/r/Dx2SMTLiberation
A subreddit for Dx2 from Atlus/Sega. Get your gacha on!
Welcome to /r/Dx2SMTLiberation! This subreddit is dedicated to the Sega-developed mobile phone entry in the Shin Megami Tensei series!
Devil Downloaders. Otherwise known as “Dx2” (D-Two). Those with the power to summon and use demons from a dedicated smartphone app.
“You,” guided by a mysterious man and given his power, become a member of the “Liberators,” a secret organization that protects the world, and together with popular video makers like Megakin, get caught up in a conflict between fellow Dx2 users.
The enemy’s name is “Acolytes.” It is another Dx2 group that acts based on their own philosophy. Those with high “empathy quotients” are obstacles to their objective, and they secretly eliminate them.
On the other side of a society that is seen as peaceful, the malice of its people is quietly spreading, and the battle of the Devil Downloaders is gradually intensifying.
Posts and comments that fail to abide by the rules can and will be removed at moderator discretion.
Please appropriately flair posts. Posts without flairs may be removed without warning.
[Jack Frost says](#s "hee-d the rules, ho!")
/r/Dx2SMTLiberation
There's no gift tag
Customer Service has been a complete joke on this front. Its been six months since I last logged in and deleted the game I didn't know they removed the ability to log in via facebook when I did so. This has been my account for eight years and I have no way of recovering this because they keep asking for information I have no possible way of knowing or accessing. I've given them my username, my faction, the facebook ID of the account that was formerly linked to it, and all I hear back is stuff like "please provide us with the last mission you played, provide your user ID, give us the name of the last demon you awakened..." when there's no possible way they could expect you to remember this over six months, especially in a gacha where you'll be bouncing around levelling quests, switching out parties, playing events and all that jazz.
I genuinely do not know what to do about it. Why does the account recovery service ask for information that no normal person would remember? Why is information only I can access not enough? What exactly am I supposed to do here?
I was playing a PvP Dx2 Duel, Rival was Idun, Walpurgisnacht, Vanitas and Osiris.
My Team was Krishna, Malice Metatron, Mephisto and BGuts.
Malice Metatron defeated Idun with Sinister Malice, then Krishna deceated Osiris with Salvation Melody, by my surprise, Osiris also revived, not only Idun, I read a Comparative between him, Maria and Ouroboros Skills and he do not specify unban revival like Ouroboros does.
Any questions about the game should be posted here! Remember to check out the resources below as they might answer your question(s)!
Beginner's Guide
Tier List
Fusion Calculator
Team Builder
Official Discord Channel
IDK what I need to pass this thing, my team is a basic Light skill spam with Malicetron and isn't working! Please can someone, please, help me with a team composition for Avarice high levels??
I love Harpy, I'm a fan of 4 stars that can hold against 5 stars and she's cute with a fun kit. I have her at about 8K mastery and I was hoping to raise it more, wanting to hit top 5 rather than just top 10 devicon. Think she'll come back for spirit panels? I am kicking myself for not pulling for more copies. Also add me, I'm Casey. Just look for #10 on Harpy devicon. 💕
Hariti with the negative score…
I don't have anything witty to say except pointing out these three are birds (or are riding on one) that have insane AGI.
These are complete reworks of demons, aiming to completely overhaul them and make them insanely good. These are more focused on speed and support rather than damage, which is why they are left with their normal skills as their only attacking skills (it was either that or giving them both normal attack replacements).
This post's demons are Hresvelgr, Garuda and Karikeya.
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Transferable: Bufudyne
Skill 1: Ice Boost Corpse Swallower [Passive]
Adds Ice/Force Pierce. +25% to Ice/Force damage.
Self starts the battle in a state of Concentrate.
Activates the following Chain Effect when attacking first at the start of battle: Places two counts of Spirit Chains (Corrosion) on the enemy with the highest Phys DEF and the enemy with the highest Mag DEF. then casts Tarunda+ and Rakunda+ on all enemies. (1 turn)
When the one with this skill is in a state of Concentrate, own Magic attacks can become Critical hits.
