/r/FATErpg

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A community for the discussion and appreciation of the Fate tabletop roleplaying game by Evil Hat Productions. This community discusses all variations of Fate, whether it be Core, Condensed, Accelerated or anything else - all are welcomed and encouraged to ask questions and start discussions.

A Place to Discuss All Things Fate!

From Fate Core to FAE, The Spirit of the Century, and beyond; Fate is a system for playing as proactive, capable, and dramatic characters!

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/r/FATErpg

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18

Mistborn Final Empire Campaign

Im thinking of running a campaign in the cosmere universe (from the mistborn books) using fate. At principle, I think its a mechanically simple adaptation. Example: roll for athletics to burn iron to swing around the city like spiderman. Or use shoot to burn steel and shoot coins. Simple stuff.

Anyone have already done it? Of so, any tips?

SO... my homebrew ideas:

Its not to be in anyway shape or form book acurate, its just to make the game fun

objective: destroy the final empire (roughly the first book)

character creation: any chatacter is valid as long as he is human and have a motive to hate the final empire/the lord ruler

mechanical changes: each character start with 4 points of refresh (instead of the normal 3)

  • non magic user: no extra cost. 4 free points to buy stunts and such

  • allomancer: costs 2 refresh points BUT can choose 4 of the commum 8 metals to burn (one of each type, like iron amd steel are related, so can choose only one of the two, repeat for the 4 twin metals)

  • feruchemist: same as alomancer, 4 of the 8 commum metals.

YES, im substantially buffing the misting people. In the books they could only ever burn one metal, here its four

  • mistborn: costs 4 refresh points but can burn every metal, including the 8 basics , the 4 rare ones and Atium (a major plot point for the first book)

The stunts and descriptions for the use of this powers im coping from another redditor who created a very complete adaptation of mistborn to fate

5 Comments
2024/10/28
23:59 UTC

4

Defender winning with style, whilst enemy succedes a major cost; does the defender gain a boost?

Dear all,

I have been playing FATE for a long while and at my table we realised that we may have been missing something from the overcoming vs defending action.

Scenario:

Character 1 has a disabling aspect on them and is rolling to overcome it.

Character 2 is actively opposing the roll.

Roll:

Character 1 fails the roll by -3 and decides to succeed at a major cost.

Character 2 technically has won by x3 (with style).

Outcomes:

Character 1 gathers a consequences, as a result of the major cost.

- Does Character 2 also gain a boost for winning a defend action with style?

- Or given that their adversary technically succeeded at a cost, does it mean that character 2 has not defended with style?

Thank you!

Edit - Solution:
Seems like the rules are quite clear, and there's agreement in the responses.

In Fate Core the above it's not a defend action, even when the action is directly opposed. Hence the boost is not gained by the defendant and the major cost for the acting character (plus the action devoted to this) is enough of a consequence/penalty.

In Fate Condensed it’s a defend action, so the opposite may be true (major cost and boost for defendant).

Thank you everyone!

11 Comments
2024/10/28
22:36 UTC

16

Help me avoid the final boss fight being a letdown!

I'm not totally new to FATE, but I always struggle with making big fights epic enough to make them stand out.

Next session (or the one after, at the latest) my players will be facing the BBEG for the final stand-off and I could use all and any advice in making it memorable.

BBEG: a powerful narcissistic high priest, beloved by the masses, especially the clergy.

Helpers: a whole bunch of priests and monks, some being too fanatical for their own good.

Location: a large underground chamber with a simple alchemical lab and a few small adjacent rooms.

Complication: a very valuable hostage that BBEG and Helpers will protect by any means (party can kill the hostage, but are likely to be hesitant and try to save them).

19 Comments
2024/10/25
23:13 UTC

9

Finished the characters for my first Fate game, let me know what you think.

If you feel you need to know the scenario, this is the post that describes the scenario these characters will be used for.

There are currently 5 characters. I am looking for a Monk type but really have to focus on other things for the game before this Sunday (27 Oct). If you an idea for a Monk please post it using the same format I did below.

I am looking to see if there are any issues with these characters and if they make sense for a one shot scenario, Please let me know if there is anything you can change or that you think will work better.

