/r/MTGLegacy
Discussion on Magic: the Gathering's Legacy (Type 1.5) format, decks, cards, tournaments, etc.
A subreddit dedicated to the greatest Magic: the Gathering format: Legacy (Type 1.5).
Content Self-Promotion Guidelines
Your Flair is Your Own - We suggest the flair be your primary deck, but you can change it to whatever you like.
Places to Play in 2021 Post-Reopening
Please message the moderators to add events or streams.
Just For Fun Deck Help Article Report News Discussion Brewing Primer Paper Event New Players SCD Casual Finance Mod Posts Places to Play MTGO Event Podcast
/r/MTGLegacy
I was thinking maybe Miracles vs Delver around Khans block? Idk; what do you think?
Hi,
I havent been playing legacy for a couple of months. For a tournament next week I want to pick up UB reanimator, but I cant find a nice SB guide. Does someone have a link to a good one? Thanks in advance!
Deck: Jeskai Stoneblade
Round 1: Doomsday with creatures
My opponent was a kind non-English speaker from Japan. He travelled all the way from Japan with his partner to play magic in Las Vegas. Pretty cool.
Game 1: He wins the dice roll and plays tamiyo on turn one and psychic frogs on turn 2 and 3. I play prismatic ending on his tamiyo and swords to plowshares on his frogs. At some point he plays dark ritual into doomsday which I counter. A narset, back to basics, and snapcaster mage close out the game. He played a brainstorm into my narset. I said no response. He took back the play. I let him. I am not sure if I should have done so.
Game 2: He played turn 1 dark ritual into the 3 mana big goyf. It gets promptly exiled for 1 mana. There is parity for a few turns. He casts and resolves a doomsday. I let it resolve because I am holding force of will, snapcaster mage, 2 consign to memory, some blue cards, and 4 lands plus teferi in play. He attempts to cast 2 oracles with 0 cards in deck on the same turn. Both get consigned.
1-0 in matches. 2-0 in games.
Round 2: Cephalid Breakfast with Nadu
Game 1: Game goes back and forth with nothing notable until the opponent makes a single construct token with saga. Opponent represents the saga token with a cardless black ultra pro sleeve on a pitch-black mat. I could barely see it and forgot about it a moment later. I should have been more prudent about making my opponent use something clearer to represent the construct token. That is my fault, as well as forgetting it exists. Anyways, this provides the catalyst to me losing the game. Even though it is partially my fault, I don’t think people should be doing dumb things like using black on black for tokens. Also, my opponent should have put it in the middle of the mat/play area. The black sleeve / token was placed to the side of his mat so it was not even in direct view. Angle shooting? Maybe. Annoying regardless.
Game 2: Short game. Opponent has 2 force of wills against my 1 and combo kills me early.
1-1 in matches. 2-2 in games.
Round 3: High Tide
Game 1: I draw out a force of will from the opponent turn 3 with a teferi. I follow up with a narset to close out the game
Game 2: Same as game 1 except I have red elemental blasts to counter the opponent’s more important cards.
2-1 in matches. 4-2 in games.
Round 4: Moon Stompy
Game 1: I cast stoneforge mystic on turn 2 which dies to a fury. I cast stoneforge mystic on turn 3 which closes out the game.
Game 2: Opponent puts on a lot of early pressure via bombardiers and pyrogoyfs. I barely stabilize around 5 life. I land stoneforge mystic and close out the game.
3-1 in matches. 6-2 in games.
Round 5: Cephalid Breakfast with Nadu
Game 1: I play a winning attrition game via planeswalkers and trading stoneforge mystic for my opponent’s kill spells. I close out the game via back to basics.
Game 2: The opponent is deathly afraid of back to basics to he fetches basics but it screws up his mana and ability to cast spells. I bury him in cards via Jace, Narset, and Teferi.
4-1 in matches, 8-2 in games.
Round 6: Cephalid Breakfast with Nadu
Game 1: Opponent draws and passes the first 3-4 turns with just fetches and brainstorms in such a way that I believed he was on a control deck with limited creatures. As such, I shuffled away some of my swords to plowshares via brainstorm. On around turn 4 he goes for the cephalid combo with force of will protection as well as cavern of souls to win.
Game 2: Opponent must have had a weak hand because he played force of will on my turn 2 and 3 stoneforge mystics. I have force of will but let it go so I can resolve planeswalkers afterwards to close out the game.
