/r/ghostbusters

Photograph via //r/ghostbusters

A collective of fans honoring the spirit of the Ghostbusters Universe.

Discuss all things Ghostbusters, including:

  • Ghostbusters
  • Ghostbusters II
  • Ghostbusters: Answer the Call
  • Ghostbusters: Afterlife
  • Ghostbusters: The Video Game
  • The Real Ghostbusters
  • Extreme Ghostbusters
  • IDW Ghostbusters Comics
  • Playmobil Ghostbusters
  • Diamond Select Ghostbusters
  • Mattel Ghostbusters
  • LEGO Ghostbusters
  • Ghostbusters: Legion
  • Ghostbusters: The Return
  • Ghostbusters: The Board Game

Ghostbusters Community Links

/r/ghostbusters

55,473 Subscribers

13

Have ya'll ever made a prototype sort of AU version of the proton pack

Because i did and the paint is currently drying. And it's supposed to look sloppy and random because it's supposed to be a sort of gb the video game inspired prototype made by egon and ray before the busines started and begore the packs that we see in the movie.

2 Comments
2024/05/01
16:46 UTC

7

Ghostbusters The Video Game Remastered All Bosses Boss Fights PS4

0 Comments
2024/05/01
15:08 UTC

6

Sprit pack

Dose anyone have any idea how long it will be before the Spirit Halloween pack will restock?

4 Comments
2024/05/01
12:25 UTC

95

As a Ghostbusters fan, I’ve always thought about the cinematic parallels with Annihilation and what the 2016 reboot could have been.

70 Comments
2024/05/01
08:57 UTC

4

Anyone know what boots were worn in 2016 / Answer The Call?

I found the shin guards that were painted and used over the boots, but are the boots the same type from the original Ghostbusters uniforms?

3 Comments
2024/05/01
03:10 UTC

14

Unused Parade level objectives from the 2009 game.

// Dialog is now in a separate text file

// This should only be changed by David K.

// If you need lines of dialog from other

// levels you will need to copy them directly

// rather than use an include.

#include "parade3_diag.txt"

MissionDescription,Blinkers: The Comeback

checkpoint_Level_Start,Ray's Occult Bookstore

checkpoint_Roof_Top1,To the Rooftops

checkpoint_Roof_Top2,Clowns!

checkpoint_Roof_Top3,Trombones of Evil

checkpoint_Blinkers,Blinkers Rampage

objlong_followGB,The other Ghostbusters seem to know what they're doing. Follow them!

objshrt_followGB,Follow the Ghostbusters to the roof.

objlong_findBlinkers,Explore the rooftops and find Blinkers. It's a giant balloon mascot. How hard can it be to find?

objshrt_findBlinkers,Find Blinkers!

objlong_fireEscape,There's got to be a way to pull these fire escape stairs down. A sticky slime tether might be just the thing.

objshrt_fireEscape,Pull down the fire escape stairs.

objlong_billboardPzzle,You need to get across to the next building. If only that billboard could somehow be used as a bridge.

objshrt_billboardPzzle,Find a way to get across to the next building.

objlong_deafeatBlinkers,Ray's fondest childhood memories continue to take a beating. Or, at least they will do, as soon as you utterly destroy Blinkers the Science Pup.

objshrt_deafeatBlinkers,Blinkers the Science Pup.

PKE_CivilianRescue_Rollover,Scared Civilian

PKE_CivilianRescue_Scan,This civilian is glad to see you.

//Ghostbusters dialog

// NPC dialog

Diag_Rescue_GEN_E_009, Thanks! I got ghost-jacked!

//stairwell

Diag_Peter_SPLIT_161, Did somebody call a break?

Diag_Ray_GEN_E_696, No!

Diag_Peter_SPLIT_018, Pshew....okay.

Diag_Peter_SPLIT_098, My apartment used to look like this.

Diag_Peter_SPLIT_123, What can I say?

Diag_Peter_SPLIT_138, Uh huh.

