/r/ffxivdiscussion

Photograph via snooOG

/r/ffxivdiscussion is a place to talk about the MMORPG Final Fantasy XIV Online.

FFXIV Discussion is a place to talk about the video game Final Fantasy XIV.

The Rules

1 - No post irrelevant to the game

2 - No fan-art

3 - Direct Links Must be Official SE or Prominent Fansite Content

4 - No shitpost

5 - No personal information

6 - Unofficial Audio/Video content longer than 2 minutes needs a text summary in the post

7 - Respect the Global Rules of Reddit

8 - No NSFW

9 - Don't be an asshole

10 - Respect the rules of reddit

11 - No harassment, brigading or witch-hunt

12 - Spoiler tags are required for content within two weeks of release

13 - Discussion of communities and community figures needs to remain on topic

Please read the Big Post for more information.

Also because of the nature of this sub, spoilers might happen, be prepared.

Related Subs:

/r/TalesFromDF

/r/ShitpostXIV/

/r/FFXIV/

/r/ffxivdiscussion

46,021 Subscribers

0

PVP as "Content" and Ranked Crystalline Conflict

To the FFXIV team:

Your team worked really hard on the new PVP updates, including adding new skills and rebalancing for patch 7.1, thank you for your hard work! The ranked changes do make queues much better for NA DC, and its been fun climbing the ladder for the first time.

However, I would challenge you to reconsider prioritizing pvp as major patch "content" in the future. To me, it seems that with 7.1 you had intended for it to be a major time sink for "midcore" gamers.

From what I've observed, from the spectrum of casual/midcore/hardcore players, its only the "achievement hunters" that are active in this mode.

While FRU and (hopefully) Chaotic will keep many raiders busy this holiday season, there has been an increasing number of casual and midcore players frustrated with the lack of content aimed at them.

Why then, isn't pvp considered midcore or casual?

For many, pvp isn't what story or cooperative gamers want in a MMO, which is fine.

But also consider a console gamer running on a TV in an area with a high latency connection, compared to a high end PC gamer with high fps, a monitor (and perhaps a tool like no clippy) and close to the servers.

The reaction time available between the two is radically different.

Frontlines, in my opinion, is great as a PVP element because its not competitive, rewards aren't gated behind performance, and the win is dependent on the collective of 24 players and their 48 opponents.

While I do enjoy CC, upgrading and overhauling my system recently has opened my eyes to just how much the mode is unfavorable to the average player.

4 Comments
2024/12/22
17:54 UTC

14

What would you do to Improve FFXIV?

After reading these two posts;

https://www.reddit.com/r/ffxivdiscussion/s/a0Uf7pXVLL

And

https://www.reddit.com/r/ffxivdiscussion/s/ue5U4n9tBc

I was wondering what you would do to improve the game?

One of the areas I would improve upon would be the open world. Ever since the MMO Rift, the open world format has been less about exploration and more about having jump in battle content. At its core it's a good idea. This has been to the detriment of the open world design though. I personally would love being able to explore for side bosses that could drop high quality materials or collectibles that further expand the lore. I don't want to have to go into an instance to experience this, it feels backwards and feeds into the jump into the live events that's been pushed.

105 Comments
2024/12/22
13:23 UTC

0

Hot-take: FRU pf's that lock Picto for caster project their skill issue with proper dps rotation.

You can do ultis with every class. I thought the standard for ulti was meant to be this high? Having to rely on another class because you are just so horribly inefficient with your rotation (gauge-based or not) seems like a proper red flag, and rather - wake-up call that maybe the members in the party are not good enough to see more of the fight if Picto never existed.

23 Comments
2024/12/22
05:39 UTC

195

Anyone else feel discouraged at the state of XIV after seeing videos of the mobile version?

Title. It just makes me feel bad as a PC player to see long suggested features be added to the base version of the mobile game. In client voice chat, 8 man CT raids, a more intuitive gpose UI, glamour catalogue and updated VO for ARR.

I don't want to hyperbolically think that CS3 has given up on PC, but they definitely do not consider it a priority these days.

619 Comments
2024/12/21
15:39 UTC

61

What is the purpose of DoTs with a long CD?

To me they feel like the worst of both worlds.

Regular dots' best purpose is to keep them ticking/juggling them, with some payoff (formerly BRD song procs, SMN fester, bane).

