/r/MagicArena
A subreddit devoted to the game Magic the Gathering: Arena!
/r/MagicArena
I know I’m probably just mad but it feels like I’ve been given non stop decks that counter anything I’m doing. I’ve dealt with Azorious Enchantments so many times in the past day or 2 where no matter what I play, they have the perfect answer to everything everytime and it’s just a brutal beating for me. I’ve gotten to the point where I’ll concede at a blue white dual land because I already know how the game is going to go and can almost orchestrate what my opponent is going to do. If it’s not Azorious Enchantments is something like token swarm deck where they just have a shitload of tokens that prevent me from attacking or defending without taking damage.
Before foundations came about I had a decent W/L ratio where I’d win some and lose some, but now I’m just nonstop losing. I’m not even getting close to winning with the same decks I played before. It’s too bad I don’t have the wildcards to make a better deck either so trying to earn coins for packs for wildcards just feels like an unrelenting grind when losing nonstop.
TL;DR Constantly losing to blue/white enchantment decks ever since foundations and mad about it lol
I am just getting into sealed and limited game play. But the last 2 events I have done I haven't won a single game I am drawing into nothing but lands. The first event I only drew one of my two colors all three games until like turn 5 when i got one of my second color but at that point I was still only able to play one red spell per turn.
The image above is literally turn 4 or 5 I started the game with 3 lands the solemn simulacrum and the goldvien pick a 2 drop creature and a 1 drop that pulled a land to battle field. I legit feel as though I'm throwing money down the drain the last few events I played.
And yes I'm putting 17 lands in my deck. The deck above had 17 creatures and 6 either instants or enchantments or artifacts. Literally every game I'm drawing into land for 6 turns.
4 Duress
3 Pilfer
4 Tinybones, Bauble Burglar
4 Wishclaw Talisman
4 Abrade
4 Obliterating Bolt
2 Seeker's Folly
4 Harmless Offering
4 Slagstorm
4 Demonic Pact
8 swamp
7 mountains
4 Bloodfell Caves
4 Temple of Malice
Mostly, control the board, play demonic pact and offer it to the opponent. As an advice, it's often needed to play demonic pact even if you don't have harmless offering secured yet.
This deck is worth playing just for the sheer pleasure of seeing enemies kick the wishclaw talisman back to you.
Now that all standard sets count towards golden pack progress, what are the best sets to be buying for good generic rares/lands?
Holding off on buying foundations packs because I already opened a bunch and feel like we will get many over the course of the next few years.
Pure removal/discard with one wincon? My main deck does well against them, but I'm always surprised to see them. It can't be fun to top deck for 5+ rounds until a wincon pops up.
So if I craft 3 more omniscience from Wilds of Eldraine Enchanting Tales, I won't open any from foundations?
Mid game, opponet was losing, they said good game, waited on them for it was their turn, the screen just faded to black, no cocede animation or victory What the hell happend? Did I win?
Hii! This is my first post here, and I am seeking a bit of advice with deck building! I have a black and green standard deck that I built that I've been messing around with, and I'd like some advice on how to make it better. There isn't anything specific that I want it to do, but I dunno.
Creature Spells (20):
1x Tinybones, the Pickpocket
1x Nezumi Informant
1x Osseous Sticktiwster
1x Tinybones, Bauble Burglar
1x Bristly Bill, Spine Sower
1x Malamet Brawler
1x Conceited Witch
1x Liliana of the Veil
1x Vampire Nighthawk
1x Enduring Vitality
1x Onery Tumblewagg
1x Sentinel of the Nameless City
1x Desecration Demon
1x Rooftop Assassin
1x Bristlebud Farmer
1x Cautious Survivor
1x Maha, Its Feathers Night
1x Hivespine Wolverine
1x Arbiter of Woe
1x Ghalta, Stampede Tyrant
Non-Creature Spells (20):
1x Pick your poison
2x Bandit's Talent
1x Tithing Blade
2x Inkeeper's Talent
1x Rabid Bite
1x Tear Asunder
1x Wear Down
1x Assassin's Trophy
1x Vraska Joins Up
1x Phyrexian Obliterator
1x Cerebral Confiscation
2x Murder
1x Carnivorous Canopy
1x Invasion of Eldraine
1x Rankle's Prank
1x Grievous Wound
1x Unholy Annex // Ritual Chamber
Lands (20):
10x Swamp
1x The Dross Pits
9x Forest
I have a good bit of cards that require my opponent to discard cards, as well as cards like the two Tiny bones that allow me to cast non-land permanents from my opponents graveyard but that's really all. I don't really know how to make this better
WotC is going the opposite direction they should in just about every way. This rules change benefits the attacker and takes away strategic depth from the game. I believe this will have the greatest impact in limited formats where combat tricks are more common. This fundamentally changes the way you must defend. I hate it.
Why is it that when I play a match that I only 2 stupid lands in my starting hand while my seems to have more in thier hand
Really cool card and I've been trying to find deck lists but it's really sparse right now. Does anyone have a list they would recommend? I'm fairly new and bad at deck building
Mono Black Skeletons has been my favorite deck for awhile and Foundations added some nice new cards to the skeleton repertoire. Namely, [[Death Baron]] and [[Gutless Plunderer]].
