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Final Fantasy Brave Exvius is a free-to-play role-playing game developed by Alim and published by Square Enix for iOS and Android devices.

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    5

    JP - Mission (ミッション), TIME LIMITED - until 28th January 2025 - win 2200 Lapis

    As this title says, you can win up to 2200 Lapis by clearing 11 missions (each give 200 Lapis). You will find these missions in the second tab of Missions (labeled as イベント -> FFBE新春記念チャレンジミッション)

    Out of these missions, the first 8 are True SBB clears (only level 1). I've made guides for these already, so you can check them out here (you can use any team listed in these guides to clear the mission associated with them 😇):

    Link for Equipment and Materia Source - https://docs.google.com/spreadsheets/d/1fu3b4x1xe7O0z8zm-7zQMx0jpu419i3k7OreZ9jhub4/edit?usp=drivesdk

    Cloud of Darkness - https://www.reddit.com/r/FFBraveExvius/comments/1h6ddht/jp_true_series_boss_battle_cloud_of_darkness_all/

    Kefka - https://www.reddit.com/r/FFBraveExvius/comments/1hgudk7/jp_true_series_boss_battle_kefka_ff_vi_all/

    Ultimacia - https://www.reddit.com/r/FFBraveExvius/comments/1hdziqv/jp_true_series_boss_battle_ultimacia_ff_8_level_2/

    The Undying - https://www.reddit.com/r/FFBraveExvius/comments/1hi0w0v/jp_true_series_boss_battle_the_undying_ff_xii_all/

    Braska's Final Aeon - https://www.reddit.com/r/FFBraveExvius/comments/1hci0h4/jp_true_series_boss_battle_braskas_final_aeon_all/

    Orphan - https://www.reddit.com/r/FFBraveExvius/comments/1hgf3lx/jp_true_series_boss_battle_orphan_ff_xiii_all/

    Ardyn - https://www.reddit.com/r/FFBraveExvius/comments/1hg7uwu/jp_true_series_boss_battle_ardyn_ff_xv_all/

    Emperor - https://www.reddit.com/r/FFBraveExvius/comments/1hdc22z/jp_true_series_boss_battle_emperor_ff2_all/

    For the last three missions:

    Grace of Lightning - clear with The Rebellion category units

    Wiki - https://exvius.fandom.com/wiki/Grace_of_Lightning

    Tips - just bring in a friend Cloud & Zack and someone to buff them up (like Loving Father Sazh, Cidolfus or Dynast-King's Scion Ashe). If you're paranoid about the damage, you can bring in Cloud Journeying for Truth or Defier of Fate Lightning for this fight (Cloud & Zack will gain bonus from their LS). This is a very easy fight at this point and if you're further afraid, use an omni tank like Indomitable Hero Snow or Avalanche Barrett (they can help fill LB as well). Hell, if you want, you can even look up Global videos for this fight to understand it better. As for races, all bosses are of Machina race.

    Grace of Flame - clear with The Transcendent units

    Wiki - https://exvius.fandom.com/wiki/Grace_of_Flame

    Tips - same tips as Grace of Lightning. Cloud & Zack can handle this fight. Except Ashe, you can bring someone like Hyoh and Panthera Ultimus. For tanking, you can bring Knights of Pluto Captain Steiner or Snow. If you can't hack Omega in the last battle, be mindful. It can put Mighty Guard up which will severely weaken your damage. Buff up your Fire resistance and put up Mirage for that guy. Hell, if you want, you can even look up Global videos for this fight to understand it better. As for races, all bosses are of Machina and Human race.

    Grace of Darkness - clear with The Harbinger of Chaos units

    Wiki - https://exvius.fandom.com/wiki/Grace_of_Darkness

    Koji's video (since Chaos units aren't too readily available) - https://youtu.be/A9xBf-H8fTQ

    His Team - Ardyn (True SBB Reward), Dioxus, Chorale, Cloud of Darkness (summoned version) and Ultimacia (you can bring Orphan or Braska's Final Aeon for this fight as well)

    Notes

    1. Bosses are of Human, Beast and Dragon race.. Gear your damage dealers around this fact.
    2. Chorale - only there for LB breaks. That's it.
    3. Everyone else is there for damage. Like Lightning and Flame, this trial is also very old, so don't worry about damage too much. Hell, you can even bring a strong friend (like Ashal or Ardyn the King's Avenger) for this fight since Koji isn't using a friend. Just focus on dealing Dark damage to the bosses.
    4. You can even watch Global videos for this fight to understand it better.
    2 Comments
    2025/01/03
    10:03 UTC

    7

    JP - True Weapon Quest - The Pride of SOLDIER (ソルジャーたちの誇り)

    This guide is for clearing the newest Weapon Quest that can get you an EX materia with nice 80% attack boost and 25% Human killer overkill when fully upgraded!

    This guide is only for the last stage of the Quest. You can use this guide for lower stages as well. So, without further ado, let's begin!

    And as always, thank Kojimaru for his holy services to the FFBE community and this guide 🙏

    Link for Equipment and Materia Source - https://docs.google.com/spreadsheets/d/1fu3b4x1xe7O0z8zm-7zQMx0jpu419i3k7OreZ9jhub4/edit?usp=drivesdk

    Wiki - (not yet up)

    Special Mission - clear with The Rebellion category Team

    His video - https://youtu.be/MgJsDSQ1v0U

    His Team - NV Awakened Seighard, Sword Saint Orlandeau, Cloud Journeying for Truth (leader), Loving Father Sazh, Ihana and friend Cloud & Zack

    Notes

    1. Boss is of Human race.. Gear your damage dealers around this fact.
    2. Give your damage dealers a source of Guts.
    3. Seig - 100% Provoke. Stop resistance. He's your Tank and LB filler.
    4. Orlandeau - build for damage.
    5. Cloud - build for damage. Also has debuff skill.
    6. Sazh - EX levels don't matter. Cure healing up (WoL Lenna TMR). Has Fire imbue, LB damage boost, healer and LB Fill.
    7. Ihana - EX levels don't matter. Give her a source of MP reduce for skills. Has human killer buff and mirage for party on normal attack.
    8. Friend - build for damage. Dark Apocalypse recommended.
    9. Main points to keep in mind here are - prepare a source for Stop resistance (that's why Seig has one. Lakshmi has stop resistance buff as well). Prepare for Reraise (Ihana LB or SLB) and that's it. Just tank the damage. He doesn't hit too hard, but he's tanky as fuck.
    0 Comments
    2025/01/02
    07:18 UTC

    22

    JP - HAPPY NEW YEAR 2025!! 😇🎉

    To the people of Australia and Japanese side of Asia, I wish you a prosperous New Year full of happiness and excitement! (to the rest of the Asia, Europe, Africa and America, advance greetings) ❤️

    1. New Years gift - 5000 Lapis and 1 10 NV Summon ticket available in mail right now! (reminder - you will get 1 more 10 NV summon tickets per day for 3 days till 3rd January)
    2. Daily 10 Summons are live as well as the New Year Blessings box (use 10 tickets to summon 10 NV units and other goodies. Right now, only 5 tickets are available through challenge missions. 5 more will be available at later date)
    3. New Years special challenge missions available as well! - challenge the bosses with mission required parties to gain striking keys, up to 2200 Lapis and other goodies. Check the missions tab for more details on these missions.
    0 Comments
    2024/12/31
    15:31 UTC

    3

    help with a macro

    Hello everyone, I want to start in the JP version but doing the 4 seasons again seems very tedious. Is there a macro or app that selects story missions automatically?

    I didn't find anything other than macrorify, which doesn't work nor is it updated.

    I have been working for a week on creating one for WotV also without success.

    2 Comments
    2024/12/30
    06:56 UTC

    0

    Is it too late?

    I'm thinking on starting on a Jp account but I never played the English version and I know it's already EOS so I'm wondering is the Jp version 'dying' and is it too late for me to start?

    10 Comments
    2024/12/29
    16:27 UTC

    7

    JP - TIME LIMITED (until 23rd January 2024) - Mission with Everyone

    Check the news section in your game (top right icon). This FF7 REBIRTH Vision World has a Mission with Everyone active (mail's name is みんなdeミッション).

    You can claim 6x VW normal tickets and 5000 Lapis (clear rewards for 100000 clears of the last boss of VW). Click the Receive Reward (報酬を受け取る) button for the items to be sent to your mailbox when all items in the list (last item is lapis) are checked. The click the button for all rewards to be sent out.

    Per u/Arcana17 - You have to personally kill the final boss at least once to be eligible to claim those rewards.

    11 Comments
    2024/12/29
    08:27 UTC

    33

    Season 5 Chapter 1 - English

    Find chapter 1 here: https://youtu.be/cxE4NMyYPpg

    3 Comments
    2024/12/29
    03:19 UTC

    10

    FFBE Tap! Does anyone remember/know more about this?

    i was scrolling through the final fantasy wiki when i fell on this page Final Fantasy Brave Exvius Tap! ^((edit: the link needs an exclamation mark at the end to go to the right page. just add it to the end when you open in a new tab to see it))

    apparently it was a endless clicker for facebook, and although there are some videos ^((mind the audio)) of it i'm finding it super interesting as i never heard of it before, especially because i was pretty active on the FB community back in 2018. so i'm sharing it here to know if anyone played it, knows more about it?

