/r/EnaiRim

Photograph via snooOG

This is a subreddit dedicated to discussion of Skyrim mods created by EnaiSiaion, such as Ordinator, Apocalypse, Sacrosanct, and many more amazing mods.

This is a subreddit dedicated to the in-depth discussion of Enai's gameplay overhauls. It is primarily focused on the perk overhaul, Ordinator, but we welcome discussion on his other mods too. Discuss in-depth game mechanics here, everything from perk balance to spell synergies. While most topics should be gameplay focused, technical questions and troubleshooting is tolerated if it involves the aforementioned mods. However, please refrain from excessive fanboyism over Enai; they themselves are not comfortable with it. Focus on the mods, not the author.

Useful Links

Official Enairim Discord

The Nexus page for Classic Ordinator and the one for SSE. You can find links to individual EnaiRim mods here.

The Definitive Enairim Documentation (By Vizaru)

The main Skyrim modding subreddit for general discussion and extensive troubleshooting.

Beginner's Guide for Modding

If you are lost on where to begin modding, this is an excellent modding guide to follow. It will teach you how to use modding tools like MO, LOOT, xEdit, and WryeBash. It also provides basics for getting started with Skyrim modding.

Support the mod author!

 

rules

1. Behave Respectfully

2. Refrain from Sensitive Topics

3. No Spam

4. No Piracy

5. No Enai Fanboyism

For a more detailed explanation of those rules, you can check the rules-page here.

 

/r/EnaiRim

31,655 Subscribers

3

Growl 3.0.0 Ring of Hircine cooldown bug (SOLUTION FOUND)

So after an ungodly amount of research I've finally found a mod that fixes the bug: https://www.nexusmods.com/skyrimspecialedition/mods/71101

This mod forces the Ring of Hircine power to appear whenever the ring is in your inventory, thus ensuring that you get the 5-second cooldown perk from Growl instead of having to wait a full 90 seconds.

Please upvote so this gets to the top of Google results for others encountering the bug.

0 Comments
2024/12/02
12:53 UTC

3

Getting rid of the Nord: Avatar quest in Imperious

So I started a new character and I was so excited about my RP and my build that I accidentally made my character a Nord. Didn't notice until the Nord: Avatar quest started. So I went into the racemenu and switched an Imperial. Colovian Star started just fine, but I've still got Nord: Avatar in my quest menu. Is there a way to setstage or something and just get rid of it without completing it? I don't want to bork anything. I guess I could just allow the quest to complete as a I play and just remove the Avatar power via console, but I'd rather get rid of it now.

2 Comments
2024/12/02
06:53 UTC

27

Cassandra update

The current project at work runs out EOY and I haven't found another one yet. This is taking priority, so Cassandra is paused for a bit.

8 Comments
2024/12/01
09:11 UTC

5

Ordinator conjugation question

So I love playing with conjuration but I absolutely HATE the skeletons from the conjuration tree. I have tried making a necromancer multiple times and the skeletons always seem to be more of a hinderance than helpful. They don’t always attack, they get lost. Sometimes you end up killing one and getting a ton of bones back suddenly. I don’t play passively I enjoy having minions out who help me fight not just be buffed by me as I sit back. How big of a difference is the undead thrall path compared to the skeletons for usefulness?

8 Comments
2024/11/29
08:00 UTC

4

idk what to do here

can someone help me? The only mod I have installed is the racemenu, I don't have any other mod that changes what type of character I choose.  https://ibb.co/nPhzmHy  (it says here: your custom race is not known for sacrosanct. You will become a Nordic vampire. To resolve this issue, create a compatibility patch related to your race mod and sacrosanct, and add the race to the SCS_Races and SCS_Races vampire drill lists.)

3 Comments
2024/11/28
19:47 UTC

3

Disease magic + vampire

The higher level restoration disease spells that deal damage to you and enemies is what I’m wondering about. As a vampire, would I not take the damage as I’m immune to disease?

2 Comments
2024/11/27
03:38 UTC

8

"You feel inspired by the knights of old" question

I saw this message pop up, and when I tried searching for it online...nothing came up at all. I thought maybe it had something to do with the "Questing Culture" Breton ability, but nothing seemed to happen after the message popped up in Embershard. None of the chests had relics or anything (aside from maybe the orc one, but I hadn't started that quest yet). I'm flaring this "Mannaz" because that's where I think it is from...