Also returning/new to standard via Foundations are [[Reassembling Skeleton]], [[Skeleton Archer]], and [[Tinybones, Bauble Burglar]]. Reassembling skeletons is just not great at 2 mana for a deck like this that wants to hit hard and fast. Archer, similarly, is too slow. And Tinybones is better in a discard shell (though I could see working it in here with [[Tinybones Joins Up]].
That said, Death Baron is amazing and I’d be running more copies of it if I had the wildcards probably. Gutless Plunderer is great for digging to find your [[Corpses of the Lost]] which is the real engine of this deck.
I was running a few copies of Tinybones Joins Up, which is nice because it triggers [[Gisa, the Hellraiser]] as soon as she enters and makes 2 zombie tokens, but I wasn’t getting Gisa out enough to make it feel worth. For that same reason, I also considered removing Gisa all together, but running 1 or 2 copies feels OK.
[[Hunted Bonebrute]] might seem strange here but it honestly has won me so many games. If you have a Corpses of the Lost out already and five mana, you can disguise it and flip it up in the same turn for a 7/2 menace with haste that, if you kill it, deals three damage to the opponent.
Deck
2 Sandstorm Verge (OTJ) 263
4 Forsaken Miner (OTJ) 88
22 Swamp (MH3) 315
3 Tinybones, the Pickpocket (OTJ) 109
4 Cult Conscript (DMU) 88
4 Corpses of the Lost (LCI) 98
4 Case of the Stashed Skeleton (MKM) 80
2 Gisa, the Hellraiser (OTJ) 89
2 Bitter Triumph (LCI) 91
1 Hunted Bonebrute (MKM) 87
3 Go for the Throat (BRO) 102
1 Shoot the Sheriff (OTJ) 106
4 Cut Down (DMU) 89
2 Death Baron (FDN) 521
2 Gutless Plunderer (FDN) 60
A permanent constructed Block/Set format that rotates with the latest release.
No doubt a repeated request. Most everyone loves playing/testing the newest cards as evidenced with popularity of each MWM set event. Especially with the longer term Standard, the escape is always refreshing.
I have always loved Vampire decks and was stoked to see some of my favourites return in Foundation [[vampire nighthawk]]. This deck hits great, but… platinum seems to be filled with ramp decks and [[omniscience]] 🤮. Anyone got any ideas on how to upgrade this deck? I went from gold to platinum with this deck in 2 days and went through a few slight updates to it here and there. So it’s not like it’s a shite deck, but It’s gone 1/8 in plat 4.
As an avid drafter I'm curious to hear what everyone thinks of the overall difficulty of drafting Foundations.
I assumed that being a "beginner" friendly set that it would be pretty straightforward and generally easier to draft than Duskmourn. However with half a dozen drafts under my belt I'm actually finding the format to be quite challenging.
In Duskmourn the synergies were very strong and often cards that were strong for one archetype had significant overlap with other archetypes so that picking a strong uncommon didn't necessarily lock you into one archetype or another. Signpost uncommons were often limited bombs that had to be removed quickly before they generated insurmountable value. In Duskmourn I would often abandon early pick rares if I was consistently getting picks in a stronger archetype.
In Foundations the bombs are the rares and mythics and tailoring your deck to accommodate a bomb rare is often a better choice than strictly adhering to synergy. I have found that if I open a pack 1 pick 1 green bomb, it is often worth trying to force green as opposed to waiting to see if a different archetype is more open.
Generally speaking the overall power level is lower, but there also seem to be many more "trap" picks than there were in duskmourn and if you aren't actively hunting for combos, you can often end up with a deck that just has a bunch of solid cards, but no synergy and I find it pretty hard to get 6 wins with a deck like that.
Curious to know how everyone else feels?
I got gifted 50 Foundation packs and I have some wildcards so I can craft almost any deck, however I would like to minimize the use of wildcards if it's possible.
Any deck recommendation so I can enjoy this season and be competitive?
I looked at untapped.gg but most decks I find are previous to Foundations it seems.
I used to play Jump In until a couple of months ago.
Now I would like to play again but I don't remember which packages I chose. Do I have to track them manually or is there a faster way to figure out which one was never chosen by me?
Since the foundations update, my Arena hard crashes basically every match when a second card activates at the same time, is this a known issue?
Managed to knock him down from 1000+ life and the game decided to end on us.
So there are alternative art styles for cards that make them a little animated and more important to me It looks like they have depth when you hover over them. I did some research and I could not find anything on how that could be done to any 2D art. So I thought I would ask here in case anyone knows how to do something like this. I have a idea about how to pull this off but I'm not entirely sure. :)
I just wanted to post the deck that got me my first trophy in Foundations, I just hoovered all the rares I could get and get as many double lands to play them. I would have ended 7-1 if I didn't get distracted by creating more Homunculus before the final blow and decked myself out XD
This was the deck I had the most fun in limited in a very long time, I learned that at least for now, splashing is something very achievable on this format and, Homunculus + Tatyova is disgusting
Laughing the whole game like you doing something just to quit 💀