    2 Comments
    2024/12/28
    21:12 UTC

    5

    JP - Papuwa Island's Great Autumn Battle (Papuwa-kun Weapon Quest, Time Limited, until January 9, 2025) & The Turks' Intrusion (Star Traveler Tifa Crown Quest)

    This is a 2-in-1 guide for two "difficult" challenges that can get you items and updates (Weapon Quest grants Papuwa-kun's exclusive chestpiece and Crown Quest is for Tifa who gets ability awakenings and extra abilities through clears). Let's get started!

    Note - this guide is only for the last stage of both the challenges. Don't worry, you can apply this guide for lower levels as well.

    Oh, and as always, thank you Kojimaru for the guides!

    Link for Equipment and Materia Source - https://docs.google.com/spreadsheets/d/1fu3b4x1xe7O0z8zm-7zQMx0jpu419i3k7OreZ9jhub4/edit?usp=drivesdk

    Weapon Quest

    Wiki - (not yet up)

    His video - https://youtu.be/xTytGatDPqI

    His Team - NV Awakened Fohlen, Moogle of Narshe Mog, Faris (Neo Vision), NV Awakened Lid and Papuwa-kun x2 (leader)

    Notes

    1. Boss is of Aquatic race. Gear your damage dealers around this fact.
    2. Have someone in the party equip Obsidian Bracer.
    3. Don't worry about equipment on any non damage dealing unit (hell, you can even use Faris at EX0). Just awaken the abilities of Fohlen, that's it. Do equip Papuwa-kun with attack boosting stuff.
    4. Fohlen - he's there for providing damage mitigations and LB Fill.
    5. Mog - he's there for his Wind field.
    6. Lid - she provides LB damage buff, wind imbue and Tag chaining for Papuwa-kun to cap his LB.
    7. Faris - wind field on ally side through base form LB.
    8. Papuwa-kun - he has 90% defensive debuffs, high wind resistance imperil and 600% stat buff to make good use of his damage.
    9. If you want to use any other unit in this challenge, the mission requires you to use The Gathering category units only.

    Crown Quest

    Wiki - (not yet up)

    His video - https://youtu.be/yEv5LMTZRgY

    His Team - Defier of Fate Lightning (leader), Cloud Journeying for Truth, Traitor to the Empire Celes, Avalanche Jessie, NV+ Sword Saint Orlandeau and friend Hyoh and Panthera Ultimus

    Notes

    1. Bosses are of Human race (yes, there are 2 bosses in one wave). Gear your damage dealers around this fact.
    2. Both of them will deal a lot of physical attacks. Elena will put mirage on herself and Rude will buff his attack at some point. Other than that, pretty easy fight.
    3. Lightning - bulk. EX1 required at minimum. She has both ally and enemy fields for Thunder, Enthundaga, 90% defensive debuffs and LB Fill. At EX1, you can use her 200% Thunder resistance imperil on one boss for boosting damage.
    4. Cloud - bulk. He's there to provide perfect dispel when Elena puts up her mirage.
    5. Celes - bulk. She's the MVP of this challenge. Damage mitigations, barrier, human race mitigation, 300% LB buff, Human killer buff, you name it.
    6. Jessie - 100% Provoke/Evasion. She has debuffs for both bosses, LB fillrate buff and LB Fill as well.
    7. Orlandeau - build for damage. That's it.
    8. Friend - build for damage. He has 200% Thunder resistance imperil, which you can use on the other boss. Then just buff him, go into shift form and damage away. Get a friend with EX1 at least. (Hyoh gets Trance shift unlock at that level)
    9. If you want to use any other unit in the fight, the mission requirement is for Thunder category clear only. The crown stages are locked to Rebellion category units only. So, Thunder and Rebellion team.
    0 Comments
    2024/12/28
    08:16 UTC

    13

    JP - 2024 Year-end and 2025 New Year Celebration Livestream Information

    Link for the livestream - https://www.youtube.com/live/TPmJpREkBZA

    Status - All done (now would you please leave without a fuss right now? 😁)

    Notes

    1. Agenda - FF Numbering event and collab infos. Details on Season 5 release and other stuff.
    2. Southern Boy Papuwa-kun collab! (it's a Japanese Manga that I've never heard of. Seems like an old school manga like Dragon Ball or Arale-chan or something like that)
    3. I'm not making any notes about unit details in this post, as their datamine is already out (I'll make notes if any unit I haven't covered in the datamine unit info post yet) - https://www.reddit.com/r/FFBraveExvius/comments/1hn9t4z/jp_unit_info_ffvii_rebirth_and_papuwakun_edition/
    4. New Units! - Papuwa-kun and Shintaro. (check their details in the unit info post I posted the link for in the point no. 3)
    5. Papuwa-kun has BOOST SKILL (new type of ability, already covered in unit info post) - his LB gauge will be filled to full each turn.
    6. Both Papuwa-kun and Shintaro have very cutie animations, so if you have access to Discord channel for FFBE, their assets are up in that channel. Please check the link of the discord channel in the unit info post.
    7. Papuwa-kun collab raid event.
    8. Papuwa-kun daily special quest - win lapis and red star quartz everyday.
    9. Papuwa-kun special Azure Pearls awakening stage. Do the stages and win pearls to awake Papuwa-kun and Shintaro to NV+.
    10. True Weapon Quest - craft an accessory that gives special boost to Papuwa-kun.
    11. Papuwa-kun special login reward (the standard 1000 Lapis per 10 days stuff)
    12. Special time limited missions that gets you lapis, NRG pots and pickup tickets for Papuwa-kun and Shintaro!
    13. If you login after maintenance, you will receive a gift! - one unit of Papuwa-kun!
    14. Wind category summon! - summon units of Wind category - Mid, Benedikta, Vermillion Class Zero Ace, Rebel Soldier Firion and Silent Knight Charlotte (I believe this is that element unit summon where you get each unit and 50 shards of theirs. Not sure about this)
    15. SEASON 5 IS HERE! YEAH! 😤
    16. S5 - seems to be centered around Rain and Fina - The Sword of a decision (seems like it's Prologue stuff right now) - available after maintenance.
    17. S5 - chaos raining down on Lapis, hell on Lapis basically. People turned into Dark Crystals. Rain and friends (Rhus, Neilikka, Akstar and others) will appear. Seemingly a pain decision to make. New chaotic monsters (really cool designs btw). A love story between Rain and Fina finally realized? (or perhaps Rain vs. Fina!?)
    18. FFBE X FFVII REBIRTH is here! (as the PC version of REBIRTH approaches in January next year)
    19. New Units! - Zack & Cloud (tag units) and Final Cetra Aerith. (check their details in the unit info post I posted the link for in the point no. 3)
    20. Crown updates - Star Traveler Tifa.
    21. EX Bonus - Rain, Dark Fina, Lehftia and Poppy (all of them Warrior's Prayer variant)
    22. FFVII REBIRTH farming event.
    23. Extreme Weapon Quest (Extreme versions are for crafting EX abilities) - craft Record of Battle of Cetra (EX ability that grants overkiller of some variety maybe?) - available 31st December.
    24. FFVII REBIRTH Vision's World! - available after maintenance. You can win NV select ticket from this event (same design as Global NV select, by the way) - you can select NV+ units like Defier of Fate Lightning, Revenge of the Lost Kingdom Rain, Ashal and many others!
    25. VW - time limited missions - Lapis, NRG pots and VW summon tickets (normal and NV summon tickets)
    26. Usual campaigns - lapis, gil cost, Chocobo Expeditions. You know already.
    27. New year countdown login lapis - 2000 lapis (500 over the course of 4 days). Also, daily NV unit summon each day.
    28. New year celebration missions - for winning striking keys, pots and trust moogles.
    29. New year celebration 10 daily summon (yayyyy.......) and EX login rewards that has striking keys and 1000 Lapis. Also, special challenge mission to win 2200 lapis in total.
    30. New year celebration box summon - collect 10 tickets and one-time summon 10 NV tickets, Esper keys, moogles and emperor cactuars.
    31. New year gift - 3 tickets for 10x NV summon (similar to what we got on 9th anniversary)
    32. Star Ocean Second Story Remake comeback! - events, pearl stages and unit summons are back along with ability awakenings for Claude, Rena and Precis. (check their details in the unit info post I posted the link for in the point no. 3)
    33. Present from Producer - 5000 Lapis for all!
    1 Comment
    2024/12/27
    07:40 UTC

    12

    JP - Unit Info - FFVII REBIRTH and Papuwa-kun edition

    21 Comments
    2024/12/27
    07:35 UTC

    5 Comments
    2024/12/27
    01:49 UTC

    13

    JP - Content Release and Year-end Celebration stream - December 27, 2024

    Yeah, yeah, news, news, whatever....... MERRY CHRISTMAS EVERYONE! 😇🎉

    1. Year-end Celebration stream (points of discussion will be details about new non-FF collab and details of a numbered Final Fantasy collaboration as well!) - link for the livestream (happening on December 27, 2024 at 7pm JST) - https://www.youtube.com/live/TPmJpREkBZA
    2. Speaking of non FF collab, it's a collab with some Japanese Manga Nangoku Shōnen Papuwa-kun (or Southern Boy Papuwa-kun) and speaking of that, new units! (banner will be live by December 27, 2024 at 9pm JST) - Papuwa-kun himself (OD, Physical Attacker, Breaker tags) and Shintaro (OD, Physical Attacker and Support tags) - link for checking out their sprites - https://v23.notice.exvius.com/lapis/content/202412/20241225_gangan_newunit_5aa3sp.html
    3. Maintenance - 10am to 9pm JST on December 27, 2024.
    6 Comments
    2024/12/25
    09:15 UTC

    18

    Anybody have the datamine for the new Christmas banner dropping after maintenance?? I wonder if we'll get a Christmas themed CoW also ??