Diag_Peter_SPLIT_107, What?

Diag_Peter_GEN_C_092_a, Spare parts?

Diag_Peter_GEN_C_084_b, 'kay, keep your shirt on.

Diag_Egon_PAR_S_107, I didn't realize you meant that literally.

Diag_Egon_CEM_S_081_B, Alright. I'm going to unlock the pulse inhibitor on your Nutrona Wand. Now, using its alternative release mode, you should be able to throw an overloaded pulse. It won't move too fast, but it will cause a lot of damage when it gets where it's going.

4 Comments
2024/05/01
01:10 UTC

55

I found the script for the unrecorded Peter Venkman lines in the museum level of the 2009 game.

// egypt start

MU_P_S_080, PETER: Great.

// egypt room 1

MU_P_C_044, PETER: Skulls, Sure. Why not?

MU_P_S_044a, PETER: I'd be lying if I told you I didn't expect that to happen.

MU_P_S_045, PETER: Take that Hamlet!

// for when lllyssa shows up in hall

MU_P_S_048, PETER: I really gotta find a new way to meet women. Women possessed by ghosts are so high maintenance.

MU_I_S_002, ILLYSA: Venkman!

MU_P_S_083, PETER: Why my name? Does that mean she's gonna blame me for this?

// for mummy room with black slime flyers in and near pool.

MU_P_S_046, PETER: Lucky for us we just came through that, huh? It would be terrible to get trapped on the side that doesn't have the monsters in it.

MU_P_C_046, PETER: What is this? A swim meet?

MU_P_C_047, PETER: Out of the pool, fellas. Lifeguard's on duty.

MU_P_C_048, PETER: Hit 'em with the green stuff!

// after they have killed 2 bsf not in yet, add it when time permits

MU_P_S_050, PETER: Stick and move, Bosco. Stick and move!

MU_P_S_087, PETER: That's three down. One more and you can pick anything from the top shelf.

MU_P_S_088, PETER: Whew. That's all of them.

MU_P_S_089, PETER: Whup! Spoke too soon! There's a stray!

MU_P_S_090, PETER: And another one!

// for pool lid puzzle

MU_P_S_091, PETER: That pool's leaking creeps! We're gonna have to cap it.

MU_P_S_092, PETER: So what's your plan?

MU_P_S_093, PETER: Yeah, I don't know...

MU_P_S_094, PETER: Really? Ya think?

MU_P_S_095, PETER: You're sort of phoning this in...

MU_P_S_096, PETER: Hey! You may be on to something!

MU_P_S_097, PETER: I'll handle these guys. You plug that pool.

MU_P_S_060, PETER: You haul sixteen tons, and really, what do you get?

MU_P_S_099, PETER: I think that's it. Nice roping, cowboy!

// maint hall after mummy room

MU_P_S_99a, PETER: Brr. Somebody turn down the heat?

MU_P_S_99b, PETER: Is the museum mounting a Mexico exhibit?

MU_P_S_99c, PETER: Whoa!

// burial chamber

MU_P_S_044b, PETER: And, you know, shame on me for thinking it but it's exactly this kind of behavior that gives flying skulls a bad name.

MU_P_C_049, PETER: Sort of a dream team.

// OTHER LINES NOT BEING USED YET

MU_P_S_047, PETER: No? Just give it a minute. They're probably stuck in traffic.

MU_P_S_049, PETER: Those are the jerks trying to make off with my best girl!

MU_P_S_049alt, PETER: They're made entirely of black slime. Should I call it in, or do you want to work this one out for ourselves...yes? No? Okay, see what you can do.

MU_P_S_051, PETER: That's it? Nothing left to trap? Well, I'm still invoicing the city for it. Or Louis will, when he gets back.

MU_P_S_051alt1, PETER: Yeah! Your plan's working great, Hopalong! Just do it again the same way. Maybe a little faster.

