/r/EternalCardGame
Eternal combines the infinite possibilities of a deep strategy card game with the pace and polish of a modern video game. In Eternal, build any deck you can imagine by freely mixing cards from an expanding collection, and plunge into lightning-fast battles. The only limits in Eternal card game are your own creativity.
/r/EternalCardGame
So I was playing expedition PvP masters and I was playing with my Skycrag removal and aggro deck against a FTJ relic deck. The ending result was hilarious. I seriously wish I had recorded it, but I will tell you based off of the last two turns for each of us.
Context: I have a 4/5 Zuberi and an Aegis. My opponent has a 6/5 Skysplitter and a relic which I forgot the name of. It had text along the lines of "Your cards with Overwhelm cost 1 less. When you play a card with Overwhelm, you gain 3 health." I have 8 health left at this point (took a heck of a beating from the stupid Skysplitter) and my opponent has 23 health.
Opponent's Penultimate Turn: Plays a second unnamed Overwhelm relic and Diogo Malaga. Attacks with both units and I block Diogo with Zuberi, letting 6 damage through and I am now at a considerable disadvantage with just 2 health left.
My Penultimate Turn: I play Patrice and recruit Old Scratch and Attack with Old Scratch to get eight damage through, leaving two defenders for the enemy attackers to avoid a loss and the enemy player is now at 15 health. Both Old Scratch and Patrice have Double Damage because of Zuberi's inspire which is why I took a risk depending on them to survive.
Opponent's Final Turn: Plays Ossuar Longbow, the only card in hand, on main avatar then gains 6 health from the relics totalling the health value to 21. Obviously, hunt does not go through due to my Aegis. Attacks with both units, I block the Skysplitter with Patrice and Diogo Malaga with Zuberi. Ossuar Longbow then hits Zuberi, killing him but since I had an Aegis when hunted at, it's just a 3/2 and since Zuberi was at 2 health, I ended up only taking one avatar damage myself, just barely surviving with just 1 health with my opponent at 19 health from taking damage from the Longbow attack.
My Final Turn: All I did was attack with Old Scratch, who had 10 strength because of the health my opponent gained earlier. 20 damage goes through due to Double Damage and I pull off a comeback victory. It was the closest win I have ever bagged in my Eternal history, and was just hilarious how close the conditions needed to be for me to pull that off.
Fire, Justice, and Primal is a very interesting combination of cards for Hunt with Fire having good aggro hunt cards like Glooming Fireshell and Ossuar Longbow, Justice having strengthened hunt abilities from Quinn, Beast Heart and making way for Crafty Infiltration with Primal Devour cards like Preyscouter and other Primal Hunt triggering cards like Olos, Elder Wisdom and Lipa, Witch of the Woods. Do you guys think I should progress towards making a deck like this? I've never seen FJP decks like this in Masters expedition PvP battles, likely due to the difficulties and complications of having a three-faction alliance not featured in Battle Lines, but due to all of the good Behemoths of Thera Hunt cards, I feel somewhat like this deck might work. What are your thoughts on this? I tried making a good hunt deck and forgot about Devour cards while making it lol and also chose not to use Deliveries in this deck for taking up too much card space, the link is https://eternalwarcry.com/deck-builder?main=EPqDEPyCCOkGCOxDCO2FEOjGEOPEO5DEO8DEO6CEOaEObEOnEEOtEDBBDB-DHB7FEOiGCA1BCA4BCAzBCJ7F
Edit: I just successfully defeated the best ranked expedition player of the month with this deck, so it works. But getting 2f seems to be a roadblock for me so I replaced some power with Marks of the Den.
We're using rakano deck, and I'm getting beatdown by hunt, heron, kill spells and simply very fast primal shadow deck. Any tips on how to beat this chapter besides lots of luck?
Hello!
Just coming back after years away. Grinding and playing with random cards. Back in the day Gauntlet reseted at the launch of a new set, but after so much time without a set, does it reset at all nowadays?
Thanks for your knowledge.
Over the past several weeks I've noticed that I'm getting matched against players who are clearly new (90+ card decks, basic avatars, questionable choice of cards). Are we seeing an influx of new players?
Has anybody else encountered a problem with the new promo card? The card states that the activation cost is 1 yet every time I’ve activated her it has costed two instead. Oh and is there any way to reach out to someone about it?
