/r/dragonballfighterz
Dragon Ball FighterZ (DBFZ) is a two dimensional fighting game, developed by Arc System Works & produced by Bandai Namco.
r/DragonBallFighterZ is the subreddit for a fighting game developed by Arc System Works, Dragon Ball FighterZ!
UPSTATE UPROAR 2022
Oct 1 Upstate Uproar 2022
Oct 21 Oktoberfist II
/r/dragonballfighterz
Since I got back to the game 1 month after the final patch, I was really curious if some players decided to try out some new character in that position. I'd really like to know what character do you think is the most comfortable in anchor as of today in your opinion.
So I main videl but idk how to pick her alt costume on the online team picker thing
I’ve been playing Yamcha for a while, and I’m curious as to what the nerf to his Wolf Fang Fist: Flash. My biggest question is, how much recovery does it have now compared to before it was nerfed, and why was it nerf? If anyone knows, I would love to know myself.
I recently started trying to get into DBFZ, but everything is unhelpful. All the youtube guides i´ve seen don´t actually teach you how to play the game, just specific combos. It also feels like when im playing against CPU´s,they deal an unfair amount of damage compared to me. I want to try to give this game a fair shot, but the overpowered DLC characters, the ridiculous way the super meter thing works and how fast it charges, and the extremely toxic and unhelpful fan base make me just want to go back to MK.
Also, if you came here to just comment about how its a skill issue. kindly shut the fuck up. We get it, you no-life this game and have 500+ hours. That in no way means you can tell new players that their bad simply because they don´t have as much experience as you.
Who are the premier dbfz youtubers and tournament runners/ places to watch streams and vods?
I know hook and mister acolyte so far.
Also I would like someone to watch that has an updated android 21 guide. I just dont trust old guides because of all the changes. so if someone could point me in the right direction for that as a bonus, id be quite grateful.
Anyone here got the basics as to how frame data works and what each number means? And who is the best character to test this against also?
I've been playing the game for about 20ish hours now and im pretty sure I have the fundamentals down, just looking for some advice on team composition and resources to learn said characters, so far my favorite characters are in order; UI Goku, Vegito, Videl, Blugeta, and Adult Gohan. Any advice on team compositions regarding these characters, or characters that you guys think I would like? As well as any intermediate-advanced tips you guys would give me, I can do sub-optimal combos on most characters, and slightly better then that on my preferred characters.
I have issues with movement using the dpad. I can do some BNBs, and the 4-way movement is ok, but my problems are diagonals(not semi-circles, diagonal movement, like super jumping floating) and super jumps. I was even thinking to remap my right analog stick to either do diagonal jumps or to actually just be 2(the notation thing) for me to super jump more easily. The game has a macro where if you hold Special your next jump will be a super jump, but it is not an option for me having to use the Special just to super jump...
Does any of you play with relative confidence doing mix-ups and average movement using this controller?
Idk how this is done (I’m on switch if that is needed)
Assuming they were brought into current Fighterz with the knowledge and meta we have now. Some legendary characters and assists from previous patches (sure I'm forgetting many):
Launch 16
Prime Kid Buu and Bardock
GT Goku with Spirit Bomb Mix
Pre-Nerf UI Goku
SS+ Tier Lab Coat 21
Old Vegeta A
Old GT Goku A
🅱️ardock 🅱️
Roshi 🅱️
🅱️a🅱️y 🅱️
I remember when Fighterz was a balanced fighting game. Idk if this is a hot take but the last couple of updates have been really detrimental to the fundamentals of the game. Constantly having these extreme overhauls come out for a game that nobody was complaining about just makes it hard to stick with it. Sparking's gradual transition from a comeback mechanic to something that entirety alters the pace and fundamentals of a battle wasn't a good move imo. Bandai got too focused on making it into a spectacle fighter rather than the true to form fighting game it started as. Very open to other people's opinions on the matter, I've been playing the game consistently since Bardock and Broly came to the game so I'd like to think I have a pretty informed perspective.
Yo what did Dragon Ball enter peak fiction
Or how much gas escapes her grease trap with each kick?
It was in a tournament and the player won with a raw lvl 3 with SSJ Goku.
Commentators lose it. Clip is maybe a minute?
Maybe someone knows who I'm talking about :) Much appreciated!
I play trunks, GT Goku, and Videl, I need recommendations mostly for assists I should use. still relatively new to the game, so I'm not sure what's good for my team, who goes where and stuff.
Hey does anyone know how much zeni you will get from these 2 login bonus in november?