// invis door stuff

MU_P_S_052, PETER: Ray, we seem to be stuck. There's no doors out of this room.

MU_R_S_046, RAY: The Egyptian main room? Check the West wall. There's a door leading through to the next exhibit.

MU_P_S_053, PETER: Nope, don't see Okay, looking anything.

MU_R_S_047, RAY: Well, I'm looking right at the blueprints, and--

MU_P_S_054, PETER: What was that?! Oh, yeah. I have one of those too. It's a signal, right? We got a signal. Hang on, Ray.

MU_P_S_055, PETER: No door, but we do see a glowing, orange outline of a door. Does that help?

MU_R_S_048, RAY: What you're seeing is a fold in reality. The ghosts removed the door from this plane of existence.

MU_P_S_056, PETER: Okay. But could you please inform us what that means?

MU_R_S_049, RAY: Well, this is an educated guess, but since they're gone, the ghosts' influence should fade, and eventually the door will return to its rightful place. Few hours, probably.

MU_P_S_057, PETER: A few hours? But I gotta pee.

MU_R_S_050, RAY: Hold it. Not sure what else to tell you. The science we're working with is largely theoretical.

MU_P_S_058, PETER: But the biological situation I'm experiencing is not theoretical.

MU_W_S_033, WINSTON: Just shoot the damn thing!

MU_P_S_059, PETER: I like that approach. We're taking the Winston approach.

//ENCOUNTER 4: SKULLS AND POSSESSORS

MU_P_S_061, PETER: What do you think we could get for these slime guns on the open market?

//PART FIVE: ANCIENT CIVILIZATIONS EXHIBIT B

MU_P_S_062, PETER: It's funny. I hate seeing Ilyssa in her condition, but when she doesn't float by for a while, I kind of miss it. It's the trademark of a Venkman girl.

MU_P_S_063, PETER: Ahh. See? Wave, new guy. Hi Ilyssa.

//ENCOUNTER 1: TURRET MOUTHS

MU_P_S_064, PETER: Ray, some enormous things are shooting what appears to be ghost cannonballs at our heads. Care to enlighten us?

MU_R_S_051, RAY: Wow, I've only read about those in the literature!

MU_P_S_065, PETER: If only there was some way we could trade places. So you could be having all the fun. How do we kill them?

MU_P_S_065alt, PETER: Well, do you have a charm, or a spell or ritual or something that would allow us to switch places, so you could experience this yourself? Something from the literature, maybe?

MU_R_S_052, RAY: They can only be harmed by the explosions from their own projectiles.

MU_P_S_066, PETER: We have to get them to shoot themselves? I think that's going to be a hard sell.

MU_R_S_053, RAY: That would certainly work, but if you use your tether gun, you can throw cannonballs back at them yourself!

MU_P_S_067, PETER: I knew that. Just wanted to let you think you were leading the charge.

MU_P_S_068, PETER: Once you know the trick to it, it's all just kind of fun, right?

MU_P_S_069, PETER: Black slime on the bridge.

MU_R_S_054, RAY: Okay, what you do is—

MU_P_S_070, PETER: No, We got it under control. Thanks. Venkman out.

//ENCOUNTER 2: MOUTHS AND FLYING SKULLS

MU_P_S_071, PETER: They don't tell you that this is the biggest museum on the planet when you walk in. You think they'd put that in a pamphlet, or at least put some moving sidewalks in. I'm chaffing.

//ENCOUNTER 3: THE LAST SECURITY GATE

MU_P_S_072, PETER: Ray, we're shut in again. Can you raise another security gate for us? Its gate number...

MU_R_S_055, RAY: Sorry, no can do. We've left the security office.

MU_P_S_073, PETER: Well then, go back to the security office.

MU_R_S_056, RAY: No can do. We're following a pretty big PKE signal. Don't want to lose it.

MU_R_S_057, RAY: Can you find another way around?