Activates the following Chain Effect when a party member or enemy is downed or revived:
Heals 100% of own HP, self enters a state of Concentrate.
*Up to 3 times per turn.
Lv4:+15% to Ice/Force damage.
Skill 2: North Wind [Passive]
+100% to own effect on Battle Speed. +50% to the effect on Battle Speed of other party members of the Flight, Avian and Raptor races.
Activates the following Chain Effect when a party member downs a demon:
Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn) and then inflicts Ice/Force damage (Magic, Power: 120) with Bulwark Pierce to all enemies.
Then adds an additional Press Turn Icon. (Once per turn).
*The damage inflicted by this skill is dependent on Battle Speed for up to 10% of one's Battle Speed.
*This skill ignores death prevention skills.
Lv6: +20 to Ag.
Purple Awaken: Auto-Rakunda Tar Flexi
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Transferable: Zandyne
Skill 1: Auto-Rakunda The Immortal Steed [Passive]
Adds Force Pierce. Adds Null Mute.
+50% to own effect on Battle Speed.
+50% to other party members' effect on Battle Speed.
HP stops at 3000 HP upon receiving the first killing blow.
Activates the following Chain Effect at the start of own turn and enemy turn:
Puts all party members into a state of Zenith and casts Sukukaja+ (1 turn).
Lv6: +20 to Ag.
Skill 2: Vahana [Passive]
The one with this skill can evade Magic attacks.
+30% to evasion rate. -75% chance of receiving status ailments.
Activates the following Chain Effect when attacking first at the start of battle:
Places 2 counts of Spirit Chains (Intimidation) on all enemies, then casts Rakunda+ and Sukunda+ on all enemies. (1 turn)
While the one with this skill is alive, all enemies under the effect of Spirit Chains (Intimidation) will receive the following effects: -50% to hit rate, as well as +30% to damage received.
Lv4: +20% Phys evasion rate.
Purple Awaken: Berserker Enemy of Nagas [Passive]
+20% to all damage dealt, but +20% to damage received from demons of the Snake, Drake and Dragon races.
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Transferable: Great Aim
Skill 1: Mortal Jihad
Skill 2: Skanda [Passive]
Adds Phys Pierce. Reduces the MP cost of all Phys skills by 1.
+30% to Phys damage. +75% to own effect on Battle Speed.
While the demon with this skill is alive, all party members will receive the following effect: +30% to Phys hit rate and +50% to Critical hit rate.
Activates the following Chain Effect at the beginning of the battle when attacking first: Puts all party members into a state of Zenith, and increases own party's ATK and EV/AC by 20%. (1 turn)
While the one with this skill is alive, all party members in a state of Zenith will receive the following effect: Allows Phys (Magic) attacks to become critical hits and +30% to Critical hit damage of Phys attacks.
Activates the following Chain Effect when a party member (including the one with this skill) lands a critical hit using a Phys skill: Lowers the Phys Attribute Affinity of all enemies by 2 levels and decreases the enemy's DEF and EV/AC by 20% (1 turn), and inflicts Phys damage (Physical, Power: 140) to all enemies. *Up to 6 times per turn.
Lv6: +20 to Ag.
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as always, feedback is appreciated!
if you have any suggestions on who you want me to do next, leave a comment!
I thought I hearing that name moloch somehow from Genshin impact
His new passive skill makes him unbeatable. 99% damage reduction + bulwark + lowered Light Attribute Affinity is impossible to overcome.
So the literal destruction god apparently sucks at destroying... Why?
These reworks are Michael-tier buffs, aiming to overhaul them and make them insanely good, especially given that these guys are head gods of one of the biggest religions (except Lakshmi, but she's Vishnu's wife).
This post's demons are Shiva, Vishnu and Lakshmi.