But I don't see the philosophy behind a dot you can't keep up. To me, dots are more subtle skills that do lots of damage but you have to keep them up, and long CD dots you can't keep up feels like an oxymoron. They do high damage over time but you don't interact with the dot itself at all. And you don't even see the damage you do because of the nature of DoTs.

Think Baneful impact and Sonic break vs Oracle and Goring Blade. Which one feels better? The full damage right when you press the button, or the dot that you don't get to keep nor do you see its impact unless that's the only thing you're paying attention to? Am I missing something?

I love dots but I feel like dots that you don't get to keep up or interact with are a disappointment and miss the point of what makes them fun. Just make them do full damage upfront and give them better animations at this stage.

72 Comments
2024/12/21
12:00 UTC

0

BLM's cast times aren't long enough.

With 8.0 being "softly implied" to be the big job identity expansion, I've been thinking of ways to make jobs feel unique, with BLM being at the front of my mind. Gone are the memes of BLM being the least mobile job. All those instant-casts and such... They can even reposition their leylines, for Hydaelyn's sake! RDM spends more time immobile than a BLM!

#General Changes

First, some general changes that would affect all jobs with a cast bar.

  • You can prepare a spell without a target. If it fully casts before a target is selected, it will 'hold' at being fully cast until one is selected. What's that mean? Downtime benefits. Pre-pull benefits. And if your target dies, the cast isn't interrupted, it keeps channeling.

  • If you interrupt a spell by moving early, it will cast with reduced potency, relative to the amount of casting had been accomplished, with the caveat that you can't just spam spells while moving. Maybe at least 1s for a spell to actually deal damage if interrupted. This lowers the skill floor, yes, so we can raise the skill ceiling in other ways. However, the potency that goes out on an interrupted cast would be equal to the % that the cast had finished (i.e. 50% for half-cast), then -5% to -30% (I'm not a numbers guy) for being interrupted. That should ensure that full casts are ideal.

  • Just as a general concept, I think DPS should get long CD buttons like tanks and healers have/had. Tanks have their invulns, Healers have some 180s cooldowns. DPS should get some impactful, long CDs like that. BLM will "get" one, explained in just a second.

  • Certain abilities will still be available while casting, simply if they make sense to. Radiant Aegis for SMN, for example, should never be unavailable so long as your Egi/Carb is on the field. Why would your cast times affect their ability to shield you?

#BLM Specific Changes

  • Remove Triplecast. 😈 I've basically given every spell Swiftcast if they need to move, so this ability conflicts with the job identity of becoming an artillery cannon. We can't keep it and make BLM stand out as it's own job if it encroaches on RDM's instant-cast gimmick. If it has to stay, make it a 180s CD, it should be a rare burst of power for the BLM, not a constancy. For them, being able to fire off three max-damage spells without casting would be their 'big moment'.

  • At minimum, cast times increase to 5s (or more). The recast times will remain unchanged.

  • Paradox and Xenoglossy become 6s cast time. Despair becomes 7s cast time. Flare Star becomes a 15s cast time. (Remember, you can move to set it off early if you need/want to.) ((I wouldn't make any spell over 15s, purely for pre-pull prep-casting reasons, but I would like for Flare Star to cap at 30s))

  • Leylines will still reduce cast time, and can still be moved once. However, I would like for it to be stuck where you put it, but modern fight design honestly makes it near-impossible to stand in one place for 30s without being a detriment to the team and you'll probably wipe the party. So, just know that I want to remove the ability to reposition it, and as compensation, give it a stacking shield effect while you're inside it. Think of it like a personal Haima that stacks up the longer you're in the leylines, but falls off if you leave the leylines. To encourage you to park your butt when you know when you can take the hit(s).

  • Manaward CD reduced to 45s, shield reduced to 15%, and can be activated during cast times. This one I'm not 100% about, simply because bigger shield is sometimes better, but having it more frequently, especially if we're making the job potentially take hits more often, seems to complement the playstyle better. At the very least, the CD should be reduced to 90s, if for no other reason than to be on par with PCT's 20% HP shield for 60s CD.

#Relax, it's a big change on purpose. And it won't happen anyways.

In case the benefit isn't immediately apparent: With longer cast times comes bigger potency. Bigger potency that will be reduced, but not entirely lost, if you have to end the cast early. The reward for having these long cast times and big damage is a return to job identity as the PARK IT AND CAST caster, while also allowing room for individual player skill expression, and "emergent gameplay" tactics where-in a party might decide to lean into their BLM's long cast times and funnel mitigation, shields, and healing to them specifically so they can keep their cast going.