Game 3: Opponent had an even slower hand that trades prismatic endings on my stoneforge mystics. Once again, I close out by burying my opponent with 3 planeswalkers.
5-1 in matches, 10-3 in games.
Round 7: Esper Stoneblade with Psychic Frogs
My opponent is a friend, Max Gilmore/Maxtortion. I am the highest seeded x-1 so I agreed to a draw.
Top 8: Cephalid Breakfast with Nadu
Game 1: I trade stoneforge mystic for removal and correctly placed the opponent on teferi which I am able to successfully spell pierce. However, he has nadu and nomads to combo right after with force of will protection against my swords to plowshares.
Game 2: I miss land drops on turns 3-5. My opponent goes for the combo on turn 5 with orim’s chant and force of will protection.
Conclusion:
As usual, everyone believes stoneblade to be bad. Everyone thinks they are favored against stoneblade. Many typical "dang, how did I lose? I am favored against your deck" post game comments which is common. I guess I'm always playing the worst deck in the room and just getting lucky as usual.
I'm just a stoneforge mystic and jace, the mind sculptor enjoyer. Thanks for reading.
Hey there everyone! I’ll admit, have not played Legacy in a hot minute (like 2014/2015).
I played quite a bit of Maverick at the time and liked the deck a good amount as a pseudo “Budget” option.
Anyhow, does Maverick have legs still? I love me some Knight of the Reliquary and Dark Depths, but wasn’t sure of the overall viability/which cards would be upgrades if it’s still played at all (Bowmasters maybe?)
Thanks everyone!
Hello, I just need a little help and advices in building of UW Orb deck.
I used to play Howling Mine UW control in modern in our locals, but recently decided to make this deck into Legacy as well, but Im not sure how it will work out and I probably missing a lot of the obvious stuff I can include.
Main idea is to sort of a stax opponent with Orb, while not being affected by it yourself and also getting ahead in resources using Howling Mine while denying draws for opponent from it as well. Eventually win with combat damage via Urza's construct or just by putting opponent into situation where they don't have any resources left
Currently my decklist looks like this: UW Orb // Legacy deck list mtg // Moxfield — MTG Deck Builder
Or if you don't wanna click a link:
Lands: 21
Instant or Sorceries: 16
Artifacts: 12
Creatures: 7
Planeswalkers: 4
SIDEBOARD:
I know this sounds wild, but almost all Legacy decks have a great shelf life, this is because most of the decks of the past either stay tiered or at least become fringe competitive, but it’s just so rare for new cards to completely rotate a deck out of a format. There is so many decks in Legacy that are over ten years old many stayed tiered and many became competitive fringe decks still capable of spiking events it’s just you’re going to be running a different composition of the deck. The card pool is just so big in Legacy that you can get most decks working from Legacy’s timeline working at least to some competitive deck degree.
For example Elves seemed like a entirely dead deck to a lot of people, but people found ways to adapt to the format either by adding the Nadu engine to it or that Eternal Weekend Top 32 that involved a Green enchantment that adjusted the stats of Green creatures so Bowmasters can’t just straight up run over the deck. If you really want an old deck to work and put enough time into it you can probably break it into Legacy, the entire 75 will likely end up as something you may not feel as nostalgic over, but it could at least be tournament playable. Show and Tell is a deck I checked on MTGTop8 since 2011, it always remained a tiered deck. It had its highs and lows, but never became like unplayable. That is a good example of a deck with a really good shelf life.
Hey y'all,
Last time I surveyed this sub for a project of mine, you all gave wonderful and very helpful answers. Another topic has arisen in recent days, and I could use some additional input from this side of Magic's fanbase. There is no right or wrong here or drama to be had, so you can be completely honest!
Is "immersion" a consideration of yours when playing a competitive format like Legacy? If so, do you feel like the inclusion of Universes Beyond negatively or positively influences your immersion?
Would the proliferation of non-Magic IPs present in Legacy ever risk you playing less of Legacy, or quitting the format altogether? Or, inversely, would more Universes Beyond instead increase your interest and playing of the Legacy format?
Thanks in advance, I'm very curious to hear your answers.
So I haven't played paper legacy since the grief ban and I know the meta has shifted a bit becoming more Frogs and Eldrazi.
I have been working on updating my tainted pact list with some new additions but I am a bit stuck on my sideboard: Decklist Tainted pact combo
It's going to be a 100+ player event and there is always a great variety in decks being played besides the meta decks. Overview of previous event
Any advice is appreciated, mainly for the sideboard but if you think I am missing something in my mainboard feel free to advice as well.
