/r/DungeonsAndDragons
/r/DungeonsAndDragons is a community dedicated to the tabletop RPG 'Dungeons And Dragons' and it's various iterations and branches
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/r/DungeonsAndDragons
Creating marginalized people or groups for a setting can create conflicts and stories for a setting that players can easily recongize. And some of my favorite fantasy works, have marginalized races, genders, sexes or other groups. Such as Dragon Age, A Song of Ice and Fire/Game of Thrones, Elder Scrolls. And some settings, such as Wildemount in Exandria, feature systemic racism and/or anti lgbt in their society. And as a trans woman on the autism spectrum, I identify a lot with the marginalized of those settings. But how far should this go in terms of lore and gamepl
For example, already, for one of my settings, I've most of the societies anti lgbt patriarchies... using the trope "Deliberate Values Dissonance" to show that this is all wrong. The only societies where the patriarchy and anti LGBT are not seen, are the three Elven nations, one for each of the three traditional sub-species. As well as partially the Amazons for obvious reasons. But there is fierce division among the Amazons on allowing trans women among them. The Lizardmen, are also very sex and gender friendly, as in this setting, Lizardmen are hermaphrodites and reproduce asexually. As such, they identify as however they feel.
Additionally, there is a magin potion that will make a trans, fluid, or nonbinary person's body match their soul. For Lizardmen, this simply makes their bodies look more masculine or feminine, as they are born with very non-binary bodies. For every other race, it does what real life years of therapy and surgeries do in seconds, 100% transformation. But outside Lizardmen and Elven societies, this potion is hard to come by and is typically found on the black market.
Now, I will allow all players to play as whatever race and gender they desire. But I will ask all non Lizard and Elven female and LGBT players, to add a reason why and how they have managed to learn everything they have for starting skills and abilities, and how they became who and what they are with all the stigma in their society as part if their characters story.
Any suggestions on how this should impact the plot of the campaign? I think if the plot were a code 5 emergency, most people wouldn't care who the adventurers were, as long as they saved everyone.
DnD isn't supossed to be balanced. It's a sim with magic in it. Stop whining.
This isn't a hot-take. Just a statement.
End of post.
Hello rules lawyers!
Our group is currently attempting to enter a city-sized necropolis, which appears to be protected by a modified Alarm spell all round the perimeter.
Now I appreciate that our DM having homebrewed the range may well have changed other properties of the spell... but assuming it's otherwise RAW, I have two questions:
how would you rule "crossing" into the Alarmed area using a teleportation spell like Dimension door? Does it trigger?
if a tiny creature triggers it, what would happen if you brought a bag of mice with you whilst crossing the boundary? What if you stood at the edge, and waved your bag of mice in and out of the Alarmed area? Can one thief in fact DDOS the caster of the spell?
Thank you for entertaining this stupid question.
Where to start? If not in a tavern where is a good place to start a party? On a boat, in a carriage, immediate combat. Also where would a good place for characters to hang out besides a tavern. What are your thoughts?
Long story short, I had a trial party run with a group of friends. Spent some time prepping out my character, but after that one meeting no one really pushed for another session and that was it. So basically I'm looking for someone to "recruit me"
Here's my resume: Experience playing.... zero....
Now ideally I would like to join a group withthe character that I had already built and with that I don't mean stats or anything, really just the race/class combination and it's backstory / motivation... which is basically an high-elf wizard with messed up background but I am willing to compromise...
All I really want is to find a group who is willing to accept someone who doesn't have any idea how to play and have fun with it.
That's pretty much it...
Hopefully someone will fish me...
I’m going to be playing a pc who’s gifted powers by a fey, so Archfey would be obvious. However it doesn’t really compare to the newer ones that are super cool and it feels like you can do a lot with it. Comparatively, they make Archfey look blah. So I was curious if anyone knew of some good homebrew warlock subclasses that would work or reworked Archfey ones? Thanks!
Can this game be played solo I’ve always been intrigued by it but don’t have anyone to play with and I have pretty bad social anxiety. Is there a video game where I can play it alone or can I play the normal version alone?
If so is there a special edition I need to get?
About 4 years ago I was gifted a 3 set of foam d20s- blue, yellow, and green. My ex-girlfriend won’t give them back (long, long story). They were fist-sized, much better quality than anything I can find on Amazon. Please help me out!
About 4 years ago I was gifted a 3 set of foam d20s- blue, yellow, and green. My ex-girlfriend won’t give them back (long, long story). They were fist-sized, much better quality than anything I can find on Amazon. Please help me out!
So we've started up a new group and each of us are pretty much brand new to the game.
One of the younger players wanted to be a Ranger, but we brushed right past her when we were finishing up creating characters (she joined in at the last minute).
I'm going to head over to my friend's house (it's his daughter) today to run a mini session just for her before our group session on friday to try and catch her up on stuff.
We don't even know what Subclass she'll be playing yet and she'll be starting at level 2.
As a brand new player, I think we're both hoping for something pretty simple and straight forward to play. Other than that, all I know is she really wants a pet wolf so I'm thinking she might like to go with the Beast Master subclass?
She's a bit timid in real life, so I think she'd really just like to stand back in battles not taking center stage.
Any tips? I know NOTHING about rangers and am pretty new to character creation myself.
