/r/HARVESTELLA

Photograph via snooOG

HARVESTELLA is a life simulation RPG from Square Enix where you can enjoy life, interact and socialize with locals, farm and craft, and adventure in a wild world. Join us for discussion, speculation, and community!

/r/HARVESTELLA

10,757 Subscribers

8

Suggest a game like this but multiplayer!!

I like Harvestella I like that you can farm and there is a story, its 3d and has dungeons. it's the perfect amount of farming to gaming. I would like this but multiplayer does anyone have a suggestion :D

4 Comments
2024/11/30
18:14 UTC

808

I finally decided to buy the game!

Can you give me some advice please?

By the way, I'm delighted to be on this subreddit!

44 Comments
2024/11/19
13:27 UTC

43

Mandatory Follow-up Male Partner Event Ranking because people wanted me to

Full disclosure, I am a hetero male. So, from worst to best...

  1. The Mayor - the fact that he thinks you're trying to take his position for most of the event shows even the devs didn't consider him a real option. And he made me wait three days.

  2. Asyl - it was... fine. Just... fine. Felt standard... yeah.

  3. Unicorn - literally only for how funny it was. If you know, you know.

  4. Brakka - was actually a lot more touching and heartfelt than I was expecting. Also the only one the fairy blabbed to, apparently (which I have a hard time believing).

  5. Heine - genuinely. Freaking. Swoonworthy. Also maybe biased a bit, because he's my favorite male character overall.

Biggest surprise: that Unicorn wasn't number 4.

Biggest non-surprise: Mayor being dead last.

All partnership events overall worst to best.

  1. Mayor
  2. Cres
  3. Asyl
  4. Unicorn
  5. Dianthus (may be interchangeable with Unicorn)
  6. Shrika
  7. Brakka
  8. Emo
  9. Heine
  10. Aria
  11. Istina

Leave your thoughts and opinions/disagreements below

6 Comments
2024/11/16
01:48 UTC

26

Bought the game and it arrives tomorrow any new comer tips ??

38 Comments
2024/11/15
13:27 UTC

23

Thinking about buying the game

Hi everyone so I've played animal crossing and love it but I couldn't get into stardew valley 😅😅 any way I would maybe be into this is seems like a cozy game for the winter months and the demo is a bit blurry but still really pretty

44 Comments
2024/11/14
19:14 UTC

33

Gameplay Changes I'd Like To See In A Sequel

I like a lot of what Harvestella does, but I definitely have some issues with the gameplay that I'd love to see improved if it gets a sequel (please give us a sequel T_T) and I just wanna blab about them.