Zac and Phil engage with Magic: The Gathering figures Blake Rasmussen and Aaron Forsythe to discuss the evolution of content creation in the Magic community and the complexities surrounding the Legacy ban list. They highlight the changing landscape of content creation, the importance of community input, and the need for transparency from Wizards of the Coast regarding their decisions in terms of ban announcements.
Takeaways
The landscape of Magic content creation has evolved significantly over the years. There are still gaps in content creation, particularly in formats like Standard and Pioneer. The rise of short-form content has changed how creators engage with audiences. Community input is crucial for maintaining the integrity of formats like Legacy. Transparency in communication can help alleviate player cynicism towards Wizards of the Coast. Content creators should focus on producing consistent and high-quality content. The social aspect of gameplay is vital, especially in formats like Commander. Editing skills are essential for creating engaging Magic content. Wizards of the Coast is actively seeking new voices in the community. The importance of addressing player concerns about the ban and restricted list.
Chapters
00:00 The Evolution of Magic Content Creation 17:20 Legacy and the Ban List: A Community Perspective
Deck: The EPIC Storm – https://www.moxfield.com/decks/_EoVoxYMYU-vuRqLHZjlWQ
Event: https://melee.gg/Tournament/View/161309
My first round of the weekend was against a new player borrowing his brother's RB reanimator deck, so this first match was essentially a free win. I took the play, fetched a surveil land on turn 1, saw that my opponent was on a Faithless Looting deck, and jammed a win on turn 2.
Sideboarding: -3 Urza's Saga +3 Thoughtseize
In the second game, my opponent accidentally kept a zero lander with only a single Unmask as castable spells, and I won the match in short order. Felt a little bad, but not bad enough to not claim my match points and prize tickets.
Win – 1-0 (2-0)
I didn't have to wait long to start seeing Underground Seas on my opponent's side of the battlefield, as my round 2 opponent was on Froginator. I don't recall the details of game one, but it went pretty smoothly, and I closed the game out with a straightforward Gaea's Will line, I think after resolving a Veil of Summer.
Sideboarding: -1 Chrome Mox -1 Mox Opal -1 Gamble +3 Thoughtseize (we'll be seeing this a lot)
In game 2, I happened to blind surveil an Echo into the graveyard on turn 1, which was fortunate, but I wasn't quite ready to go for it yet, so it was unfortunate when my opponent had a turn 2 Ghost Vacuum. Luckily I Brainstormed into some good cards, and was able to Veil into a second Echo, making sure to sequence so that my opponent never had priority with the Echo in the graveyard. Opponent used Faerie Macabre to exile a couple cards from my graveyard, but was unable to stop the echo from resolving. My new 7 was decent, but I went into the tank for a minute or so trying to figure out how I could beat Consign to Memory.
Ultimately, I concluded I just didn't have enough resources to protect myself from it, so I jammed my tendrils and took the match. It turned out that my opponent didn't even board their Consigns in, not realizing the interaction it had against a storm trigger, so I kinda got away with one there, but even if they had boarded it in, I believe I was right to go for the kill – it wasn't getting any better for me if I passed. One piece of weirdness here was that I went for a Beseech chain, but then after casting my last Beseech, realized that the Tendrils I was planning to get was actually in exile, having been hit by Faerie when I discarded my hand to LED earlier. This was a bit awkward to realize, which forced me to get a Gaea’s Will instead so that I would have the mana to Wish for the sideboard tendrils. Ended up not mattering though as my opponent didn’t have any further interaction.
Win – 2-0 (4-0)
Lost the die roll in round 3, and my opponent started off with volcanic island, DRC, mishra’s bauble, so the pressure was instantly on. Alas my hand had me prepared for a bit of a slower game, but opponent proceeded to cantrip into delirium on turn 2, and then play out two more DRCs on turn 3. Facing down 9 damage and sitting at 12 life, I no longer had the luxury of time, so I was forced to go for an Echo before I really felt comfortable with it. Sadly, the new hand was a bit short on mana (the risk of going the turn I did), and opponent hit lightning bolt in their new 7, so I conceded. This was a tad premature – I actually just forgot that my Echo resets opponent’s delirium, but they were kind enough to show me a couple cards from their hand including a bauble and cantrips, so I don’t think there was any real chance they were going to whiff with 3 surveil triggers per spell.
