/r/kancolle

Photograph via //r/kancolle

A subreddit for the Japanese game about cute WW2 ships fighting cute evil not-WW2 ships.


Kantai Collection


Rules

Click here for Detailed Rules

  • Kantai Collection related posts only
  • No trading or sales
  • No NSFW content
  • Tag all your posts with a link flair
  • Be excellent to one another
  • Refrain from posting leaked images and videos

Discord Chat


Happy Birthday Myoukou!

Happy Birthday Heian Maru!

/r/kancolle

39,958 Subscribers

3

Happy Birthday Heian Maru!

Welcome, Teitoku, to another Birthday Party!

Feel free to share art, but no NSFW!

Sidebar Source

2 Comments
2024/04/15
18:23 UTC

17

[Media] RUN, KTKM, RUUUUN!

3 Comments
2024/04/15
17:29 UTC

7

Happy Birthday Myoukou!

Welcome, Teitoku, to another Birthday Party!

Feel free to share art, but no nSFW!

Sidebar Source

1 Comment
2024/04/15
15:09 UTC

72

[Misc] What do you think was running through Ooyodo's head in this very moment? Please quote her.

21 Comments
2024/04/14
20:57 UTC

8

The Admirals' Lounge

Welcome to the Admirals' Lounge!

Grab a drink and take some time off.


As always, this is the place for you to ask all those questions that you don't want to make an entire post about, and have a general discussion about whatever you like. Things, you can't locate on the wiki, opinions on fleet comp, anything you can think of is fine here. If you intend to help someone here, please refrain from simply pointing them at the wiki, unless the wiki explains the answer exactly. If your question goes unnoticed, please feel free to post it again!


#FAQ

#Useful Resources

##Discord Server

Upcoming Birthdays

The ships with launchdates in the upcoming week will be in the first pinned comment.

You can leave Images you would want to see for the sidebar or claim the Birthday Thread alltogether by replying with your plan (Sidebar/Thread) in the pinned post below.

####The Rules for sidebar/thread submission can be found in the weekly FAQ

##The Moderation Team wishes you all the best for the upcoming week and great success for the weekly missions!

19 Comments
2024/04/14
18:00 UTC

26

Happy Birthday Maestrale!

Welcome, Teitoku, to another Birthday Party!

Feel free to share art, but no NSFW!

Sidebar, suggested by SangLui

5 Comments
2024/04/14
15:20 UTC

85

[Media] 11th anniversary Tuscaloosa

5 Comments
2024/04/14
13:38 UTC

77

[Media] "TCI the enemy Flagship or draw 25"

8 Comments
2024/04/14
12:47 UTC

81

[MEDIA] A slightly shy elegant lady Akatsuki by me

4 Comments
2024/04/13
14:59 UTC

3 Comments
2024/04/13
14:28 UTC

95

[Media] Fluttering Spring Rain (By @kotou_yogen)

1 Comment
2024/04/12
17:24 UTC

30

Happy Birthday Ark Royal!

Welcome, Teitoku, to another Brithday Party!

Feel free to share art, but no NSFW!

Sidebar, suggested by ZeonTwoSix

5 Comments
2024/04/12
15:32 UTC

94

[Media] Yamato enjoying the blooming cherry blossoms (@skchkko)

1 Comment
2024/04/12
14:02 UTC

103

[Media] Kasumi Upgrades the Base’s Information Systems

13 Comments
2024/04/12
09:47 UTC

28

Happy Birthday Commandant Teste!

Welcome, Teitoku, to another Birthday Party!

Feel free to share art, but no NSFW!

Sidebar, suggested by SangLui

3 Comments
2024/04/11
16:27 UTC

28

Happy Birthday Akigumo!

Welcome, Teitoku, to another Birthday Party!

Feel free to share art, but not of the type of content Sensei Autumn Cloud would release.

Sidebar Source

5 Comments
2024/04/10
15:43 UTC

14

[News] Error that Amatsukaze would not be displayed correctly in homeport is fixed

1 Comment
2024/04/10
11:55 UTC

31

[News] 4/10 patchnote

  • The event is over.

  • Harusame kai2. Requires an action report and 5 screws. She can equip T13 radar variant, T22 radar variant and radar must in her RE slot.She has extra AA bonus when equipping 12.7cm Twin Gun Mount Model C Kai3 H and AA radar.

  • Partial Shiratsuyu class and Yura now have celebration lines for Harusame's kai2 remodel.

  • Time-limited purchasble item "Cookie to shipgirls" is removed from the item shop.