I'm trying to make a Primal/Shadow flying deck, the idea of every card having flying and having cards that mass buff all of them. There's a lot of food abilities connected to flying cards but idk what there is for Counter Spells as I seem to keep getting destroyed because of 1 or 2 separate spells that I can't counter in any shape or form currently.
Eternal Community League: Inseparable! For this second event brothers are at war! Build your deck around twins and find your way to victory! Each non-power card in your deck must have exactly 2 copies! So no 1,3 or 4 of's. And yes, there is no market!
Link to the Tournament Discord : https://discord.gg/AebqxbMZnT
And not in a bad way.
After doing a couple of runs, I noticed that I was encountering quite rare enemies more often (and even met one very old one that I hadn't seen in a few years, lol).
And even with op opponents, the game almost never spams them...
Almost.
I made a deck like 3-4 years ago of Time/Shadow, and decided that's all I really care to play barring slight tweaks to get around things like cursed artifacts hard countering my gameplans.
Came back to be pleasantly surprised that I can still run it and generally have a reasonably good time doing At Any Cost nuking/ Unraveling Fanatic antics in ranked throne ( Looking at you, Shadowverse Solitaire where you do nothing on the board for 6 turns and then OTK out of hand because reasonably priced disruption effects do not exist). However I do have some questions as to specifically, Devour and Hunt mechanics, which I've seen pretty frequently to mixed results.
The last known mill decks I remember facing with any effectiveness used Tome of Horrors and other generic discard creatures that did shenanigans on summon. Hunt and Devour sound like Mill and Anti-Mill specifically, as if there was some kind of meta history about them coming to exist because mill decks became so proliferated and annoying that they warped an expansion or two around them. I don't think they've ever really showed up to any significant effect in my games though. At best they maybe accidentally discard 1 copy out of 4 key components, while also thinning my deck so that I draw into the other pieces more.
Unlike stranger decks that just have synergy and effectiveness no matter what you decide to play at a given mana point, these mechanics feel kind of self-sabotaging? Or so highly specific in what they're trying to counter that it's strange to see them so liberally spread across my games.
I'd appreciate some history and breakdown of the mechanic from folks who have been in the loop for a while. It feels like I'm missing something that would be obvious with that context, as to why there's so much of it.
I was just thinking to my self how there aren’t any more content creators for this game or if there are they don’t post their videos on here. So I just wanted to know who do you guy miss. I know for sure I miss Roshi_IsHere. He had some fun brews. I know people on here don’t miss me lol.
FORMAT:Expedition
4 Icy Scrying (Set15 #512)
4 Master Archivist (Set15 #513)
3 Wilderness Delivery (Set14 #116)
4 Winter Tomb (Set15 #599)
4 Heavy Hail (Set14 #119)
4 Krogar's Grave (Set15 #172)
2 Liquid Flame (Set15 #7)
2 Deeptrail Vanguard (Set1145 #18)
2 Enormous Anura (Set14 #531)
4 Ossuar Longbow (Set14 #27)
2 Emperor Cobra (Set15 #35)
2 Nomnom & Sashenka (Set15 #143)
4 Riftfeeder Wasp (Set1145 #9)
2 Hive Queen Uther (Set14 #64)
2 Fire Sigil (Set1 #1)
4 Mark of the Grove (Set15 #17)
3 Time Sigil (Set1 #63)
3 Primal Sigil (Set1 #187)
4 Praxis Cylix (Set14 #177)
4 Skycrag Cylix (Set9 #187)
4 Elysian Cylix (Set9 #196)
4 Seat of Wisdom (Set0 #63)
4 Midnight Reprieve (Set14 #202)
---------------MARKET---------------
1 Polymorph (Set1 #211)
1 Deep Freeze (Set14 #136)
1 Howling Peak (Set5 #219)
1 Omniscience (Set15 #595)
1 Mistveil Drake (Set1 #242)
New player - Came here after playing a bit of pokemon TCG pocket and realising I wanted something more Magic-y, but not Magic. Wish I'd learned of this game sooner, and sad to see there haven't been any new expansions in quite some time. I hope the Universes Beyond stuff drives some more magic players this way, but I see the steam player count graph paints a pretty grim picture currently and maybe the value proposition isn't there for DWD anymore.
Any word on whether there will be any more expansions ever?
As titled? Seems DWD website also down?
This is from a 2021 deck I called “I Only Play To Win”