  1. Storage: Give us a way to separate or organize storage in some way. I constantly find myself having to double-check and even write down things with my crops because I can't track what I'm saving for cooking recipes and what I'm tucking away for processing.
  2. Cooking Importance: You can get away with just using Mountain Stir-Fry for most of the game, which isn't necessarily bad in non-combat circumstances, but it really applies to combat too. Even as someone who tried to use food more, I still found myself mostly falling back on stir-fry until the very end of the game.
  3. NPC Gifts/Preferences: A pretty standard thing in most farming sims and an extension of #2, giving each character their own preference in what they like. This would be nice both for gift-giving to said party members (whether as your standard thing in farming sims or smaller meal events you could do to more suit the food-centric nature of it) and for the "Take a Break" moments, where you could have food result in bigger boosts the more a party member likes it.
  4. Attribute Clarity, Diversity, and Simplification: I find trying to parse what element standard attacks are for each class fairly confusing, as well as what your party members are actually capable of. Some are more obvious than others- Heine's standard attack is crushing, Shrikka's is slash, as is Istina's. But, for example- Brakka's standard attack is pierce, but does he have the added fire/ice aspects the player gets with the Avenger class? If he does, I haven't been able to notice the difference. There's also an issue of unnecessary elements, mostly in the existence of the non-elemental magic aspects. Wave vs Water is probably the worst culprit of this, I frequently mix them up because they're so similar in concept and association. There's also an issue of attribute accessibility in standard attacks, even for the protagonist. This isn't helped by the fact that there's nowhere that actually states what attribute their basic attack is. It's obvious in some cases, sure, but there's others where it isn't, such as Lunamancer. Your Milage may vary on that, but it's caused a lot of issues for me. Even if you don't get things mixed up, accessibility is still an issue. There's no class with Earth or Electric for its basic attack, a single class for pierce, but you have THREE classes that default to slash and two (or three, I still can't tell if Lunamancer's default is sage or crushing or maybe even both), that do crushing by default. There's also a bit of a balance issue with boss weaknesses. I'm not sure about FEARs, but for major bosses, almost HALF of them are weak to crushing, which is a little bit absurd. Basically, remove the non-elemental magic (So Sage, Wave, and... Poison. Like yea keep poison effects in the game but poison doesn't need to be an attribute, especially when it's so underutilized in skills), and make it so each attribute has at least one class that attacks with it by default, and actually tell players what the default attack's attribute is on the job screen ffs.
  5. Enemy Attribute Clarity: A smaller thing, and part of the above point really, but if you're going to have accessories that help cut down on the damage of specific attributes, maybe give the player some decent way to tell what attribute the enemies are attacking with. Again, some are clear, but more often than not, it's a giant question mark in my experience.
  6. Combat Roles: Good GOD let there be actual aggro draw or something. I love playing mages but so often it's just not worth it bc the enemies gun for the player anyways, so it's better to use melee fighters that can take advantage of that, at least from what I can tell. It also just makes your party comp feel a LOT less important beyond what attributes they attack with, which makes the issue with attribute diversity more pronounced. I understand not having overt heal/buff roles since that's meant to be covered by food, but allow party members to have effects like debuffs, aggro draw, and that sort of thing outside their double break skills.
  7. Paths (and Other Decorations): The only decorative things we get for our farms are fences, which is nice, but I'd really like to have some path items, especially as someone who likes to have that free space to walk. Other decorations could also be a nice reward for the player for different things.
  8. Processing Machines in Cave Biome: I understand why you can't put them in the waterside biome, but come on, let us put them in the cave if you're really going to restrict us to putting machines on farmland.
  9. A Shed/Other Upgrade for Dedicated Processing Machine Space: Similar to the above, give us some renovator upgrade for a shed or similar space. Seriously, when I first went up to the loft, I totally thought it would be a perfect space to put those machines, but no, it's just a place for weird ambiguous trophies.
  10. House Customization: This is a really minor thing, but it'd definitely be nice if we could have a few renovation options for the house itself, even if only in a handful of preset styles.
  11. Some Way To Move Trees: This isn't an issue exclusive to Harvestella at all, but it drives me crazy every time. Just give us some way to move trees! Sometimes you wanna reorganize, sometimes you just misplaced it, whatever! It's just so overly punishing, every single time it's in a game, due to how expensive saplings are and how EASY it is to misplace them. It's a little harder in Harvestella since you have to confirm placement, but it can still happen, especially since the edges of the grid aren't always super clear.
  12. A Strafing Button: You automatically strafe when watering/tilling/planning/hammering, but really, I'd rather have the dedicated button instead of being locked into it and having to jump out of it, or getting knocked out of it right as I'm about to do the action again bc it took too long to walk forward. Plus it'd be nice to have for harvesting, especially early on.

There's probably more I could toss out there, but that's what I've got off the top of my head at the moment.

17 Comments
2024/11/13
20:06 UTC

30

The Protag's Origins (Spoilers spoilers and more spoilers)

I've really enjoyed Harvestella, finally beat it and am gonna go back through for a completionist file (though I married Brakka in my main file first because... yea lmao).

For the most part, I enjoy the story a lot. It's not perfect, and it feels like the 'Epilogue' is really rushed in terms of giving you the story, but it still does a lot of fun stuff. That said, the reveal of the protagonist's origins really bothers me, though the reasons for it might be a little odd (idk, I'm not sure what the general thoughts on this part are).

