/r/halo
Reddit's home for all things relating to the Halo franchise, developed by Halo Studios.
Date | Calendar | Game |
---|---|---|
July 02 - 30 | Operation: Spartan Surplus | Halo Infinite |
Top Halo Twitch Streams
Channel | Title |
---|---|
Trunks | Morning - Thoughts on Worlds/Halo Announ... |
GarishGo... | Legendary Speedrun! |
tmg1700 | Monday Vibes On Halo ! #Early #TP #TM... |
ellyspac... | ✨ Normal Halo Experience w/ @Gebwell ✨ !... |
My_Goggle | So...about that Halo announcement |
SweatyMi... | stretch it over a lightbulb and trace th... |
perkushon | Fat lards off season grind / New team |
Guardian... | sale algo de mañanero |
Gebwell | 🎥 Nothing cursed about this play through... |
DistroTV | Relearning a Halo speedrun!? inb4 "SpLiN... |
dabsnstu... | Damond and Dabs commentator extraordinai... |
0ptimyst... | I'm here against my will. Let's see if t... |
Alextrem... | I think i saw a pb in my dreams !goal |
dizzy_w... | !ai that's what every game should have b... |
Tiitimon | 🇫🇮🇪🇺 Snipe me daddy ~ FIN/EN |
r/Halo Spoiler Policy
New official lore and datamined/leaked game content are spoilers. Datamined/leaked lore isn't allowed. Lore may be freely discussed three months past release.
Spoilers can only be discussed:
>!spoiler tags!<
/r/halo
No, it’s not been confirmed or anything — it’s just a hope. And half a joke lol
Navigate to Game Location
Go to C:\XboxGames\Halo Infinite\Content\gamelaunchhelper.exe
.
Processing img 6pmvdxx0p9td1...
(in general, for any xbox app game, always select gamelaunchhelper or it won't work.)
Select ReShade Version
Select DirectX 10/11/12 and press Next.
Processing img adevmqxlo9td1...
Choose Effects
On the effect selection screen, uncheck all effects, then check all again, and press Next. Wait for the installation to finish.
Processing img lrrdi8ano9td1...
Fix ReShade Loading Issue (Optional)
If ReShade doesn’t load, go to C:\XboxGames\Halo Infinite\Content\videos
, delete the intro video,\ then download the replacement video from here and drag it into the videos folder.
Processing img dhh16xbyo9td1...
Fix Depth Buffer Glitch
If the depth buffer is glitching, it’s not a known bug in the engine which took me 2 months to figure out
To fix it, go to the ReShade menu, press Edit Global Preprocessor Definitions, and change
reshade_depth_input_is_reversed 0
| to `1`.
Processing img edf38i58o9td1...
The depth buffer should now work correctly.
edit: the depth buffer only works in campaign or local offline multiplayer
So I updated my drivers reinstalled the game and still can’t get the game to load up it will change the cursor on screen but just stays black screen the whole time. I’ve got a 2070 super and Ryzen 3700x. I even tried running as administrator and still get nothing any tips or tricks would be appreciated.
3 years ago I decided to ask my homie’s brother to make a personal halo remix for me for fun because he does music. I only asked him to do his best for my choosing. I did a beat of peril and the halo sound effects and lines. I thought about publishing it here so I can feedback from fans on what they think of the music me and him created. Please lmk what you guys think and Enjoy!
it's been a terrible trend especially with COD where when they remake an old title, they just use that old title as the name of the remake.
Honestly, Halo New Dawn (Halo ND) isn't that bad
Last night, October 6th, 2024, it was announced that 343 Industries has been rebranded and rebuilt from the ground up as Halo Studios. The current leadership seem aware of the reputation that 343I has had, claiming that "this will be the start of a new chapter". I think in order for this to happen, the new team at Halo Studios has to understand what went wrong with the 343I games. Ultimately, I think it comes down to a crisis of identity in the 2010s about what 343's Halo should look like, and the trend chasing that it precipitated. This half-essay-half-dump serves to just get all my thoughts out of my head and onto the internet. I will be going game by game through 4, 5, and Infinite and explaining how I believe 343's pursuit of industry trends has harmed Halo's identity.