We've got a party of 7 players right now, which is a lot...especially since we'll be playing an adventure that's meant for 5 (the one that comes with the essential's kit)...so I'll have to try and figure out ways to keep things challenging and rewarding.
Can I give her a pet wolf straight out of the monster manual (the one in the link below):
https://www.dndbeyond.com/monsters/17062-wolf
Or do you think that this will be too powerful, or too under-powered? I'd really like to write up a character sheet for the pet as I think the Ranger will really think that would be very cool. How would I go about leveling up the wolf? Would it be just like leveling up a regular character? I'm totally okay finding ways to homebrew her pet as long as the pet doesn't become too overpowered. I still want to wolf to be strong enough to be really rewarding for the Ranger though.
I do have a short little story roughly worked out on how she meets a beautiful young wolf with soft white fur that I think she'll really appreciate (I think she'll be so happy that I'm coming over to do a 1 on 1 session just to help her figure things out). I also have an idea brewing in my head that eventually, when the group of adventures are in desperate need of help...this young wolf lets out a loud howl and in the distance many more howls ring out in return and get closer...then having several wolfs leap out and join in the battle to help save the day lol.
Oh, and I'm totally using wolf howling sound effects today in our mini session to help make the story/scene come to life for the Ranger! :D
She's a bit timid and shy and I really want to make sure she doesn't get forgotten about.
Any ideas on how I can go about helping her get excited about her Ranger?
---also, a few more details- She's Chaotic Evil...because she just thinks it'll be fun (I'm totally okay with it, and I don't think Chaotic Evil is 1 dimensional (constantly evil just to be evil). I don't know how others run Chaotic Evil, but in my mind a Chaotic Evil can totally be a compassionate loving individual. This Ranger's backstory is super tragic and full of horrific things she witnessed and personally endured as a young child by gnomes (lol). So in my head she's got a building fire of rage burning inside with a lot of anger issues...but mainly just aimed at gnomes and monsters. Even as a chaotic evil, I feel like she can totally experience deep friendships and love.
I'm thinking about playing a barbarian for my next campaign. And it's gonna start at tier 3. And I don't find later features exciting just like a lot of people. My DM is gonna let me homebrew it as long as it is reasonable and fun. So... What would you change ?!
Hi!
I'm a teacher to a 6th grade and am in charge of our English as a foreign languange (EFL) lessons. In a few weeks we'll begin working with the fantasy genre, and I'm really interested in ending it with the whole class playing a short session of DnD together. This was entirely inspired by Dougdoug's stream where he played DnD with his stream acting as the player characters and him being the DM.
One idea that I'm thinking of is having the students create fantasy worlds, characters, locations and happenings (plot hooks), for me to then mix and match these into a one shot for them
The idea would be to run the campaign with a few (4?) premade characters that the students switch controlling, each getting a few minutes with a character. I would use the classroom screen to illustrate the events, perhaps using maps the students made as arenas and locations, moving their characters around. This lesson would hopefully showcase the student's earlier written works and allow them to practice their english and verb ("I want to go over there", "I'll attack that") and engage them in both the fantasy genre and role playing games.
I do have a few things working against me though. For one, the session it self likely can't be much longer than about 60-90 minutes if I want to finish it in one day. Secondly, our groups are made up of 2 combined groups of about 20 students each, meaning I'll have a classroom with about 40 students in it. I could potentially split the groups with some help and initiative from my colleagues, having only 20 students/players.
A lot of work will have to be done before this final session of course, including introducing the kids to the game and how it works.
Does this sound feasable to any of you experienced players? Are there any teachers gere that have tried this or something similar? I'm really interested in this idea but I might be too amped by the idea to see its fatal flaws. Any feedback would be appreciated!
In the module decent into avernus I've come across variants of Demons from the monster manual but they are different in appearance. I was wondering if there was a cannon reason for this.
Hi! I’m a school social worker in a special education high school for kids with emotional disabilities. Last year, one of our teachers created a DnD group with some students as an incentive and pseudo social-skills group. The kids that played absolutely loved it and want to do it again this year, unfortunately the teacher that ran the group accepted another job over the summer and is no longer teaching with us.
I want to help the students reform this group since it was a great way to keep them motivated throughout the week and is a great way for them to build their social skills and confidence. I, however, have never played DnD before and am very unfamiliar with the game as a whole. I have two students who are able to be DM (thankfully), but I will be the staff person who is “running” the group and I have no idea what I’m getting myself into but I really want this to go well for my students.
I’m planning on getting the interested students together next Friday to introduce the group and have them create the group norms they all agree to follow in order to have a fun and successful campaign. The general school norms are being kind, responsible, and considerate, but I remember the previous teacher/DM telling me that one norm she created with the group was the concept of always moving the party forward, ie being intentional with your turns and not being so purposefully goofy that it ruins the session for the other players.
The norms need to be created by the students in order for them to “buy in” and be willing to follow, but I also want to make sure I can support them in covering areas that I may be blind to since I am unfamiliar with the game and I don’t know what I don’t know.
Any information about how I can help this group be successful would be greatly appreciated! I’m currently at work right now so I will respond as often I can, thank you!!
One of my friends at work is getting married in November. She a DM for her local group and all around geek (like me).
What could I get that DnD inspired for her wedding