/r/ImaginaryGaming

Photograph via snooOG

ImaginaryGaming

Video game related artwork

The Imaginary Network Expanded (INE) is a network of art sharing subreddits ranging from broad in subject to very specific. It is the goal of the INE to share, inspire, discuss and appreciate static image paintings, drawings, and digital art while maintaining artist credit and source links.


Rules (See More):
  1. Credit the artist in the submission title. If you don’t, and a moderator can find artist credit with a quick search, your post will be removed.
  2. Please comment with at least one source or artist website link. We want to drive some traffic to the creators!
  3. Search before you post. Reposts less than three months old or currently in this subreddit's top 100 list will be removed.

If you are an artist and have made a submission, message the mods to receive special artist flair!


Join the INE on Discord!

https://discord.gg/FwFwM9W

/r/ImaginaryGaming

11,113 Subscribers

3

Edward Kenway fanart by Sophia Kuznietova

1 Comment
2023/11/01
17:27 UTC

15

Super Mario Halloween 2023 by Mani Salguero

2 Comments
2023/10/31
17:34 UTC

31

🎃 by @xiniuiu127

1 Comment
2023/10/31
07:09 UTC

55

Shadowheart by @cinderone_sfw

1 Comment
2023/10/30
11:09 UTC

11

"Innocence," from my Doom fanfic Day of Wrath; art by Setyna

1 Comment
2023/10/28
20:30 UTC

33

"Lara Croft retro" by FacuPov

1 Comment
2023/10/28
12:10 UTC

4

REDEMPTION by max-boy-1991

1 Comment
2023/10/27
13:34 UTC

44

Tifa by @temoc_jpg

1 Comment
2023/10/27
11:01 UTC

19

Damnation; a Doom / Destiny 2 Lightfall crossover; art by u/Icemarv14

1 Comment
2023/10/26
16:41 UTC

23

🐈🎮 by @tao15102

2 Comments
2023/10/26
10:39 UTC

29

Baldur’sPunk 2077 Fixers’ Guild by Dilara Özden

1 Comment
2023/10/25
19:34 UTC

9

The Temple of Time Ruins by Guillermo Martínez

1 Comment
2023/10/25
15:56 UTC

52

"Scary Samus" by Psuede

1 Comment
2023/10/24
17:33 UTC

5

Always Root for the Underhog by Mauricio Abril

1 Comment
2023/10/24
15:33 UTC

30

Chun-Li by Morry Evans

1 Comment
2023/10/24
14:52 UTC

48

Nintendo Legends by Mauricio Abril

1 Comment
2023/10/23
15:21 UTC

10

Arthur by Thomas Nguyen

1 Comment
2023/10/22
23:11 UTC

14

"Zero Suit Samus And Varia Suit" by oldmartin

1 Comment
2023/10/22
16:05 UTC

11

"Old Timey Samus 2" by gnome-oo

1 Comment
2023/10/21
16:33 UTC

29

Súper Mario wonder by Kamii

1 Comment
2023/10/21
06:42 UTC

64

Shadowheart by @may12324

1 Comment
2023/10/20
07:23 UTC

72

Bowsette by Kabewski

2 Comments
2023/10/19
07:37 UTC

1

While this isn't a digital piece, I'm in love with this cloud ceiling and NEED to know how I can make one but all his content is in German and when I google DIY gaming cloud it comes up with info about icloud, help!!!

2 Comments
2023/10/18
14:59 UTC

43

Cassandra from DAI by @NozomiMats

1 Comment
2023/10/18
09:16 UTC

14

"Final Fantasy 7" by MadBoogie

2 Comments
2023/10/17
19:38 UTC

9

Sonic and Tails: Dreamteam by Miss Neens

1 Comment
2023/10/17
16:11 UTC

28

Chun-Li by Edwin Huang

1 Comment
2023/10/17
15:51 UTC

66

Shadowheart by @karvviie

2 Comments
2023/10/16
12:36 UTC

51

"Get Jinxed!~" by Pie パイ (@PietheUnusual)

1 Comment
2023/10/15
18:16 UTC

0

Poly Guard: Tower Defense with a Unique Visual Twist | Episode 8 - Environment Building

https://youtu.be/3ZD0nxH6LPQ

Welcome to this week's game development update! In this episode, I've decided to bring some structure to my game development journey. I've set up a Jira board to keep track of my progress.

While it may not be the most professional setup, it'll help me stay on track and organize my ideas. I've even created a section for all the wild ideas that might evolve into something great down the line.

Next, I got tired of my initial in-game island and decided to dive into Blender to create a new floating island. It's more aligned with my initial vision and has a stunning late-afternoon sunset vibe.

I've also started working on the environment, which is a time-consuming task. Every tree, rock, flower, and tree stump has been placed with care to make it look natural.

Next week, I'll be adding water elements to the map. This involves creating meshes in Blender and applying a water shader to match the quality of the environment. It's going to be a challenging task, but I'm up for it.

You may have noticed the top section hasn't been touched. I'm planning to separate these nodes and turn them into a living environment where enemies will enter from multiple zones, following various paths towards the central castle.

That's all for this week's update. If you're excited to follow along with this game development journey, consider leaving a like and subscribing to the channel. Your support means a lot! Stay tuned for more exciting updates in the world of game development.

0 Comments
2023/10/15
07:26 UTC

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