Its an oft-repeated story that during development for Halo 4, 343 intentionally brought on team members who were not Halo players, or halo fans, or who disliked halo depending on who you ask. The narrative in the collective mind of the community is that this resulted in the "enshittening" of Halo, resulting in the COD-style loadouts, art style change, and radical new direction for the story. Whether the changes made between Reach and Halo 4 were the result of the new team "not liking halo" or studio/Microsoft mandates doesn't matter at this point; Halo 4 remains the target of much criticism, typically targeted at its gameplay and art direction, while its story in contrast has aged well. The complaints with Halo 4's loadouts are pretty well known, but as they were removed from future titles, I believe that 343 recognized this mistake and then corrected for it.
Halo 5 is an oddity. To me, it feels like an overcorrection for the faults of Halo 4. The gunplay feels *perfect*, the enhanced mobility adds depth, and the chaos of Warzone modes was a breath of fresh air for the multiplayer. Unfortunately, it was also a low point for the franchise on account of its story. This rant isn't about that story, and I think everything I can say about it has already been expressed better by someone else. What I want to focus on is the enhanced movement: Sprint, Clamber, Spartan Charge, Ground Pound, and Thrusters. I must first admit some personal bias: Halo 5 was my first Halo game, and I enjoyed the enhanced movement and the skill that it added to both campaign and mulitplayer. However, these mechanics feel out of place in a Halo title. I know some people have speculated that enhanced movement was inspired by Titanfall and other movement-based shooters, and again, the actual origins don't matter. Yet again, 343 changed the *feel* of the game away from the classic Halo that people wanted. Oh, also loot boxes! Remember REQ packs? You could gamble for a competitive advantage in warzone, and gamble for armor, and everyone hated it.
Next, Halo Infinite. I firmly believe that, from a gameplay perspective, Halo Infinite is the best game in the series. It feels like the classic games, just modernized and with some QoL features added. The gunplay is *incredible* and the balancing is the best it's ever been. Equipment makes its return, introducing the grappling hook. Even the returning features from Halo 5 (Sprint, Clamber, ADS, and thrusters) have been retuned to fit with the classic Halo feeling. Ladies and gentlemen, we solved the sprint debate! But something is wrong. The campaign is so.... small. So is the multiplayer. Halo Infinite should be the triumph its gameplay is, but it feels *unfinished*. This feeling is caused by two things.
Infinite Problem #1: The Open World.
Infinite's move to open world is perhaps the most obvious example of trend chasing I'll be going over. When Infinite started development, it was the late 2010s and suddenly everyone wanted to make open world games. Sadly, Infinite's open world came at the cost of the story it deserved. The usual 10-13 missions cut to only *four*, very few action set pieces, and only that pacific northwest biome in exchange for copy-pasted side missions and a skill tree is not a worthwhile trade. As a result, Infinite's open world feels small, and a common reaction to finishing the game was "That's it?".
Infinite Problem #2: The "Live" Service
Not sure I even need to type anything here. Five seasons in three years, no campaign DLC (which was clearly planned, they literally said "the next 10 years of Halo"), one new weapon, one new equipment, new modes few and far between, not to mention that the move to live service introduced paid customization. I understand that this was not the devs' fault, as Microsoft's revolving door hiring practices removed team members before the necessary skills could be built up, but all that the move to live service did was kill Infinite.
I think Halo Studios has already taken the correct first step. They're trying to distance themselves from 343 and their mistakes, and forge a new path for the series. Its clear that 343's attempts to modernize Halo all failed in some way, so maybe Halo doesn't *need* to be like other shooters. This was not to say that Halo shouldn't take risks, but this series is at its worst when it is chasing contemporary trends, rather than establishing its own. Imagine a Halo 5 without loot boxes, or a Halo Infinite with a full campaign instead of an open world. Halo lost some of its identity, but that doesn't mean it can't find it again. I hope the team at Halo Studios is able to look at the mistakes of 343 and bring a new chapter to this old story, as they said last night. Thanks for reading.