    Sorry, force of habit

    4 Comments
    2024/12/25
    08:32 UTC

    0

    Need help with download jpn

    I have android 14 with root(But it is hidden) And I can't download jpn, when I installed it from qooapp and open the game I just get a blackscreen. Does anyone know how to solve this problem?

    2 Comments
    2024/12/24
    12:54 UTC

    7

    JP - Vestige Resurgence Trial - Dragon King Versus War Goddess - EXT

    This trial will allow you to craft a pretty damn good accessory for your mages (check the rewards section in the Wiki). Now, there are three levels of this fight - Easy, Hard and EXT. To be honest, Easy and Hard aren't too tough (which means, I don't feel like covering them), if you gear your units well enough and follow the general tips of this guide, you can clear the missions associated with the easier levels.

    Now EXT, that's a whole different beast in itself. I will cover the guide for this, as this is the only challenging part of this trial. And, as always, thank Kojimaru for the services! 🙏

    Note - I guess I can mention this much, the permanent missions are - clear Easy and EXT levels with any units (this battle requires Swordmasters category Team to win 1 battle missions on all levels). And clear Hard level with ALL 8 ELEMENTS CATEGORY TEAM (Yes, that means, you have to clear Hard level 8 times, 1 for each element, sort of like how we did for Madeen trial). These should net you all permanent mission clears and will allow you to craft the accessory to its fullest power.

    Link for Equipment and Materia Source - https://docs.google.com/spreadsheets/d/1fu3b4x1xe7O0z8zm-7zQMx0jpu419i3k7OreZ9jhub4/edit?usp=drivesdk

    Wiki - https://exvius.fandom.com/wiki/Dragon_King_Versus_War_Goddess/JP

    His video - https://youtu.be/7oHYe0Aslks

    His Team - Fabled Guardian Jecht, Cloud Journeying for Truth, Revenge of the Lost Kingdom Rain x2 (leader), Riddar and Princess of Liberty Ashe (team built for clearing the Swordmasters mission)

    Notes

    1. Everyone in party NEEDS a source of Guts.
    2. Jecht - Fire and Ice resistance 250%. Thunder, Water, Wind and Earth resistance 50%. 1 source of MP reduction.
    3. Cloud - built for damage.
    4. Rain - built for damage. Has chain speed up materia.
    5. Riddar - geared same way as Jecht.
    6. Ashe - at least one MP healing and reduction source.
    7. Friend - Dark Apocalypse required. Set on Bahamut required (for all killers 250%)
    8. This boss has BREAK mechanic (remember that? FFBE sure doesn't 😇) - you can break the gauge by attack the enemy with Sword, Greatsword, Katana and Rod weapons.
    9. Boss is of Demon, Human, Dragon and Reaper races (yes, 1 boss with 4 races). Gear your damage dealers around this fact.
    0 Comments
    2024/12/23
    06:49 UTC

    23

    A Guide to JP's New Hyoh

    Hyoh & Panthera Ultimus has arrived on JP and he's magnificent: https://exvius.fandom.com/wiki/Hyoh_%26_Panthera_Ultimus/JP#Brave_Shift

    This is a guide for players (especially newer ones) who might not quite understand why and how he's special.

    Let's break down the kit.

    Pros:

    • Lot of categories: Rebellion, Gathering, Elite Soldiers, Saviors, Swordmasters, and Transcendent
    • Has a shift form. Pretty self-explanatory how that can be useful in battle. But - in JP where shift forms come by quite rarely now - this actually presents another practical side benefit: your obligatory fodder unit for the frag dungeon reset trick.
    • Leader Skill: 1500% ATK/MAG and 200% DEF/SPR to all Elite Soldiers. He is the first unit with an unrestricted thematic category skill (previously it was unrestricted element category skill, and conditional leader skills before that). This is really good.
    • Can equip all armor types. And as for weapons, can equip GS (most important).
    • 200% imperil and 300% amp for three different elements: fire, lightning, and dark.
    • AoE imbues for those same elements. I think he's literally the first unit with three 'En-element-ga's. That's a lot of flexibility.
    • -75% imperil field for those same elements. First unit with multi-type imp field at that number. Obv with powercreep this will just happen more and more.
    • Has access to a wide range of breaks:
      • AoE 85% ATK/DEF/MAG/SPR on normal skill
      • AoE 90% ATK/MAG on base LB (the first unit in JP with these breaks in ages), this helps a lot with damage reduction on trials (or even DV with unavoidable damage), because as you know every break percentage counts.
      • AoE 87% DEF break on shift LB (will talk about the convenience of this later)
    • 50% AoE general mitigation, 50% AoE physical mitgation, and 30% AoE racial mitigation to machines and humans. Nice utility even as a DPS.
    • 100% stat passives for both fist and greatsword (even though his STMR is just a fist). The latter really shot up his viability and usability significantly.
    • Some other nice random passives such as: charm immunity (we will talk about why this is actually quite cool and not just random in a sec), 20% evasion (base), and guts (shift).
    • AoE perfect dispel in shift.
    • Warring Spirit (full LB at the start of battle) at just EX+1! This is amazing and allows him to fulfill his most significant use as a unit (which we will talk about later) at just EX+1. Almost every other unit get Warring Spirit at EX+2.
    • 60% fist and greatsword imperil and 180% elemental imperil of your choice (out of his three elements) on shift LB. Self-explanatory why this is amazing. He's the first unit to be able to spam any kind of 60% weapon imperil (a greatsword one at that).
    • Both of his forms' LBs are AoE (always treasured in JP and preferred over ST) and have the same modifier. You won't be losing damage just by being in base (he just works differently). In fact his base LB, although 5 hits and acts as a finisher, is non-elemental, providing a lot of flexibility for teams where you're focusing on a different element. His shift LB, meanwhile, is 27 hits (3x BS) and is a type change LB meaning you can choose between fire/lightning/dark and don't have to worry about imbuing.
    • Now let's get to the meaty and most important stuff: he has three unique autocast skills in the shift form that are quite nutty.
      • The first one only fires at the start of battle for just one turn: a whopping 300x LB mod buff, a 400% ATK buff, and a 300% LB boost.
      • The second one also only fires at the start of battle for just one turn: 200% omnikiller buff(!) and 40% greatsword/fist imperil.
      • The third one fires every turn: 150% AoE human/machine killer buff, 100% AoE all-element amp(!!), and the craziest of all: AoE debuff removal(!!!). The last one is insane imo. There's never been anything like it that's so accessible at that level (at most a unit would have it on a 3T cooldown like the newer Lunafreya/Fina, etc...)

    Now, the Cons:

    • He's a trance shift unit. 4 turns in shift, and 3 turns of cooldown in base. Though as you can guess from the last bullet, he might have been too overpowered being able to cast that skill infinitely, and they had to balance him out for game design reasons.
    • He doesn't have the 200% omnikiller passive (just the 200% to six races like other standard units). It would have made lazy/flexible gearing sooo much more convenient but it's not the end of the world.
    • His imperil field has two turns of downtime (but if you bring your own Hyoh and friend Hyoh like we'll discuss later, this won't even be an issue at all...)
    • No overdrive. But that's just nitpicking at this point (units can't have everything, even GL's final gamebreaking Esther didn't have OD lmao)
    • Now, let's get into the new mechanic he introduces, which is different tiers of passive LB mod buffs per EX level. This sets a bit of a scary precedent for future units which hopefully does not continue from here (Alim - there are other ways to make your playerbase pull more, this is incredibly very lazy and will demoralize the base and will just risk leading this game to GL's demise).
      • At EX+1, his LB mod increases by 50x.
      • At EX+2, his LB mod increases by 75x.
      • At EX+3, his LB mod increases by 100x.

    Usage Analysis: Trial FTKOs

    The long and short of it is that, above everything, Hyoh is an incredibly phenomenal trial unit - most especially due to his insane FTKO capabilities. With proper (minimal) setup from the other units, he will blow everything out of the water on the first turn due to his autocasts and really high LB modifier:

    • 1730x at EX+1
    • 1805x at EX+2
    • 1905x at EX+3

    Keep in mind: the highest ever LB mod before this was 1500x (and that was after setup, etc). Hyoh has the above range on just the first turn.

    So you pair those mods with the following automatic parameters:

    • 400% ATK buff
    • 300% LB buff
    • 200% omnikiller buff
    • 60%(!) weapon imperil
    • 180% elemental imperil
    • 87% DEF break
    • 100% elemental amp

    He's a beast, just by himself. So what are we missing that the other units can provide for the FTKO?