I do get what they were going for, at least in terms of the protag (I'm just gonna use Ein) having both Lost Gaia and ReGaia perspectives. I was definitely surprised to see them kind of going for an angle of leaning on the fourth wall and acknowledging the existence of the player/their influence on dialogue choices (though I think it would've worked a little better if your choices actually had some bearing on how things play out aside from the endings, and even then there's only one 'real' ending). It's not so much Ein in the Cain capsule as it is us in there, we're the ones with the knowledge of Lost Gaia and therefore that influence. It's an interesting way to deal with it, though I think it could've been done a lot better. My problem is just that it feels convoluted more for the sake of being convoluted than anything else, and it doesn't actually answer much about Ein's origins at all.

I did kind of call that they were a Cain in some capacity, and finding out that they (or their body, at least) is an Abel is really weird, because, well... Who the hell was this person before? You wake up in the middle of Lethe, presumably that being where this person died. But no one ever seems to recognize them at all, so seemingly they're not from the area, so did they come from afar? Where, then? Did they have a family, loved ones, friends, etc? Why were they out traveling during Quietus? (I know the answers are likely either 'No there was no one' or 'it doesn't matter' but that's just feels like a cop-out.)

Honestly, I think it would've been better just to say they were a Cain that woke and got down to Lethe somehow (ReGaia, one of the Seths, their own want to explore without the Seths interfering, there's any number of explanations you could give), and ended up with amnesia due to Quietus. It's probably predictable, sure, but that's not inherently a bad thing.

6 Comments
2024/11/13
02:27 UTC

43

Arbitrary Personal Ranking of Female Party Member Partnership Events, from Worst to Best

Didn't do multiple playthroughs, just reloaded one save out of curiosity. No real criteria, just how satisfying it felt as the close to their stories.

  1. Cres. I dunno, but considering her story consisted of helping her try to cure a disease that took her parents, the actual proposal seems... lacking? I can't quite explain, but it felt unfulfilling.

  2. Dianthus. Robot who doesn't quite know her feelings agrees to find out what they are, after initially turning you down. Interesting, but more funny to me than anything.

  3. Shrika. She seems... young, but the fact that she responds to your latter quicker than anyone else is hilarious. I respect it.

  4. Emo. Hers is just really sweet. Not much else to say, just a nice heartwarming end for our musical sea elf.

  5. Aria. Given how much more meat there is to hers, it feels like she's the "canon" choice, but there is enough that does feel warranted. In many ways, it's probably the best. But...

  6. Istina. The heart wants what the heart wants. And the heart wants repentant dual-blade wielding former assassin schoolteacher. With silver hair but is probably late 20s at the oldest. Also, hers made me smile the most.

Best part of several: them admitting that they know why you wrote because the fairy blabbed (seriously, this game has a decent sense of humor, and no one really mentions that).

Let me know if you want to do a personal ranking of the male characters.

10 Comments
2024/11/09
01:12 UTC

21

Harvestella finish Full game

Hi, I seem to have finished Harvestella, but after I beat Gaia, letters came from the characters and Aria asked me to go on the airship. You can't get out of it and the game does it by itself. But I didn't get any romance and only got up to level 40 in Karenoid. When I looked into the well it said that it was too dark. Did I do something wrong? Or is it because I'm playing it on the Switch? Please give me tips. Should I start over?

34 Comments
2024/11/08
07:37 UTC

73

We all want a sequel, but how would you feel about a prequel?

There were a few environmental storytelling pieces that I really appreciated about this game. The NieR/Final Fantasy-esque robots and AI throughout the game lookin so battered and ancient and storied, for instance… or the flag at the bottom of the ocean!! Really makes you wonder just how many years have passed and what stories could take place in a prequel.

I still want a sequel more, but I think a prequel could make for a really nice spinoff!