So, 343 is rebranding themselves as "Halo Studios." You'd think with a fresh name there’d be taking their improvement with seriousness, but as I’m writing this, there’s already a massive bug in the latest GeForce drivers causing game crashes on Windows 10 - https://www.reddit.com/r/halo/comments/1fx60k0/nvidia_driver_crash_is_back/. Seriously, how is this still happening? Every new update, every patch, it's like a roll of the dice—will the game even work?
I’m really not holding my breath for anything good to come from this rebrand. My hope for Halo and Xbox in general is fading fast. There’s something deeply wrong within 343 or Halo Studios or whatever they decide to call themselves, and it feels like laziness is baked into their core. This isn’t the Halo we all grew up loving—it’s a shell of its former self. Once upon a time, this franchise was the crown jewel of Xbox. Now, it’s plagued with issues, from bugs and crashes to half-baked updates to really stupid decisions which ruins the whole game.
The last straw for me? They removed Husky Raid, a fan favorite, from the main menu. Instead of being easily accessible, it’s now buried in the Quick Play menu. You have to dig through the modes, select it from a different menu, and then wait another 5 minutes to actually load the part where you can finally hit FIND GAME. It’s unbelievable. What used to be a 30-second wait is now a frustrating game of finding and fishing for a match. This is not the Halo experience we once loved.
At this point, I’m not sure there’s anything that can bring Halo back to its former glory.
Haven't booted up Halo Infinite since Firefight was added. Has Firefight been improved at all since? I remember the scoreboard not tracking kills you'd get in firefight (unless you killed a fellow Spartan?). Also had difficulty making firefight games with friends..
I'm sure something I said above warrants poo from the internet... braces self
I just started playing again for the first time in a while and the searching for maps is genuinely horrendous. Is there any way I can just find KOTH Firefight maps, or even Firefight in general? I attempted downloading a few maps to play the mode on and none of them did anything
It's a fairly small part of gameplay, but I'm a major Sangheili fan. I loved playing as the Arbiter in H2 and as an elite in multiplayer, and I also loved having them as allies in the campaign in H2 and H3. The Great Schism and the Swords of Sanghelios are actually my favourite parts of the story and lore.
One thing that I thought was disappointing was the fact that 343 really didn't want to touch them in-game and were hyper-focused on Spartans. I'm really hoping that we get playable Elites and allies at some point in the future with the upcoming reboot. A game where we actually play as the Swords of Sanghelios would be incredible, but I'd settle for having NPC allies in campaign at this point.
Time to say something possibly controversial lol. So I know everyone's opinions are that the halo 2A cutscenes are better than the originals and are an amazing face lift for the game and I 100 percent agree, however after playing some halo 2 then other day I notice that the arbiters screams during the herasy cutscenes at the start of the game, specifically the branding scene, I think the scream and mixing for it specifically are better in the originals and I'm curious if anyone else agrees
Like the title says, I imagine that it is intentional, but the new Halo Studios logo looks like old Bungie concepts for the original game's release. There's some really neat history there and it feels like this could potentially allude to one of the rumors that one of these projects is a reboot/remake of Halo CE for it's 25th anniversary!
Hey everyone. This week's 343 Plz thread has arrived.