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Transferable: Serial Killer
Skill 1: Vorpal Blade Destroyer's Rage [Passive]
Adds Phys Pierce. Adds Null Bind/Charm.
+20% to Max HP. +30% to Phys/Almighty damage.
Reduces the count of Spirit Chains (Intimidation) received by 1.
While the one with this skill is alive, all party members in a state of Might, Charge or Concentrate will receive the following effect: +30% to damage dealt, -1 to MP consumed by skills and allows Magic attacks to become Critical hits.
The effect of normal Attacks will be changed to the following: Inflicts Phys damage (Physical, Power: 140) with Bulwark Pierce to all enemies and self enters a state of Might if successful.
Activates the following Chain Effect when a member of your party (including self) downs a demon: Receive 1 additional Press Turn Icon (This Effect can only be activated during own turn, and can only be activated twice per battle) and then inflicts Phys (Physical, Power: 180) damage on all enemies with Bulwark Pierce.
Skill 2: Pralaya [Active - 7 MP]
Inflicts Almighty (Magic, Power: 180) damage on All Enemies with Bulwark Pierce and Remnants while removing Good Status from hit enemies.
*The damage inflicted by this skill is dependent on Phys ATK.
*Damage ignores death prevention skills.
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warning; wall of text ahead
Transferable: Bufudyne
Skill 1: Holy Wrath [5 MP]
Skill 2: Avatar [Passive]
Adds Null Bind/Charm/Mute.
+50% to Max HP. Heals 100% HP when clearing a wave.
Reduces the count of Spirit Chains (Salvation) and Spirit Chains (Suppression) by 1.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons.
When dealt a killing blow, survive with 500 HP up to 10 times and increase the Boost level of this skill by 1.
Activates the following Chain Effect when the one with this skill falls in battle: Removes Revive Seal from all allies, then revives self with 100% HP, grants self 5 counts of Fortify and increase the Boost level of this skill by 1.
*Up to 10 times per battle and Chain Effect will not activate if the party is wiped out.
With each Boost Level, damage dealt will be increased by 15% and damage received will be reduced by 10%. (Max Increase: +150%; Max Reduction: +100%)
[Boost Level 1]: Adds Null Mortal.
[Boost Level 2]: Adds Bulwark Pierce to all Magic skills.
[Boost Level 3]: Adds Remnants to all Magic skills.
[Boost Level 4]: +2 to naturally recovered MP.
[Boost Level 5]: Adds Pierce effect to all skills, excluding Almighty skills.
[Boost Level 6]: Reduces the count of Decay received by 3.
[Boost Level 7]: Reduces the count of Spirit Chains (Indignation) received by 2.
[Boost Level 8]: Reduces the count of Spirit Chains (Intimidation) received by 2.
[Boost Level 9]: Adds the following effect to Magic skills: 100% chance to inflict Mortal on hit enemies.
[Boost Level 10]: Pierce will have no effect on the one this skill if they can repel or drain the attribute they are attacked with.
*Boost Level will be retained even if the one with this skill dies.
Purple Awaken: Null Mute The Great Preserver [Passive]
While the one with this skill is alive, all allies (excluding self) will heal 500 HP upon receiving the first 3 killing blows.
Teal Awaken: Repel Dark Universal Protection [Passive]
Adds Repel Light/Dark.
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Transferable: Diarahan
Skill 1: Twister Chanchala [Passive]
Adds Force Pierce. Adds Null Charm/Curse.
+100% to max HP. +50% to Critical hit rate. Reduces critical hit rate of attacks received by 75%.
While the one with this skill is alive, all allies will receive the following effect: +30% to damage against Charmed enemies and allows Magic damage to become Critical hits against Charmed enemies.
Activates the following Chain Effect when a party member (including the one with this skill) uses a demon skill with ailment infliction or when an enemy is inflicted with Charm: Inflicts Force (Magic, Power: 75) damage 4 times with Bulwark Pierce on Random Enemies and increases ATK, DEF and EV/AC of all party members by 20%. (1 turn).