17 Comments
2024/11/05
09:03 UTC

73

A “review” I made on Steam that I hope helps people understand this game better

So I originally posted this on Steam, and I am reposting it here in the hopes that someone may find it useful. I call it a “review” as I don’t own the game on Steam, and as such wasn’t able to leave an actual review, however this was in a thread where someone was asking if they should buy Harvestella or Rune Factory 5.


Ok so I understand some of the criticisms here. However, when I explain how I see the game I hope some of you maybe can perhaps understand it a bit better. So for me the game feels very much as if people from (then) Creative Business Unit 3, the team behind Final Fantasy XIV a game consistently praised for its story, were asked during their time between XIV content to write a story for a farming sim.

So to start, we already break from it being a farming sim. It’s more a narrative JRPG with farming elements. And then, the entire game feels like it embodies a Japanese concept I only recently became aware of. That being Iyashikei, which is a sub-genre of slice of life that translates roughly to “healing type.” It’s meant to help you feel a sense of peace and calm.

I believe this is the real genre of Harvestella an Iyashikei Japanese RPG with Farm Sim Elements. The reason I have been loving playing it (I have it on switch so it isn’t going to show up on my steam library) is because while there are stakes to the story and all, it’s not some grand epic that is going to leave me burnt out by the half way point. I’ve needed a good Iyashikei game for a while now as my life has been nothing but chaos, and more often than not most games end up too complex, too simple, too mindless, or too dull. This sits neatly in the middle. The plot points never overstay their welcome. You accomplish distinct milestones that don’t rely as much on the rest of the story to feel complete. Even the humour in it is generally a chuckle and not too much. If I were Swedish I think I would say for me Harvestella is lagom.
14 Comments
2024/11/05
08:38 UTC

98

I wish adopting from Nemea orphanage was possible

I just unlocked the postgame and tried the romance route, hoping that having kids was an option like it is in most other games of this genre.

I didn’t want to look it up at first, because I didn’t want to accidentally spoil anything for myself, but I decided to check online today and found out that having kids isn’t possible ingame, which was a little disappointing for me as I really like that aspect of life sim games.

I know the devs of the game kinda added in “romance” as an afterthought of sorts, but I wish they would flesh it out more, including the addition of kids — if not biological, at least the possibility of adopting from the orphanage.

I mean… the opportunity is RIGHT THERE. It makes sense.

(Other than the lack of romantic romance and family building though, I love this game so much and I truly believe it’s one of the best games I’ve ever played!)

8 Comments
2024/10/26
03:05 UTC

13

Phantasmagoria how to get there?

[SOLVED] A bit of context, (go to next paragraph if you're not interested). I dropped the game a while back since I got invested playing other games. Recently I picked it again and was thinking of finishing it. The thing is midway, I stopped updating the weapons bc I didn't have any issue beating the bosses etc. Currently at chap. 9 my weapon are all level 3-8 ^^;.... I was thinking of farming materials to defeat enemies faster and I'm a bit tired tanking everything.

Anyways I need a mat (red stone thingy) that should be farmable in phantasmagoria and research facility dungeon. I started Harvestella in 2022 (launch) and dropped it untill two days ago. I have zero memory how to go to those 2 area. 😅 (i watched some playthrough on yt but everyone skip how to get to the area...).

3 Comments
2024/10/10
19:26 UTC

9

Searching for Phantasmagoria lyrics

Looking for the translation of Go Shiina's Phantasmagoria latin lyrics.

Anyone fluent in latin that knows?

