/r/EnaiRim
This is a subreddit dedicated to discussion of Skyrim mods created by EnaiSiaion, such as Ordinator, Apocalypse, Sacrosanct, and many more amazing mods.
This is a subreddit dedicated to the in-depth discussion of Enai's gameplay overhauls. It is primarily focused on the perk overhaul, Ordinator, but we welcome discussion on his other mods too. Discuss in-depth game mechanics here, everything from perk balance to spell synergies. While most topics should be gameplay focused, technical questions and troubleshooting is tolerated if it involves the aforementioned mods. However, please refrain from excessive fanboyism over Enai; they themselves are not comfortable with it. Focus on the mods, not the author.
The Nexus page for Classic Ordinator and the one for SSE. You can find links to individual EnaiRim mods here.
The Definitive Enairim Documentation (By Vizaru)
The main Skyrim modding subreddit for general discussion and extensive troubleshooting.
If you are lost on where to begin modding, this is an excellent modding guide to follow. It will teach you how to use modding tools like MO, LOOT, xEdit, and WryeBash. It also provides basics for getting started with Skyrim modding.
For a more detailed explanation of those rules, you can check the rules-page here.
/r/EnaiRim
Anyone tried out an Akatosh Devotee with the black book once per day powers?
I was just thinking this could be useful as a method to make those once per day powers really useful?
I am just wary about its utility due to the rapid switching of powers?
Hey. I've been looking for spells/powers that allows us to make clones/illusions of the dragonborn, current equipped armor included. Does anyone know of any spell packs that have something like this?
Hey, all.
Would appreciate someone’s help on this! Playing on PS4. I downloaded Apocalypse earlier this week, and it worked like a charm.
Fast forward to today, when suddenly the spells stopped working. I went to check my load order, and the mod had turned itself off.
When I attempted to re-enable, I got the message “the creation cannot be enabled since it depends on files that aren’t present.”
Any thoughts?
Same with Business relation or all similar perks. Will they stack if Legendary the speech tree and get trade prince again?
Once selected lions arrow becomes active and i can find no way to turn it off. I can reset it to any appropriate spell but i can not deactive it. Once activated every bow shot includes whatever spell is attached for the remainder of the game. ...or maybe im Missing it. What it the mechanism for turning it off on an Xbox?
Hello all,
Does anyone know if a patch for Bard College Expansion is being worked on for Thunderchild? There seems to be a conflict as you don't get the key to the greybeards library, and can't meditate at Kynes Shrine?
Using mod on ps4, have no option to drain or feed and is hindering my ability to complete blue bloods quest, any solutions?
Hello all, been using Ordinator for several years now and have had a lot of fun with it.
What healing methods or mods do you guys use to survive and recover during combat? Most of my characters use Alchemy combined with SimonMagus' Apothecary mod because I wanted to try a playthrough that did not use any of the magic trees.
Because of my usage of Alchemy I become picky on what housemods to use as my homebase because although there are alot of beautiful and utility player homes out there some of them no planters at all or a few.
I only use a few specific homes (or a combination of two homes) because they carry at least 20+ hearthfire planters. I'm playing on expert difficulty so I need quite a bit of potions (Double Toil and Trouble and Gardener require a higher investment into the skill which is more difficult when you are starting out).
Anything else below that I pass up or sometimes I have to clutter Whiterun with multiple player homes to get enough soils. Anyone here play without using Alchemy at all? How do you survive without a magicka or health restoration consumables?
To avoid getting sued by a big record label.
The current implementation of bombs would be that you can craft bombs out of individual ingredients and they would apply the primary effect of the ingredient. Hostile effects only!
Mostly looking for recommendations on enchanting and companion balancing. I don't like how bland companions are in combat, how most enchantments don't work on them, and the fact that if you want 2h damage on an item it's always heavy armor or you have to enchant yourself which removes the fun of the game for me.
I'm using all the vanilla plus enairim mods that overhauls gameplay so anything that compliments those mods would be great thanks in advance for any recommendations.
For example, are the orsimer NPCs going to have shock resistance?
Overhauling the skill tree with mods like a witcher adventure anyone tried?
I've gotten to mistwalker rank and have a few blue blood perks but wish to join the dawnguard. Will these reset if I get cured amd when I get reinfected do I pick up from where I left off, will blue blood even work. I'm on ps4 if that helps
when i equip fast healing spell then do the power, it says it doesnt accept ritual spells and some other kind of spells which i forgot, though i thought it did accept healing spells such as fast healing, doesnt seem to be working though?
For some silly reason, whenever I do anything that requires me to press the E key, the mod thinks I'm praying. Does the same thing when I try to ride a horse, get firewood, you get the gist (also gives me the option to summon Kynareth's emmisary (the cool rainbow cat)).
Is this a me-problem or a mod problem thats fixable? I already redownloaded the mod and its up to date with no conflicts. Load-order wise, Wintersun is 254 of 279. Only started doing this recently :/
Overpowered, surely, but my current Dragonborn has maximum Speech and is tailored around screaming at people with fiery words and ice-cold insults. How can I edit the perk in SSE Edit so that I can make Dovahzulaan have permanent uptime? I am a novice at exploring SSE Edit, so the most I can do is locate where the relevant perks are being referenced and not much else.