Fighter: Veteran of the battle of the 9 nations

Trouble: PTSD (the war)

Relationship: TBD

Aspect: Fight the good fight

Aspect: No one gets left behind

Stunt 1: One last hurrah. Get a +2 to fighting when facing overwhelming odds (must choose either Attack or Defend but not both).

Stunt 2: Piercing stare +2 to Create Advantage with Intimidate

Stunt 3: Inflict a mild consequence once per scene

Skills: Fight 4

 

Ranger: Hunter and tracker of the wastelands

Trouble: Tunnel Vision (overly focused on the goal)

Relationship: TBD

Aspect: Listens to the Earth

Aspect: Master of Lures

Stunt 1: Trick shot, use shoot to fire an arrow in a way that lets you ignore multiple laws of physics when you pay a fate point, once per scene (ricochet, curve the shot, shoot through something, etc).

Stunt 2: Set them up. Create an advantage using the area around you with Notice.

Stunt 3: Hit another one. You can attack two foes at a time. When using Fight and you succeed with style, you can divide your attack roll between two opponents, with +1 for each.

Skills: Notice 4, Shoot 3

 

Mage: Seeker of the lost arts

Trouble: Made a deal with something that he shouldn't have

Relationship: TBD

Aspect: Fire makes every spell awesome

Aspect: Connoisseur of Complex Puzzles. Invoke to have encountered this type of puzzle before, to solve complex problems, to see problems in the form of a puzzle. Compel to overthink problems and overlook simple solutions, to be more interested in the process of solving the puzzle than the end goal.

Stunt 1: Overthinker, get a +2 to help get through perplexing situations

Stunt 2: Inflict a mild consequence once per scene using a spell

Stunt 3: One with the essence. When using a free invocation on an aspect or boost related to the magic or the essence,

you get a +3 bonus instead of +2.

Skills: Lore 4 (spells)

 

Thief: Ambitious Retired circus acrobat and escape artist

Trouble: Curiosity killed the cat

Relationship: TBD

Aspect: Always looking for the next score

Aspect: Now you see me, now you don't

Stunt 1: No lock can stop me, +2 to get past any lock.

Stunt 2: I believe I can fly. Use Athletics to perform acrobatic stunts defying the laws of gravity when creating an advantage.

Stunt 3: Float like a Butterfly. You’re fast and agile, making you harder to hit in a fight. You can use

Athletics to defend as Fight.

Skills: Athletics 4, Deceive 3

 

Cleric: Purveyor of the healing god

Trouble: When in doubt pray it out, even in the middle of combat OR Sees the best in people at the worst times

Relationship: TBD

Aspect: Unwavering focus to bring others to the light

Aspect:  I have something that can help heal that

Stunt1: Medicine bag: You can roll Lore to heal physical or mental consequences

Stunt2: Conviction: When attempting to convince someone of the truth, you may roll Will in place of Rapport

Stunt3: Corruption in the air: When there's signs of the supernatural, you get +2 to investigate the origin of them

Skills: Will 4

 

Bard: Teller of tall tales

Trouble: Done everything under the sun, allegedly

Relationship: TBD

Aspect: I let the rhythm guide me

Aspect: Doesn't know when to quit

Stunt1: I know how you feel. You have a knack for reading others emotions. You get +2 to Empathy

to create aspects related to reading emotional states.

Stunt 2: I know the songs of our histories: When rolling Lore to recall historical events, roll at +2

Stunt 3: Sing to boost morale. Create an Advantage (no free invoke) that takes a Fair +2 roll to remove when attempting something that's your specialty (Sing using Rapport).

Skills: Rapport 4

18 Comments
2024/10/25
03:12 UTC

6

Zombie Apocalypse Game - Items and Phase Trio

Hello lovelies! I'd like some help brainstorming some pieces for a zombie apocalypse game I plan to run soon. I'll copy the pitch I'm sharing with my prospective players, what I have prepped so far, then I've got two things to talk about.

"Ok, so I just finished watching The Last Of Us and I want more of it! I'm gonna run a scenario in the TLOU setting where players play as characters fighting against their inevitable doom. How will your group deal with mounting threats from infected, pressure from other factions, and tensions from within? Will you be able to accomplish something that will outlive your character's demise? This will be a short postpoc, survival horror campaign lasting 2-3 sessions played using Fate Accelerated."

