/r/mcpublic

Photograph via //r/mcpublic

Subreddit for the Nerd.nu Gaming Community Minecraft Servers. With roots as the oldest existing continuously running Minecraft server it was originally founded as the original Minecraft servers of the Reddit community. Check out http://nerd.nu for more information.

This is the subreddit for the Nerd.Nu Gaming Community. We host the oldest existing Minecraft Servers that were founded as the Minecraft servers for the Reddit community.

Current Header: is brought to you by player Oletoothless's Camelot PvP Arena on p.nerd.nu, our PvE server!

NEW PLAYERS CLICK HERE!

Server & Subreddit Rules

Nerd.nu Forums


Active Servers

Creative PvE Event
c.nerd.nu p.nerd.nu e.nerd.nu
1.20.4 1.20.4 1.16.2
Rev 38 Rev 30 Temp Closed
June 22, 2024 June 1, 2024 Dec 11, 2020
Info Post Info Post n/a
Wiki Wiki Wiki
Status Status Status
Live Map Live Map n/a
Carto Carto n/a

Retired Servers

Survival PvP Minigames
Wiki Wiki Wiki

Social / Communications


Appeal a Ban Here

Donate Here

Other MCPublic Related Subreddits

MCPublic Multi-Reddit


Additional Links

Filter subreddit by:

Creative PvE Minigames PvP Chaos Wiki Notice Events Other


Menu

/r/mcpublic

6,330 Subscribers

0

Does the server ever do COMPLETE restarts?

Defiex, if you are reading this, Please respond!

5 Comments
2024/10/29
06:31 UTC

23

Here's one of the two references to Nerd.nu in the World of Minecraft book (couldn't find the other lol)

0 Comments
2024/10/29
00:56 UTC

15

Did y'all know you got mentioned twice in the new 'World of Minecraft' book?

I'm a MinecraftOnline player so I'm kinda bummed they didn't talk about us lol, but I flipped through my copy the other day and saw y'all briefly mentioned twice there :)

5 Comments
2024/10/28
05:29 UTC

0

Busy this weekend? Of course you are! Join us on c.nerd.nu for tonight's Spooky Halloween Boat Races at 9pm (US eastern time)

0 Comments
2024/10/26
13:07 UTC

12

Story i'm writing inspired off of my experience on this server! PART ONE!

Chapter I

Everest's eyes blinked open, his breath catching as he found himself lying beneath the ornate roof of a gazebo. The smooth stone pillars that surrounded him were cool to the touch, and soft sunlight filtered in through the gaps. His heart raced as he sat up, taking in his surroundings. The town before him stretched out with cobblestone streets and houses made of timber and stone. The structures had a medieval feel, their high-pitched roofs and wooden beams giving off a rustic charm. Yet despite their age, the town felt oddly peaceful, almost inviting.

Still, Everest couldn't help but feel overwhelmed. This wasn’t where he’d fallen asleep, and the stillness of the place gnawed at his nerves. His hands instinctively clutched his coat as he rose to his feet, the familiar fuzz of the lining grounding him. He adjusted his large green scarf, pulling it tighter as if to shield himself from the strangeness around him.

He took a deep breath, his gaze darting between the tall buildings, a few of which had ivy crawling up their walls, and the narrow alleyways that disappeared between them. There was something almost serene about the town, despite its old-world appearance. No sign of danger, no ominous shadows lurking in the corners—just a quiet, mysterious village. Yet, Everest couldn’t shake the feeling that he wasn’t supposed to be here.

With a cautious step, he moved away from the gazebo, his boots clicking softly on the stone path below. “Where am I…?” he muttered to himself, his voice sounding small in the vast silence around him.

As Everest took his first tentative steps, he noticed a figure casually strolling along the street. The man had slicked-back hair, a neatly trimmed mustache, and a relaxed air about him. He wore a loose tunic and well-worn boots, his hands tucked leisurely into his pockets as he sauntered down the path. The man’s laid-back demeanor was a stark contrast to Everest's anxiety.

When the man’s eyes met Everest’s, they widened in surprise. He stopped mid-step, looking Everest up and down with a friendly, almost amused expression. "Hey! Looks like we got a new person," the man said with a chuckle, his tone easygoing and reassuring. "Don’t worry, new stuff. Everything's good. You're not in danger."