So, I have zero hopes for 8.0. I have no faith in CBU3 breaking the mold and the formula for their next expansion. I doubt we'll get sweeping job identity changes, because the one time a job's identity puts it way above the rest, people lose their mind (FRU PCT). Personally, I think jobs should have fights they're wildly better at, so long as all jobs have those fights. Like Barbie EX was much easier as a ranged DPS than a caster or even a melee, though not necessarily "better" to the degree that PCT is better at FRU than any other DPS.

If you liked reading this, thanks. I have other ideas I've been sitting on, in the vein of reworks and new (unique) jobs that we'll never actually see because FFXIV has been fully casualized...

Quick Edit: An example on how potency/cast times would work: Flare Star is currently 400 potency for a 3s cast. If it were increased to a 15s cast, the potency would become 1600 (or higher). If you moved early, at 7.5s, the potency would be half of 1600 (so, 800) minus 10% for being interrupted. Resulting in 720 potency.

33 Comments
2024/12/21
11:42 UTC

0

Anyone know what hairstyle this is on the Roegadyn?

Anyone know what hairstyle this is on the Roegadyn?

https://store.finalfantasyxiv.com/ffxivstore/en-us/product/114

11 Comments
2024/12/21
11:17 UTC

10

How much time did it take you to prog Light Rampant? Also does PF tend to struggle with it more than earlier mechanics in FRU?

Hi folks. Earlier tonight, I made it to MM prog in party finder. I am hoping to make it to Light Rampant either tonight or tomorrow. The thing is, just getting to MM in PF has tested the limits of my patience. I was in a string of groups last night that were advertised as DD cleanup or silence/stillness, but they couldn't get past P1 or get through DD. Now I am worried that LR prog is going to take the frustration to a level I've never previously experienced. So I wanted to ask, has anyone here progged LR in PF? I've heard that it's an even bigger wall than Diamond Dust, which was in itself a major progression blocker. If you are in a static, how much time approximately did it take you to get through LR, from actually seeing it to being able to get through it clean?

36 Comments
2024/12/21
10:35 UTC

148

The netcode situation of this game is ridiculous.

It is insane to me that a game that sells it's expansions at a full game price, plus have a monthly paid subscription and a cash shop on top of that can be so poorly managed as Final Fantasy XIV is. There are various things that could be criticized about the game, but i will be talking only about the ridiculous situation of it's netcode.

It is not news for the people that frequents this subreddit here that a large amount of people needs to install third party programs to be able to play the game as intended, that is, without clipping on weaving GCDs. This problem was brought to Yoshi-P multiples times, there is a giant thread on the official forum talking about the problem on a very detailed way and even offering solutions and yet, nor Yoshi-P nor SE never did anything about it.

I firmly believe that it would not be that hard to fix the problem, XIV Alexander manages to fix it without having to mod the game. In fact, it's possible to apply XIV Alexander on consoles without even having to have FF XIV installed on your PC at all. If Yoshi-p or SE had any interest on fixing that problem it would already have been fixed. They are just completely ignoring it for years at this point.

I have chosen to cope and ignore many of this game's problems for years at this point, but i am reaching a point where i seriously question if it is worth to continue to pay and play this game, just out of sheer principle.

142 Comments
2024/12/20
21:17 UTC

30

What's the usual prog speed expectation for hardcore statics?

General question but also asking because I'm in a group running about 20 hours per week for FRU at the moment that was labeled as sHC. We've been progging since the fight came out and have been stuck around P3 enrage for the past few sessions. I've been progging ahead in PF currently on P5, and while I don't mind reprogging and sticking with groups until we all clear, 20 hours is a lot of time to commit if we aren't consistently making progress.

This is where my question comes in because I've mostly been doing midcore until recently, is this just an average speed to expect from a static running this many hours? For extra context, everyone in the group has multiple ulti clears including TOP/DSR.

Edit: Okay, it seems the situation was more dire than I expected based off comments lol. I ended up leaving as we had another long session yesterday with zero progress. Appreciated the replies though, there were a lot of good points made and I’ll keep them in mind for future static searching 🙏🏻

61 Comments
2024/12/20
23:10 UTC

29

If a person dies while not on the star, do they still return to the Aetherial Sea?