    • An amp field for either fire, lightning, or dark
    • An imperil field for either fire, lightning, or dark
    • A DEF break higher than 87%

    And the following are just for slight/extra optimization (the first three always come in the form of one-use type skills so always save them at the end for multi-wave trials):

    • A fire/lightning/dark imperil higher than 180% if you have one
    • A fire/lightning/dark amp higher than 100% if you have one
    • A stat buff higher than 400% if you have one
    • A targetable LB buff higher than 300% if you have one
    • A killer buff higher than 200% if you have one

    Remember: Hyoh's shift form only lasts for four turns, so in the context of multi-wave trials, you really do need to knock out the bosses on the first turn (that's why this section is called FTKO, duh). If you take even two turns on a particular wave in a 4-wave trial, he will automatically revert at the end. But two well-geared Hyohs with proper setup are really enough to FTKO everything.

    Usage Analysis: Long Trials, SBBs

    But! Let's say you can't FTKO a boss in a multi-wave trial because of.... HP locks! What then? Well, Hyoh will shine as an impeccable trial unit regardless, because of the insane utility he brings in the form of... auto-debuff removal. every. single. turn. in the shift form! I cannot even begin to emphasize how massive that is. That really almost deserves a section on its own.

    Here's a list of debuffs that bosses in trials throw at you all the time:

    • Elemental imperils - huge. We all dread those gigantic 200%/250%/300% AoE elemental imperils that we have to clear, especially if they are used in quick succession that a 3T CD like Lunafreya's wouldn't suffice (cough Bismarck cough which uses it twice every three turns in a five turn rotation).
    • Stop and charm! Ever dread having to bring Lakshmi and wasting a turn casting those immunity buffs? Hyoh will solve that automatically! Because he is innately charm immune, you will never need to do anything regarding charm - but with stop, you could equip him with stop resist materia in the shift (Bismarck TMR, etc) if you don't want to worry about AoE stop resist.
    • Stat breaks! You don't need to worry about casting break resist buffs anymore (especially since this is actually very niche in JP). We all hate it when bosses spam those skills to the party.
    • Berserk! Now - there is a big asterisk here - due to the autocast timing, Hyoh's skill doesn't cure it before the berserked unit attacks. Would've been perfect if it did, I know. It does cure it afterwards though. So since most berserk skills cast by bosses last for multiple turns, it will save you the headache on the next turn.
    • Accuracy down - this is a bit niche but it happens.
    • Probably a lot more stuff I'm forgetting since the mechanics of this game run very deep.

    What isn't covered by the skill?

    • Status ailments. These are not recognized by the game as a 'debuff' but rather a separate thing as we all know. So you still have to worry about those.
    • Ailment resist debuff - these are actually undispellable in general for some reason (no matter the boss, you absolutely cannot remove them period.)
    • Damage over TIme (DoT) - these are also undispellable in general.
    • Zombie - these also do not count as debuffs but rather a separate thing and thus needs specialized skills to remove.
    • Healing down - I think? Very niche

    Amazing skill right? But then you're probably thinking - Hyoh's shift form only lasts for four turns! Meaning I can't take advantage of this autocast for three out of seven turns!

    Well - that's why you bring a friend Hyoh and... alternate forms! This ensures full uptime of this crazy skill. Because it's not even just the debuff removal, it's also the 100% AoE omni-element amp that will significantly accelerate your damage output during such extended trials.

    Usage Analysis: DV/DVA

    He is most primarily a trial unit but he actually happens to shine a bit at DV/DVA as well. Not for the usual reason that units shine here (damage output - which he does have as well), but that debuff removal skill once again.

    Every. single. DV boss throws some sort of debuff at you, whether it's an AoE imperil, stop, charm, etc. For purposes of minmaxing, it can oftentimes be very annoying to fully optimize your team while having to account for these. For example, with imperils, to clear them you often have to equip Bushido-Freedom and cast mirage beforehand on your party, or use Dispel Force (Angeal's TMR) and have to re-break the boss etc again. Problem with these methods: you cannot do your burst setup beforehand, because the party gets dispelled in the process. And then for stop/charm, having to equip Lakshmi and waste an entire turn casting the immunity skill. Etc etc etc.

    With Hyoh? You don't have to worry about it anymore. A lot of strats (remember you only have 5 turns) struggle with compression of burst setup depending on when the imperil/other debuffs land. This ensures that you can get every single setup skill in no matter what.

    Usage Analysis: RTG

    Hyoh is amazing at Road to Glory. The best unit for this type of content. First of all - his shift timer doesn't carry over across battles in the exploration because they're not 'waves'. As such, he will always be shifted at the start no matter how many battles you do, and because he's so strong, the mobs stand zero chance at surviving (the final boss is a different story obviously). You just have to remember to cast fields at every battle (because those don't carry over like they do in waves).

    So How Do I Use Him?

    Start. him. in. the. shift. form. If not, he loses his greatest capability (as a FTKO unit). This also goes for everyone setting him as a friend unit: set him in the shift form!!! The special skill ONLY CASTS AT THE START OF BATTLE. Even if we manually shift your Hyoh, the chance is gone forever to reap the benefits of the skill. I'm afraid your Hyoh will not be very useful to anyone if it starts in base.

    In terms of equipment, give him the DV greatsword, obviously. Don't forget his TMR materia as well if you're using the DV GS. Other standard things apply (100% chain limit boost, maxed ATK%, maxed TDH, maxed LB damage, overkillers if you have any, etc).

    Set your fields + a higher break if you have one + chain your Hyohs = profit.

    Recent Trials - Use Cases

    • Grace of Light (Three Waves):
      • First Wave (who also happens to be the hardest boss) has a 50% HP lock. This will be the only bump in the road. Make sure to put up an AoE confusion resist buff for the party. This is a crucial thing. The ST dispel that happens at the threshold appears to be unprovokeable so reset the fight until it lands on a unit with guts and Phoenix (auto-med because they will be confused). Other standard things apply (have a passive provoke unit with full evasion, stop resist, guts for safety, and if you can, maybe Hallowed Aegis Charlotte STMR/Yuraisha TMR). On the second turn, KILL THE BOSS (refill Hyoh's LB if needed etc).
      • Second Wave - FTKO
      • Third Wave - FTKO
    • Blessing of Lightning (Four Waves)
      • No HP locks anywhere. All can be FTKO'd.
    • Blessing of Water (Four Waves)
      • Siren - FTKO
      • Kokuryu - HP lock at 25%. Then kill the following turn (two turns total).
      • Leviathan - at this point you have one turn remaining in shift. That's okay! It actually works out because Leviathan has a preemptive mitigation that only allows for an earliest burst at T5. So you will revert in base on T2, and the shift will be available again on T5 (exactly when the shield is down). No HP locks, so burst to 0% with the proper setup.
      • Bismarck - FTKO. There are no Hp locks and it becomes a really dangerous fight if you cross the 75%/50%/25% thresholds. If you're not FTKO-ing, you have three shifted turns, and at most you should go from slightly above 75% to 0%.
    • Grace of Wind (Three Waves)
      • No HP locks anywhere. All can be FTKO'd. Just remember to dispel the first boss' preemptive stat buff to maximize your burst.
    • Grace of Flame (Three Waves)
      • No HP locks anywhere. All can be FTKO'd.
    • All of the new SBBs are very bulky (designed to be longer fights) and definitely cannot be FTKO'd I think (even those without HP locks). I might be wrong. But again, Hyoh is a great trial unit in general and can handle those especially with his special autocast utility.
    • None of the permanent equipment trials have HP locks I believe except for Odin and Madeen but they are otherwise very harmless.

    Setup Units for Hyoh

    These are just the most salient examples and not an exhaustive list. Maybe I might update it into a fully comprehensive list if there's enough demand but this post is long enough as it is.

    UnitsAmp FieldImperil Field>87% DEF Break>180% Imperil>100% Amp>300% LB Boost>400% ATK Buff
    DoF Lightning70% Ltn-50% Ltn90%-200% Ltn200% Ltn
    Snovlinka -US--75% Fire200% Fire500%
    Rain -US-70% Fire89%600%
    Orphan (FFXIII)50% Dark-40% Dark89%200% Dark600%
    Raegen -US-70% Fire-250% Fire, Ltn200% Fire, Ltn
    BD Fang70% Ltn-75% Ltn88%200% Ltn
    Val100% Fire-50% Fire200% Fire
    Ashal100% Ltn-250% Ltn
    Lucio70% Fire90%150% Fire

    In Conclusion

    Hyoh is a really well-done unit (surprising for JP which often makes GL imports mediocre aka Ibara and Elena and many others). Despite some minor weaknesses and a troubling precedent for further EX level stratification, he shines across a wide range of modes in the game. For those of you who hate doing trials, Hyoh will serve you incredibly well, and he will last very long due to his unique utility, even after his damage may fall off. Newer players would be wise to pick him up for certain as he will make your process of catching up extremely seamless and relatively headache-free (and again, his utility is not very susceptible to powercreep). I never do these kinds of posts but there just seemed to be a lack of awareness of how Hyoh exactly operates and his kit is so loaded so I thought I'd break it down and let everyone use him to his fullest potential.

    I want to end with the following disclaimer: the first unit of every month in JP always tends to introduce a new level of powercreep. So I am completely aware that the first unit of the year might be even more powerful. So pull at your risk. In my opinion, the level of powercreep introduced by every first unit of the month is always relegated to DV anyway (aka really high numbers that's it) - so great in one month, and out the door on the next (just look at December's Squall). I have a hunch that Hyoh's unique kit might make him last quite a while overall.