Everest blinked, his tension easing just a little at the man's words. He swallowed the lump in his throat, feeling the knot in his stomach loosen as he adjusted his scarf again. “Oh… really? That’s… good to know.” His voice wavered at first but steadied as he let out a small, relieved sigh. His shoulders relaxed, though he still glanced around cautiously. "Thanks," he added, sounding a little sheepish but far less anxious than before.

Everest, feeling a bit more at ease, took a few hesitant steps closer to the man. "How… how did I get here?" he asked, his brow furrowed with lingering confusion. He wasn’t sure if he was ready for the answer, but the question slipped out before he could stop it.

The man shrugged with a casual smile, as if the mystery were an everyday occurrence. "Nobody knows how anybody gets here," he said with a slight chuckle. "Everyone feels like you do when they first arrive—confused, a little lost. But you’ll get used to it."

Everest nodded, though his mind still raced. Used to it? He wasn’t even sure what "it" was. "But… why am I here?" he pressed, his voice a bit more firm as curiosity gnawed at him.

The man’s expression softened, but he gave another shrug. "No true answer to that either," he replied, though there was a hint of something in his voice—something more. "But… I do have a quest for you, if you choose to accept it."

He left it at that, offering no further details, leaving Everest standing there with more questions than answers.

Everest shifted his weight from one foot to the other, still trying to wrap his head around everything. "What… what’s the quest?" he asked, his voice quiet, almost uncertain. He wasn’t sure he was ready for whatever answer was coming, but the pull of curiosity was too strong.

The man gave him a reassuring smile, his eyes gleaming with a mix of intrigue and casualness. "Ah, well," he said, as if discussing the weather, "there’s a lost civilization trapped in a different dimension. But don’t worry about that for now." He waved his hand dismissively, as if the gravity of what he'd just said was something Everest didn’t need to concern himself with at the moment.

Everest blinked. A lost civilization in another dimension? How was he not supposed to worry about that?

Sensing Everest’s continued bewilderment, the man softened again. "Hey, how about we not get into the heavy stuff just yet?" he offered. "You look like you could use a break. Want a quick tour? Maybe a walk to clear your mind a bit?"

Everest hesitated, but then nodded. "Yeah… that sounds good," he replied, his voice still laced with uncertainty, but he felt a strange comfort in the man’s easygoing nature.

The man gave a slight nod and gestured toward the town beyond the gazebo. "Alright, then. Let’s take a walk," he said.

Everest stepped off the gazebo and fell in beside him, the quiet of the town surrounding them as they walked. His mind still swirled with questions, but the simple act of walking helped settle him just a bit. The streets, though unfamiliar, weren’t as overwhelming now.

After a few moments of silence, the man glanced at Everest again. "You wanna meet the others? Could be good for you."

Everest shook his head almost immediately. "Not just yet," he said quickly. The thought of meeting more people right now felt like too much all at once.

The man just smiled and nodded, understanding without any further questions.

As they continued their walk, the quiet streets stretched out before them, each step easing Everest’s nerves just a little more. He glanced around, taking in the details of the town—the quaint shops, the worn cobblestone paths, the gentle sway of leaves in the trees. It was peaceful, but the strangeness of it all still weighed heavily on his mind.

After a while, Everest gathered the courage to speak again. "Um… what's your name?" he asked, his voice still carrying a hint of timidity.

The man grinned, glancing at Everest with a friendly spark in his eyes. "Roman," he replied easily. "And you?"

"Everest," he responded, feeling a little more confident with the introduction. It felt good to at least know this much about the man who had been so casually guiding him through this bewildering place.

"Nice to meet you, Everest," Roman said with a nod, his tone light and welcoming.

They walked a bit longer in comfortable silence, the sound of their footsteps echoing softly on the stone streets. Everest didn’t feel the need to ask any more questions just yet, letting the quiet give him space to process everything.

As they continued their stroll, Everest suddenly stopped in his tracks, his eyes widening. Ahead of them stood a towering figure—an Iron Golem, its massive, stone-like form moving slowly but with purpose. The creature’s red eyes flickered as it glanced in their direction, and Everest’s heart skipped a beat, instinctively flinching.

Roman noticed his reaction and chuckled softly. "Don’t worry about her," he said. "That’s Dandi. She's the village’s protector. Keeps everyone safe."

Everest swallowed, his nerves still buzzing, but the calmness in Roman’s voice made him take another look. Dandi moved with a slow, deliberate grace, and there was something oddly comforting in the way it seemed to patrol, ever-watchful yet not menacing. After a few moments, Everest felt a small wave of relief wash over him.

