/r/HaloMythic
Mythic Unofficial Halo Tabletop Roleplaying Game
Mythic is a dice-based tabletop RPG set in the Halo universe. It strives to be an all inclusive experience, allowing players to play in nearly all contexts. From a mighty Hunter, to a Spartan-IV, to even a lowly Grunt.
We are not affiliated with Microsoft Studios, 343 Industries, Bungie, or Microsoft. We are fans of the Halo series, only.
1: This Subreddit is for the Mythic tabletop game and game system. Please do not use it to discuss about Halo or the lore of Halo unless it fits the use of a tabletop setting.
2: Please keep any and all discussion civil and clean.
3: Please keep suggestions and fixes focuses from the most current Preview or Release. Even if your heart is in the right place, it is not helpful to suggest something for an obsolete version of the system.
/r/HaloMythic
so me and my dm are trying to figgure out what the burst (X) would be if i where to put the Mv0104 on my sniper because in the benifits tab it says "Burst (X) cannot be larger than 5, or lower than 2. For example, Auto (7) creates Burst (3)." as the last sentence. this seems cut and dry to me that even thought the module says it only gives you a burst equal to your semi-auto fire rate, at the end of the description it says explicitly that burst must be at least 2.
so with the rifle having a semi-auto of 1 the MV0104 should make the burst of the rifle Burst 2 correct?
Edit: the whole discrition is this.
"The MV0004 Burst Fire is a modification that adds Burst Select Fire to a weapon that has Semi-Auto and/or Automatic, but not Burst. This new Select Fire option does not replace any current Firing Types a weapon has. If a weapon has Semi-Auto and Automatic, the Burst will be figured based on the Semi-Auto Rate of Fire, and not the Automatic Rate of Fire. For weapons with Semi-Auto, Burst (X) will be the same as Semi-Auto (X). For Automatics that do not have a Semi-Auto Firing Type, Burst (X) is Auto (X) halved and reduced by 1. Burst (X) cannot be larger than 5, or lower than 2. For example, Auto (7) creates Burst (3)."
I’m a veteran DM in D&D, and while that’s the system I’m most familiar with, I am also familiar with systems like Call of Cthulhu, WH40K rogue trader, and Pathfinder. My question is how difficult would it be for a group most familiar with D&D, both the DM and players, to pick up the mechanics and system of Halo Mythic? And could it realistically be done within one day, or maybe one or two weeks? I would like to run Halo Mythic for a small group of friends, and I would like to know how much both I and my friends need to learn before we can start playing through a more long-running campaign
Tl;dr - how long/difficult would it be for a DM familiar with tabletops like D&D to learn and then teach players the Halo Mythic system to play a campaign?
I've started a Covenant campaign with my friends recently and we've been wondering how is a character supposed to become an arbiter since there is no rank or armor for it. Is it supposed to be a narrative tool instead of a full player's character or am I missing something?
So I see there is ammo and buying/finding magazines as a mechanic. But how is ammunition spent during combat? Cause I see how combat with firearms works as rolls but I don't see anywhere in the rules that lists how ammo is spent based on those rolls. Like, for automatic with a full action. Does that spend a whole mag? How is it determined?
Forgive me if they’re already in, but given Infinite’s lore updates recently made them canonical actors in the setting, I felt it prudent to ask, especially considering I plan on running my own game soon(-ish…). They seem pretty neat!
So is this still a thing people can join, everything i am finding is out of date.
Hi!
Me and a couple of friends started playing Halo: Mythic and found a couple questions we couldn't find an answer to -
Thanks for the help!
Hey, just curious what the general level of support this game has on roll20?
As in compendium stuff, light auto-calculation for crunchier elements, etc.
Any idea when the forge version is coming out? There's an existing unofficial version on Forge already, but it seems to be really outdated. I know the update post said Forge content is coming 'soon', but is there any kind of ballpark estimate for that? If it's in the next couple of weeks then my friends and I could just wait, but if it's going to be months or something then I'd like to know so we can just start a game with the outdated version. Better than nothing, right?
I want to make a campaign on Harvest, does anyone have a world map?
so when weapon has RELOAD of 4. I'm reading that as it take 4 rounds to reload your gun is that corrected?
I'll be running a game tmz for a friend who wants to play a spartan 2 any advice or basic tips
it be very causal game to see what mythic like and to see what i can do on the spot for something's
hello there I've been looking into mythic 6.0 cause I wanted to try dnd halo with a mate.
I think I've got an alright understand on how things work so far.
but for the life of me I cant work out how hp/ wounds works out? is it just your toughness stat + modifier.
1st time playing with d100 system I've found some youtube videos for mythic but there bit old
he wants to play a spartan 2 so any advices on setting that up as well would be great