Skill 2: Lotus Dance [Active - 6 MP]
Removes Barrier, then inflicts 50% fractional damage (3,000 max) on all enemies based on their max HP with Remnants and 100% chance to inflict Charm on all enemies. All party members recover 2 MP if successful.
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as always, feedback is appreciated! this one was a lot of fun and i may have gone a little bit overboard...
if you have any suggestions on who you want me to do, leave a comment!
Anyone else have auto talk to demons off but it’s still doing it anyways?
Will Halloween Jack return? Is that a yearly thing or no? I missed out so it be cool if it did come back, but it doesn't look like it.
You're telling me these guys are CHIEF DEITIES, and they suck? Unacceptable!
These reworks are Michael-tier buffs, aiming to overhaul them and make them pretty great, especially given that these guys are multifusibles or even gacha exclusives in Mot's case.
This post's demons are Baal, Anat and Mot.
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Transferable: Elec Amp
Skill 1: Killer Impulse [Passive]
Adds Elec Pierce. Adds Null Bind.
+50% to own effect on Battle Speed. +30% to damage dealt when striking a weak point.
While the one with this skill is alive, all allies will deal +40% damage with Elec attacks and will have a 50% chance to inflict Mortal when striking an Elec weak point.
Activates the following Chain Effect when a party member downs an enemy or at the start of enemy turn: Inflicts Elec (Magic, Power: 40) damage with Bulwark Pierce 5 times on random enemies and reduces ATK/DEF of all enemies by 20%. (3 turns).
*Ignores death prevention skills.
*Enemies downed by this skill will not be able to revive.
Lv4: +20% to max HP.
Skill 2: Thunderstorm [Active - 8 7 MP]
Inflicts Elec (Magic) damage (Power: 170) with Bulwark Pierce and Remnants on all enemies.
Activates the following Chain Effect if the attack is successful: Lowers the Elec Attribute Affinity of all enemies by 1 level and casts Tarunda+ (1 turn).
*Damage ignores death prevention skills.
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Transferable: Force Amp
Skill 1: Rains of Canaan [Passive]
Adds Force Pierce.
+50% to max HP. +60% to Physical evasion rate when inflicted with a status ailment.
While the demon with this skill is alive, all party members will receive the following effects: Increases naturally recovered MP by 1 MP, +40% to Force damage and +40% to status ailment auto cure rate.
Activates the following Chain Effect when a party member or enemy is killed: Adds Lydia to all party members (3 turns), places 2 counts of Fortify on self, restores 20% HP and 2 MP to all party members. (Activates up to twice per turn)
Lv4: +20% to max HP.
Skill 2: Tempest [Active - 8 7 MP]
Inflicts Force (Magic) damage (Power: 160) with Bulwark Pierce and Remnants on all enemies. Activates the following Chain Effect if the attack is successful: Heals all party members for 20% HP, adds Evade Mortal and casts Sukunda+ (1 turn).
*Damage ignores death prevention skills.
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Transferable: Megidolaon
Skill 1: Mamudodyne Desolation [6 MP]
Inflicts Dark damage (Magic, Power: 120) with Bulwark Pierce and Remnants to all enemies and casts Rakunda+ (1 turn).
Activates the following Chain Effect if the attack is successful: Removes 2 counts of Fortify from the enemy with the highest current HP and inflicts Dark damage (Magic, Power: 150) with Bulwark Pierce to that enemy.
*Damage inflicted by this skill (including Chain Effect) will ignore all death prevention skills.
*Enemies downed by this skill will not be able to revive.
Lv6: +20% to damage dealt using this skill + MP cost of this skill -1.
Harmonious Death [Passive]
Adds Dark Pierce. Adds Null Charm.
+30% to Max HP. While the one with this skill is alive, enemies will receive +40% damage when in a state of Gloom or Fortify.
