/r/halo
Reddit's home for all things Halo, the game franchise developed by Halo Studios
Date | Calendar | Game |
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July 02 - 30 | Operation: Spartan Surplus | Halo Infinite |
Top Halo Twitch Streams
Channel | Title |
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GarishGo... | Legendary Speedrun! |
YNOT_B... | 🗒️HCS Report: Optic God Squad Official?!... |
Naded | (Day 21/30) NADEvember Marathon 24/7 Str... |
Waifu | Halo Reach Speedruns - World Record TODA... |
Mikwen | ANOTHER GLORIOUS DAY |
Gunplexion | !Interview !newyt🏆🥇The Peoples Champ🥇 ♠... |
TheLegen... | 2-0 vs The Flood 🥸 - !coin - Open Lobby |
WhiteWol... | 🐾 How Is My Driving? -- I'm A Good Drive... |
riftange... | Halo MCC MLG and Social 780 follow! |
WuTum | Top 8 at Worlds - New season grind !sens... |
Macadeli... | 24hr stream when we hit 1k followers ( ͡... |
JayTracerr | 💎Shine Bright Like A Diamond💎 // @JayTra... |
Trunks | Ranked - Trying new sens |
DatNinja... | 🧁 The Multis Grind Continues 🧁 !newyt |
Stresss | Ranked Solo Q ~ !crypto ~ @Stresss on So... |
r/Halo Spoiler Policy
New official lore and datamined/leaked game content are spoilers. Datamined/leaked lore isn't allowed. Lore may be freely discussed three months past release.
Spoilers can only be discussed:
>!spoiler tags!<
/r/halo
Now that I played through all the single player campaigns of the Halo games in the Master Chief Collection, I want to try out multiplayer. When I was checking out some of the options, I was overwhelmed by all the possibilities different modes and options I had.
So my questions as a first-time Halo multiplayer to you veterans would be: Which Halo game offers a good multilayer experience for beginners? (In the campaigns, I liked the gunplay in H3 and Reach the most) Which game modes are recommended?
He shot me twice in 3 minutes.
I’ve been loving the Delta arena playlist but the recent addition of BR starts has made me remember why I really disliked infinite’s sandbox on release. The precision weapons are just too powerful at long ranges, mostly due to the bullet velocity.
I remember in halo 3, most people agreed that the BR was too strong because of how easy it was to get headshots with the three-round burst. If halo 3’s BR is overpowered, then halo Infinite’s is downright broken. The pistol is another example, getting headshots beyond short-range in halo 3 took a good amount of skill. But in infinite the pistol has no problem headshotting across the map with zero brain power required.
Also, the way the aim assist is implemented for the BR does not feel good to play with. There’s a certain range at mid to long where the AA is so powerful that it feels like you actually can’t miss. But the AA changes so significantly at short range, that it actually feels more awkward and difficult than past games to aim with. This is more of a “feel” issue than a balancing issue but I still think it’s worth pointing out.
The problem with the strength of precision weapons in infinite is that it really restricts the freedom of player movement freedom above just an average skill level. Only the highest skill levels should have long range accuracy like I’m seeing in delta arena. For casual players, this will just lead to a campier and less aggressive/engaging playstyle.
Bloom alone has not shown that it’s enough to address this issue, but I’d like to see how infinite’s sandbox would feel with significant bullet velocity nerfs to all precision weapons. With a lot of the infinite movement systems nerfed or removed in delta arena, I think it should work.
Going to mark this as spoilers because it's totally worth not knowing beforehand.
!So I finally finished Reach for the first time last weekend, and WOW what an ending! It's been a little more than a decade since Reach came out, so I already knew that most of Noble team dies. However, I had no clue about the "Survive" mission, and I'm astounded as to how I never got that spoiled! It's such a personal and bittersweet way to end the game--your player character goes out with a bang in his last stand--especially after everything he's been through. You've survived wave after wave of Covenant forces, and you've finally reached you're breaking point--literally, as your visor begins to crack while you lose health. You've got one chance to give it your all, and it's over. The game is a masterclass in building up dread, and providing release with completion of this mission. I'd probably rank "Survive" as one of, if not my favorite game ending ever.!<
Since I finished the game well after it's heyday, I was wondering how people reacted to this ending upon release? Was it divisive at first, has it received a reevaluation years later? I'm curious to read what people think.
Look I get it I'll probably be getting alot of "get good" or "skill issue" comments but hear me out. I really, really enjoy this playlist when it first came out, the movement feels good, the new weapon feels good, almost like the halo 5 SMG. Sure there were definitely some sweaty games but they always came to a close to around 40-50 kind of rounds. Going up close quarters, finding your weapon, or exploring the map, kinda felt good? And it's much more enjoyable getting that last hit, everyone wants to rush, everyone wants to work move up as a team. And even when I'm up against better players than me, the game sort of felt a bit more equal ground. Now with BR starts holy hell did it felt like an insane sweat much. Im getting shot across from the map from two or three different directions, less weapons are getting picked up, more people camping and it's just not as fun? If it was a seperate playlist then for sure absolutely, but now I've been getting demolished like 20-50 type games. It's insane. I don't know what's everyone's feedback at the moment?
It happened around 2 days ago and it hasn't been fixed yet,is there a solution to fix it?
i assume both are energy projectors/glassing beams but both Halo Alpha and Halopedia state that the Assault Carrier (as well as its big brother the CSO Supercarrier) only has one?