Sideboarding: -1 Chrome Mox -1 Mox Opal -1 Gamble +3 Thoughtseize
I don’t recall the details of the postboard games super well unfortunately, but in neither game did opponent have a super fast start, giving me more time to get everything set up. At some point I know opponent surgicaled something out of my graveyard, but it didn’t especially matter, and I won both games, making me 3-0.
Win – 3-0 (6-1)
I was feeling good going into my fourth round with a 3-0 record, but knew that from this point forwards, the pressure was truly on, as my opponents would all also be undefeated. I kept a hand that was would have been quite strong on the play, but was very weak to thoughtseize on the draw. Alas, my opponent was on Froginator again, and turn 1 thoughtseize is exactly what they had. Losing my LED before I could play it out to save from it from discard was brutal, and set me back multiple turns – enough time for my opponent to Entomb and Reanimate an Atraxa, and I wasn't able to come back.
Sideboarding: -1 Chrome Mox -1 Mox Opal -1 Gamble +3 Thoughtseize
Game two was a weird one. I wound up resolving echo, but couldn't win and got Brainstorm locked, and my opponent and I both played draw go for a few turns. I even actually suspended Gaea's Will the hard way – I probably should have done this a turn sooner actually but didn't think to. Luckily my opponent's 7 didn't put a threat into play immediately: they were able to entomb an Atraxa but had no reanimation spell for a bit. On the other hand, that suggested to me that they had a bunch of interaction in hand. Eventually they did actually get Atraxa into play, and then reanimated an Archon as well, knocking themselves down to 4 life the turn my Will came off suspend. I was super short on mana, and my graveyard only had 3 cards in it: a fetchland and two Veils.
I drew a Thoughtseize for turn and facing down lethal, had no choice but to do what I could. I had 7 mana and a Burning Wish, exactly enough to cast Thoughtseize/Veil, and then wish for lethal Tendrils given opponent's low life total, but had no ability to beat a second interaction piece. I cast two artifacts and my Thoughtseize and opponent revealed they had Force, Daze, and Ponder, meaning I was dead. I took the force and cast Wish anyway, which opponent didn't daze, which let me sneak a lethal Tendrils through, super lucky. I believe opponent didn't think the Daze mattered, because they asked me later if I have Grapeshot in the sideboard, which I don't. I needed all my mana to cast the Tendrils, and if Wish got dazed I was dead on board. Lucky win.
Unfortunately there's no happy ending for this story though, because I just got Atraxa'd in game 3 – Entomb is bullshit lol. More seriously, this game in particular was a demonstration of why blue combo decks in general are hard matchups for storm. I was put in a double bind where I can't jam early because I would have just gotten forced, but can't be patient to find protection either because my opponent can just entomb + reanimate atraxa on turn 2. Their Atraxa hits were average, and on my turn I Burning Wished for a Thoughtseize, hoping to go for a win backed by discard on the next turn, because I lacked the initial mana sources to do it that turn. Unfortunately opponent spiked Thoughtseize off their topdeck the next turn, and discarded my TS before I could use it, leaving me no way to beat the known countermagic. It took another turn or two for my life total to reach zero, but I had no chance of coming back from that point on.
Post-mortem: Without being able to go back and review this game like I could for an online event, I’m not sure what I would have done differently. I don’t think jamming earlier in game 3 was really the right call. Overall I think that my opponent just drew better than I did and I can’t think of any particular decision that cost me the match.
Loss – 3-1 (7-3)
For my fifth round, I was on the draw yet again, with both my opponent and I starting with turn 1 fetchlands that grabbed Undercity Sewers at end steps. Seeing my opponent’s second land, I had a feeling that we were playing a mirror match, which was pretty much confirmed after they played some zero mana artifact. Knowing that I didn’t need to play around counterspells, I jammed on turn 2, but sadly my Echo of Eons failed me, and there was just no action in my new hand. I passed the turn back to my opponent, whose hand I had also just refilled, and was summarily tendrils’ed.
Sideboarding: -3 Urza’s Saga +3 Thoughtseize
In game 2 my opponent’s hand was faster than mine, and they actually had enough mana to Burning Wish into Peer Into the Abyss on turn 2 or 3. Fortunately for me, they punted – they cast a ton of spells into Tendrils, but neglected to play around my Veil of Summer at all. Tendrils fizzled, they passed the turn to me, and I killed them dead.