EW SPOILERS

Just finished up the main storyline of the EW expansion and while im not done with its patch story, the death of Zenos got me thinking. He died at the edge of the universe, far from the star, so when he does does the aether that makes him just join infinite space, the nearest star's aetherial sea, or is that aether naturally drawn back to Etheriys? Pls keep in mind that im not DONE done with Endwalker, still going thru the 14th storyline, so that ALSO has had me wondering. Do voidsent that die on the source have their ether return to the source or the 14th? Do all the reflections draw on the sources aetherial sea? I suppose that would make sense cosmidering the sundered nature of a fraction of the population, but idk! What do you guys think? Any info i missed that answers this? xD

46 Comments
2024/12/20
23:33 UTC

43

I have FOMO whether I keep playing or stop playing this game. Any advice?

I have been playing Final Fantasy 14 like a full time job since Heavensward. I’m mostly an achievement hunter/collector and have a pretty respectable rank for these things. I was watching the Game Awards the other night and suddenly realized how much I have been missing out on. I got my Steam Review and saw that in 2024 something like 97% of my gaming time went to FF14 and Dota 2.

I miss the zeitgeist of games releases when I was a kid. Picking up a new game on a midnight launch and talking about it with my friends. I also feel like I want to focus on other hobbies like guitar, hiking, gym and playing with my dogs.

So I uninstalled Dota 2. And I’ve only been logging into FF14 to do retainer ventures and submarines.

Is there a way for me to stop playing completely. Obviously I don’t want to lose my personal and FC house, but I noticed I wasn’t really enjoying the game anymore.

Any advice?

103 Comments
2024/12/20
20:04 UTC

298

Why is savage *still* loot restricted?

Light-heavyweight (Savage) was released at the end of july so it is kind of ridiculous that there is still loot restrictions on savage at this point of the patchcycle. The game barely has anything to keep people that are not doing ultimate engaged as is so why can we at least not have the option to farm weapons for alt jobs or even farm for glam/mounts from the current savage tier.

And even for people that want to tackle FRU it would at least give those players the option to farm gear and be able to tackle the fight. In general it just baffles me that tiers stay locked for such a long time.

140 Comments
2024/12/20
17:38 UTC

2

Glasses to Facewear

I have a shitton of glasses in my glamour dresser, since I wouldn't mind clearing up some space, is there an easy way to know which can be converted and which can't? Can any?

9 Comments
2024/12/20
07:28 UTC

12

What is the accepted movement for Box Meteors in EX3?

Now, I learned the "L meteor" way...but trying to learn Box. Last night was in a group that was doing Box but I swear my side was winging it and doing 3 different movements LOL.

So what do people typically do for it? Wasn't it suppose to have less movement than L? Lol.....

102 Comments
2024/12/19
19:47 UTC

0

FF14 needs a Doctor Eggman

A silly reoccurring Saturday morning cartoon villain that the playerbase loves to hate. who is better suited to that role than our boy Nero? Nero would make for an even better rival for the Warrior of light than Zenos did.

He’s petty, he’s vain, and he’s morally dubious. This man is willing to activate weapons of mass destruction to prove he’s smarter than Cid. I think Nero could be a great antagonist for lower stakes conflicts and adventures. Imagine if you had to race against Cid and a group of his cronies for El Dorado and the whole ‘Sphene’ storyline was relegated to the B or C plot until the climax?

Would you be more interested in the story if it was more about Nero and his silly antics?

32 Comments
2024/12/19
18:41 UTC

68

Veteran players who experienced Ivalice Raids on launch, how is Jeuno looking like a month after release?

I wasn't playing the game when the Ivalice raids were first released, so I would like to hear from veteran players who were active during those days, how Jeuno the First Walk looks like a month after release?

The raid per se was well-received in its release week, however after weeks come by players get used to the mechanics and fight structures, not to mention more players growing stronger with their characters with more gear.

Is it refreshing? Is it a step in a good direction? Maybe the opposite, maybe it only feels engaging in the first few clears?

What works well? What doesn't?

265 Comments
2024/12/19
12:52 UTC

57

Final Fantasy XIV Year in Review. What are some of your personal memories and accomplishments? How do you feel about 7.0 and 7.1? Are you excited about the future of the game?