I've been wanting to make an Orc Bard build since I met Lurbuk when I first played this game but due bard stuff not being implemented on vanillarim and later the limitations of modding on ps4 I was never able to make it "bardey" enough, and now that.
Do you guys have any ideas about how to craft this build?
Mod list:
Ordinator
Imperious
Andromeda
Wintersun
Summermyst
Sacrosanct
Growl
Apocalypse
Thunderchild
I’m currently playing a pyromancer vampire and was curious about how the Destruction perk Force of Nature. To quote the mod page: “Elemental spells and effects cost 30% less Magicka to cast in favorable weather: fire spells in sunlight, frost spells during snowfall, shock spells in the rain.” What I’m asking is whether the part about fire spells means that they are cheaper specifically during daytime or if what it really means is clear weather, more in line with the others being weather-based? I’m asking because the former would be inconvenient while the latter would be fine with my build. Thanks for any input!
Does it only buff dealt damage when near, around or in the Triumvirate spells' darkness? Does it apply to dark places and during night time?
I ask only because I know the spell and perk wording is quite literal and distinct, but this time it left me wondering if it would work under other kinds of darkness.
Probably one of my favorite builds I have ever done in this game was an alchemy build, using Enais V++ mods. I used the rare fork and knife weapons that do 1 damage because I wanted the build to be entirely reliant on poisons for damage. With the bottomless cup perk from the alchemy skill tree, I would put a slow/paralysis poison on the fork, and a nasty damage poison on the knife, and they would both last for 11 strikes. I loved running into a room, paralyzing everyone one after the other with the fork, and then coming back to finish them off using the knife. Using the druidcraft spell from triumvirate also meant I always had a renewable source of all the useful ingredients.
Combining lab skeever with the fortify potions enchantment also made it possible to get really long lasting potion effects, useful stuff like fortify carry weight and resistance to elemental damage. Even before I was high enough level to be enchanting, it just felt like an incredibly flexible playstyle; fighting a lightning mage? Chug a resist shock potion. Flame atronach? Fire resist potion. Even healing felt a lot more satisfying; instead of holding down left click with a healing spell in my hand, I could chug a potion that instantly healed me for a good chunk of my health, or chug a potion that fortified my health and gave me a powerful regen effect.
Getting to the point, I love how alchemy currently interacts with Enai mods, but there were a few things that I wished I could have done. For one, fighting undead with this build is really annoying; the hallowed oil effects are finicky and simply not that strong, and the amplify lethality power can only be used once a day. Attempting to use a poison that lowers poison resistance, ironically enough, does not work at all, since the enemy simply resists the poison that would lower their resistance! I found myself wishing that alchemy contained an answer to these problems, and also that some of the cool effects that were available with enchantments (like fortify speed) as well as those that arent available from enchanting (something like fortify attack speed) could be added in potion form. We all know Enai is the GOAT, so I'm sure whatever hes cooking with Anoana is going to be amazing, but I just wanted to know; what sort of things do you think the alchemy system in skyrim needs?
See title. I've removed a bunch of mods, and played around with everything I can think of, but I can't prevent this crash. Does anyone know how to fix this? I've heard mention of Eli's breezehome being a problem in a previous post but it's removal didn't accomplish anything for me.
Hello sorry if this is the wrong place to post this but I was looking for some advice on a Ra’s Al Ghul from DC build, whether that be mods,playstyle,skill set etc. I am on Xbox so my mod choices will be limited and any help is appreciated, thanks in advance!
i have 5 melee and one mage that last 1 day 12 hour but only 2 melee are even with me anymore. is there any way i can bring the missing ones to me or just outright destroy them so i can summon new ones?
I'd love to know what kind of builds you came up with and enjoyed the most. Any playstyle is welcome.
I've got the vokrii mod enabled with several others (apocalypse, Odin, thunderchild, Andromeda, ravengate, and alt. Start and the respective compatibility patches to work with vokrii) and was making a stealthy assassin character. Started leveling the stealth tree and the 'silent roll' perk just doesnt work? I've tried disabling each mod one by one to see if that could be the issue, but nothing fixes it.
Any ideas or fixes?
I've been searching for ages and I can't find much but the ps5 search menu is terrible so I was wondering if it really existed? Any help would be great.
I started playing as a Dunmer and use Death is highly overrated 4 (https://www.nexusmods.com/skyrimspecialedition/mods/43689?tab=description).
Once I dies, I entered bleedout state from Death is highly overrated. I did not heal enough to revive and triggered a survival loop and a creepy voice that shouted "you f**cked up" in a loop (seriously).
This is probably an incompatibility between the Ancestral Protector and the death alternative mod.
Is there any known way to fix this or any known death alternative mod that goes well with Ancestral Protector (and Sacrosanct as well)? I really love the concept of reviving with potions, so I would love if I could stick with death highly overrated, even if it's a bit janky.
EDIT: I just realized that "Sacrifice or Sovngarde" is compatible. It also looks good to me. Probably I'll test that one. I'm still open for further suggestions :)
Edit2: There is also
Did one thest those?