For game 3, I had kept a hand expecting to echo on the first turn with spare mana, and was hoping my opponent had kept a slower hand. This turned out to be true, but not in the way I hoped. They cast a first turn Vexing Bauble, forcing me to play out my own Urza’s Saga instead of jamming as planned. Luckily, opponent didn’t really have anything either, so we played draw-go back and forth for a little. Under the circumstances, I think this game was mine to lose and that I threw it away.
Since my opponent had been indicating they didn’t have the win, I decided to try and wait a little longer to hopefully draw into Veil (to beat their Vexing Bauble). Tunnel visioning on this slower game plan, I even made a couple constructs off my saga, including in response to the third chapter. In hindsight, this was super wasteful. Firstly, if I was waiting, I should at least have Wished for a Thoughtseize to check what my opponent was up to and stall them further, but by tapping 3 mana for a construct I took myself off that line for the turn. Secondly, I don’t know that waiting was the move at all – I probably should have just spun the Echo wheel immediately when given the option (when my Saga popped for LED), and hoped to draw into a hand with Veil (or Gamble!) to win the game. Instead, I did neither of those things, basically time walked myself, and then my opponent drew whatever card it was they were missing to kill me.
I consider this loss to be the fault of my own poor play and unwillingness to put my faith in Echo to deliver.
Loss – 3-2 (8-5)
Not much to say about this match, pre-board or post-. Opponent played some irrelevant creatures like Necrogoyf and a Frog, and my deck just did its thing. I believe I only had to fight through a single Daze in game 1, and maybe a force in game 2. Tendrils go brrrrr.
Sideboarding: -1 Chrome Mox -1 Mox Opal -1 Gamble +3 Thoughtseize
Win – 4-2 (10-5)
For my final round, I was dismayed to realize that I had lost the die roll against Oops All Spells, so you can see where this is going.. I didn't get a single turn in game 1 or 3, and lost the match.
Sideboarding: -3 Urza's Saga +3 Thoughtseize
Despite not affecting the outcome of the match though I want to talk briefly about game two which was notable only because I managed to win the game on a mulligan to 3. My first couple hands had neither the ability to win on turn 1, nor a thoughtseize to bridge me into a second or third turn, so I was forced to go down to 5. At this point (with a hand that still wasn't great), I basically just committed to trying to mull into echo + LED, the only thing that could realistically give me an out to win. I went all the way down to 3 cards and kept Lotus Petal, LED, Burning Wish, and basically just prayed to get a second turn to topdeck any piece of mana and wish for the Echo. Luckily, I did get a second turn (opponent played out the Undercity Informer but didn't have the mana to activate that turn), but instead of mana I spiked the Echo itself. Jammed it with one mana floating and managed exactly 10 storm for a lethal tendrils, so at least I had “victory on a mull to 3” checked off the event bucket list.
Nothing really to reflect on about my loss here either – I lost the die roll and that was pretty much that, there’s little room for agency in the Oops matchup. Learn to roll better I guess.
And then with my turn one loss in game 3, my event was over: ending with a final record of 4-3 and what ultimately turned out to be a 37th place finish.
Loss – 4-3 (11-7)
Overall, the deck felt great (credit to u/bryant_cook for the list). Gambles have been feeling very powerful the last few weeks, and while the primary target is Echo of Eons because it interacts favorably with the discarding, during this tournament I definitely Gambled for LED and even Veil of Summer. Sometimes you lose, but often it’s just right to take the 75 or 80% chance of a guaranteed victory even so.
The event itself was also good fun – my opponents were nearly all friendly and playing for good vibes. This was helped by an (imo) very generous prize structure. The tournament entry was $50, and you were paid out every single round: 1800 prize tickets for a win, 600 for a loss. This means that even if you went 0-7, you would walk away with 4200 tickets, a solid $30-40 of value. My record earned me 9000 tix, and after ‘trading’ [money] for an extra 1000 from someone else, I was able to pick up the MH3 eldrazi commander deck from the prize wall, which is definitely worth more than the $60 I effectively paid for it.
While 4-3 isn’t the best record in the world, 37th was still a solid 30th percentile finish, and exceeded my personal expectations. While punts like the one I made in the mirror never really stop haunting me, I was still overall pleased with my play and final standing.
Final record: 4-3 (11-7)
Final standing: 37th out of 124
I played this at a small event tonight and was a lot of fun. Also the look on people's faces was priceless when I played Torpor Orb.