Activates the following Chain Effect when this demon is about to act:
Damage dealt by the demon with this skill will increase by 20% (up to 100%), and puts self into a state of Concentrate.
*Damage increase effect will reset when clearing a wave.
*Activates once per turn.
Activates the following Chain Effect at the beginning of own second turn or when this demon is downed: Inflicts Gloom on all enemies (2 turns), and adds 1 additional Press Turn Icon.
*Activates up to twice per turn.
Lv6: +10 to Ma. +10% to Max HP.
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as always, feedback is appreciated! if you have any suggestions on who you want me to do, leave a comment!
★5 Tyrant Moloch (Dimensional) (G82)
Transferable: Wretched Blow
Burning Sacrifice (Passive) Lv 4: +20% to Max HP
Adds Fire Pierce. Adds Null Bind.
+50% to Max HP.
+20% to AC. +100% to Critical hit rate.
While the one with this skill is alive, all allies receive the following effect: +40% damage dealt to enemies inflicted with Spirit Chains.
Activate the following Chain Effect when an enemy is inflicted with a new type of Spirit Chain: Lower the Fire Attribute Affinity of all enemies by 2 levels for turn.
Then, Inflict Fire damage (Physical, Power: 60) with bulwark pierce to enemies inflicted with Spirit Chains.
Then, recover 1 MP for all allies, and increase ATK & EV/AC by 20% for 1 turn.
(Each of these chain effects activate thrice per turn)
Heartless Flame (6 MP) Lv 6: +20% damage, -1 MP cost
Inflict Fire damage (Physical, Power: 250) to a single enemy, and inflict them with 2 counts of Spirit Chains (Corrosion).
If successful, inflict Fractional damage equal to 50% of Max HP (Max 3000) to the enemy with the highest current HP.
*Boost Level increases with each use
[Boost Level 1]: Max damage of Chain Effect increases to 4000.
[Boost Level 2]: Max damage of Chain Effect increases to 5000.
*Ignores endures, Bulwark Pierce
Aragami: Rending Fire / Fire Amp
Protector: Auto-Debilitate / Fire Enhancement
Psychic: Bloody Tyrant (+20% Max HP, AC, Critical hit rate) / Epitome of Martial Arts
Elementalist: Null Ice / Fire Survivor
Null Fire, Resist Elec, Weak Ice
HP: 1107 STR: 213 MAG: 78 VIT: 157 AGI: 177 LUK: 157
P1: +250 HP
+15% to Fire damage. +15% to Max HP.
P2: +100 PATK
Adds Null Mute/Charm.
Activate the following Chain Effect at the start of the first turn: Increase Boost Level of Heartless Flame by 1.
P3: +250 HP
+20% to Fire damage.
Activate the following Chain Effect at the start of the first turn: Increase Boost Level of Heartless Flame by 1.
Join the Discord for TLs and more.
Whether you are in a faction that is looking for new member or you are factionless, this is the post for you!
Just look through the comments to see if any faction/players catch your eye and if not, feel free to post your Faction or own Info!
Please note that for players searching a faction, it might be beneficial if you post a picture of your Profile or your demon Roster, as this helps with Factions recruiting to see if you fit into them :)
For Factions, please state what play-style you have (casual/hardcore/...?) and ideally what Demonocalypse element you are mainly targeting.
Happy hunting!
Any questions about the game should be posted here! Remember to check out the resources below as they might answer your question(s)!
Beginner's Guide
Tier List
Fusion Calculator
Team Builder
Official Discord Channel
Time to make heroes actually heroic!
These reworks are Michael-tier buffs, aiming to overhaul them and make them pretty great, especially given that these guys are gacha exclusive.
This post's demons are Yoshitsune, Siegfried and Huang Di.