  • Current time-limited drops in World 1 and 2 are removed.

  • New shipgirls' counterbar features are implemented.

  • Spring mode CGs are implemented. Shipgirls with new CGs: Heian Maru/Heian Maru kai, Fubuki/Fubuki kai2(slightly changed?)

  • Spring lines are implemented. Shipgirls with new lines: Shirakumo, Asahi, Yuugure, Noumi, Inagi, Kumano Maru, Transport ship No.101, I-36, I-41, Harusame, Drum, Salmon, C.Cappellini, Javelin, Heywood L.E., Tuscaloosa, Nevada.

  • Shiratsuyu's time-limited "End of sweet potato" lines are implemented.

  • Furniture list renews. New furniture: 海が見える桜の壁紙 , 春気分の読書艦娘窓, 桜並木の石畳, 友達お泊りの布団(this furniture was implemented 11 years ago but was not put on the list until now)

  • Furniture seasonal features renew.

  • BGMs renew. New BGMs: 【海原へ】,【眼下の伊号】

  • New time-limited drops in normal maps. Harusame and Uzuki now drop in world 1 and 2.

  • Following time-limited quests are removed: バレンタイン2024限定任務【一号作戦】(2402

B1), バレンタイン2024限定任務【二号作戦】(2402 B2), バレンタイン2024限定任務【特別演習】(2402 C1), 「十六駆」出撃!鎮守府海域の安全を確保せよ!(2307 B1), 主力オブ主力、抜錨!敵艦隊を撃滅せよ!(2307 B2) and 【期間限定任務】「連山」に連なる翼(2312 F3).

  • With removing of above time-limited quests, the prerequisite of 改装駆逐艦「天津風改二」、抜錨せよ!and 砲熕兵装の整備 are changed.

  • New equipment 12.7cm連装砲C型改三H(12.7cm Twin Gun Mount Model C Kai3 H)


New improvement:

  • Harusame kai now can improve and upgrade 61cm Quadruple (Oxygen) Torpedo Mount.

  • Harusame kai2 can improve 12.7cm Twin Gun Mount Model C Kai2 and upgrade it o 12.7cm Twin Gun Mount Model C Kai3.

  • Harusame kai2 and Murasame kai2 can improve 12.7cm Twin Gun Mount Model C Kai3. Harusame kai2, Murasame kai2 and Shigure kai3 can upgradee 12.7cm Twin Gun Mount Model C Kai3 to new euqipment 12.7cm Twin Gun Mount Model C Kai3 H.


New quests:

  • 春です!「春雨」、演習しますっ!: Use the fleet that Harusame as the flagship and three of following ships: Murasame, Yuudachi, Samidare, Shiratsuyu, Shigure in the fleet to get A rank or above four times in PvP in a day. Choose: a New Model Armament Material, 2 buckets, 7 devmats. Then choose: 2 screws, two 25mm triple autocannon mounts, 2 combat rations. Yearly(April).

  • 「第二駆逐隊」抜錨!: Use the fleet includes three of following ships: Murasame, Yuudachi, Harusame, Samidare to get S rank? in the boss nodes of following maps: 1-2, 1-3, 1-4, 1-5. Choose: 200 fuel, 2 devmats, 2 buckets. Then choose: a Mamiya, a furniture fairy.

  • 改装白露型「春雨改二」出撃です!: Use the fleet that Harusame kai2 as the flagship and 1CL 1DD as the companion ships to get S rank? multiple times in the boss nodes of following maps: 2-2, 2-3, 5-1. Choose: a 12.7cm Twin Gun Mount Model C Kai2, four 25mm triple autocannon mounts, 2 New Model Armament Materials. Then choose: 15 devmats, 5 screws, a medal.

  • 夕立姉さん!今度は一緒について行きますっ!: Use the fleet includes Harusame kai2 and Yuudachi kai2 to get S rank? in the boss nodes of following maps: 4-5, 5-3, 5-4, 5-5. Choose: 20 devmats, 7 screws, an action report. This quest also rewards a 12.7cm Twin Gun Mount Model C Kai3 H ★+2.

30 Comments
2024/04/10
09:48 UTC

51

[Discussion] Kancolle does better than than you think (probably)

Hey everyone, I was just replying to another recent topic here about KC's popularity, and I went into a monologue about costing for games. I then realized that maybe it deserved its own post given people's interest in KC's prospects as a franchise.

I'm a game developer myself with experience in working with gacha games most recently. I originally joined this sub because I was putting more time into the game again, and also because I was thinking of soliciting discussion about my own projects at some point in the future. But that's something for another time.