Anyhow: https://scryfall.com/@ruby_weapon/decks/7b14dbab-433a-497f-87fa-9c974e8e78b7
New video up, this time taking a true combo version of reanimator through a league. Can reanimator work with out the tempo shell, are big fatties enough to win the game, does the deck still work with out Grief? Spoiler alert, yes, it still works. Thanks for watching and for any feed back.
In the world of Legacy, speed is king! ⚡
Join us in our latest episode of In Response as we dive into the high-paced meta dominating the format. From the powerful Blue-Black Reanimator and its Psychic Frog antics to the aggressive, clock-setting Stompy decks, this episode covers it all. Discover tips for adapting and thriving in this fast-moving game landscape.
Don’t miss out!
🎥 https://youtu.be/iZxwRpEpRCA
🎧 https://podcasters.spotify.com/pod/show/in-response/episodes/Episode-85---Need-for-Speed-e2q49p0
Your hosts, Philipp, Daniel, and Peter
I recently came across a list that runs a temple garden in place of savannah in a lands deck. There was no field of the dead. Is there a reason to be running it besides budget, fear of land extractions, bluffing being a field of the dead deck?
This is the list in question, having 4 mox diamonds and a tabernacle leads me to believe it's likely not a budget choice.
So I am about take on a ardous task with a close friend to put together the best or coolest deck of each year from any format. The deck can be from any format. Best is a subjective term and I dont mean necessarily the most powerful, but the most powerful or fun to play deck that year relative to that format.
1996 Vintage Zoo 1997 Vintage Necropotence 1998 Vintage The Deck 1999 Vintage NecroTrix/Juggern 2000 Premodern Oath 2001 Premodern Reanimate 2002 Premodern Survival Madnes 2003 Premodern Gush Nought 2008 Legacy Maverick 2009 Legacy Deaths Shadow 2010 Legacy Steel Stompy 2011 Legacy Miracle Stoneforge 2012 Modern Jund 2013 Modern Kiki Pod 2014 Modern UR Pyromancer 2015 Modern Twin 2007 Legacy Dredge 2004 Legacy RDW/Burn, 2006 Legacy Shadow, 2005 Legacy Merfolk 2016 Modern Infect, 2017 Modern Tron/Hammer, 2018 Modern Hammer/Shadow, 2019 Modern Nahiri BoomBust Cleansing Wildfire 2020 Pioneer Soulflayer 2021 Pioneer Vampires 2022 Pioneer Pheonix 2023 Pioneer Spirits
This is just a starting point, please give us your input suggestions or even proposed decklists.
We like the idea of doing 3-5 year blocks of each format and due to powercreep, we also hope the decks will all end up being on somewhat comparable power level if we start with vintage/old school and progress to premodern, then do preinnistrad legacy as thats a fan favorite format, then do moderns twin pod era and preMH era and then pioneer, so that we could atleast reasonably play the decks vs each other and have interesting matches.
Feel free to link to an article or another post if anyone has attempted to do something similar in the past.
Hello!
This is my current decklist. I'm making some semblance of an esper midrange shell intending to only be used for FNM legacy.
Here is the link: https://www.mtggoldfish.com/deck/6714981#paper
I can't quite justify dual lands yet until I play more games of legacy but I already have most of these cards from being addicted to Modern.
As such, I'd like to ask:
1: How often will the shocklands matter? I assume I'll likely lose well before the 4-6 life loss matters enough.
2: Is notion thief way too cheeky? I see it as a "gotcha" card but I'm wondering if you'd consider notion thief as unplayable.
3: Is baleful strix unplayable?
4: Do I auto lose to Eldrazi with this kind of deck? What other bad matchups should I be aware of?
5: I've never played with Triumph of St Katherine. It looks like a fun card and as such I want to play it but to me it reads like a 2 mana 5/5 vanilla creature that recurs. Is that assessment correct? Is there some hidden strength to St Katherine that I'm missing?
Thanks for any advice and I'm looking forward to my next Legacy FNM!
Hello,
I am visiting Copenhagen and would like to know if there is an active scene in the Faraos Cigarer Store to play legacy. There is a Tournament scheduled for Tuesday 29th, how likely is it that the tourney fires. Shall I bring my decks? There is also an open EDH Meeting scheduled, how many player might be there? Someone happens to know?
Edit: Many thanks for the responses, I appreciate it a lot. Seems as I will visit Farads Cigarer to play some Legacy. Hooray, looking forward to it.