The Prep So Far

I've got 3 game Aspects:

  • The Infection: A terrible fungus has taken over civilization. Compel this to bring Cordyceps into a scene. An infected walks in, that room is covered in fungus, an NPC gets infected.
  • Among Ruins: The world is stuck when it was 20 years ago. Compel this to make infrastructure and equipment unreliable, or establish hidden rooms or out-of-the-way buildings.
  • Desperate People, Desperate Deeds: With everything crumbling around them, people do crazy things. Compel this to make people do things they'd never do for a bit of food, have bands of raiders show up, or help bring unlikely allies together.

The Horror Toolkit has helped a lot. I plan to use the "Making Player Death Count" section and took a lot of inspiration from the "Horror of Viscera and Gore" section. Still deciding if I'm gonna use the Book of Scars or Coping Conditions, but maybe just being stricter about recovering from consequences and asking prompting questions about mental consequences will do the trick.

Items and Stuff

The default assumption in Fate (well, at least our games) is that a character has the items they need to carry out their Aspects, Stunts, and Skills/Approaches. But we don't want this assumption in this game! I decided to make it just part of the genre instead of a game aspect and compelling it because we've played a lot of Fate and I wanna try something new. But we still gotta be able to answer the question "Do I have [thing]?"

There're a couple options:

  1. The Horror Toolkit has a really nice chapter on resources in Fate. But is it any different from tracking them in any simulationist game? Having resources be Aspects is cool, but I don't think I'd use the necessary resources part of this because it doesn't look to drive drama. However, this could be used to fuel some cool stunts or extras that really get the job done which would feel rewarding for the players.

  2. A "supplies" stress track from the Codex (or system toolkit? idk). Check a box when you want to produce an item. Similar to the last option, but simpler and notably not an Aspect. We also lose out on specificity that could create fun scenarios where you have plenty of this but none of that.

  3. Just tracking it like a simulationist game. We've all played DnD, so writing out a list of items isn't inherently troublesome. Doing this could maximize the "I got a car battery, crowbar, sewing kit, an improvised pipe bomb, and two sticks of gum. How do I do this?" problem-solving moments that me and my players love. But without any Aspects, it could easily create scenarios where the specifics get in the way. Also harder to write stunts around.

Have any y'all tried these? I'd like to hear about your experiences.

Modifying the Phase Trio

One thing each character will have is a goal (or two) that they want to accomplish before they die. It'll be up to the players on which goals are personal, which ones are shared, do they have a goal for the whole group?, etc. My friends are great at making characters who're tied together, but we still benefit from prompts, lists, and the like to facilitate the discussion. How could I modify the Phase Trio to facilitate the creation of goals for the characters?

I need a set of prompts to help players come up with goals, decide which characters have shared goals, decide who or what is in their way, and set up framing on the first scene where we'll get the characters in a position to take these goals on. I'll then make Issues, NPCs, and opposition from these goals.

..and that's the post. Thanks all in advance for the ideas. Happy gaming!

4 Comments
2024/10/25
03:07 UTC

16

Dungeon Underlings - A World of Adventures ENG/ESP

Hello everyone! I've been working on an adventure world for Fate, a game where you take on the role of one of the weakest creatures in the Underworld trying to survive all kinds of threats from the environment, from the heroes on the surface, and especially from the nonsense of your own party!

It has been hard work and I hope you can give it a chance: https://www.drivethrurpg.com/es/product/499732/dungeon-underlings

----------------------------------------------------

¡Hola a todos! He estado trabajando en un mundo de aventuras para Fate, un juego en el que asumes el papel de una de las más débiles criaturas del Inframundo intentando sobrevivir a todo tipo de ameazas del entorno, de los héroes de la superficie, y especialmente las provenientes de las tonterías de tu propio grupo!

Ha sido un arduo trabajo al que espero puedan darle una oportunidad: https://www.drivethrurpg.com/es/product/499732/dungeon-underlings

----------------------------------------------------

https://preview.redd.it/xcvicwb51kwd1.png?width=1200&format=png&auto=webp&s=05bcff30a6eb670a99eb2011cab65a8d5a86a079

https://preview.redd.it/5ongcw361kwd1.png?width=1200&format=png&auto=webp&s=f94e0cce47077b77e733c12db9a337adf2f50d57

9 Comments
2024/10/23
19:09 UTC

13

simplification of rules

Open discussion.

