/r/KeyforgeGame

Photograph via //r/KeyforgeGame

The unofficial, community-run subreddit for KeyForge: The unique deck game designed by Richard Garfield and published by Ghost Galaxy. Each deck is completely unique, and no two games are alike!

The unofficial, community-run subreddit for KeyForge: The unique card game designed by Richard Garfield and published by Ghost Galaxy. Each deck is completely unique, and no two games are alike!


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Links

KeyForge Website

Master Vault

KeyForge Webstore

Archon Arcana

Bad Penny Press

The Crucible Online

Decks of KeyForge

New Player Guide

Video Tutorial

Local Groups and Shops

Official Formats

Playstile 2LO

/r/KeyforgeGame

17,926 Subscribers

16

KeyForge Celebration 2024 Official Livestream

Tune into KeyForge Celebration 2024 from home with the official livestreams on the Ghost Galaxy YouTube channel:

1 Comment
2024/11/05
16:42 UTC

8

Can't go, excited about KFC

If you go and remember, post back here with some of the happenings! I'm going to try and follow the main competitive events but also tell us what fun side events you play in.

0 Comments
2024/11/05
15:44 UTC

5

Trying to get some decks.

Hey guys, its been a while since i played (because the game was dead) it looks like the games back now and i really wanna play again but im having a hard time figuring out how to actually get the decks. Everywhere i liok it says amber skies is sold out. I dont wanna buy a full display box only a hand full of decks. Any idea where i can get them? I really miss this game and i wanna get my friwnds i to it but its so difficult when we cant even get our hands on the cards to begin with.

9 Comments
2024/11/04
03:00 UTC

7

First 90+ SAS Pulled! Failing to know why its rated so high

Stopped at an LGS while running errands and saw Grim Reminders on display.

Deck looks like it can fill the GY quickly to trigger haunt but seems poorly positioned against most meta decks that rush or key cheat.

The Mars house looks to have too small of a creature count to make Hypnotic Command and Loyalty Implant dead cards most times.

https://decksofkeyforge.com/decks/ba293870-0eb4-40d7-b545-039e04037487

5 Comments
2024/11/03
22:26 UTC

9

This is probably my last upload before KFC III (baring a surprise announcement from GG). As such, I thought I should let people know how to get my creator card at KFC! So take a look and feel free to ask questions if you need clarification.

1 Comment
2024/11/03
16:15 UTC

14

Sobogg's Thingamabob

Hello Archonts, I have Soboggs Thingamabob. If enemy will forge a key he will instanlty exhoust he's cards or it will be on me turn?

6 Comments
2024/11/02
21:09 UTC

11

Analyzing pip efficiency

While it's easy enough to think about how draw, discard and house pips compare, I was curious if I could get some numbers behind it. So I cooked up a little simulator:

  • There is no opponent.
  • Not real cards at all. Each one has a house, and maybe some bonus pips. That's it.
  • On a turn you call a house like normal, and when you play a card, it always goes to board (this counts as 1 play) and on subsequent turns if you return to that house, all cards on the board get auto-used. After two uses they go to discard. None of this tries to really model a keyforge game, it just gives us a number "total play+use" that lets us compare different pip scenarios to see if any of them pull away from others.
  • The three bonus pips to analyze do work like keyforge rules. And they get resolved one at a time in order per card, so choosing how to play out a turn is the only part of this sim where you exercise skill.
  • The sim puts max 3 pips per card, assuming with fixed amber and other bonus pips this is closer to the practical max for these pip types.

What's the main objective? In all scenarios we're optimizing for getting through the deck once as fast as possible. The play/use count is secondary, but it's interesting how much it does/doesn't differ depending on which pip types we're using to go faster.

Here are the scenarios:

  • "none" is no pips, it's 12 cards per house with no text. How fast could you call your way through the deck?
  • "dw8" means 8 draw pips randomly assigned to the deck.
  • "ds8" means 8 discard pips.
  • "ho8" means 8 house pips.
  • "dw4h04ds4" is 4 of each.

And the results:

https://preview.redd.it/2b7nup7ttjyd1.png?width=1400&format=png&auto=webp&s=0d9da210da426dd0139ca3c5b78ad7b44a71689c

  • First let's look at "none." It usually took 10 or 11 turns to flip the deck, a few 9's. And here we get our baseline "play/use per turn" of between 6.5 to 7, which as an absolute value is useless for real keyforge, but we'll compare to the other pip scenarios.
  • Now "dw8" we expect that sometimes you draw into a card you can't play this turn, so it's like drawing up at end of turn anyway. But some amount of the time its gas. Here we see the turns to flip move down about a turn across the board: 9 or 10 with occasional 8. And in the play/use category its only marginally better than no pips at all.
  • Next "ho8" I expected play/use to shoot up, and it does. It really brings up the low end dramatically. As far as digging through the deck, though, interestingly its about the same as draw pips except draw pips managed to high roll the 8 turn flip, sometimes.
  • Then "ds8" we see another stark outcome; discard pips let you super consistently rip through the deck in 8 turns. And of course you sacrifice play/use count, but presumably the cards you did play were your best ones.
  • Last, just for fun, how does 4 of each pip type mixed together do? "dw4ho4ds4" is as fast through the deck as pure discard, while maintaining about the same play/use as the pipless deck.

My takeaways from all this:

  • Best thing about draw pips? On a critical turn, only draw can dig for the out. That will always have unique value. Otherwise don't overvalue their efficiency.
  • Best thing about house pips? If you have good artifacts and creatures, house pips might be even better than you think to leverage the board.
  • Best thing about discard pips? Besides discard pile synergies of course, discard is super efficient because it's "playing" off house cards. About a turn and a half faster than other efficiency pips. This was my biggest personal surprise, how fast pure discard actually is.
3 Comments
2024/11/02
20:35 UTC

6

Poison skill

Hi, Is poison skill in use when my creature attack enemy or on also when enemy attack my creature?