    Enjoy!

    8 Comments
    2024/12/22
    17:55 UTC

    4

    JP - Condensing General Tips from my guides in a Google Sheet

    So, as you have seen the guides I post on this channel (all 3 of you 😇🤣), you see the bullet points I make under the General tips section, which contains the source of equipment and Materia you can use for certain requirements in battles.

    I figured, those are becoming too long as the game goes on and I really don't want to fill that space up with clutter. So, I've decided to make a Google Sheet for these requirements (like Physical Evasion or Chain Cap or whatnot) and the sources on where you can get them! 🎉

    Link - https://docs.google.com/spreadsheets/d/1fu3b4x1xe7O0z8zm-7zQMx0jpu419i3k7OreZ9jhub4/edit?usp=drivesdk

    Now, a couple of points I want to make regarding this sheet:

    1. I won't add any specific requirement (like where to get human killer or paralyze resistance and all that) as the game provides a neat filter specific to your requirement to filter that out. I have, however, added sheets for all Elemental resistance/status ailment Immunity (yes, all, since I figured that no one is going to click on all elements or status effects 8 damn times). So, this should help you out at the very least.
    2. I'll make constant updates to this sheet as we progress day by day, and add it in the guides going forward. (I'm not adding this in any previous guides). Like I said, the list is not complete yet and will be updated as we progress, so don't you worry. I'll have written what you're looking for, if not today, then tomorrow, or the next day, or the next day, or the next day, next day, next day, next, next......
    3. I've added the English (both the official ones and unofficial, which I used Google Translate, FFBE Wiki and DeepL help for wherever I could) and Japanese names, so that you can copy paste JP names in the game's search bar and find what you're looking for. I've tried adding terminologies that are searchable on Google as much as possible, otherwise you can search on Altema as well if you're entering the JP term on what an item does (translate the page in your language if you do)
    4. I know we have FFBE Equip website that is MUCH BETTER than what I've put together. But I think of my sheet as like an Ease of access kind of thing, I don't know. If not for you, then at least, for me it's useful.
    5. I'm not trying to add any materia or equipment that is available for a limited time only (like Vision's World or Collab items). I want this sheet to be accessible to people who can get these resources at any time they want without being tied to a time limit for an event. (or any event that doesn't exist anymore). Maybe I'll add items that are accessible from events that appear from time to time. (in future, the list of items coming from permanent stuff is big enough already)

    Any tips? Suggestions? Any mistakes I made? Whatever else? Let me know. I'll be glad to hear you out. Hope this sheet helps you continuing to struggle and success in the game! 💪

    2 Comments
    2024/12/21
    06:32 UTC

    1

    JP - Video Summon

    Yes, JP is infected with video summon virus as well 😭

    • Watch 1 video ad in the space of 8 hours to summon a unit with 10% NV rate up!
    • You can also make a summon on this banner with lapis, you know, the 500/5000 deal.
    • Summons will reset at 12am, 8am and 4pm JST.
    • Apparently, Video Summon is not available on the AndApp's version of FFBE JP. I'm using Google Play version and it is available over there. (you have to make a Gmail account with JP location to access JP version of Google Play). Oh, and video summons are also available on the iOS version of FFBE as well as per the update news yesterday (https://v23.notice.exvius.com/lapis/content/202412/20241220_updateend_qdk4v0.html)
    12 Comments
    2024/12/20
    09:56 UTC

    3

    How to sell gil snappers on jp

    I was on GL and just got on Jp. Got the new Squall and Rinoa, but I'm short on gil to enhance units. Are gil snapper turtles automatically sold off when you get them? Because I can't seem to find where they are when I go into the inventory to sell units.. It only has regular enhancement units or trust moogles for sale.. If anyone knows, please help.. Thanks!

    4 Comments
    2024/12/20
    09:38 UTC

    12

    JP - Unit Info - December 20, 2024 - Global Original edition

    Note - data assets available on FFBE's Discord. Just navigate to JP section and then data assets channel - https://discordapp.com/invite/fKhxcCk

    Hyoh & Panthera Ultimus (New unit) - https://exvius.fandom.com/wiki/Hyoh_%26_Panthera_Ultimus/JP#Brave_Shift

    Dark Knight Duane (NV+ Awakened) - https://exvius.fandom.com/wiki/Dark_Knight_Duane/JP

    12 Comments
    2024/12/20
    06:17 UTC

    4

    JP - True Series Boss Battle - The Undying (FF XII) - all missions

    This is an old trial at this point and this contains tips to clear all missions that will net you a NV+ EX3 The Undying. As you guessed by the name, this trial centers around FF XII and will contain tips by, you guessed it..... Kojimaru!

    GENERAL TIPS

    1. MP Recovery and Reduction - if need be, heal MP as the fight goes on - use Ayaka's or Lotus Fina's TMR or Thank you, Taivas card on your units if you find a free spot on them. Anniversary Moogle's TMR is also good for HP and MP healing each turn. You can reduce MP cost of abilities by using Golden Hairpin hat, Heliolite, Battle Boots, Three Stars and Ashe's Leggings (only for females) accessories.
    2. LB fill - you can gear units with LB filling gear and materia as well wherever I mention it - Rosa's Earrings, Lumina's Clothes, Orichalcum dagger (Rem), High Tide+ (from item world), Mood Maker, Mind Detective (Ambie's STMR), Edea's Hair Ornament, Rikku's Pouch etc.
    3. Boss is of Machina race. Gear your damage dealers around this fact.
    4. Death resistance - Blizzard Orb, Kurasame's Cape, Tegmine's TMR, Genji Shield, Safety bit, Vermillion Flag, Ultimate Summon Rhus STMR.
    5. Guts - Oerba's Boon, Earth Dwells the Heart, Lucid Lenses, Fina and Daisy's STMR, Phantom Crystal of Sadness (special accessory - NV+ Revenge of the Lost Kingdom KoG Weapon Quest), Chocobo Feather.
    6. Chain speed up - Ultimate Rain TMR, Avalanche Tifa and War Deity Taivas TMR.

    Wiki - https://exvius.fandom.com/wiki/True_SBB:_The_Undying/JP

    Mission - clear with Rebellion and Fire category Team, 18/12 Turns (4-in-1 missions)

    His video - https://youtu.be/abVOY24pIoM

    His Team - Dynast-King's Scion Ashe, Runda, Journeying for Truth Cloud x2 (leader) and 3 star Fang

    Notes

    1. Ashe - 180% Thunder and Fire resistance. 100% Light resistance. Bulk. Build same way in both forms. 1 source of MP healing. Provides tanking, machine killer, stat and LB damage buff, chain support with Runda for Cloud to cap.
    2. Runda - bulk. 100% Provoke. 100% Light resistance. Tanking, mitigation, LB fill, chain support.
    3. Cloud - built for damage. Also has fields for both ally and enemy, debuffs, Thunder imbue for damage.
    4. Fang - she's just here for the Esper summoning mission. Give her Bahamut Synergy and 1 source of Guts. Has Jump, so she can get out of the fight if it's getting too hot to handle.
    5. Friend - same as own's Cloud.

    Mission - clear with FF XII and Gathering category Team, can also clear Fire category mission if you didn't do it from the team above (2-in-1 missions)

    His video - https://youtu.be/4f8RvZ9nE1U

    His Team - Dynast-King's Scion Ashe, Rabanastre's Youth Vaan, Fleetfooted Sky Pirate Balthier, Blue Sky Belle Fran x2 and friend Youth Longing for the Skies Vaan

    Notes

    1. He's playing the fight on repeat. Turn 1 is setting up, and from Turn 2 onwards, you can play the fight on repeat.
    2. For repeat - set the repeat so that it's set on 1 frame repeat (the right most button. Turn the repeat slider to left all the way) so that the abilities are casted as you casted them manually on turn 1 at once (click the units on T1 EXACTLY IN ORDER as he does). You can also turn the animations off so that the game doesn't lag much as the fight goes on.
    3. For everyone - have high HP bulk, HP and MP healing source (at least one) and high MP (equip MP% boost stuff)
    4. Ashe - Fire, Ice and Lightning 180% resistance (or at least close to that amount). Light resistance 100%. Shellga, Magic cover and magic break.
    5. Vaan - 100% Provoke/Evasion. Mirage and offensive debuffs.
    6. Balthier - built for damage. He's using Bal's shift form for the fight. Will chain his Fire BS ability.
    7. Frans - bulk. Even if they are EX0, it doesn't matter. One Fran with heal MP for friend and HP heal and the other one will chain Fira.
    8. Friend - built for damage. Fire imbue, Fire AMoE ability and CD finisher.
    0 Comments
    2024/12/19
    19:27 UTC

    7

    Veritas of the Dark quest is too hard

    No matter what I do I cannot get Veritas of the dark, I have Veritas of the flame maxxed out and have reincarnated him 3 times so far, Veritas of the Earth level 107, Veritas of the heaven Lvl 115, Lucio lvl 116 & Veritas of the waters lvl 110 and i still cannot beat Veritas of the dark acquisition quest.

    5 Comments
    2024/12/18
    17:24 UTC

    12

    JP - Content Release - December 20, 2024

    Sir, this is Wendy's. We sell News around here.

