used multiple times per turn. I don't like how much of a single point of failure it is right now. I could run [[Darksteel Forge]] and some artifact search to protect it but that feels a bit like a cop-out.
Ideal power level is somewhere between decent and mid-range (power level 5-7?) since this is only going to be used for kitchen table play with my friends.
I'm also having issues finding global token creation increasing effects, right now all I have is [[Primal Vigor]]. I need to figure that out too but that's a question for another post lmao.
Hi all, I need help with a deck I've been desperately trying to make work (I use arena so I've burned a bunch of wildcards to make this deck and it doesn't work lmao). So far the gist of the deck is to use cards like Dictate of Kruphix and Phyrexian Arena to combine with Proft's Eidectic Memory. Plus with Sheoldred and Scrawling Crawler, the opposition is punished with card draw whilst making my creatures bigger. For the life of me I can't seem to eek out any kind of win and I'm at a loss for what to change/add/remove (I know I need to remove the Homunculus, I just love the card and desperately want it to be good).
So far, I am thinking of adding Gix Yawgmoth but with my games I haven't really had a chance to really attack with my creatures. Apart from that I have no other ideas. Please help a brother out. Any suggestion will be much appreciated.
Hi, i am stucked with my new deck for playing with my friends so i am not limited by formats. I am trying to use red and black auras on skeletons with regenerate ability. I am increasingly satisfied with auras that i found and with idea to put them on skeletons. It might work and i think these skeletons can be pretty agressive. But i have problem with card advantage. Skeletons and aura i use are both cheap spells and soon i will have no cards in my hand. When i saw old card Taste for Mayhem https://gatherer.wizards.com/pages/card/details.aspx?multiverseid=107597 i told myself its not so bad situation to have no cards in hand, but still i need card advantage or something that keep my in game.
So my question is: do you have any idea of fuel for this kind of deck? Something like Idle Thoughts or Wild Wasteland
Thank you
Hey everyone!
I've been experimenting with Curse decks recently and started with a two-color Curse deck featuring Xantcha, Sleeper Agent as the commander. It was a blast to play and created some hilarious moments at the table. If you're curious, here’s the decklist: Xantcha, Sleeper Agent Curse Deck.
After that, I wanted to dive deeper into the Curse theme and explore more of the awesome Curses in the other colors. That's when I stumbled upon Go-Shintai of Life's Origin as a potential commander. It lets me mix Shrines with the Curses, which feels super flavorful and adds another layer of fun to the deck. Here’s the current version: 5-Color Curse Deck.
I’m aiming for a deck that emphasizes politics and targets specific players at the table, but my main goal is just to have fun and get some laughs. Winning is a bonus, but it’s not my priority.
I’d love your suggestions on what to change or add! Are there any must-include cards I’m missing? Any wacky interactions or hilarious Curses I should consider?
Thanks in advance!
Finally put the finishing touches on my upgraded Cavalry Charge Precon. I’ve been having a blast with it and I am curious what you all think. I’m sure I could beef up my mana base but any other suggestions are more than welcome!
Hi my name is Nikki. Over the last couple of months, I have been going to some magic commander events at my university. I have been playing by borrowing other people’s decs and I found myself enjoying the game and want to have my own deck. I would really appreciate it if you could give some recommendations for a new player. The deck needs to be a precon and be usable out of the box, with the potential to upgrade the deck later. For now, I will only be playing casually. I have some ideas for what I like, but I’m guessing it’s going to be hard to find a deck that hit’s all points but here goes.
What I would like:
- A 2-3 color deck
- has good card draw, or something like play from exile
- does not necessarily have one big win condition but rather many small ones
- Has a good mix of both creatures and sorcery.
- I love being able to use an instant sorcery right as you are about to lose to change the tide
- Does not look like the biggest tread on the bord
- Has a somewhat high skill scaling. I would rather lose and think “I could have done this differently” rather than just bad luck
- Might not have the biggest damage output but the deck has many ways of dealing damage so apponents are never safe
- There is some good engine building in the deck.
So far, the most fun I have had playing a deck was a modified Faldorn, Dread Wolf Herald (Precon) with an alternative commander. When playing I loved having the opportunity of getting to choose from more cards than just the one on card-draw buy exiling cards and playing from exile. I had decent creatures and I could make them stronger like laelia, the blade reforged. I also liked the added bonuses of cards like Passionate Archaeologist and or Warstorm Surge making me basically always have the potential to do some kind of damage. I liked that deack but I might also be influenced by my 2/3 winrate on it :P. I will not be making a Faldorn, Dread Wolf Herald deck because I know I will almost always be able to borrow that deck, so there is no point.
Do you have any recommendations?