2024 was a mixed bag to say the least but I don't want this to be just another thread of us venting our frustrations so I'll start by saying for what little gameplay there is in the game I think they've done a decent job of making Normal/Casual content more engaging. I think the new Alliance raid is my new favorite and hope they continue that trend. Likewise I think the dungeons and trials, both EX and normal are a bit of a step up from EW especially towards the end of the patches. My main issue with the game right now is there simply isn't enough new content coming out but I don't think that will ever really change. Tell me about your experiences and thoughts on FFXIV in 2024 and going forward.

336 Comments
2024/12/19
10:14 UTC

34

7.15 appears to have changed the anima light farm bonus system

I just did the entire light farm for "Born Again Anima" in 16 runs of A9S, with every run giving the bonus "Stalwart" amount of light.

Before now, Born Again Anima was weird in that the bonus light wasn't based on a rotating time slot; every run just had a small chance to proc it. All I can think is that when they were implementing the time bonus for the Chaotic raids, they intentionally or unintentionally altered the bonus for Born Again Anima (and maybe other light farms).

EDIT: It sounds like the wiki I was using was incomplete, and there has always been a bonus window in addition to the per-instance bonus.

11 Comments
2024/12/18
06:36 UTC

55

Battle Content Credits

i've been compiling a list of battle content credits since shb and just figured I should share it. guessing this will only inspire the sub to direct ire at some of these names, but I'm curious to hear about what's missing or wrong from others who've paid attention. included some notes and links to sources at the end but I'm not sure I kept everything (most is from akhmorning, anyways)

got annoyed w reddit formatting so it's on rentry: https://rentry.co/xivraids

17 Comments
2024/12/18
00:40 UTC

89

What would a successful 8.0 job rework look like to you?

Yoshi P has said that a major job system overhaul is slated for 8.0. What would you consider a successful rework? Harder jobs? Less button bloat? End of the 2 minute meta? Something crazier like talent trees and specs?

447 Comments
2024/12/18
01:36 UTC

0

Should we accept that there's no job balance this patch?

Obviously they were never going to make balance changes this patch, they never do on patches like these. My question is whether or not the community should accept that. The ff14 community has talked endlessly about the balance disparity between pct, mch and many other jobs that have widened with this ultimate yet the devs still have yet to address it.

My guess as to why the devs are so slow to address these balance problems are probably 2 issues. 1 is that they are probably concerned about how balance changes would affect the perception of the current ultimate. Many of us remember the p8s situation where many raiders were angry that they nerfed the fight 2 weeks in. Even though p8s clearly needed to be fixed, people were angry because it diminished their accomplishmemt and created 2 classes of players, those who cleared before the nerf and those who cleared after. I think the devs don't want to make any changes because they don't want to affect the experience while many are still progging. The other issue that the devs have made clear that they're thinking about is that they don't want to nerf picto because it might upset players who like the job. However, both of these issues I feel are not dev issues but community issues that we should do a better job at calling out. Anybody getting mad at picto getting nerfed clearly isn't concerned with what is best for the health of the game and community and is being selfish. The devs shouldn't be afraid the make changes because they fear backlash from these kinds of players. Similarly, anyone mad about a fight getting nerfed is elitist and toxic. These kinds of vocal players in our community should be called out, otherwise the devs will continue to be afraid of making changes.

I'm making this post because I want to know how unified the ff14 playerbase is. Maybe I'm wrong, that most players don't want transparency with their developers, that they don't want fast updates and for the game to stay the same. If I'm right though then we need to be clear and unified in what we want, otherwise the devs don't know who to listen too. Obviously this tiny subreddit doesn't speak for the whole ff14 community but if even we can't agree on what this game needs to be better, how will the devs ever know what players want?

190 Comments
2024/12/17
18:55 UTC

0

Increasing Tomestone drops from Savage

I have been thinking about a way to make tomestone capping less mindless and had the idea of making weekly savage clears drop 125 tomes on the first clear. This way gearing alt jobs would be made faster (at least the tome aspect) as we wouldn't need to run expert over and over. That and running the same 2 dungeons for months gets painfull.
I would like to hear what other people think of this and if there would be any drawbacks?

50 Comments
2024/12/17
11:23 UTC

154

I am once again asking forthe Online Store to be looked at and reworked in terms of QoL

With yet another outfit released, and more players unhappy with it. I think it's time to actually put down what needs to be done in writing.