    Maintenance - December 20, 2024 - 12-5pm JST (App Update. Get it on Qooapp or Google play store if you have a JP Gmail account)

    1. New Unit! - Hyoh & Panthera Ultimus (yes the global exclusive is coming to JP! Brave Shift, Attacker, Support tags)
    2. Story event - related to Hyoh (I believe we got this on Global? Hidden Beneath the Mask, I believe).
    3. And the usual stuff with logins or whatever. I don't care about that anymore.
    4. NV+ Awakening - Dark Knight Duane (Attacker, Breaker tags)

    New tip edit - if you do summon these new units and get them, please set them as a friend unit in your party in any slot so that your friends can benefit from the Rare bonus ability rate in the item world. (bonus unit change in item world with any newly released unit)

    4 Comments
    2024/12/18
    08:17 UTC

    3

    JP - True Series Boss Battle - Kefka (FF VI) - all missions

    This is an old trial at this point and this contains tips to clear all missions that will net you a NV+ EX3 Kefka. As you guessed by the name, this trial centers around FF VI and will contain tips by, you guessed it..... Kojimaru!

    GENERAL TIPS

    1. MP Recovery and Reduction - if need be, heal MP as the fight goes on - use Ayaka's or Lotus Fina's TMR or Thank you, Taivas card on your units if you find a free spot on them. Anniversary Moogle's TMR is also good for HP and MP healing each turn. You can reduce MP cost of abilities by using Golden Hairpin hat, Heliolite, Battle Boots, Three Stars and Ashe's Leggings (only for females) accessories.
    2. LB fill - you can gear units with LB filling gear and materia as well wherever I mention it - Rosa's Earrings, Lumina's Clothes, Orichalcum dagger (Rem), High Tide+ (from item world), Mood Maker, Mind Detective (Ambie's STMR), Edea's Hair Ornament, Rikku's Pouch etc.
    3. Bosses are of Human race (yes, bosses. There are 4 waves in this fight). Gear your damage dealers around this fact.
    4. Death resistance - Blizzard Orb, Kurasame's Cape, Tegmine's TMR, Genji Shield, Safety bit, Vermillion Flag, Ultimate Summon Rhus STMR.
    5. Guts - Oerba's Boon, Earth Dwells the Heart, Lucid Lenses, Fina and Daisy's STMR, Phantom Crystal of Sadness (special accessory - NV+ Revenge of the Lost Kingdom KoG Weapon Quest), Chocobo Feather.
    6. Chain speed up - Ultimate Rain TMR, Avalanche Tifa and War Deity Taivas TMR.
    7. Not a tip - please, turn up your music for this fight, because GOD DAMN! Dancing Mad is the King of Final Fantasy boss themes. Please, play these battles with this GODLY music in your ears!

    Wiki - https://exvius.fandom.com/wiki/True_SBB:_Kefka/JP

    Mission - clear with FF VI, Rebellion, Gathering, Ice category Team, 18/12 Turns clear (yes, really. This one guide will win you all missions)

    His video - https://youtu.be/5CR_xzTNC8w

    His Team - Triumphant General Celes, Embracer of Duty Edgar, Esper's Hidden Power Terra (leader), Celes (the very first version of her) and friend Traitor to the Empire Celes

    1. General - has Lakshmi Synergy, some (not full, else she might completely block the enemy's attack and the Synergy counter won't go off) elemental resistance to all elements (Garland Cloak, Knight's Medal, Original Arrival, Exceptional Ingenuity etc), 2 sources of MP healing. Geared same way in both forms. Magic tank, Ice support, healer, chain support.
    2. Edgar - bulk and LB fill source. Give him an Ice elemental weapon. MP healing source also. Stat and Ice debuffer. Chaining support.
    3. Terra - built for damage and chain speed up. Sword imperil and 90% defensive debuffer.
    4. OG Celes - bulk. Has Runic. Will summon an Esper for a stage mission (summon an esper). Also has MP healing and Relieving Song materia.
    5. Friend - built for damage. He's using EX2 friend for faster clear but you can try with EX1 also (he has one open slot in his party. If you have a Celes of your own, EX0 or whatever, you can put her in your party as well for extra damage). Has Sword Weapon (to benefit from Terra's 50% sword imperil. Human killer buffer, LB damage buffer. Human race mitigations.
    6. If you remember from his Global fight (damn, those EX fights were crazy hell), Kefka has counter on damage dealt and HP locks. Keep this in mind when you fight him.
    0 Comments
    2024/12/18
    05:05 UTC

    8

    JP - True Series Boss Battle - Orphan (FF XIII) - all missions

    This is an old trial at this point and this contains tips to clear all missions that will net you a NV+ EX3 Orphan. As you guessed by the name, this trial centers around FF XIII and will contain tips by, you guessed it..... Kojimaru!

    GENERAL TIPS

    1. MP Recovery and Reduction - if need be, heal MP as the fight goes on - use Ayaka's or Lotus Fina's TMR or Thank you, Taivas card on your units if you find a free spot on them. Anniversary Moogle's TMR is also good for HP and MP healing each turn. You can reduce MP cost of abilities by using Golden Hairpin hat, Heliolite, Battle Boots, Three Stars and Ashe's Leggings (only for females) accessories.
    2. LB fill - you can gear units with LB filling gear and materia as well wherever I mention it - Rosa's Earrings, Lumina's Clothes, Orichalcum dagger (Rem), High Tide+ (from item world), Mood Maker, Edea's Hair Ornament, Rikku's Pouch etc.
    3. Bosses are of Machina race (yes, bosses, this fight is 2 waves). Gear your damage dealers around this fact. For wave 2, if you don't have perfect dispel, try not to touch the boss, if you do, it will buff itself as a counter.
    4. Death resistance - Blizzard Orb, Kurasame's Cape, Tegmine's TMR, Genji Shield, Safety bit, Vermillion Flag.
    5. Guts - Oerba's Boon, Earth Dwells the Heart, Lucid Lenses, Fina and Daisy's STMR, Phantom Crystal of Sadness (special accessory - NV+ Revenge of the Lost Kingdom KoG Weapon Quest), Ultimate Summon Rhus STMR.
    6. Chain speed up - Ultimate Rain TMR, Avalanche Tifa and War Deity Taivas TMR.

    Wiki - https://exvius.fandom.com/wiki/True_SBB:_Orphan/JP

    Mission - clear with Ice category Team/18/12 Turns (3-in-1 missions clear)

    His video - https://youtu.be/p9T-mjAPtvY

    His Team - NV General Celes, NV+ Awakened Ace (crowned and latent abilities unlocked), Revenge of the Lost Kingdom Rain x2 (leader), Ilmatalle and NV Lasswell (Dark Lineage)

    Notes

    1. Everyone in party needs all status immunity.
    2. Celes - HP and spirit bulk. Light and Dark resistance 100%. Same equipment in both forms. 1 source of MP healing. Tank, mitigations in base form LB, Ice support in shift form.
    3. Ace - built for damage.
    4. Rain - built for damage. At least 1 source of MP healing (if your Rain is EX2, give him a source of MP reduction as well). Will also provide debuff, both enemy and ally fields. Also, LB filler.
    5. Ilmatalle - 100% Provoke/Evasion. Other than that, bulk and MP healing. Healer, MP filler, Machine killer provider.
    6. Lasswell - bulk. Has Perfect Dispel and LB gauge fill. 1 source of MP healing.
    7. Friend - EX2 and Dark Apocalypse recommended.

    Mission - clear with FF XIII, Transcendent and Rebellion category Team (3-in-1 missions clear)

    His video - https://youtu.be/hxxVr4Ss3Vg

    His Team - Radiant Lightning, Defier Lightning x2 (leader), Wondrous Lightning (damn, lightning festival over here 🤣), Cid Raines and Loving Father Sazh

    Notes

    1. Everyone has High HP and spirit. Also, 1 source of Guts.
    2. Radiant - has ST damage mitigation ability (TMR for Orran from FFT). Has debuff materia that doesn't cause damage of enemy (Edge, President Raegen, Akstar Return TMR etc)
    3. Cid - 100% Provoke/Evasion. 100% Dark resistance. Can provide Healing, ST MP and LB filler, Machine killer buffer and race mitigation. Also, General, physical and magical mitigations. Dude is a Chad in this fight.
    4. Defier - built for damage. Chain speed up also. Has Thunder areas for both enemy and ally. Machine killer buffer.
    5. Sazh - EX0 is fine. WoL Lenna TMR for cure healing up. 1 MP reduction and healing source. LB damage up buff, Dispel and healer. LB filler also.
    6. Wondrous - base form - bulk and cure heal up. shift form - damage built. Chain speed up. Thunder imbue, machine killer buffer, debuffer.
    7. Friend - built for damage. Dark Apocalypse recommended.
    0 Comments
    2024/12/17
    16:57 UTC

    7

    JP - True Series Boss Battle - Ardyn (FF XV) - all missions

    This is an old trial at this point and this contains tips to clear all missions that will net you a NV+ EX3 Ardyn. As you guessed by the name, this trial centers around FF XV and will contain tips by, you guessed it..... Kojimaru!