One of the points that I see that is somewhat "complicated" for beginners is in relation to the resolution of certain actions... mainly creating advantages. In my games I try to simplify things a little, this whole question of… known aspect. unknown...seem confusing for them at start.

Create advantage

*fail: does not interact with the aspect.

*tie: interacts creating a boost.

*success:interacts receiving one invocation.

*success with style. interacts receiving two invocations.

This is what helped at my tables with beginners. Original rules overcomplicate things...

Another point was, name only relevant aspects and boost do not need to be named all the time. They are just an boost, a momentary benefit in the situation. If player want name boosts. No problem, but its optional.

These subtle modifications helped a lot for beginners in the system. I had a lot of success in my games. opinions?

5 Comments
2024/10/23
14:11 UTC

4 Comments
2024/10/21
14:53 UTC

6

Need help making characters for a one shot fantasy horror game.

First off I am new to Fate. I ran one session for my normal 3 players last weekend as a test and though they liked it I missed so much and so much is still somewhat confusing. The game is set for Next Sunday October 27th so I have a week to get everything done.

I need to start making characters and I really have no idea what I am doing. The way aspects, and stunts work, along with how much more abstract everything is when compared to older RPGs that I grew up on like Rolemaster and AD&D is a bit confusing overall. Note that some of the stuff below is taken from a different post I made a while back.

I still have a lot of reading to do that was supposed to get done in the last two weeks.

Explanation of why I am so far behind.

!I had computer issues and needed a new drive (had to wait for that) to reinstall windows so I have not been able to much of anything on my PC. In fact I am still adding all the programs I had installed and getting the settings right. At this point I am happy with Steam (along with Epic Game, Battle net, GOG, Uplay, and the EA app) because it's so easy to recognize all the games on my games drive. I just wish they had something like this for all the other programs I have in my system. The worst to re-install by far is all the CC3+ stuff from Profantasy. !<

I am creating a horror one shot game in Fate Condensed for 5 players. The setting is fantasy. The plot is something like The Hunger Games meets Alien/Predator.

The players all start out waking up in a clearing in a forest and their minds are cloudy with hazy memories and no equipment. Each one of them will experience a memory as they are awakening. One person's will be them hearing a crunching sound with a dull feeling in the back of their head and pain wracks their body and they hear a strange voice in their mind "Don't worry I will ensure you feel no pain". Others will have different memories. Within moments of awakening a sound will reverberate through the woods (indicates the start of the hunt) and the characters will all feel afraid. They will have the urge to run. That is the start of the game. I will also add memories at various points so they can piece things together. If they all just run they will automatically stick together and come to another clearing (that is actually even less safe) but one of the characters has previously hidden equipment there.

Two major twists they will discover:

  1. There is a creature in the catacombs below the surface that is a big danger and it can/has invaded the players minds.
  2. The characters bodies actually perished a long time ago and they now all inhabit something akin to Flesh Golems. This will seem like a disadvantage at first but gives them a big advantage later in the scenario.

I sat down tonight to read the Fate Horror Toolkit and make characters, and making characters is when I realized I have no idea what I am doing.

I am trying to focus on character archetypes and then try to figure in the High Concepts in this. I am thinking for the base professions a fighter, a ranger, a mage of some sort, a thief or rogue type, and some kind of cleric or healer. An optional character could be a bard of some kind.

Here are what I have for the High Concepts. As you can see I need help.

  • Fighter: Veteran of the battle of the 9 nations, thousand mile stare
  • Ranger: Hunter and tracker of the wastelands, listens to the earth
  • Mage: Overthinking seeker of the lost arts
  • Thief: Retired circus acrobat and escape artist, no lock can stop me.
  • Cleric: Purveyor of the healing god
  • Bard: Rhythm finder and beat maker.

Still not that good with aspects and stunts yet.

Help is greatly appreciated.

47 Comments
2024/10/20
04:58 UTC

10

[FATE Core Hack]-[Everyone Welcome]-[Discord]-[Roll Bot]-[Open world]-[asynchronous]-[New players welcome]-[New GM]- Soulful Stars: Fate of the Universe. A sci-fi/fantasy Open world Roleplay focused game.