He took a deep breath, his fear subsiding as he realized Dandi wasn’t a threat. "Okay… that’s good to know," Everest muttered, feeling just a little braver.

Roman glanced at him, reading the shift in Everest’s demeanor, a knowing smile spreading across his face. "You starting to feel more comfortable around here?", more of an observation than a question.

Everest gave a small nod, his steps no longer as hesitant as before.

"Good, that’s good. Normally people take a while to feel that way" Roman said. "Now that you're settling in, would you like me to teach you the basics of this world? Things work a bit differently here than you might be used to."

Everest blinked, his curiosity sparking again. He still had no idea where he was or what this place really was, but Roman’s offer seemed like a step toward understanding. He nodded once more. "Yeah… I’d like that."

Roman grinned, clapping his hands together. "Alright then, let’s get started."

2 Comments
2024/10/22
01:14 UTC

9

Any of yall know what's up with this random piece of land that's off the map?

8 Comments
2024/10/21
19:48 UTC

10

Busy Saturday night? Of course you are! Join us on C.nerdnu.nu for Halloween Speed build at 9pm EST!

0 Comments
2024/10/19
23:02 UTC

3

Creative Halloween Build Contest

Join the Halloween Build Contest! Participate by going to /warp WeeklyBuild

https://preview.redd.it/fhbwyocbj0ud1.png?width=1920&format=png&auto=webp&s=ec8d5a4cc2c5f28e1eadf11f2b47f27dccedc2db

Begins: Thursday October 10th

Ends: Thursday October 31st

There will be a public vote on Halloween where the winner will be decided. The winning build will be placed in the build contest hall of fame and also in a suitable Spawn City location.

Rules:

  • Halloween oriented builds only
  • Teams are allowed
  • Multiple entries are allowed
  • Claim plots by using /nerdplot claim while standing in a plot.

Happy Building!

0 Comments
2024/10/10
23:24 UTC

6

Busy this weekend? Of course you are! Join us on C.nerd.nu for our Fall/Halloween Event kickoff with Speedbuild!

0 Comments
2024/10/06
00:18 UTC

5

Busy this weekend? Of course you are! Come visit PvE for Dripleaf Spleef!

0 Comments
2024/10/04
22:14 UTC

14

Please join us in welcoming the newest Head Admin, Andromeda4210!

As is tradition, we laid out some cookies, Andromeda wandered in, and we locked the door behind him!

Andromeda has been with Nerd Nu since August of 2011. He became part of staff as a moderator December 2022 and can most often be found in Spawn City on Creative.

If you see him, please send congratulations! \o/

6 Comments
2024/09/29
01:23 UTC

4

Busy this weekend? Of course you are! After your day is done, join us for a nice relaxing game of Spleef on c.nerd.nu at 9pm EST!

0 Comments
2024/09/29
00:14 UTC

5

Halloween Town is back again!

Cujo and I are once again hosting the annual Halloween Town event!

Halloween Town is located at –2045, 3149 (/place HalloweenTown) and has a portal near-ish the southwest nether road.

The event will take place on Friday October 25th and Saturday October 26th at the usual PVE event times.

Festivities will include:

Trick or Treat

*As usual, we have plots available for people to build houses and decorations for the event. There are 30 7x7 plots located throughout town as well as two cave plots in different sizes. If you would like to claim a plot, please let cujo or I know in game and tell us which number plot you want.

*As far as treats go, there are two options. The first is to include a dropper in your build along with a shulker box with nine stacks of treats. We will then fill the dropper before the event starts. The other option is to request an easy sign in your plot! See the instructions here on how to request an easy sign.

*Remember to be considerate of your building neighbors and try to keep your build within your plot. We can usually make exceptions if people want to build a little outside or below their plot, just check with me or cujo first.

Costume Contest

*Be sure to dress up if you want a chance to win some prizes and even better...bragging rights!!!

Mini Games

*We will have a variety of games available to play all night.

*Have an idea for a game? Contact cujo or me in game or on Discord. We can point you to an area to add your game (as long as it is appropriate and follows all server rules). Any questions, you know where to find us!

-Queso and cujo

6 Comments
2024/09/28
23:33 UTC

1 Comment
2024/09/26
02:26 UTC

11

Join us for Minecart Socer in Inkwell on p.nerd.nu!