6 Comments
2024/11/02
20:19 UTC

9

Me and my friend are new to the game and we need some help with a ruling

Hello. The image below is a simplified version of the gamestate. It is my turn, and I am attacking with Overlord Greking into Timetraveller, which is next to Archimedes. We're wondering these few things about what happens next:

  1. Does Timetraveller get archived or go to my side of the field?

  2. If I do take control, do I get to gain the AEmber bonus and/or do I get to trigger the Play: effect of Timetraveller?

  3. Does Timetraveller enter play on my side ready or exhausted?

  4. Logos is one of my houses. If I call Logos then activate Timetraveller's Action: effect, who's deck does it get shuffled into?

https://archonarcana.com/Overlord_Greking https://archonarcana.com/Timetraveller https://archonarcana.com/Archimedes Here are the links to the 3 cards on archonarcana if you cant read them in the screenshot/don't know what they do. Thank you for your time.

https://preview.redd.it/xmtq0ppksayd1.png?width=680&format=png&auto=webp&s=70ceb85915ac645b175dfb68fa5d52caa40960c8

7 Comments
2024/11/01
14:17 UTC

8

Strength Within Upgrade Question

Strength Within (Upgrade) Text: This creature gains "Your opponent's keys cost +1 Aember for each damage on this creature.

If I have 2x of these in a deck do I get the same effect having both on one character as I would if they were on separate characters?

For example if I have a character with 2x Strength Within upgrades equiped and 2 damage counters, would my opponents keys cost +4 (+2 for each Strength Within) or just +2 because the character already has the effect and it doesn't duplicate?

4 Comments
2024/10/30
00:45 UTC

6

What would a unique, store affiliated deck be worth these days?

Back when Keyforge was starting out, certain stores were sent promotional decks with their store name in the title. Mine is "The Leader Who Merges GAME STORE NAME". Any idea what these are worth now as a collector item? I'm trying to clear out a bunch of stuff I've hoarded over the years and these came up.

4 Comments
2024/10/29
21:33 UTC

13

4 Horsemen deck today

Hi, I used to play Keyforge a lot when the first set came out, continued during the second set, but then stopped. Around that time I remember the 4 horseman deck being a really big deal and people being super into it, I always wanted one but never got it. I have not seen any on ebay for some time now, does anyone know where I could buy one and how much it would be worth? Also follow up question, were they only available in the first set, Call of Archons?

38 Comments
2024/10/29
12:52 UTC

11

I've just started playing and have some questions

  1. When a creature card tells me to capture aember, do I have to place the captured aember in that specific creature card, or can I choose another creature to capture? I've noticed some cards specify a creature and others don't.

  2. Are decks from all different series compatible with each other?

  3. Could someone give me a detailed list of all the tokens/markers used in the game? I managed to buy a pack of 12 decks from a local store at a huge discount (lucky!), but because of that I don't have the game tokens/markers and I'm going to make them myself with cardboard and stuff like that.

Thanks!

15 Comments
2024/10/28
17:17 UTC

20

SAS Ratings available for ToC, AS, and MM+

0 Comments
2024/10/28
13:45 UTC

15

Amber skies

Does anybody have a list of the cards from Amber skies that have actual people's images on them, either they paid for it or they were part of the production team?

2 Comments
2024/10/27
17:01 UTC

7

Take back to hand

Hi, If i have to take back to my hand every Brobnar card, upgrade on one of these will back to my hand too?

2 Comments
2024/10/26
19:58 UTC

17

It is time once again to take a deep dive into The Houses of the Crucible! This time, we saddle up for space faring adventure with the crew of the SAV Quantum! So come take a look and join the Alliance!

0 Comments
2024/10/24
18:11 UTC

12

Would you recommend buying menagerie decks?

They're on sale for 20% off at a local shop. I only play casually so the tournament restriction isn't a negative for me.

9 Comments
2024/10/23
22:29 UTC

26

MORE Mutation is now available on TCO

5 Comments
2024/10/22
14:28 UTC

22

Dis Faerie

1 Comment
2024/10/22
10:03 UTC

12

Casual Keyforge Play in Downtown Pomona (Southern California) - Wednesday evenings at 6PM

Game Nights in Downtown Pomona (151 E. 2nd Street) - Off of Garey Avenue, a few miles south of the I-10 Freeway - is hosting casual Keyforge play on Wednesday evenings from 6PM until closing. The owner has long been a supporter of Keyforge and is supportive of efforts to open up some gameplay in the area. The store also carries all of the latest sets and accessories for Keyforge as well.

Also connect on discord at: https://discord.gg/rZqer6EP

This offers an additional location for Southern California Keyforge players (other locations I am aware of include It's Game Time in West LA (10 Fwy / National area) and Pair a Dice Games in Vista, CA (North San Diego County -- 78 Fwy / College Blvd.).

Weekly Casual Keyforge - Game Nights - Downtown Pomona - 151 E. 2nd Street - Wednesdays 6PM-on

0 Comments
2024/10/21
23:06 UTC

38

Ghost Galaxy Announces Tokens of Change to Hit Retail on December 6, 2024.

https://keyforging.com/keyforge-tokens-of-change-releases-this-december/

Discovery (targeted to new players) is pushed back to 2025 - 1st Quarter. Not a bad idea to pace things a bit. Can't wait!

5 Comments
2024/10/21
22:06 UTC

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