Feedback Item | Date Added | Game |
---|---|---|
Improve theater functionality | January 25, 2023 | Halo Infinite |
Add matchmaking rejoin | January 3, 2023 | Halo Infinite |
Add an option to limit menu FPS | October 10, 2022 | Halo Infinite |
Finish the work on Campaign split-screen support and introduce it | September 5th, 2022 | Halo Infinite |
Fix or remove overactive text chat censorship | July 11th, 2022 | Halo Infinite |
Prioritise and fix desync | June 27th, 2022 | Halo Infinite |
Rework or remove rarity on items | June 27th, 2022 | Halo Infinite |
Add Multi-Team | June 5th, 2022 | Halo Infinite |
Allow all items in the in-game store to be purchased at all times | June 5th, 2022 | Halo Infinite |
Add Assassinations | May 28th, 2022 | Halo Infinite |
Introduce the Match Composer, similar to MCC | May 28th, 2022 | Halo Infinite |
Bring back old emblems and allow for better customisation over them. | May 28th, 2022 | Halo Infinite |
Revert changes to slide momentum jumps made in Season 2 | May 15th, 2022 | Halo Infinite |
Introduce more social features and support | May 10th, 2022 | Halo Infinite |
Enable player collision for friendlies | May 9th, 2022 | Halo Infinite |
Bring back pre- and post-game lobbies | May 3rd, 2022 | Halo Infinite |
Add remaining Halo Online maps to Halo 3 in MCC | May 3rd, 2022 | Halo: The Master Chief Collection |
Introduce more body type options, including more "feminine" options similar to previous games | May 3rd, 2022 | Halo Infinite |
Enable color on armor attachments outside of certain kits | May 2nd, 2022 | Halo Infinite |
Allow for more control over color customization | May 2nd, 2022 | Halo Infinite |
Improve/Address aiming and aim assist issues on Xbox and PC | May 2nd, 2022 | Halo Infinite |
Feedback Item | Date Added | Date Changed | Game |
---|---|---|---|
Add Mark IV armor for MP | October 23, 2023 | Operation: Spirit of Fire | Halo Infinite |
Implement Cross-Core Customization | May 2nd, 2022 | Operation: Spirit of Fire | Halo Infinite |
Improve custom games stability and drastically increase the custom game options available | May 16th, 2022 | December 5th, 2023 | Halo Infinite |
Bundle duplicate/repeating items (e.g. shoulders) in passes | November 7th, 2022 | Season 5 | Halo Infinite |
Add a Mark VI Gen 3 (Chief's armor in the campaign) core or set for MP | May 19th, 2022 | Season 5 | Halo Infinite |
Add Firefight or a PvE mode | May 9th, 2022 | Season 5 | Halo Infinite |
Redesign the User Interface | May 9th, 2022 | Season 5 | Halo Infinite |
Make Squad Battle a permanent playlist | July 17, 2023 | August 9, 2023 | Halo Infinite |
Fix asymmetrical vehicle spawns in Big Team Battle | January 3, 2023 | August 9, 2023 | Halo Infinite |
Add the 'Infection' game mode | June 13th, 2022 | June 20, 2023 | Halo Infinite |
Separate Event Challenges into their own deck | May 15th, 2022 | March 21, 2023 | Halo Infinite |
Add an option to disable enemy shield outlines | February 20, 2023 | Season 3 | Halo Infinite |
Reduce kill effects or let players adjust/toggle them | July 11th, 2022 | December 6, 2022 | Halo Infinite |
Improve the KBM experience by addressing balance issues and pursuing other QOL refinements | May 10th, 2022 | December 6, 2022 | Halo Infinite |
Enable 'red reticle' on the PC version | May 3rd, 2022 | December 6, 2022 | Halo Infinite |
Rebalance the VK78 Commando | May 2nd, 2022 | Winter Update | Halo Infinite |
Rework or replace the Challenge system | May 7th, 2022 | Winter Update | Halo Infinite |
Team Slayer" challenges should be able to progressed in all Team Slayer modes, not just the Team Slayer playlist | May 2nd, 2022 | Winter Update | Halo Infinite |
Implement ray tracing | November 1st, 2022 | Season 3 | Halo Infinite |
Accommodate lower population regions better | July 18th, 2022 | Winter Update | Halo Infinite |
Add Region/Server selection, similar to MCC's implementation | May 7th, 2022 | Winter Update | Halo Infinite |
Rework MMR / Global Rating | May 23rd, 2022 | Winter Update | Halo Infinite |
Keep MCC free of microtransactions | July 18, 2022 | September 14th, 2022 | Halo: The Master Chief Collection |
Allow us to access the unreleased Halo: Reach armor from Season 1 | May 28th, 2022 | December 2022 | Halo Infinite |
Reduce effect of or remove scope glint entirely | May 3rd, 2022 | August 25, 2022 | Halo Infinite |
Add more loading screen images | May 4th, 2022 | June 14th, 2022 | Halo Infinite |
Fix different UI elements stuck in indefinite or very long loading wheels | May 2nd, 2022 | June 14th, 2022 | Halo Infinite |
Improve Scorpion Tank Controls | May 2nd, 2022 | June 14th, 2022 | Halo Infinite |
You can find the 343 Plz wiki page here: https://www.reddit.com/r/halo/wiki/343plz
You can also check out the 343 Plz announcement thread here: https://www.reddit.com/r/halo/comments/ud70v9/introducing_343_plz_a_list_made_from_your_feedback/
The point of this weekly thread is to organize and sticky popular community feedback for 343, allow discussion of these 'retired' items, and suggest new ideas for 343 Plz.