0 Comments
2024/09/13
22:06 UTC

9

We have a new feature! And I've just made use of it. Can you find this sign?

https://nerd.nu/b/pve/new-pve-feature-zhwd

We're allowed to pay for signs that hand out a single instance of an item per person. So I've hidden one somewhere on the map!

Here's the single hint you're getting. Good luck!

0 Comments
2024/09/03
03:41 UTC

9

Saturday's Event on P.NERD.NU: Escape from Pompeii!

2 Comments
2024/08/29
00:25 UTC

11

This is a test

If this test passed, you may safely ignore this warning.

11 Comments
2024/08/26
23:28 UTC

7

Join us for Speedbuild on C.nerd.nu tonight at 9pm (US Eastern)!

1 Comment
2024/08/24
19:54 UTC

7

Saturday event on PvE! Come try out Za's Strider Ride Course!

0 Comments
2024/08/24
01:51 UTC

36

Demand Better.

I had a long rambling post (not that this will be short) with stories queued up to post about this, but thought it would be best to just bullet it out plainly:

Nerd is failing, and the current administrative structure is accelerating it lest the status quo be disrupted.

  • Lack of transparency: Staff updates have been inconsistent at best for years, suggestions are in a hidden system and then either ignored or only occasionally addressed, plans are vague and inflexible
  • Inconsistent policy enforcement: Whether it’s allowing troll behaviour that would be muted on a server to persist in other areas of the community (Discord, Forums), or lack of enforcing activity rules for staff this hurts the community both through hostility and neglect.
  • Lack of participation: Stemming from above, there are technical and administrative staff that barely play on the servers. I understand “life happens,” but if that’s the case, you step down or get removed if a minimum amount of activity isn’t met (both general participation and staff-related activities) Allowing people to hold on to positions just because they have for awhile, or seemingly might be the only one with a perceived skillset is no excuse for grinding everything to a halt.
  • Active discouragement of new ideas and unwillingness to depreciate methods/plugins/etc just because “this is how it’s been done and anything else can’t possibly do the thing” or “that might introduce lag/isn’t scalable” – neither of which are really legitimate excuses.

Now, I know you’re thinking, wow rob, that’s a lot of whining, but NONE of this is unsolvable. I’ve been in the computer industry for a long time, particularly around and consulting on IT functions. I’ve seen numerous organizations hold too tightly and too long onto outdated organizational structures, technical procedures, policies and requirements that no longer apply to their user community – and ultimately fail. If they don’t fail, it’s only because they’ve brought someone new in to do a reorg and get things back on track.

Some simple changes that would go a long way into revitalizing the community:

  • A proper authoritative structure: As it stands, there are no direct lines between any of the “admins.” There needs to be. Head Administrators should be that. They should be considered the C-suite of the nerd.nu nonprofit organization, and should be setting policies for the entire platform both technical and policy, not just dealing (or not) with fallout from conflicts that fester up in chat – and decisions at this level should be publicly documented, decisive and swift. There is no shortage of technical and organizational ways to standardize most of any voting/discussion that needs to occur on things. Timelines need to be set, and when reached, the entire community should move at the same time. If this can’t be done by committee, then the committee either needs have tighter rules or someone needs to be appointed “the” head admin.
  • Role Based Access Control and Responsibility:
    • Everyone with “admin” in their title should have the ability/mandate to do basic operations like restarting servers/systems and have subsequent abilities added based on technical aptitude. Every. Single. One.
    • Most of these typical operations could be automated by script, and not even require someone to go into the actual running directories if they aren’t at “that” technical level yet.
    • There needs to be a testing environment that is always available for updates or even tested “offsite” (obviously not everyone has a computer lab at home, but everyone on staff has a computer capable of running java and a lot of them could probably even spin up a virtualbox/vmware workstation/etc, especially if given a checklist or build script to match the nerd running environment) Nerd has done this in the past at multiple points, whether snapshots or whatnot.
    • If an admin isn’t technical enough to run command line things, then there could be a sub-admin specification that’s per-server and covers non-technical items like “theme & design” and “events and claim resolutions” or whatever.. point being have people assigned to tasks based on their strengths and commitment level, and bring new people on when skillsets are lost.
  • All plugins and settings should go through an application rationalization process yearly at a minimum, and every time a new release of Minecraft comes out. This should be a quick process, and there needs to be a willingness to change things up to allow upgrading to the next major version of the game vs. holding everything back for a year or more because “X” doesn’t work. Example: Most all of the plugins currently used either already work on 1.21, or can be replaced by alternative plugins that are actually actively maintained. While I understand this can lead to significant changes in workflow (like a change from an ancient LogBlock branch to CoreProtect), this insistence on only using self-maintained plugins, many of which were written 5-10 years ago unnaturally holds the nerd community back from “normal” and is a huge contributor to lacking and/or losing the new user lifeblood that is necessary to maintain a community over time.
  • Nothing in the current list is absolutely 100% necessary and unreplaceable, I managed to spin up Minecraft server for the fake community mentioned below in a day and a half – mostly because I went through a few different seeds before finding one I liked, grabbing all the various plugins I needed and setting all the necessary databases up from scratch.
  • If something is highly popular with the community, but not ready for prime time when a new version of Minecraft comes out, then toss it aside until some point in time where it IS ready. Nothing
  • Allow other versions of Minecraft to connect, especially if there are major issues that for whatever reason require a server to stay at an older version for awhile. ViaVersion/ViaBackwards have been things for YEARS now, there’s zero excuse to not at least allow the connectivity. I had solace planning upgraded to 1.20 the better part of a year before there was any movement on the nerd side, and we still used it actively with 1.19 while rev29 was still dragging on.
  • Stop hiding behind “scalability” as an excuse to shoot everything fun down. There are a ton of datapacks, plugins, server settings, etc. that either don’t or barely change vanilla behavior but add new buildings, experiences and functionality without requiring clients to be running mods. Even major things could be implemented and if actually proven to significantly impact server performance with the average logged in users, then have a shorter rev or back that particular
  • Involve all “staff” in the testing process as players. Staff are usually (and should always) be active players themselves. There is zero reason things should not be playtested adequately before implemented in production. Prime examples were provided at the beginning of this rev when you switched to Bolt, etc. A lot of the issues seen could have been exposed before launch. Better yet, do public tests like we used to use the snapshot server for.
  • One RL example: another server I've been playing on was spun up a couple days after Spigot updated, has simliar plugins and even with large autosort systems, a lot of villagers and solace-level resource towers has rarely fallen below 20tps even with ~20 players on. Hell, I rarely ever restart solace planning (aside from OS updates and the occasional worldedit crash(you know who you are)) - it literally has 10 years of builds on it and active. All practices need to be reevaluated from scratch, just because something caused issues in the past does not mean the same issues exist now.
  • Revision planning should rotate between admins, and rev.next should be roughly sketched out as a current one is launching. I understand people are players too, but this is a software release 101 concept .. as one goes gold, the next planning gets underway not only bringing in any features that got pushed forward from the current release, but with any enhancements/etc. This could be mapped out for the next X revisions, and so long as they’re not dragged out for years
  • Stop over complicating things – every single spawn doesn’t need to be a super elaborate complex that subsequently needs to be decorated 3 days before anticipated launch. Figure out the common components every spawn has: rules, mailboxes, custom traders, whatever, componentize/standardize as much of it as possible and have them ready to drop in to the next building that gets designed/reused/whatever. Allow for expansion of the spawn building for any unseen future features that may pop up (new trader hut for a mid rev event someone thought of, etc) Once you have revs generally assigned to admins for the future, these buildings could be started far sooner than previously.
  • Allow suggestions from the community in a public manner and act on them in real time. I accomplished this using a Discourse forum plugin that allows for voting on suggestions, but there are other ways to do this. We use aha.io for this professionally for product suggestions, but aside from the forum plugin I found, there are other independent open source systems such as Fider and Astuto that can accomplish this easily. While the manner in which suggestions are taken now has an advantage of being in-game, it’s invisible from there unless actually addressed in a once-in-awhile feedback post and then only by the admins. This has a high potential to ignore issues, features and changes the user community actually want because there’s no manner in which the community is allowed to actually see/vote/provide feedback, and if there is, it’s generally not for months after the original submission. If you continue to not listen to the larger community, they will continue to leave to other communities that do. Just because a couple people on staff may want to maintain something “because it’s vanilla” or some other historical reason, ignores the fact that if a large portion of the community would rather see something else (see: phantoms) then maybe there should be a change. You can’t know where the community stands on something if they don’t get to see it.