First off this is a safe space for everyone kind of game. Be you a floofy or scally or any other organism furry, be you trans, non biny, a pile of suspiciously gender tasting fluid, fey, they, zim, zer, or something so off the normal trail you just ask everyone refer to you as the one who waits. I will have no intolerance towards my players or self. And of course people who fit more within societies norms are welcome.

This will be an open world asynchronous play by post game. Play by post is when you do all actions, roleplay, ECT, in text over a group chat. Sorta like text roleplay but with game rules, asynchronous means we will play as posts come in, so heavy social drain and large block of time commitments are out of the game. And open world In this context means basically any story is up for grabs. Wanna run a space taco truck? Nova-tacoshack is born, wanna fight the war against an alien parasite consuming all biological life, we got space exterminators. Wanna political colony builder on the final frontier, we got that.

The base premise is .This would be a scifi-fantasy space colonial revolution era Campaign with the majority of the galaxy unexplored but the stuff found so far is already enough adventure for several lifetimes. We got space ships, we got planets, suns, blackholes, we got novas on a discount and we got a special limited time offer on the universally acclaimed dlc Magic and fantasy shiz Where if you buy space colonial sci-fi right now you'll get a free copy of magic and fantasy Shiz in your galaxy guaranteed. Ever wanna be a cowboy space ranger, ever wanted to be a cowboy space ranger with a hot magical elf sidekick? We don't judge here. This is all up for talk and adjustments based off each games needs. Anyway the work in progress doc is here for you to browse the basic ideas and concepts of the game and new rules I'll also throw in a rules video for fate normal so you can mash the two together to get a basic idea of what we are doing here.

This all together with the space fantasy setting and story to be made as a group means you can do what you want how you want. In a galaxy open to your dreams. Gender fluids wanna be a shape shifting talker who changes gender on a whim. Yes, cursed dragon mostly stuck in human form fighting to get their giant star ship hoard back. Yes, simple trans fem fairy looking to explore the material realm. Yes :3.

A bit about your host, I'm Iris, 24, trans-fem(She/they). I have done text roleplay and ttrpg gaming for several years as player and less but some light gming. I am a writer and storyteller by hobby. and I love to make interesting stories with other people.

Now to get to the boring game system rules. It's a system based on Fate, a low to mid crunch, narrative system with plus and minus die. That I have thrown some homebrew in to add to the storytelling power. You build your character with descriptive text that can literally be anything. Are you the role player that loves to stuff your characters with trauma over power ups, we got that, wanna be a scary uwu werewolf boy? We got that.

Here are the rules I promised. Please read/watch these and then if you are still interested. After that and all my ramblings good to know you are as insane as me, Feel free to fill out the game application.

Fate basics video // Soulful Stars System // SS Application

0 Comments
2024/10/18
20:42 UTC

18

Diceless Fate, using only aspects and fate points

I have this idea of playing around a campfire, where we probably wont use dice. For this i would use only the aspects and fate points. Invoking an aspect would be the only way of getting a full success. Because fate points would be more important, i would add five more trouble aspects. If you have played Wanderhome or a Belonging outside belonging game, it would be a generic version of those games.

What do you think?

Here is a character using this rules: Geralt the Monster Hunter

Gain a Fate point by:

Drinking too much

Getting in love with a random girl

Revealing than a monster is stronger than you

Accepting a mission without a reward

Scaring people with your scars

Spend a Fate point to:

Find the weakness of a monster

Defeat a group of monsters

Create a potion from a dead monster

Inspire people to fight

Find an old friend or ally

Actions that are outside of the list shoud be handled as a success with a cost

26 Comments
2024/10/18
13:51 UTC

7

Is there any Unknown Armies hack?

I love the setting of Unknown Armies and its take on relationships, trauma, etc. but gosh, the rules are as chaotic as the universe. On the other hand, pretty each rule means something, so I don't want to just handwave them away. Does anyone know of a Fate (any variant, or anything else equally rules-light) hack for playing in that setting?

7 Comments
2024/10/18
07:13 UTC

28

New discworld Kickstarter is so close to Fate.