2 Comments
2024/11/26
13:29 UTC

4

Ordinator + Valravn, is just me of the 1H sword perks are just bad?

I've been testing around using sword and ended switching to mace because I didn't feel the sword perks useful at all. Against sword, everything is a sponge.

And oh my, the difference.

What is even the point of sword perks?

Clash of Champions, I don't see it making any difference

Same with Cross Cut (first point)

Falling Sword, I'm not seeing any bleeding after performing the "foward power attack", which I assume is the regular (falling) power attack.

Windswept is the one actual perk I'm taking more advantage off.

And that's as far as I went because I decided to switch to mace.

7 Comments
2024/11/26
12:29 UTC

3

Making Odin compatibility pathces

Recently I got around to making a new mod list and decided to use Odin as my magic backbone. As far as description goes, every spell mod is compatible, but as far as I can see, Odin add a number of keyword to make spells work as intended. Am I right? And if so, does anyone have any guidelines as to how they should be applied, like Path of Sorcery mod does for it's compatibility?

7 Comments
2024/11/26
12:10 UTC

4

Anyone using ROM + Summermyst?

I'm seeing a lot of invisible textures on my equipment. Basically anything with enchantments applied are invisible in the inventory menu, in game it's fine. Seems like the latest update broke the patches from ROM. Discord link wasn't working so wanted to do a quick post asking if anyone else noticed this as well or is this just a issue for me

0 Comments
2024/11/25
02:15 UTC

5

Looking for Input On a Few Builds

Hey guys, I'm planning my next builds and just looking to fine-tune them. I'd like to hear any ideas you have for what I've come up with so far. I use Ordinator (Vokriinator), Wintersun, Odin, RoM etc. An important distinction is that I use Mannaz/Freyr instead of Imperious/Andromeda. the builds are below:

Nord Shaman: A Nord Warrior that would worship The Old Ways and focus on Dragonborn stuff. The main quest, getting Konahrik, etc. I don't necessarily care if he uses frost magic or not. Speech, 2H, HA, Block, Archery, Smithing (Dragonbone), Alteration. Not sure if he needs Alteration since he should eventually reach the armor cap anyways. Besides using Alteration for flavor, I'm not sure what else to use it for on him. Maybe Destruction for Frost or Alchemy?

Redguard Wizard: This guy would be a spellsword using an enchanted sword and utility staves. Tall Papa follower with Remnant Armor from CC and staffs like a staff of Paralysis or the Arm of the Moon. I plan on having Blazing Strikes and Whirlwind Cloak from Destruction, but I don't know what I would use for Spellscribe yet. Vancian Magic so he's more reliant on his staves. 1H, Enchanting, LA, Alteration, Destruction. I just feel like he needs a little bit more. This build and the next one won't be Dragonborn. I feel Alchemy or Smithing would be overkill and I don't need Archery. Maybe Block?

Breton Necromancer: I found out about the Path of Transendence mod and wanted to make a necromancer. Necromancer Amulet of course and Staff of Hasedoki from CC. Using Freyr, I'm not sure what standing stone to use. Mage is the most straightforward I think. Worshipping Mannimarco. I don't know if I need more than Conjuration, I plan on using Atronach Mark (Apocalypse) which is Conjuration. Restoration for poison or Destruction for Frost? Conjuration, Alteration, Enchanting, Alchemy (minor but I think liches use Alchemy in lore?).

5 Comments
2024/11/24
21:49 UTC

5

Does St. Alessia's ability work on summons? And do Freyr Imperial abilities work as well?

Ive come up with a build idea of a master summoner/ support caster, but idk if st alessias resistances as well as the ally buff from imperial freyr work as well. For alessia it says "follower" for freyr it says "allies" can someone explain?

1 Comment
2024/11/24
20:23 UTC

14

Found a dragon of fate in the safe in the raven rock home

I thought I was never gonna find one lol

8 Comments
2024/11/24
03:56 UTC

2

Help with heavy armor vampire build

Hi everyone. So I’m looking for mods and build type for a heavy armor vampire using ordinator/better vampires. Would like to maybe utilize conjured weapons and restoration magic or destruction depending on what feels best for a vampire brute mage. Any mod suggestions or build styles?

Edit: vampire can totally be a holy or unholy style build. Just looking for suggestions.