As a proof of concept, I give you the following: FakeMinecraft.com

Let me be clear about this, lest that be the reason someone decides to justify deleting this post: THIS IS NOT ADVERTISING. You cannot play on this community, I am not actively recruiting for it, I do not want to run a public Minecraft server by myself for any significant amount of time. This was simply spun up to provide a proof of concept of what’s possible by someone with zero coding skills, and enough linux skills to be mildly dangerous.

Currently it is separated onto two virtual machines:

The Minecraft Server:

This took about a day to get up and going from scratch:

Roughly around 2-3 hours:

  • Installing a Linux VM
  • Downloading all the current versions of various plugins I already knew I needed
  • Researching, downloading and installing a few others to test to make up for missing features

Roughly another 3-4 hours:

  • Running various seeds through https://map.jacobsjo.eu/ with the datapacks to find one that had an acceptable amount of biomes/etc within the 10k size I predetermined
  • Generating said worlds locally and flying around in spectator to see if expectations matched realty
  • Rinse/repeat until satisfied

Final product:

  • Running Purpur 1.21.1 because of some fun QoL features like being to leash villagers and ride various mobs
  • Plugins: BanManager, BlueMap,BlueMapPlayerControl, Bolt (though to be clear, I could have used LWCx, because it’s still updated, but I wanted the extra controls on some other blocks/entites), Chunky (for map pregeneration), Chunkyborder (worldborder replacement, allows for wrapping from one side of the world to the other), CoreProtect, EssentialsX, Luckperms, ModReq, Multiverse-Core and Portals, OpenInv, RifleChairs, Staff++, Standmaster9000, Vault, ViaBackwards, ViaVersion, WorldEdit, WorldGuard
  • Map pregenerated (a few times w/different seeds) and tested on my personal machine using Chunky, contains extra structures added by a few fun little datapacks to add a little spice to the world (dungeons and taverns, katters structures (w/modification), qraftyfied
  • Is this scalable to 500 users? Most probably not, but neither I nor nerd has access to that kind of userbase anymore. You cater to the community you have, and scale when actually necessary.

Is this the ultimate Minecraft server setup? Also no, I am sure there are enhancements that could be made immediately (horse management) and probably a few other quality of life plugins that could be added, but that’s where an actual community comes into play with requests, suggestions and assistance.

The “Everything Else” server:

Honestly, this took a couple weeks, because it’s been a good while since I’d really done anything web related, and went on vacation - so some shortcuts were taken here.

  • Main website with various categories you’d expect to see on a community site
  • Forums that allow login via Microsoft accounts
    • There is a way to directly map this to Minecraft accounts via API, which involves mapping to XBL and subsequently Mojang, however considering the POC nature of this community just getting Microsoft was good enough.
  • Staff Kanban Board to provide Trello-type functionality
  • Voteable suggestion board as a forum category
  • Calendaring built into forum
  • Ban system with appeal mechanism
  • Live Bluemap
  • Wiki area in the message board, however on reflection I’d likely just switch this over to actual MediaWiki or something

Other things that could be implemented involve chat integration with Discord, auto publishing out to various social channels, probably other things. I went with Discourse for the forums because it checked most of the boxes for starting from scratch, obviously there are legacy things that would need to be taken into account with a community like Nerd.

What’s the point of all this? TL;DR? Nerd is being suffocated by trying to maintain an administrative structure that discourages open communication, prevents progress by limiting who can assist with technical/testing functions and allows for people to occupy positions of power long after they are no longer actively participating in the community. New versions and revisions could, and should be tested off site, scripted for upload and activation without requiring coding knowledge, etc. If y’all want to survive another 10 years, things need to open up to allow influx of staff that isn’t already within the clique and take advantage of the strengths available within the wider community. Full disclosure, yes, I did try to come back to staff and was shot down, though I wasn’t banned and passed a vote, so while I am not sticking around where I’m not wanted, I have enough happy memories of the community that I felt the need for this write-up at least. I do hope a hard look is taken by your admins and the community overall in what it's going to take to keep this once gem around and thriving and not let it just devolve into a private server for a few friends. When I started typing this up during prime-weekend playing time for most US time zones, there were only 12 people on - barely 2 months into the rev.. as I post this, there are 9, 3 of which are bots. Those are month 6 numbers, not month 2. I'm sure that if this stays up, it will no doubt garner some hostile and defensive replies, but I urge the rest of you to think about it - I'm not saying every single one of these suggestions is the right thing to do, but more people have to be leveraged to keep things going. You cannot rely on single people to launch revs, restart systems, run all events, or be told to fix all the things without fixing the structure in place to do so.