Halo: The Rubicon Protocol is hands-down, one the best books that 343i/Halo Studios has ever made. The characters are all unique and have interesting plots that keep you interested in the story. >!Bonita Stone's death feels like it matters to the story, along with Lt. Murphy's death adding a tragic undertone to an operation that should have been seen as a success!<. Lucas Browning and Thomas Horvath give us more stories that show how evil the Banished is, and once again, help provide more lore to Halo that Infinite's campaign struggles to provide, (Unless it's mentioned in the HVT lore, but that doesn't count, who reads those.)
The fight for the Mortal Reverie and the group's retreat from the failed defense give the reader a sense of "Oh man, these people aren't making it out of here," which is something that I think only Halo: Reach has truly made me feel, and something Halo sorely needs again in its story. When a Spartan dies in a battle, or any kind of event, the book makes sure you know how big of an event that is, especially in the case of Spartans such as >!the assassination team and Bonita Stone.!<
If the Rubicon Protocol was the game we got instead of Halo Infinite, 343i wouldn't have had the soft reboot that it so desired after the community reaction to Halo 5, but we would have had A: A story that goes back to the dark, uncertain feeling that the old Halo games gave us, and B: Would have introduced the Banished, to anyone who hadn't played HW2 or read any outside lore, in a way that not only explains to the player that the Banished is a legitimate threat to the UNSC but also shows them that the Banished does not mess around.
Just like in Halo Reach, the Rubicon Protocol has the characters valiantly fight against an enemy force with superior numbers and supplies, to no avail, and a lot of the characters, including several main characters die. I think that losing more characters puts you into the plot because the characters that die in the Rubicon Protocol are characters that have been developed for a long time, and the reader truly becomes attached to them when they die.
Another reason why I think that the Rubicon Protocol should have been Halo 6 instead of Halo Infinite is that Halo Infinite's campaign is too disjointed and relies heavily on outside lore for non-hardcore Halo fans to be able to understand what the Banished is, or why the Mortal Reveire is so important, or even who Spartan Hudson Griffin is!
The story would be the same as how the book goes, and we could see actual Spartans-IVs doing their proper job, and emotional scenes, such as >!Kovan finding Stone's dead body or Thomas Horvath talking with Kate Stalling, !<would provide a much more grounded story than what we got from Halo Infinite. Am I biased towards the Rubicon Protocol? Yes, but Halo Infinite would have gotten a warmer reception if a full-length campaign set up the world of Zeta Halo before Master Chief even set foot on the RIng, and having a non Master Chief-centered story could attract new players who want to play a Halo game that harkens back to Halo 3 ODST days, while also keeping the modern Halo feeling that Halo Infinite successfully managed to balance with old game elements.
What are your thoughts? Should Halo Infinite have been a sequel to the Rubicon Protocol, or is the campaign as great as is?
Any good discords for just the community, gaming, etc?
I'm talking multiplayer. I have been playing Halo since Halo 1 came out on both PC and Xbox, I'm a Halo OG, and I regularly play all of the games on Halo MCC and Infinite almost every day. (I no longer have a working Xbox anymore and have never played 5, I'm not really too keen on buying a new Xbox just for Halo 5 and I'm a PC-only Halo player these days since I can't be bothered to buy a new Xbox after I neglected my old 360 and Xbox One. I used to play Halo on Xbox from 2001 until 2019, and on PC from like 2005-current, but only play it on PC now). I have a 360 and an Xbox one, but I lost the cables and gave the controllers away years ago when I took a break from gaming. Although if Halo 5 ever comes out for PC then I likely would buy it to give it a fair shot. I have watched my brother play Halo 5 a lot and I have watched a lot of videos on it so I base my thoughts on it off of that.
I gotta say that after an unholy amount of my life spent on this amazing game that I gotta hand it to Halo 3 being the best (my god Halo 3 is a beautiful game and in my opinion it still holds its own with new games) with Halo 2 the close runner-up and Halo Reach and Halo 1 right behind them tied for third. I play Halo 4 whenever it comes up on matchmaking but there's just something about it that makes me not like it as much as the Bungie games. Infinite is really cool and I like it and it has pretty graphics but for me that's all that makes me want to play it. Of course, you can get bored of playing the same game too much, but that's why I make sure to play all of the ones I own to spread it out and appreciate my favorites. I feel that only the Bungie games have the true Halo soul. What do you think?
Had a very strange screen pop up for about 5 seconds after me and a couple friends completed The Storm on Halo 3 MCC. Seems to be the back end script showing momentarily.
Trailers are my favorite so after struggling with capcut I tried to make something hopeful for infinite
Hey i'm just wondering if anyone knows any good slorie's similar too The Galaxy is Flood, Not Food
Is there a way to download a copy a legit copy of the original game? I thought I had one but it turned out to be a trial version and only had the first level. I would love to play it again. I can’t play any of the newer halo games because my computer doesn’t meet the specs.
https://x.com/MintBlitz/status/1592518984444022785?t=voDG8NMmqrgWJpVhHURJCA&s=19
See 0:50 / 0:59
My friends and I used to play a very similar looking warthhog sumo in halo reach. I like the one in reach because more obstacles got added as time went on and it had a jail for dead players which also gave them nades to still have some low level input. I'm hoping the one in the clip is the same, anyone have the link to it?
Also does anyone have a good musical chairs mini game?
“Blow me” LMMMMAAAAOOOOO
Love when Fiesta gives me unlimited rockets
Does anyone have a work-around for these crashes? My friend and I are trying to play Reach up to Halo 3. We keep getting booted to title screen as soon as we fire a weapon. This has happened with both Reach and Halo CE multiple times now. We’re both playing on Xbox series X
I've felt this way for 20 years.