Alright, I know it's not Fate, but the quickstart for the new Discworld Kickstarter has a system that feels like a hacked version of Fate, using only aspects and with random difficulty. I think the only reason they didn't just go with Fate is to be able to use 1d8 because of the books' theme of the number 8. Anyway, I think the only thing that would have made me happier is if they had used Fate, but this is the second best thing. I just wanted to share my excitement about seeing a big license with such a 'nearly Fate' system. And if it doesn't work out at the table, it'll be really easy to convert it to Fate and use the rest of the setting they've included.

2 Comments
2024/10/18
00:17 UTC

14

Newbie DM looking for ideas!

So this Monday is going to be my first Session 0 for a Fate game called Bulldogs. I've never DMed before and I'm not confident in my ability to wing it. I know the Session 0 will give me some material to work with as far as finding out who my crew will be and what their backstories are, but I'd like to have some additional generic encounters ready to go.

Any help, advice, resources, premade scenarios/encounters I can modify would be very helpful.

The setting is a space adventure so we will be planet-hopping a lot. I have the handful of planets the rulebook supplies, plus one of my own so far, the species that live there, and a general idea of how the different species interact.

I'm just nervous, really. I've played this game before and really enjoyed it, so I want my new group to enjoy it as well.

6 Comments
2024/10/17
21:47 UTC

11

Anyone familiar with the Hazbin Hotel anime and made Fate characters from the show?

I am completely new to Fate and this last weekend I ran a test game with my two regular players and the 15 yr old daughter of one of them. She's never played a RPG before and I asked about her favorite character in different shows. She decided on Charlie Morningstar from Hazbin Hotel. I helped her make her character based on what she remembered and a little on the wiki.

We decided on an old weird west setting and I based the plot of the game on what little I know of the Hazbin Hotel show (it was a combo of Hazbin and the first RIPD movie). I ran the game and it was ok (I forgot a few things here and there) and even though it was supposed to be a one shot they all want to continue the game.

The character has many abilities and at first she decided on some kind of glitter shot but later I let her switch it to Pyrotechnics. After reading more of the description I was wondering if there are better ways to make the character in Fate as she has a variety of abilities.

To me the character she made does not seem to fit the bill for the character in the show so I am asking if anyone can give me their take on Charlie Morningstar as a Fate Character for those who have watched the show).

19 Comments
2024/10/16
01:08 UTC

28

Bundle of Holding - Fate of Cthulhu & timelines

The stars are right, MAKE THEM WRONG AGAIN!

Fate of Cthulhu is live now in the Bundle of Holding. Unspeakable terrors have destroyed your world. Embrace their corruption to travel back in time and save it.

Get the full game plus 9 alternate timelines for just $15!

https://bundleofholding.com/presents/FateOfCthulhu

10 Comments
2024/10/14
23:00 UTC

5

Looking for Group to play online

Hey, I don't know if this is right here. I am looking for 2-3 other people to start a fate Campagne. Preferably German speaking (just because I have never played ttrpgs in English) but I am very open to an English speaking group as well. I never played or dm'ed fate but I'm very curious for this game. I wanted to play it for a long time but my usual group only wants to play 5e and they are not the most committed group. I thought about playing once a month (I got a family, work and uni so once a month is a luxury for me) I would love to DM but I'm very open to being a player as well. My plan is to play online in roll20 or any other vtt that fate works with. If you are interested let me know

Edit: •I live in Vienna so I'm on GMT+2 •My availability is usually at night from 7pm to 11 pm

14 Comments
2024/10/14
17:05 UTC

12

1600s Dumas Fate World

A week ago my group and I were discussing where do we want to go next after our kids on bikes campaign and I suggested a Dumas-esque adventure in 1600s France. And omg i did hit a vein because they were superexcited about it.

So, anyway, do you guys know a low fantasy (if any) fate world that can fit the setting? Or should i go full custom?

15 Comments
2024/10/14
10:04 UTC

14

Need help for running a Fate Condensed game. Or is there a Fate Condensed for Dummies guide?