The website

livemap

forums that login via microsoft

ban system, linked off of home page

spawn area

vote-able suggestion box within the forum

kanban board for staff planning/projects to replace trello

even running under a familiar wrapper

19 Comments
2024/08/20
05:01 UTC

11

Congratulations to the winning build of the Creative Sandcastle Contest - DrTim58 & Andromeda4210!

0 Comments
2024/08/10
23:42 UTC

8

Congratulations to marting11 - the winner of the Server Icon Contest!

Please join us in congratulating marting11, the winner of the server icon contest! You should be able to see the new icons in action when you sign in to p.nerd.nu or c.nerd.nu or the lobby!

Check out this link to see the full set of icons made by marting11, AndyJF, and Fluffhead!

Happy building!

Example of the new icons in action

1 Comment
2024/08/07
04:56 UTC

5

Creative Sand Castle Build Contest

Join the Sand Castle Build Contest! Participate by going to /warp WeeklyBuild on c.nerd.nu

Begins: Monday July 22nd
Ends: Sunday August 4th

There will be a public vote on the 5th where the winner will be decided. The winning build will be placed on Spawn City Beach in Spawn City.

Rules:

  • Only Sand and Sandstone blocks are allowed!
  • Teams are allowed
  • Multiple entries are allowed
  • Claim plots by using /nerdplot claim while standing in a plot.

Happy Building!

0 Comments
2024/07/22
22:08 UTC

4

Suggestion: Add BlueMap markers for grinders.

I've been looking at the BlueMap capabilities and think we could enhance the map with markers for various grinders like skeleton, zombie, spiders, cave spiders, slime, etc.

I have, for instance, a triple cave spider grinder, a zombie grinder, and a (WIP) double skeleton grinder near my Dacracotia claim. I would love for others to be aware of these assets.

3 Comments
2024/07/15
02:57 UTC

9

Triple Cave Spider Grinder

1 Comment
2024/07/09
17:44 UTC

10

Creative Revision 38 is live!

— General Info —

Map size: 7000 x 7000, same as Revision 37. The map was generated using World Machine and World Painter, it's the first map to have generated underwater features such as coral/kelp with warm ocean biomes.
We will be launching on Minecraft 1.20.4 (same version as PvE)

Map features include: Large water body with rivers, mountainous terrain combined with superflat plains including low terrain to utilize the full height limit.

— Spawn City —

Yes spawn city is coming back, and in force! The general inspiration for the spawn area is the San Francisco Bay. The city comprises over 400 plots (yes you read that right). It might be the most extensive spawn city to ever feature on c.nerd.nu !

It comprises :

  • Downtown plots for skyscrapers and other large buildings
  • Shop plots in various sizes
  • Residential plots for : suburban homes, beach mansions, row houses and apartment complexes
  • An industrial district
  • Some park plots within the city
  • A large campground on the outskirts of town in the mountains
  • A marina with boat plots
  • A forested area for cabins
  • Many of our minigame arenas are also integrated into Spawn City.

— Multiverse info —

Redstone, Map World, Testbuild: Builds and plot ownership will transfer to Rev 38 Current Rev 37 map will transfer and be accessible via /warp Rev37. It will be in read-only mode. Make note of your current build coordinates so you can locate it, modreq for ownership and use World Edit to copy/paste to your new claim.

— Warps —

Standard warps will include the classic BigTown and Pixelart, as well as warps to minigames, and warps to districts of spawn city, Warps for player builds will be granted to significant builds as the revision progresses. Send us a /modreq if you think your build is worth a /warp !

— What’s new in Minecraft 1.20 —

If you don’t know already, 1.20 has plenty of new additions which will be useful for Creative:

  • Bamboo: Planks, buttons, doors, fences, fence gates, pressure plates, signs, slabs, boats, stairs and trapdoors.
  • Cherry tree: Planks, buttons, doors, fences, fence gates, pressure plates, signs, slabs, rafts, stairs and trapdoors.
  • Chiseled Bookshelf
  • Decorated Pots
  • New Flowers: Pitcher Plant, Torchflower
  • New pets: Camels, Sniffers (which you will be able to spawn with /pet)
  • Hanging signs
  • Various decorative items
0 Comments
2024/06/23
04:32 UTC

Back To Top