Just a speculation, not trying to excite or implant false information or hope, just what I think they're attempting to do with Halo.
So since the announcement of the rebrand, we got the news that they're working on multiple Halo projects with UE5, I would guess that one of them would be a rumored Halo CE Remake, while another would be a continuation, a sequel to Infinite, a Halo 7.
This is reminiscent of the strategy Capcom is now doing with Resident Evil since RE7- Release a New Game, Make a Remake, repeat every few years: RE7 > RE2 Remake > RE3 Remake > RE8 > RE4 Remake > ???
The same could be with Halo but in reverse: Halo CE Remake > New Halo > Halo 2 Remake > Halo 8 > Halo 3 Remake + ODST > Vice Versa.
Could also get new Halo Wars with UE 5 and eventually Halo 5 port.
With the switch to Unreal and multiple new projects on the way I think we're also going to see a change in how halo games are packaged.
My prediction is multiplayer will be its own game moving forward. This will be the 10-year halo game that Infinite was initially supposed to be.
This means other teams will have a way easier time experimenting with campaign ideas and giving us more single player games on a faster time line because they don't have to worry about any of the multiplayer content.
At first this sounds like a bummer but since everything is the same engine that means we should still get large multiplayer updates alongside these new campaigns. Halo 7 has a bunch of cool new weapons? Bam they're all added to mutiplayer. CE remake comes out? Bam all CE weapons are in the multiplayer, alongside a CE themed season and all CE mutiplayer maps.
If that's the route they go the multiplayer would only get more content with each new campaign and I could see it being awesome as long as they nail the core gameplay.
The other part of my prediction, this 10 year multiplayer game will also be free to play.
As much as a lot of people hate it I just don't see them going back from this after Infinite.
It will be an easy way to get players in the door where they can try to sell you the new single player campaigns.
Let's just pray whatever other monetization they include is handled better then Infinite.
What do you guys think?
As a huge fan of both franchises, I keep up with both so it's easy to see the similarities - Both of the games and communities.
Both the franchises arguably peaked around 15-20 years ago now. Neither picked up new fans but the fans they did have stuck with it. In every single game, there is so much hope and then at the last second, it's whisked away for long-term fans, even though the games aren't actually bad (which is why they're never rated low).
They just gave us positive info about the future of the franchise so everyone kind of drops all scepticism for a moment (which happened for battlefield literally a month ago) and then we give it a year until they announce the game is going to be live service or have things like sprint again, then the community will just drop it. The live service stuff kinda is just how multiplayer games survive today, especially when the game needs to be profitable, we just have to accept that.
These beloved games are kind of vestiges of bygone eras, we grew older and new fans couldn't be onboarded. The old-school fans double down on being stubborn whether due to nostalgia or just knowing "This is what the games were like when they were popular, so we must go back". We're at the point now where it seems like the devs have given up on getting new players and are doubling down on the existing fans, so we'll see how that pans out (which is what the fanbase has been asking for).
On a separate note, I do not think we need another fucking halo 1 remaster or a reimaging. We got the halo 1 anniversary and then got it slightly improved when slapped into the MCC. That showcase was purely an art test and I'm sure they added some things like CE master chief last second to market themselves as 'the TRUE halo team' even though it's still 343. We're all old as hell in here and I feel like we need to stop chasing that high of halo 1 and 2.