8 Comments
2024/11/22
03:42 UTC

25

Instant Supernova, Just Add Paper

8 Comments
2024/11/21
22:49 UTC

2

Lord of Bindings Summoning Bug: No Enemy Aggression

Every time I summon the Lord of Bindings, he appears as expected. However, all he needs to do is stand still and continuously summon an army of Churls. Instead, he and his army do not attack the enemies. If anyone knows how to fix this bug, please help me =((

2 Comments
2024/11/20
07:31 UTC

8

I Want You to Share Your Builds

Hey guys, I currently broke my Skyrim and am getting help fixing it. I am looing forward to getting back to playing the game. I have a bit of restartitis but have gotten it under control to the point where I play most characters through to about 30, then I can always revisit them if I want to play more. I like making new characters and would like to see what everyone else has come up with.

Currently am working on a pretty straightforward Imperial crusader worshipping Alessia build using the silver armor from the CC and the Bloodskal Blade. I like to play 2 builds concurrently, and my next build will be a vampire jack of all trades with the Rogue's Parry perk as I never played with it before.

Some of my favorite builds have been a Nightingale with no investment in any warrior trees or HP, a Breton spellshield using the Staff of Magnus and spell absorption, a Bosmer dark druid worshipping Hermaeus Mora, an Orc battlemage specializing in alteration.

I'm also looking forward to eventually making this Redguard spellsword I thought of using the Remnant armor from the CC with a glass sword and utility staves like the staff of Paralysis and vancian magic and a Nord Old Ways shaman build.

What about you all??

26 Comments
2024/11/18
23:52 UTC

2

Thundering Blow causing game to crash and freeze on sneak attack with 1 handed weapons.

As the title says, the perk itself causes my game to freeze and crash for some reason. I've spent hours play testing the sneak attack issues which somehow went away when i legendary my one handed perks. But after re obtaining the perk "Thundering Blow", my game crashes violently upon sneak attacking certain npcs, such as civilians and such. Is there any way for this perk to prevent the game from crashing? I'm 2 hander main and 1 handed swords really caught my interests and I really enjoy playing as a 1 handed/duelist type.

2 Comments
2024/11/18
16:01 UTC

1

Gravisphere

Their is a scroll of gravisphere in apocalypse mod pack but no corresponding spell, is their a way to add it to the character as I’m doing a completionist alteration conjuration build

4 Comments
2024/11/18
15:10 UTC

4

Ideas to keep my character from becoming a god? (At least too soon)

So I'm doing a completionist run and I intend to push all the way to the Ebony Warrior, completing like 7 new quest/lands mods in the process, all factions, etc.

Any advice on how to prevent my character to become a stat check monster?

Mods I'm using:

Ordinator Apocalypse Summermyst (just for a certain enchantment) Wintersun (don't know if I will use it) The minimalist races, I don't remember the name. Svandr or whatever the name is, the combar mod

Any ideas? It's going to be a Dunmer and won't use any shouts unless the story demands it.

12 Comments
2024/11/17
18:59 UTC

3

Madness/Amber gear with ordinator?

I did the quests to unlock madness and amber smithing in the Saints and Seducers creation, but I haven't been able to see it at the forge yet. Am I missing something or is it just not avaliable with ordinator's smithing perks?

I've gone up to planar smithing with both dragon and daedric and I took the heavy armor options in the previous perks.

2 Comments
2024/11/17
06:43 UTC

7

Smilodon or Valravn?

So it's been a while, none of these two existed the last time I played Skyrim. I used to play with Wildcat but now I would like to have something different, if possible.

Which one would you recommend? Which one is more dynamic/fun?

4 Comments
2024/11/16
17:10 UTC

4

Anyone have any unique nightblade ideas?

Hi all, I’ve been playing a thief build with mostly sneak, alchemy, lockpicking and pickpocketing and have been considering adding some magic to the mix but i don’t want to just do the same old nightblade with illusion that i’ve done before.

So with the damn near limitless possibilities of enairim i thought i’d turn to the people of reddit for ideas. I was considering using runes and wall spells and just leave a couple runes behind me for when i get spotted and need to run away so they step into them and maybe wall spells to just place over paralyzed enemies. I have never used restoration though so if anyone has any fun combos with that school that aren’t disease or poison spells that would be welcome as well.

I use ordinator, triumvirate and apocalypse but mysticism instead of odin.