    GENERAL TIPS

    1. MP Recovery and Reduction - if need be, heal MP as the fight goes on - use Ayaka's or Lotus Fina's TMR or Thank you, Taivas card on your units if you find a free spot on them. Anniversary Moogle's TMR is also good for HP and MP healing each turn. You can reduce MP cost of abilities by using Golden Hairpin hat, Heliolite, Battle Boots, Three Stars and Ashe's Leggings (only for females) accessories.
    2. LB fill - you can gear units with LB filling gear and materia as well wherever I mention it - Rosa's Earrings, Lumina's Clothes, Orichalcum dagger (Rem), High Tide+ (from item world), Mood Maker, Edea's Hair Ornament, Rikku's Pouch etc.
    3. Boss is of Human race. Gear your damage dealers around this fact.
    4. Death resistance - Blizzard Orb, Kurasame's Cape, Tegmine's TMR, Genji Shield, Safety bit, Vermillion Flag.
    5. Guts - Oerba's Boon, Earth Dwells the Heart, Lucid Lenses, Fina and Daisy's STMR, Phantom Crystal of Sadness (special accessory - NV+ Revenge of the Lost Kingdom KoG Weapon Quest), Ultimate Summon Rhus STMR.
    6. Chain speed up - Ultimate Rain TMR, Avalanche Tifa and War Deity Taivas TMR.

    Wiki - https://exvius.fandom.com/wiki/True_SBB:_Ardyn/JP

    Mission - clear with FFXV and Royal Arms category Team (2-in-1 strategy)

    His video - https://youtu.be/K319MJsgJ7M

    His Team - True King Noctis (leader), NV Awakened Regis, NV Chosen King's Friend Prompto, NV Gladio, NV Awakened Prompto and Friend NV+ Ardyn (the one you can summon, dammit; so many Ardyns in game now. Can't even keep up track of it 😭)

    Notes

    1. He's playing the fight on repeat. Turn 1 is setting up, and from Turn 2 onwards, you can play the fight on repeat.
    2. For repeat - set the repeat so that it's set on Repeat last sequence so that the abilities are casted as you casted them manually on turn 1 (click the units on T1 EXACTLY IN ORDER as he does). You can also turn the animations off so that the game doesn't lag much as the fight goes on.
    3. Have some kind of MP healing source on all your units. This will be a very long fight.
    4. Noctis - built for damage. Some bulk. Set on Lakshmi with Human overkill unlocked (you don't have to unlock it, but that will make the fight last longer). He can provide light imbue, mirage and MP and HP healing for the party.
    5. Regis - bulk. He provides Dispel, General and Physical Damage mitigation.
    6. King's Friend - bulk. He provides debuffs for weapon and light resistance.
    7. Gladio - bulk. Offensive debuffer and chain support for Noctis and Ardyn.
    8. Prompto - bulk. Defensive debuffer and chain support for Noctis and Ardyn.
    9. Ardyn - built for damage. Even if he's EX0, it doesn't matter. He has human killer buff, Barrier for party and finisher for damage.

    Mission - clear with World Saviors category Team

    His video - https://youtu.be/oyKxqTTHE8M

    His Team - NV Awakened WoL, Rabanastre Youth Vaan, Revenge of the Lost Kingdom Rain (leader) x2, NV+ Vaan and NV Zidane (older version)

    Notes

    1. He's playing the fight on repeat. Turn 1 is setting up, and from Turn 2 onwards, you can play the fight on repeat.
    2. For repeat - set the repeat so that it's set on Repeat last sequence so that the abilities are casted as you casted them manually on turn 1 (click the units on T1 EXACTLY IN ORDER as he does). You can also turn the animations off so that the game doesn't lag much as the fight goes on.
    3. Have some kind of MP healing source on all your units. This will be a very long fight. Also, have Paralysis resistance and HP and defense bulk on everyone.
    4. WoL - bulk. Provides Protectga, curaja and offensive breaks.
    5. Youth Vaan - bulk. LB chain with Rain.
    6. Rain - damage. Chain speed up as well. LB chain with Vaan.
    7. NV+ Vaan - damage (if you don't have him, you can use Ace or Tantalus Zidane as well. He will be providing mirage, which Ace and Zidane also have). Fire imbue (Ace has light imbue and Zidane has Wind), mirage and Fire CD finisher.
    8. Zidane - bulk. LB filler. (click him second)
    9. Friend - same as own Rain. LB filler (click him first)

    Mission - clear in 18/12 Turns

    His video - https://youtu.be/QWE71bhnX5g

    His Team - NV Steiner, Resurrected Hero Taivas, Crimson Knight Rain x2 (leader), Neilikka EoD and Ihana

    Notes

    1. Steiner - bulk (EX1 is okay). Geared same way in both forms. Breaker, LB filler, mitigations, tank.
    2. Taivas - built for damage. Try to door pot his MP.
    3. Rain - built for damage in both forms. Chain speed up also.
    4. Ihana - bulk. Has Bahamut Synergy as well. Human killer buffer.
    5. Neilikka - built for damage (don't worry about this, main priority is bulk). Has Bahamut Synergy. She will remove enemy's buffs and buff Light field with Leviathan (have someone in party on it). Light imbue and support.
    6. Friend - built for damage. Have Dark Apocalypse on him. EX2.
    7. Have some kind of MP healing and reduction source on your non attacking units. Also, have Paralysis resistance and HP and defense bulk on everyone.

    Mission - clear with Harbingers of Chaos category Team

    His video - https://youtu.be/KtMqIhJSUjY

    His Team - NV Gabranth, NV+ Emperor, NV+ Cloud of Darkness x2, NV Chaos Bismarck (leader) and Ihana.

    Notes

    1. Have HP and defense bulk for all. Also, some form of HP regeneration source on your non attackers.
    2. Gabranth - Has LB fill equipment. Same equip in both forms. Tank, breaker, mitigations and human race mitigation.
    3. Bismarck - EX1 or higher recommended. Bulk. Breaker, dark resistance debuff and area debuff.
    4. CoD - built for damage (she provides Dark fields for both enemies and allies. This means, if you have some newer SBB units, you can try those too, making the fight quicker as newer units have higher mods)
    5. Emperor - bulk. Rikku's Pouch. Has Perfect dispel.
    6. Ihana - EX levels don't matter (if you do have EX2 of her however, that can make the buffing easier in rotations). 1-2 MP reduction source also. Human killer and Stat buffer.
    7. Friend - built for damage.
    8. Rotation is Preparing for 1 turn then attack the next 2. Then repeat this process.
    0 Comments
    2024/12/17
    10:32 UTC

    5

    JP - Grace of Thunder - Hard Difficulty - all missions

    A while ago, I posted the guide for this trial and that can win you the 15 turns clear mission. If anyone wants to reference it, here it is:

    https://www.reddit.com/r/FFBraveExvius/comments/1h1bfmm/jp_grace_of_thunder_hard_difficulty_all_attackers/

    I won't repeat anything I said before in that guide (you can reference the wiki in that guide), but I'll say this - this guide will get you all the missions you need to craft the EX materia that grants you 50% overkill to Beast, Stone and Plant enemies! And, as most of the time with these guides, this one is also courtesy of Kojimaru!

    GENERAL TIPS

    1. MP Recovery and Reduction - if need be, heal MP as the fight goes on - use Ayaka's or Lotus Fina's TMR or Thank you, Taivas card on your units if you find a free spot on them. Anniversary Moogle's TMR is also good for HP and MP healing each turn. You can reduce MP cost of abilities by using Golden Hairpin hat, Heliolite, Battle Boots, Three Stars and Ashe's Leggings (only for females) accessories.
    2. LB fill - you can gear units with LB filling gear and materia as well wherever I mention it - Rosa's Earrings, Lumina's Clothes, Orichalcum dagger (Rem), High Tide+ (from item world), Mood Maker, Edea's Hair Ornament, Rikku's Pouch etc.
    3. Bosses are of Machine and Dragon race. Gear your damage dealers around this fact.
    4. Death resistance - Blizzard Orb, Kurasame's Cape, Tegmine's TMR, Genji Shield, Safety bit, Vermillion Flag.
    5. Guts - Oerba's Boon, Earth Dwells the Heart, Lucid Lenses, Fina and Daisy's STMR, Phantom Crystal of Sadness (special accessory - NV+ Revenge of the Lost Kingdom KoG Weapon Quest), Ultimate Summon Rhus STMR.
    6. Chain speed up - Ultimate Rain TMR, Avalanche Tifa and War Deity Taivas TMR.

    Mission - clear with Rebellion category Team - win Recipe for +2 upgrade

    His video - https://youtu.be/bTDwxP7Kvjk

    His Team - NV Barrett, NV+ Awakened Orlandeau (crowned), Ihana, NV+ Cloud, NV+ Defier Lightning x2 (leader)

    Notes

    1. Everyone in party NEEDS death resistance and 2 sources of Guts.
    2. Barrett - 100% Provoke/Evasion. Around 350% Lightning resistance. MP reduction. Set on Lakshmi with Charm resistance buff learned. Tank, LB filler, offensive breaker, charm buffer. Note - Koji had no room for death resistance on Barrett, so on Chaos Engine fight, make sure he has Reraise on him all the time.
    3. Orlandeau - Built for damage. Set on Alexander with his overkiller unlocked (machine) and Lightning/Light resistance buff ability unlocked.
    4. Ihana - Dual Wield materia and extra attack materia (Yeti Umaro TMR). High spirit. Use a VC with high defense on her. Set on Titan with Barstonga learned. Thundara equipped to help with chaining. Also, equip her with at least one Cure healing up materia. (WoL Lenna's TMR). MP healer, Reraise source, Dragon killer buffer, healer, chaining help.
    5. Cloud - if you have 50% dragon overkill EX materia (mainly coming from Grace of Water trial), that's the best choice. Otherwise, try to equip him with static attack EX as standard with NV+ units. Set on Anima with Dark resistance buff ability learned.
    6. Lighting - built for damage. Maybe try buffing her with door pots (HP, defense and spirit). He's using EX1, but if you have EX2 of her, even better. Has a chain speed source. LB filler, machine killer buffer, lightning imbue and areas.
    7. Friend - Need to have Dark Apocalypse weapon and generally built for damage. EX2.