  • Separating items from a bundle is not an Issue, SO LONG AS the cost of purchasing separately totals the same as buying the bundle (the ex-arch's attire and hairstyle in this case cost more than other scion sets)

  • Items bought on the store should be ACCOUNT WIDE purchases. Mounts, Glamour Sets, Emotes, etc. This "Per character" bullshit needs to GO. Even World of Wacraft, the game this community shat on in terms of their store practices, has managed to get that right.

  • In addition to this, Items given as part of a promotional event should be ACCOUNT WIDE too. I wouldn't normally say this, however with the current twitch promotion, and the promotions for Gong cha and Mtn Dew, I feel it's appropriate to speak up about that.

45 Comments
2024/12/17
09:02 UTC

30

Patch 7.15 Datamining Thread

If there is any data to mine, do it here. Patch isn't up for download yet but this is a smaller patch and I'm passing out in a bit so just leaving it here for whenever it does.

122 Comments
2024/12/17
06:27 UTC

16

High-End Content Megathread - 7.1 Week Six

I'll put up the mod thread in a day or two once the patch notes stop needing to be stickied.

265 Comments
2024/12/17
06:26 UTC

23

Would love to hear your thoughts on fishing in FFXIV!

Hi guys.

I'm putting together a fishing project and I was hoping to gather some community thoughts about fishing in FFXIV!

Why do you guys enjoy (or don't enjoy) fishing in Final Fantasy? Do you find it relaxing, or do you just do it for a challenge?! I'd appreciate your thoughts! :)

Here is a link to a google form, I would really appreciate those who take the time to fill it out!

45 Comments
2024/12/16
11:38 UTC

0

Why does it feel like in the current game the only class exempt from constant simplification is (ironically) SCH

Basically the title. In the modern game which is so bloated with job simplifications and changes for ease of play (instant flare, single down, upgrades mitigations, buttons to just allow to burst rather than generate gauge etc) the only job that seems to have remained static/gotten less simplistic since ShB is SCH?

It’s the average persons pick for the least intuitive/least beginner friendly healer, it’s the only class that enforces decision making via its dys-synergy and energy drain and it lacks most other healers “I completely messed up but I can save myself by spamming this” type buttons and somehow dissipation still remains to this day despite how much the casual playerbase seems to hate it

Then even more strangely in DT the class actually got more complex with the introduction of a unique type of dys-synergy in the form of seraphism and recitation. The two have a sort of “soft conflict” going on where seraphism blocks recitation from removing the cost/forcing a crit on manifestation or accession but doesn’t affect recitations ability to crit indom or excog. It and PLD are arguably the only classes that got more complex going into DT

Why do you think SCH seems to remain in this stasis where it still feels like a ShB job which makes it feel more complex than most other modern jobs despite still being massively simplified from its HW/SB days? Is it that they have Completely given up on the class and don’t care? Do they not understand how it works and think it’s weak? Have they swapped their focus to putting all their “good” ideas into SGE. It’s strange how much SCH stands out as an anomaly amongst the modern classes

66 Comments
2024/12/16
10:08 UTC

0

I don't understand why the devs chose Byakko as the current Unreal and made the Diamond Weapon weapon craftable out of all the other choices.

There were discussions of "Shinryu Unreal would be hype" or "I can't wait to do the Nidhogg Unreal" in 6,5x and early 7.0, and it's not a quiet discussion, either. Pretty much every discussion of the next unreal made by players is about Shinryu, Ravana, or Nidhogg.

So, why Byakko? Who asked for this? This trial was hated by the playerbase on release, and it's one of the worst ones to farm even to this day because of the shitty 3D Touhou transition for no reason on top of the trial being boring as fuck in general. Why is SQEX giving the playerbase something that they know the playerbase would hate? I refuse to believe that SQEX is this out of touch that they think the general playerbase is like this trial; it has to be done on purpose, and I would like to know what is the cause.

Also, why diamond weapon for the next shiny extreme weapon? I mean this weapon looks alright but literally no one is using it. I have never, ever seen someone using a crafted DW weapon since ever, and I have been personally selling it on the market board, I can prove that for a new weapon, not a lot of people are buying them. There are so many better choices to release, like Hydaelyn EX, where the base weapon is already used by a ton of people. Even Seat of Sacrifice is a better choice, so why the diamond weapon? I am so confused about why they keep giving players things that they didn't want in the first place and pretend they didn't hear any feedback about what the playerbase actually wants.

74 Comments
2024/12/16
07:42 UTC

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