Also has anyone used the spell from triumvirate, i believe it is in the shaman class that lets you survey an area? I was thinking of using that to get the lay of the land while sneaking because I play in first person. The idea was to use it kind of similarly to how you’d use the bird in assassins creed origins so the question is does it work like that or is it like the vampire mist spell that still gets spotted by enemies?

9 Comments
2024/11/16
10:25 UTC

1

Cassandra/Anoana, and grenade throwing arcs?

Hello all, I was wondering if there were going to be a throwing arc for the alchemy grenades in the new alchemy mod? I am hoping for this as frankly the grenade arcs similat to those in fallout 4 will be very handy in skyrim?

4 Comments
2024/11/16
07:03 UTC

2

Nocturnal and Coinpurses

Old issue new post im sure. I have been doing Nocturnal and thieves guild to start my new playthrough and im having a serious lack of Mysterious coinpurse popping, Is there anything I can do for it? Everytime im in Riften to turn in a numbers quest I search every Npc and no one has one, Gotten about 3-5 total all playthrough and as I have been focusing on Thieves guild quests I havent really gone out and about killing the masses to where money isnt an issue. I have a few heavy septims sinks with my 300 mods AE skyrim and sometimes struggle to even have enough Septim to take the carriage to go do a numbers quest.

Maybe a ini edit or something that increases drop chance slightly? Or something similar for a THief that would make some gold. Im playing as a Bosmer as well so that limits me a bit on choices.

9 Comments
2024/11/16
01:31 UTC

1

Gold and Glass not working?

Edit: It works. I just didn't check properly.

Hello! I'm trying out Imperius (and a bunch of other Enai mods) for the first time.

I made myself an Altmer mage. But it looks like the "Gold and Glass" perk might not work? Before I start looking into if it's maybe one of my other mods messing things up, I just want to check that I have understood "Gold and Glass" correctly. So if my stamina or magicka is below half, I should get reduced armor and magic resistance, but increased magicka/stamina regeneration. And the closer I am to zero magicka/stamina the stronger this effect will be, capping of at 100% regeneration, -100 armor and -50% magic resistance. Is this correct?

I can see that I get a permanent "Gold and Glass" buff from being an Altmer. I was assuming that maybe a different buff/debuff appears whenever magicka is below half, but that doesn't seem to be the case, so I guess that's not how the "Gold and Glass" ability was implemented. I can observe that my armor is reduced when my magicka is low, so something is definitely happening. But if I observe my magicka bar it is not going up any faster from zero to half magicka than from half to full. Have I maybe misunderstood how "Gold and Glass" is supposed to work?

I haven't investigated if stamina has the same issue, and haven't confirmed if the magic resistance debuff is applied correctly.

3 Comments
2024/11/15
13:38 UTC

2

Trying Vampire Vancian mage build in enairim. any idea?

I'm using Static skill leveling rewritten. Sacrosanct vampire's "drain(kill victim)" raises attributes, so it's expected to allow you to increase your ability quite a bit in the early game.
Vancian magic perk allows you to do powerful magic without an enchanted item. Has anyone tried it?

6 Comments
2024/11/14
17:06 UTC

2

(Thunderchild) Does Trueshot work with Crossbows and bolts?

Sorry if this has been asked before, I could not find the answer to this.

1 Comment
2024/11/14
16:26 UTC

3

Recommended difficulty mods for a Vokrii + Odin playthrough?

What's your go to ones?

For example, in my Ordinator + Apocalypse, etc load order I've tried cranking up the difficulty with Skyrim Revamped, Immersive Creatures and SPID. On Adept. Sometimes they work making the game more challenging, sometimes they fail to halt the (relative) early OPness of Enai's full overhaul experience. Not trying to cheese the game btw.

But what's the difficulty approach with his "Vanilla+" experience? Do you not need to add difficulty enhance mods? Or do you add something lighter than SR for example?

2 Comments
2024/11/14
15:57 UTC

3

Do All Maker Stone abilites have a cooldown if you immediately re-acquire the power?

Obviously I know that you lose the power once you use it. However, if you were to regain the power soon after using it, either by activating the all maker stone again immediately or through the "Shamanic Trance" ability from Freyr, would you be able to use the stone's power again right away? Or it would it be on some cooldown? If so, how long of a cooldown?

3 Comments
2024/11/13
19:01 UTC

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