2 Comments
2024/10/08
04:12 UTC

69

This game is giving me series FFXIV vibes

So I’ve recently gotten Harvestella and been having a great time. It’s really been the kind of cozy game I really like, one where there is actually some kind of stakes but it’s not too much pressure (I felt a little bit too overwhelmed playing Atelier Ryza but maybe I’ll try again after this). However Something I’ve been noticing a lot, especially having beaten the boss of ch3a is this game really has Final Fantasy XIV vibes, especially the slow parts of that game. So much of the way story beats happen is similar to XIV and I’m pretty sure it’s in the same engine because I see the same animations (eg mage cast) and like the way the music shifts between scenes and time of day. But then when that boss encounter started in 3a, it was basically straight out of XIV and I was so hooked. Anyway this is my way of saying this game has now made it into the ranks of my top games

13 Comments
2024/10/07
12:54 UTC

2

Issue with Smoker not working

I crafted a level 1 smoker and put some meat in there and it's legitimately been 2 in game weeks or more and nothing is happening. The little puff of smoke is coming out of the smoker to indicate that something is in there but i haven't been able to collect the meat. The wiki says it's only supposed to take 5 days??? How long does this actually take?

3 Comments
2024/10/04
02:11 UTC

17

Favorite Male Party Member?

I'm considering choosing Asyl for my first playthrough. Who did you choose, and why?

16 Comments
2024/10/04
01:23 UTC

15

Recommended level per chapter?

Hi there, I'm pretty early into Harvestella and I've heard that a lot of people are struggling later in the game. So I wanted to ask what level you all think you should be in each chapter? Also tips for leveling up? I'm planning to just hit the farm hard and get as much money as I can to gear up myself and the farm first. I'm on Chapter 3 atm.

16 Comments
2024/10/02
16:41 UTC

73

Heine & Ein sketch!

Finished Harvestella for the first time yesterday - such an underrated game, I had a wonderful time with it! 💕

5 Comments
2024/10/02
11:26 UTC

19

Best way to make lots of grilla

I only on chapter 3c autumn and I'm STRUGGLING with my grilla situation. I'll maybe make 10,000 - 12,000 max then buy max in grass crops first then wheat, then go from there. Is there any better strategy I could do to get more? I'd love to be able to expland more but I need better ways

11 Comments
2024/10/01
05:51 UTC

7

Controller buttons are wrong?

Hi there, so I changed my controller buttons in settings to switch confirm and cancel. However upon reaching the tutorial it tells me to press X to plow, my plow is on square? I'm using the Playstation button replacement, which doesn't actually change controls at all. I turned on steam input with controller and nothing changed. I was stuck on that tutorial for a while, even tried it on keyboard and it wouldn't progress. I finally got it to do so, but it was weird.

If it matters I am also using UUU to get a UHD resolution.

The fact this game doesn't have controller options is pretty crazy. I figured someone would have found the config file for it by now though...

Update: I was able to get past the tutorial just fine, I'm not having any issues.

9 Comments
2024/09/30
17:19 UTC

7

Getting black screen after earthquake on Steam Deck

I think I played the intro about 5 times on my switch deck, but every time I get to the earthquake scene at the beginning, it just stalls on a blank screen (I can still hear music). I've tried re-installing the game, restarting my switch and deleting some older games off my deck, but I'm still not able to get passed that point. I cant even save since there's not a spot to save at, yet.

Has anyone had these issues for the steam deck and if so, were you able to resolve it?

3 Comments
2024/09/23
16:32 UTC

10

How many save slots are therem

I'm planning on buying it on the eshop but my mom wants to play too.

7 Comments
2024/09/21
08:47 UTC

100

Harvestella Sequel

If we all could get another Harvestella game, what improvements or new additions would you like to have on the next game? For me, it would love to have more job classes and easier access to partner skills! Not to mention more and equal amount of bachelors with the bachelorettes.

50 Comments
2024/09/16
14:07 UTC

6

Game crashes on both load and new game

Playing on Switch. Just as the title says, I tried to load my game and it crashed. Thinking the save was corrupted somehow, I started a new game, and it crashed again. Has this happened to anyone, and if so it's there a fix? I've already tried updating, but it seems Enix has abandoned the game.

7 Comments
2024/09/12
00:46 UTC

34

How can I reach there?

Please, could you everyone explain me how to reach there?

14 Comments
2024/09/11
10:37 UTC

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