MU_P_S_074, PETER: No...anyway, I don't think so. I'm a door guy, Ray. I like to go through doors. The kind you can see all the time. Maybe an occasional window, hey, sometimes I'll go through a...

MU_P_S_075, PETER: ...gate. Dr. Stantz.

MU_R_S_058, RAY: Dr. Venkman.

//ENCOUNTER 4: BLACK SLIME FLOATER, TURRET MOUTHS FIGHT

MU_P_S_076, PETER: Black slime guys again. I think they're running this joint. Just something about that big yellow eyeball that says "head guy." You know?

//ENCOUNTER 5: RESCUING ILYSSA

MU_P_S_077, PETER: Ilyssa! Don't move. Fellas! Ilyssa's down there. And she's lying on the floor!

//FMV: CUT SCENE 19 - THE MANDALA MAP AND THE CHAIRMAN

//INT. THE MUSEUM OF NATURAL HISTORY - LATER

MU_I_S_001, ILYSSA: Ugh. What a nightmare.

MU_P_S_078, PETER: Thanks. Just the words a rescuing hero wants to hear from his damsel in distress. Ya know, your eyes are prettier when they aren't glowing.

MU_P_S_079, PETER: Where the heck did you come from?

MU_E_S_001, EGON: Peter, I've made an extraordinarily frightening discovery. All my tests indicate that the Ghostworld is beginning to push through cross dimensional portals into this one.

MU_R_S_059, RAY: Egon, we've got to get Ilyssa back to the firehouse for tests...

MU_P_S_081, PETER: ...and some rest on a comfy couch, like the one in my office. Good call. I'll take her.

MU_P_S_081alt, PETER: And we need to get her out of here. Darling? You are way too popular among the black slime crowd.

MU_W_S_034, WINSTON: Look. The symbol on the frieze! The nodes are glowing.

MU_E_S_002, EGON: Just like the other one. It just occurred to me: those nodes might indicate the locations of all the portals to Ghostworld.

MU_W_S_035, WINSTON: They might...

MU_R_S_060, RAY: ...and that one's dark because we shut it down at the library.

MU_P_S_082, PETER: Okay, so we shut down the rest. Piece of cake, right?

MU_E_S_003, EGON: All we have to do is find them.

MU_W_S_036, WINSTON: Uh, men? There's only one light out there. So if this place is on that symbol too...

MU_E_S_004, EGON: Then it's still active.

MU_R_S_061, RAY: Whooaa!

MU_R_S_062, RAY: Block the exits!

MU_E_S_005, EGON: Don't let it escape with her!

MU_W_S_037, WINSTON: You guys hit him with slime! We'll finish him with Proton torpedoes.

MU_P_S_084, PETER: Huh?

MU_E_S_006, EGON: Aim for the big yellow Eye!

MU_W_S_038, WINSTON: Ready!

MU_P_S_085, PETER: Winston, get her outta here before he goes after her again!

MU_P_S_086, PETER: I hate when that happens.

11 Comments
2024/05/01
00:47 UTC

257

It’s got a gunner’s seat!

After weeks of work on EctoTX, the door swing is reversed and gunner seat turns and slides in and out.

14 Comments
2024/05/01
00:00 UTC

37

To Be Framed.

2 Comments
2024/04/30
23:21 UTC

2

It pains me how hard it is, in the UK, to get mods for the 80% proton pack from Spirit Halloween

Looking on Etsy and ebay, its like there is only mods for the full size Spirit Halloween one as well as the hasbro or if there are any 80% ones, they're not in the UK and the postage costs as much as the item itself

8 Comments
2024/04/30
22:11 UTC

13

What are some things you think should be in future films and why?