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Resist Phys-> Null Phys
Transferable: Vorpal Blade
Skill 1: Mana Aid Yumi Nagashi [Passive]
Adds Phys Pierce. +30% to Phys damage. +30% to Phys hit rate. +150% to critical hit rate.
Recovers 10 MP when clearing a wave.
Activates the following Chain Effect when a Press Turn Icon is lost: Receive 1 additional Press Turn Icon. *Activates once per turn.
Lv4: +20% to Phys hit rate.
Skill 2: Hassou Tobi! [Active - 7 6 MP]
Inflicts Phys (Physical, 45 Power) damage 8 times with Bulwark Pierce and high accuracy on Random Enemies and decrease hit enemy's Phys attribute affinity by 1 level (1 turn).
Lv6: +25% to Phys hit rate. +20% to damage.
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Transferable: Berserker God
Skill 1: Rebellion Dragon's Blood [Active, 4 MP]
Self enters a state of Might, Charge and Zenith (1 turn).
Skill 2: Arms Mastery [Passive]
Adds Phys Pierce.
While in a state of Might, the one with this skill's Physical skills will have Bulwark Pierce and ignore counter effects and death prevention skills.
While the one with this skill is alive, all party members will receive the following effect: +30% to Phys damage, +50% to hit rate and reduces the cost of Phys Skills by 1 MP.
Activates the following Chain Effect when this demon is about to act: Casts Dragon's Blood.
*Activates twice per turn.
Lv6: +10% to Phys damage, +10% to AC.
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Transferable: Hades Blast
Skill 1: Superior Power [Passive]
Adds Phys Pierce. +20% to Phys damage. +50% to hit rate.
Activates the following Chain Effect when the enemy receives a buff: Clears all buffs from the enemy increases the ATK, DEF, and EV/AC of all party members by 20% (2 turns).
*Activates five times per turn.
Activates the following Chain Effect when landing a critical hit: Decreases the Phys Attribute Affinity of all enemies by 1 level (1 turn, activates twice per turn) and heals 15% HP of all party members.
Activates the following Chain Effect when the one with this skill uses a skill that targets all or random enemies: Places one count of Spirit Chains (Corrosion) on the enemy with the lowest HP (activates twice per turn), then inflicts Phys (Physical, Power: 200) damage with Bulwark Pierce on the enemy with the lowest HP.
Skill 2: Yinglong Killer [Active, 8 MP]
Inflicts Phys (Physical, Power: 170) damage with 100% critical hit rate and Bulwark Pierce on All Enemies. Activates the following Chain Effect if the attack is successful: Decreases the ATK and DEF of all enemies by 20% (3 turns).
*Damage from this skill ignores all counter and death prevention skills.
Panel 1: +30% to Critical hit rate. +30% to max HP. +25% to Phys damage. HP: +250 (MAX)
Panel 2: +25% to Phys damage. While the one with this skill is alive, all party members will receive the following effect: -50% to Critical hit rate of damage received and +20% to Critical hit rate. Phys ATK +100(MAX)
Panel 3: Adds Null Curse. Activates the following Chain Effect when recovering HP: Puts self into a state of Zenith (1 turn). HP: +250 (MAX)
Panel 4: +40 to St. +30 to Vi. +30% to Phys hit rate. +30% to max HP. +30% to HP Healing skill effectiveness. Reduces the cost of Phys skills by 1 MP. HP: +250 (MAX)
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as always, feedback is appreciated! if you have any suggestions on who you want me to do next, leave a comment!
Still Kingdom of ruin that's what I want ( If you know Kingdom of ruin at least tell everyone )
Which banner should I go for to get a useable team next? Pulled in the update commemorative, then once on baphomet and beginner step ups. I know anniversary is coming up as well but I have different plans for that.
I'm too broke to do more than 10 gacha from the free gacha once a day and im tryna improvise with a demon I could talk to and catch or summon very easily, I have enough demons to upgrade ranks on it which is why I'm looking for a fairly common but good support demons. Does anyone have any suggestions?