I personally think the Halo Infinite armor is the best armor by far, combining the best bits of the 2/3 and 4/5 armor designs. Really hope they dont change anything about it for the later games cause the art team has already perfected it
That's everything to me. Halo was always a sort of horror game but 4,5, and infinite all seemed to abandon the idea and I think was a critical aspect as to why the stories and the games didn't do as well.
Me ? I'd be happy with a bigger-better version of the original one (extended original campaign missions, addition of brend new ones, new characters and so on, all while keeping the general plot unchanged)
Plus a bigger weaponry (more guns), and a gameplay overhaul to make it even with modern mechanics. (Not H5 abilities but something more like infinite's gameplay)
I left because like most other franchises that have been milked to oblivion, there were too many questionable leadership and direction decisions.
This is another weak one if it's true.
Let's say a CE remake comes out and it's great. Okay cool, so we are back to 2001 again. It's 2024, Halo's corpse has been through enough.
No remakes, no remasters, give us new and inspired games with innovation. Can we stop going back to the past and abusing people's nostalgia for profit?
Honestly, my only issue with the engine switch announcement is gunplay. Gunplay is the defining feature of Halo (and Destiny, the game it shares an engine base with). It's the reason why Halo (and Destiny) have survived so long despite so many missteps. It's the reason why for so long Bungie and 343 have refused to move on from it; because while other engines may be easier to use and more modern, none of them have been able to nail that feeling of control and gunplay that BLAM! and it's derivatives have.
No one, no dev nor any modder, has ever been able to make Unreal not feel like Unreal. Ever. Unreal feels so much like Unreal that even when you completely switch genres to something like fighting games or JRPG, you can immediately tell by the feel of the controls "Yep, this is an Unreal game". It's that obviously different from other engines. It works great for some games sure - games that weren't already defined by two decades of entries though, or ones that aren't defined by the feel of their mechanics.
It's why it seemed like 40% of the games of the Xbox 360 and One era felt like the same game; all Unreal baby.
"But you can make any game engine work and feel like any game engine! It just takes work!"
No, you really can't; different engines exist for a different reason. There is a reason why Devs keep using them (aside from not wanting to just bow down and give EPIC total control over the industry). It's probably a clunky analogy but; different engines are like different (non-Pawn) Chess pieces - all part of the game of Chess, all useful in their own way and all capable of doing things and getting to the other side of the board. But they can't move like each other and can't do the same things and really can't wind up in the same spots as most of the other pieces.
And the problem is if HS can't solve that, then Halo would likely just be another same-y Unreal shooter wearing a Halo skin pack.
One of the points I'm not a fan of in Halo Infinite is the weapons' feedback. Halo 5 was really tight. Halo 4's railgun had some sweet feeling. Reach's DMR had some kick. BR had a great headshot feeling on H2/3/5. How hydra missiles felt on Halo 5. I think I made my point. If CE can happen, with that big ass pistol with crazy ammunition, I want it to really have some kick.
When Splipspace was announced and everything was gonna be so next-gen etc, I was hoping they'd add some procedural destruction on vehicles and armors. Killing Floor 2, I think Dead Space and some others have some flesh-ripping procedural effects. Halo isn't that gore so I'd like if at least armor pieces could be broken to pieces like robot body parts on Binary Domain, dropping debris all around. And wouldn't it be SPECTACULAR if the magnum got its kick and destructive power properly shown.
Well, if we go PROPERLY PROPLERLY, it should just get Mature rating and go the Gears of War way with snipers and pistol blowing grunts' heads. That would be extra-brutal but I understand that's out of Halo's violence level.
With 343 rebranding to Halo studios I am concerned about what will happen to the current story after Halo infinite, because the banished are a cool faction and it will be a shame if they just erase them from the series.
I hope they don't dump the current story that has been going for so long and that they will continue the story, whatever it is into the future.