I'll go first:

  1. Me and my mom both want to see Louis Tully return. Yes Rick Moranis is retired, but even if it was just spotting him in the background, a short stinger like the ones with Weaver, or just a different but FAITHFUL actor, I REALLY want to see him again.
  2. Speaking of Sigourney, I think she deserves a little more than a few seconds of screen like she got in the 2016 one and Afterlife. I want to see her return as a more pivotal role
  3. While we are still on the topic of Weaver, where did Oscar from the second film go? I want to see an adult version of him now!
  4. finally, who is Phoebe's grandmother? I. NEED. ANSWERS. WHO.
22 Comments
2024/04/30
21:49 UTC

0

The next Ghostbusters should be R rated and go in this direction

17 Comments
2024/04/30
21:47 UTC

1

Does anyone know any Etsy sellers or whatnot who do decals and stickers for the FUN.com Ghost trap?

I can only seem to find ones for the spirit traps

7 Comments
2024/04/30
19:07 UTC

41

Did IDW predict Garraka? (GB: Get Real #4)

7 Comments
2024/04/30
18:24 UTC

0

If they did a Simpsons version of the new Ghostbusters movies….

Gruberson - Homer

Callie - Marge

Trevor - Bart

Podcast - Milhouse

11 Comments
2024/04/30
17:33 UTC

228

HasLab Two in the Box: Update Questions

Hello, wonderful HasLab backers and other curious humans of the Ghostbusters subreddit!

We're getting ready to film our first update video for the Two in the Box! HasLab and we wanted to check in with everyone to see what you'd most like to see in the video. What kind of pressing questions do you have about the project? What are you hoping to see demos of? What would you like to see an update on? We want to make sure this video addresses things that you are curious about and would like to see!

We appreciate the continued support and I'm excited to share all of the hard work that the development team has been doing over the last five months!

Thank you!
Emily

278 Comments
2024/04/30
16:01 UTC

16

Poltergeists are a mix of Class 3 & 4: Restless Spirit

Origin - Poltergeist (1982)

1 Comment
2024/04/30
13:48 UTC

179

Soooooo.. the car is the problem?

95 Comments
2024/04/30
10:06 UTC

33

Ghostbusters 2 rare 1989 teaser trailer (4K HD remake)

1 Comment
2024/04/30
05:58 UTC

4

I am having a hell of a time finding a quality model of the rusted-out, barn-find, combat version of the Ecto-1 from Afterlife.

It seems like the only merch of it that's readily available are Lego sets and children's toys. With Frozen Empire seeming to have a better critical and box-office run so far than the previous film, they'll likely license some solid collectables of the new cleaned-up version...but I'd REALLY love to have a model of her as a rust bucket.

Does anyone know where I can find one?

5 Comments
2024/04/30
04:12 UTC

2

Which one is your favorite Ecto-1?

I dropped this poll quite a while ago when Afterlife released, and now that Frozen Empire seems to have gone over better with the fanbase than the last film, I wanted to see if opinions had shifted.

View Poll

2 Comments
2024/04/30
04:08 UTC

6

Ghostbusters Outside of NYC

I've been searching on the fan wiki and I haven't been able to find an answer. I know that Afterlife isn't in NYC but aside from that is there any canon about ghosts outside of NYC? The ending of Frozen Empire >!has the ghosts getting released from the filled up containment unit!<in NYC but I'm unsure about what, if anything, has been done about ghosts in other locations? For example, are there ghosts causing issues in London? San Francisco? If so, are there other Ghostbusters in those locations? I've only seen the movies (not yet read comics or seen animated series) and I'm currently playing and partway through the game (haven't finished so please try to keep from spoiling it). Thank you!!

5 Comments
2024/04/29
23:23 UTC

477

Jason Reitman and Dan Aykroyd on the Ghostbusters II set

15 Comments
2024/04/29
22:46 UTC

6

Too Hot To Handle Doc?

I know the Bueno's were planning on releasing a documentary about Ghostbusters II called Too Hot To Handle but it hasn't been released yet. As I don't keep up to date with the filmmaking process is it still coming out? Also I think it's weird that they shot a lot of interviews when they shot the first movie documentary so my question is what has been going on that has delayed this doc for a long time?

5 Comments
2024/04/29
20:59 UTC

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