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Welcome to this week's game development update! In this episode, I've decided to bring some structure to my game development journey. I've set up a Jira board to keep track of my progress.
While it may not be the most professional setup, it'll help me stay on track and organize my ideas. I've even created a section for all the wild ideas that might evolve into something great down the line.
Next, I got tired of my initial in-game island and decided to dive into Blender to create a new floating island. It's more aligned with my initial vision and has a stunning late-afternoon sunset vibe.
I've also started working on the environment, which is a time-consuming task. Every tree, rock, flower, and tree stump has been placed with care to make it look natural.
Next week, I'll be adding water elements to the map. This involves creating meshes in Blender and applying a water shader to match the quality of the environment. It's going to be a challenging task, but I'm up for it.
You may have noticed the top section hasn't been touched. I'm planning to separate these nodes and turn them into a living environment where enemies will enter from multiple zones, following various paths towards the central castle.
That's all for this week's update. If you're excited to follow along with this game development journey, consider leaving a like and subscribing to the channel. Your support means a lot! Stay tuned for more exciting updates in the world of game development.