Ok, so I've seen the usual talk about how Kancolle is niche, is it popular anymore/how popular was it before, and whether it's OK to be small. One thing I've not seen is much talk about how financials actually look like for KC and why it's gone on for so long based on that angle.

Gacha gamers love to use revenue, so let's look at that. Now in a growth scenario where you're more concerned about becoming bigger than about making profit, which can describe the past few years of breakneck gacha game explosions, it's true that chasing ever higher revenue numbers is your target. Regardless of what it costs to get you there. If you're making more than $1 million USD a month, you're making the charts. And if you're doing ten times or better than that, you're seen as one of the big ones, at least in the gacha community. And this pretty significant, because when you control that much of the market, you can do a lot of things with it, not to mention you have something some people call "social relevance".

However, when it comes to actually making a sustainable business and having ideal profit margins....well I wouldn't say it's not a good thing, but it's not a mandatory thing to have.

Let's look at this this way. These are all hypothetical numbers, don't take it as being even remotely true, but it should be close enough to demonstrate what I'm talking about.

Let's say KC makes about 400 million yen a year, based on a population of just over 100,000 active players. This obviously pales in comparison to a lot of gacha games that pull in this much monthly, let alone yearly (though if you're making this much money for a browser/mobile game, compared to the overall industry you're actually a heavyweight already).

However, let's also posit that KC costs only about 80~100 mil yen per year to run. This is a pretty high worst case estimate, I'm quite sure I can do what KC does, including it's irl collab events that are partially done in-kind, with maybe half that.

In this worse case, KC has a ROI of about 4x. That's frankly enormous. A typical gacha game is deceptively expensive to run. Between marketing costs and publishing costs, liveops and so on, a typical really good ROI tends to be about +50%~100% once you reach the stable phase of a game's lifecycle. Most are much less. It's still way better than PC/console games in general, but even this pales to KC's hypothetical 4x or better.

So what does this mean? In absolute terms, KC might make less money than some other games. But changing the formula it uses will not result in better profits. Take the 100 million yen used to maintain KC, and slide it into a bigger budget of 1 billion yen to make a sequel game for example, with more marketing, adaptations and such. That same 100 million is not going to make you more money than it did when it was just used for KC 1. You might make more money in absolute terms, but proportionally, it's worse.

If you're thinking now that then it makes much more sense to make 10 smaller games like KC that cost 100 million yen each that have a 4x5x ROI instead of one big franchise that costs 1 billion and has 1.5x2x ROI....then you've just identified the business strategy of DMM and Kadokawa. It's not as eye-catching, but this is the real business of many successful publishers, especially in the mobile/browser market.

Simply put, the larger your operations, the less return on investment you typically have. It also tends to be a vicious cycle, it's very difficult for growth companies to get out of growing, because to finance their ballooning costs they need to get even bigger. I mentioned this in another post, but this is why the games industry is essentially crashing hard in 2024, as we're coming off a lengthy hyper-growth period where there was a lot of scaling up and free capital going around. The result is unsustainable businesses that are now having to resort to layoffs and project cancellations. I should also add that they're not unsustainable in that their games aren't doing well either, but in that to grow like this, you're beholden to investors and shareholders, not gamers and developers. The way you cut costs isn't going to make sense for actual game development.

This is affecting every country except notably Japan by the way. In Japan, it's actually been the opposite, where wages are going up, more projects are greenlighting than ever, and no mass layoffs have happened. Part is typical japanese historical prudence, and partly because much of the Japanese industry is made up of small studios that aren't interested in growth at any cost...such as KC's C2.

But anyway, going back to the original point, KC is probably much more financially viable than you may think. Whatever investment DMM, KDKW and others have put into it, the absolute amount might not be as much as some other franchises, but proportionally it's probably pretty amazing. It would be unwise at best to try and change that formula, especially when you're aware that your return is going to be worse any other way. In its own way, this game is doing FAR better than even so-called market leaders, relatively speaking and strictly focusing on the numbers.

48 Comments
2024/04/10
09:07 UTC

17

[News] The official cleared rate for each event map

source: 1, 2, 3, 4

Cleared rate:

  • E1: about 90%

  • E2: about 95%

  • E3: about 95%

  • E4: about 90%


Difficulty choice:

  • E1: Hard

  • E2: Hard

  • E3: About 50% on hard. Devs mentioned that in E3 those who chose easy before were trying medium and those who chose medium before were trying hard.