Every year around Halloween I run a one shot horror game. This year I decided on using Fate Condensed. I've been reading the rules over the last few weeks and watched a couple videos. Tonight I had a quick run with my normal 2 players and a daughter of one of them. The game was rough to say the least as we had to keep referring to the rules for references and there was still some confusion. We wasted a lot of time to keep referring back to the rules. After the session tonight I am not sure I will be able to effectively run the horror scenario in two weeks with 5 total players.

So I am here to ask for help. I have several questions (I hope I don't miss any).

The genre for the scenario will be fantasy with some magic with the level of magic depending on the high concepts the characters choose.

  1. Are there any example fantasy scenarios with sample characters out there (or even just sample characters)?
  2. Is there a pdf or something with examples for high concepts and other aspects that might be used in a fantasy game?
  3. Is there a Fate Fantasy supplement that is recommended more than others?
  4. Spending Fate Points: "You spend a Fate point to activate a very powerful stunt", what exactly defines "a very powerful stunt" as opposed to a not so powerful stunt? I.e. can some stunts be activated without spending a Fate Point?
  5. Spells: Is each spell one stunt or are there groups of spells that can fall under one stunt? Also, does it cost a Fate Point every single time you want to cast a spell?
  6. What Teamwork option would the following scenario fall under: They are fighting the BBEG and only one character has an effective attack, the other players want to distract the BBEG so it can't defend as well against that one attack. How would that work? Also, what if they wanted to make the BBEG more unbalanced so it is easier to knock down or push over the edge?
  7. What are the guidelines for creating slightly more advanced characters (extra stunts, Fate Points, and/or skill points)? In more mundane gaming terms they are not starting out at 1st level.
27 Comments
2024/10/14
02:15 UTC

3

Proposed rule: Invoking Skills as Aspects

This idea comes from Burning Wheel FoRKs.

If a character has at least (+2) Fair in a Skill and it seems applicable to the situation it can be invoked as an Aspect.

Example: a character is trying to insure a nervous NPC that they can physically protect them from a danger. The GM allows them to invoke their Good(+3) Physique to help their Mediocre(0) Rapport.

Does this break anything? Has this already been proposed somewhere?

15 Comments
2024/10/13
12:01 UTC

16

Fate Core, Superpowers, Aspects, and Stunt scarcity.

I've been running into some roadblocks while making superheroes in Fate, and it's a little tricky to explain, so I'll use a few examples to clarify:

For the Flash: He's got super-speed, so you'd think he could zip through multiple zones easily, while Batman would have to take it slow, moving one zone at a time. Does the Flash need a Stunt to let him speed across all those zones, or is it enough to just say his powers let him do it based on narrative logic?

Cyclops and Wolverine: They're trying to get close to Magneto, but he keeps throwing metal debris at them. Normally, you defend against a ranged attack like that with Athletics, but Cyclops wants to use his optic blasts to destroy the debris before it hits him. Shouldn't he be able to defend with his Shoot skill? And what about Wolverine? He'd rather slice the debris apart with his claws or just shrug it off with his healing factor. Shouldn't he be able to use Fight or Physique to defend? Do they need a Stunt that says "You can use X skill instead of Y," or does their narrative aspect give them the flexibility to do this?

Then there's Plastic Man: He wants to punch someone two zones away. We all know his body can stretch that far, so does he need a Stunt to let him Fight action two zones away, or can we just assume his aspect covers that?

26 Comments
2024/10/13
07:50 UTC

6

I don't understand "[...] or replace one Average (+1) skill with one that isn’t on your sheet." from the Milestone Advancement in Fate Condensed

What exactly does that mean? What's a "skill that isn't on my sheet"? A new type of skill which isn't in the default skill list? Or a Mediocre (+0) skill? Because on the Fate Condensed sheet, every skill from the default list is present, even the +0 skills (where as in Core you only wrote down +1 and higher skills, is it a remnant from that style of character sheet) I don't understand.

12 Comments
2024/10/12
18:36 UTC

17

Best magic system for a FAE campaign in a medium to high fantasy setting?

What I mean by medium to high fantasy:

  • magic isn't rare to the point that there are like 10 mages in the entire world
  • magic isn't necessarily something you get from Cthulhu or demons
  • magic isn't necessarily evil
  • magic doesn't imply your head exploding when miscasting a spell

Nice to have:

  • multiple styles/sources/traditions of magic like arcane/divine/spirits/nature
  • no "well the magic of priests is actually just the generic magic everyone uses but they delude themselves that they're talking to a god"

Thank you, for reading.