    Mission - clear with Thunder and Swordmasters category Team - win +1 recipe and one crafting material (two missions in one)

    His video - https://youtu.be/XdpvRshZpuM

    His Team - NV+ Onion Knight, Defier Lightning x2 (leader), Revenge of the Lost Kingdom Rain, Princess of Liberty Ashe, NV+ Awakened Zack

    Notes

    1. Knight - 100% Provoke/Evasion. Lightning and Water resistance raised if you have free slots. Equipped same way in both base and shift form. Tank and LB filler. Base form is used because he has an ability to shorten CD timings so that he can use the Omnicover buff in shift form faster, and x4 ability unlock as well, giving you access to fill even more LB and select one more skill in shift form. Offensive breaker and mitigations through shift LB.
    2. Lightning - built for damage and chain speed up. LB filler, machine killer buffer, lightning imperil area field.
    3. Rain - built for damage. Have some HP boosting stuff on him if his Dark resistance is in negative. Damage dealer and breaker.
    4. Ashe - Thunder support. Build with bulk. Set on Lakshmi with Kiss of Rebirth and charm immunity buff ability learned.
    5. Zack - built for damage. Need to be fully crowned and his latent abilities unlocked. Chain speed up. Can provide you mitigations.
    6. Friend - Need to have Dark Apocalypse weapon and generally built for damage.
    7. Note - Everyone in party NEEDS death resistance and 1 source of Guts.

    Mission - clear with Blessing of the Crystals category Team. Win 1 crafting material

    His video - https://youtu.be/-3-ZXdT-tSg

    His Team - NV+ Onion Knight, NV+ Revenge of the Lost Kingdom Rain (leader) x2, Dark Lineage Fina, NV+ Awakened Ace, NV+ Revenge of the Lost Kingdom KoG

    Notes

    1. Everyone NEEDS to have Death resistance and at least 2 sources of Guts (if any unit doesn't have natural Guts, like in the case of Ace or Fina, have 100% Thunder resistance on that unit)
    2. Knight - Shift form - 100% Provoke/Evasion. 350% Lightning and 100% Water resistance. Has a source of MP reduction. Base form - built for damage. Will tank, LB fill and contribute in damage a little bit. You need to go to base form on wave 3 to unlock his abilities, x4 cast and CD reduction for omnicover.
    3. Ace - built for damage.
    4. Rain - built for damage. Have some Fire and Dark resistance on him (best materia for this is SBB Ardyn's STMR). Has LB damage and all elements debuff fields.
    5. Fina - bulk. Support unit with Machine killer buff, star and LB buff, LB and MP fill, status ailment and Stop/charm resistance buffer. Set on Anima with Dark resistance buff ability learned (optional - you can use Ilmatalle STMR as it has ST dragon killer buff. He had it set on Fina, but forgot to use it. You can use it if you have a free action)
    6. KoG - built for damage. Set on Garuda with Barthundaga learned.
    7. Friend - Almost same equipment as own's Rain (Dark Apocalypse needed)

    Mission - clear with The Gathering category Team. Win 1 crafting material

    His video - https://youtu.be/7Jp7rzYKIfI

    His Team - Light of Hope Onion Knight, Traitor to the Empire Celes, Brave Dragoon Fang x2 (leader), Hidden Esper's Powers Terra and Ihana

    Notes

    1. Everyone NEEDS to have Death resistance and at least 1 source of Guts.
    2. Knight - Both forms - 100% Provoke/Evasion. 350% Lightning and 100% Water resistance. Has a source of MP reduction. Tank (Physical and omni), has CD reduction in base form so that he can use the omnicover ability quicker. Has high offensive breaks and general and physical mitigation as ability unlock from his Shift LB.
    3. Celes - built for damage (EX2, maybe you can try with lesser EX levels). Has a source of MP Healing. One source of All Status ailment Immunity (he commented that it would've been better if he had the newest Rinoa). He's using Celes' ability to damage the bosses, not her LB. She has mitigations for the party and barrier. Also has 300% LB damage buff for everyone.
    4. Fang - built for damage. Has 2 source of Chain Speed up. Has lightning fields and machine killer damage up and stat buffs.
    5. Terra - NOT built for damage. 350% Lightning resistance. Set on Lakshmi with Stop and charm immunity buff learned. Also learn Kiss of Rebirth. Has 2 sources of breaker materia (Return Akstar, Tulien, Ninja Edge, President Raegen). Debuffer, healer, has 90% defensive debuff ability and 50% sword damage imperil.
    6. Ihana - also has high lightning resistance. Extra attack source. Dual wielding katana (Jiraiya TMR) and Thundara to support chaining. Have a source of Auto-Reraise on her (Return Fina VC). MP healer, Reraise source, Dragon killer buffer, healer, chaining help.
    7. Friend - same as own's Fang. He's using EX3 of her but EX2 is also okay.
    0 Comments
    2024/12/16
    08:51 UTC

    0

    Old fan of this game. Anyway to get it outside Japan now?

    I own apple devices, but I want to play the game. Please tell me if possible

    7 Comments
    2024/12/14
    22:20 UTC

    6

    JP - True Series Boss Battle - Ultimacia (FF 8) - Level 2 stage - Flowers of the Battlefield mission

    As the title suggests, uh.... I have nothing else to add. Let's go! 😇😂

    I'm posting 2 variations of team composition for this mission. If you have units for either team composition, you can use that variation for reference.

    General Notes

    1. MP Recovery and Reduction - if need be, heal MP as the fight goes on - use Ayaka's or Lotus Fina's TMR or Thank you, Taivas card on your units if you find a free spot on them. Anniversary Moogle's TMR is also good for HP and MP healing each turn. You can reduce MP cost of abilities by using Golden Hairpin hat, Heliolite, Battle Boots, Three Stars and Ashe's Leggings (only for females) accessories.
    2. LB fill - you can gear units with LB filling gear and materia as well wherever I mention it - Rosa's Earrings, Lumina's Clothes, Orichalcum dagger (Rem), High Tide+ (from item world), Mood Maker, Edea's Hair Ornament, Rikku's Pouch etc.
    3. Boss is of human race. Gear your damage dealers around this fact.

    VARIATION 1

    Koji's video - https://youtu.be/ICg5FNu_wB0

    His Team - Rebirth Yuffie, NV Celes (old one), Defier Lightning (leader) x2, Ihana and Rebirth Tifa

    Notes

    1. Yuffie - Has a source of guts. Needs Magic Break ability (you can get it from Tetra Sylphid. Also, it can be crafted. Google it). Weapon imperil.
    2. Celes - 100% Provoke. 100% Ice and Lightning resistance. 200% Wind Resistance. Tank and chaining support.
    3. Lightning - damage build. EX1 is okay (he's using EX2). Have a breaker materia on her as well (Tulien, President Raegan, Akstar Return, NV Edge TMR)
    4. Ihana - Dual Wield materia and extra attack materia (Yeti Umaro TMR). Has Power Break from Ifrit/Titan (can also craft). MP reduction. One source of Guts. MP healer and human killer buffer.
    5. Tifa - Erinyes Ring for chaining Blizarra (set on Shiva). Anniversary Moogle TMR. Stat and OD buffer. Chaining support.
    6. Friend - same as own Lightning (minus the breaker materia, whatever). She NEEDS one source of Guts as after the burst on T4, Ulti will attack her and she needs to tank that hit somehow.
    7. He's preparing for first 3 turns. T4 and T5 is attack. That means this guide can win you 18/12 Turns clear missions as well.

    VARIATION 2

    Koji's video - https://youtu.be/CTX4w2etzGQ

    His Team - NV+ Terra, Scion Ashe, Rebirth Tifa, Ihana, NV+ Rikku (leader), NV+ Rinoa

    Notes

    1. Terra - EX2 is okay. Built for damage and some MP reduction. VC is Siren Yshe for spirit and magic boost.
    2. Ashe - 100% Provoke. 100% Ice and Lightning resistance. 200% Wind Resistance. Erinyes Ring for chaining Thundaga with Rinoa. Tank and offensive breaker.
    3. Tifa - Built for damage (caution - her MP consumption of skills is too high, so it helps if you have MP boosting passive on her weapons from item world. Maybe you can try gearing MP reduction on her? Try it out and see what works for you)
    4. Ihana - Dual Wield materia and extra attack materia (Yeti Umaro TMR). MP reduction. One source of Guts. MP healer and human killer buffer.
    5. Rikku - same notes for her as Tifa.
    6. Friend - built for damage.
    7. He's preparing for first 3 turns. T4 and T5 is attack. That means this guide can win you 18/12 Turns clear missions as well.
    5 Comments
    2024/12/14
    09:35 UTC

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