  • E4: Hard(55%) > medium > other difficulties

6 Comments
2024/04/10
05:18 UTC

0

[Discussion] A question to end all (related) questions: Did Intrepid killed KC oversea community?

Disclaimer: This is intended as a civil discussion. It may heat up but keep it below boiling point (99C/210.2F)

Disclaimer 2: Yes, I know that the KC international community is alive and well. I am here in this sub everyday. It just how outsider perceive us.

Edit: Guys, I love Intrepid. This is more like debunking the accusation that double down on "Potato CV kill KC international community!".

With the end of the event, I feel like this is a good time to start the topic.

Recently, I have noticed that my potato CV's name has been popping up here and there, mainly related to the demise of KC international community or why the people moved away from the game, or so it goes.

I believe that a lot of people were already fed up with game mechanic and how brutal the hard mode is (even though it is ok to play on normal or easy difficulty) and with AL was arriving on the scene, Intrepid was used as an excuse to move to the new game.

I was there when the drama exploded and Wikia had to lock down the comment section. I did agree that her head is a bit off. Remember that they had to release a fixed CG. But overall, I like her design and her personality.

Meanwhile, Intrepid herself has proved to be resilient. She might not be as popular as other poster girls but she received decent amount of fanarts and loves from communities, both domestic and international. As for me, she remained the only ringed CV in my fleet to this day (Ranger will get one soon)

What about you? I know that a lot of people hate her design. Some genuinely quited because of her. And I am OK with that. Everyone has their own taste and preference. But IMO, blaming her as a sole responsible of KC international community dying is a bit unfair.

42 Comments
2024/04/10
03:58 UTC

103

[Media] Happy LD You 2

3 Comments
2024/04/09
16:39 UTC

0

[Discussion] How to regain the popularity of Kancolle.

Azur Lane's popularity has overshadowed Kancolle and nobody remembers the name of Kancolle. Even so, the appearance of Intrepid has destroyed the Kancolle EN Fanbase and artist Shibafu, so badly everyone left Kancolle with high numbers, the failure of 2nd Kancolle anime with a huge disappointment from the audience due to 8 episodes and bad story writing has led Studio ENGI losses 196 million Yen from 2023. Kancolle might be unpopular in the world, but still popular only in Japan and Taiwan. It doesn't mean Kancolle still trying to be popular with the support of JMSDF and Kancolle Arcade. To regain the popularity of Kancolle, it needs to change and take the opportunity.

  1. Kancolle needs collaboration with the outside world like collaborating with Museum ships (USS Kidd) in America and other stuff.

  2. Kancolle should bring the old artists back to finish their job, the death of Kusada Souta is a high loss to Kancolle as she couldn't finish all of Mutsuki class destroyers (Yuzuki hasn't yet joined) but Yadokari might be fix the losses by adding Yuzuki to pay tribute for Kusada Souta, as well drawing more Soviet shipgirls in future, Parsley returns to finish Kamikaze class destroyers, West Virginia, give Hamakaze, Urakaze, Isokaze, and Tanikaze into Kai Ni, Sara from (C2 Architecture) must draw more Dutch shipgirls like Tromp or Evertsen, Mikoto Akemi returns to finish Atago and Takao into Kai Ni for good, Hatsuko returns to finish Aoba into Kai Ni, Ayaki returns to finish Neohi into Kai Ni, Kuuro_Kuro return to finish Natori and Nagara into Kai Ni, as well handover Shinano design for Yoshinori, Fumikane Shimada returns to draw more Kriegsmarine shipgirls, and specially Oguchi returns to draw more Abyssal ships for good, and so we have the completion of ship-girls and enemies.

  3. Kancolle needs a brand new anime adaptation with good story writing, battle, and a sense of humor, and increasing at least 20 or 30 episodes, which will make Kancolle more popular in anime.

  4. Kancolle needs another game adaptation. Kancolle Arcade would be able enough to let SEGA develop the 3D model Kancolle game for PS5 and XBOX, it will be a successful game if it has good story writing, battle, and a sense of humor enough to make Kancolle popular.

Do you think this is a good idea to regain the popularity of Kancolle? leave your comment below.

47 Comments
2024/04/09
16:06 UTC

20

Happy Birthday Urakaze, Hachijou, Hiburi, I-26 and Kako!

Welcome, Teitoku, to another Birthday Party!

Feel free to share art, but no NSFW!

Sidebar Urakaze Sidebar Kako, I-26 and Ura Sidebar 8jou Sidebar Hiburi

4 Comments
2024/04/09
15:23 UTC

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