12 Comments
2024/10/11
06:58 UTC

0

I need halp whit pre made pc

Hay i want to run a Halloween one shot castlevenia stlye and i have 5 players

So ok i have the chasis for 4 /5 pre made character s(the hunter, the mage, the vagabond and the Prince(alucard pretty much) and i need to find an idea for the 5th character do any of you can halp(im using accalareted

5 Comments
2024/10/10
16:30 UTC

25

Stat you favourite Video Game characters as a Fate Character

This post is basicially stolen from post by LambChop94, but with video games. I personally wanna know how to translate video game characters into fate games, so i was gonna use your responses as examples on how to do it. I wanna know how bcuz i wanna do skullgirls with fate rpg, with a handful of my own rules.

PS - Thanks for all the responses, i noticed almost all sheets are of RPGs an more narrative games, i would like to see some sheets for more "Action"-y game characters

9 Comments
2024/10/10
08:32 UTC

27

Why ttrpg veterans are hard to learn Fate?

Actually I would like to get some kind of a list containing all the necessary information for creating a good, welcoming, and fast paced environment for those guys. Learning always’s hard but is there a way, guide, or set of principles to get people better understanding Fate in a less time? W/o frustration please.

53 Comments
2024/10/09
15:33 UTC

5

Skippy. Yes, the Beer Can

I've thought about running a few games set in the Expeditionary Force (ExFor) universe. It looks like a fun and interesting sandbox to have a few adventures in.

The thing is, ships often have AI's. They exist in a hierarchy of sorts:

  1. Elder AI's.
  2. Descendants of AIs, e.g., Nagitha and Billby.
  3. Ephemeral sub-minds of Elder AI's.
  4. Senior species AIs.
  5. Pretty much every other form of AI.

I get that an AI can just be an aspect. Lots of things just have highly specialized AIs baked into the cake that I can basically ignore. It's just flavor not crunch, like mechsuit AIs. Unfortunately there are still a few things that are tripping me up are:

  • A lot of AIs are attached to ships, either as crew (Skippy) or directly integrated into the ship. So I have to make that distinction sometimes.
  • I'm not sure how to capture the hierarchical nature of AI power levels in a way that isn't needlessly crunchy.
  • Some AIs substrates physically indestructible for all practical purposes. I can't figure out a good way to model this.
5 Comments
2024/10/09
14:44 UTC

11

Best way to learn Fate for a newbie

Play the game with Game Master.

Core book, Hanz, more versions of Fate confuse a lot. I don't insist but Fate needs quite different layout of the system. I believe that Fate is truly new and unique way to look at conversation at the game table. It's more the essence of the ttrpg gameplay then set of absolute rules. It's like the development of logic. At some point one wiseman emerged and said that there is no need to think about thing once we can do them abstract. It's rules of thinking not the things in a statements. So Subject and Predicate found. I believe it's nearly the same. Authors took the way we linked at the table with abstractions and gave us a tool to talk to each other.

That's why I think that it's may be could be a good way to write the book with principles of Fate at first. And say it has principles like Relative Rules, Fractal, and more.

Or we can just play the game with each other to explain the rules work. :D

12 Comments
2024/10/09
09:13 UTC

27

I've started to create a Stunts Typology doc and I'm sharing it :3

Rationale: Sometimes it’s much easier for me to come up with stunts if I rely on prompts. These prompts usually come from examples of stunts in games. That’s why I decided to categorize all the ones I’ve encountered, remembered and will continue to encounter and remember. This approach helps me a lot. If it helps someone else too, I’ll be absolutely happy.

Bonus: also includes a tiny attempt of the aspects categorization :)

Apology: I'm a lazy ass non-English speaker, so I've chatgpted the doc's translation, sorry :3

https://docs.google.com/document/d/1SPg38Eex9emTFxsUhVnU9TsD2nq-qd46rhVD3j5C7WQ/edit?usp=sharing

Please, do comment and share to your liking.

Cheers!

11 Comments
2024/10/09
00:04 UTC

1

Stra Boss - Physical copy?

1 Comment
2024/10/08
21:14 UTC

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