/r/DnDHomebrew

Photograph via snooOG

r/DnDHomebrew covers all your needs for homebrew D&D Content. Do you want unique options for your games? Do you feel limited by the official ones? If so, this sub is for you.

Welcome to /r/DnDHomebrew! Do you like Tabletop RPGs? Do you like your imagination? We can help you with that.

This community is for Homebrewing in D&D for all versions. Although the focus will be on D&D, please feel free to incorporate ideas from other games in your homebrews. There's no wrong answer in homebrewing as long as you can make something fit and make it fun!

Use this subreddit to:

Post Requirements

  1. Posts must relate to homebrew material. If you are asking for advice on a character build or sharing general ideas on the game itself, your post will be removed and you will be redirected to the most appropriate sub.
  2. Content for any edition is allowed. Please be sure to note which addition your homebrew is for with flair directly after you post.

Rules

  1. Please tag your posts to show what edition of D&D your homebrew is based in, or if it is system agnostic. NOTE: If your post does not have any content to review or balance, and is for discussion, ideas, or looking for content, please flair it as a request. This is the one exception made for Rule 5.
  2. Do not post paywalled content. All content posted must be viewable in browser in its entirety. Links to paywalled posts on other sites are not allowed. Links to pay-what-you-want support sites (Patreon, Kofi) are allowed in comments or hyperlinked in the content itself, but not as the primary link in a post.
  3. All content posted here must be appropriately and prominently cited on the post itself (not in the comments). If you did not create the content, cite the source of it and give credit where it is due. This includes art, ideas, mechanics, templates, etc.
  4. All posts must be primarily about homebrew content. A post's primary purpose should not be to advertise kickstarters, patreons, merchandise, etc. This does not mean links to those websites are not allowed, but the actual free content must always come first and foremost. Maps alone do not constitute homebrew content. As such they must have usable homebrew content attached to be posted here. Think if you were to remove the map from the post, would the post get removed?
  5. All posts must be usable in a game of Dungeons and Dragons. It doesn't have to be perfect or balanced, but it does have to be fleshed out out enough to drop into a game. If you found the content here, it doesn't need to be submitted again unless a major revision has been made. The post itself needs to be fleshed out. This means that the description of a piece of homebrew content has to be on the post itself, and not in the comments. Do not post more than once per 24 hours.
  6. Avoid down-voting to express your disagreements. Comment and share your opinions instead. Provide useful feedback in order for the material to improve, criticism without constructive focus is of no use to anyone. Don't feed the trolls.
  7. All submissions to /r/DnDHomebrew must be free of NSFW images. Mature themes may be allowed, but should be marked as NSFW and should be approached in a mature and responsible manner. If you're looking for explicit/lewd/graphic content, this is NOT the place.
  8. Requests are to be used for posts looking for a specific type of homebrew content or posts with incomplete/missing stat blocks for their content. If there are stats missing from your content, it should be faired as a Request. Content that has completed stats should be marked according to their edition, even if those stats are subject to change or alterations.

Resources and Guides

Having trouble getting started? Take a look at the FAQ

Homebrewery - styling your homebrew without graphics programs

GM Binder - create and manage your favorite tabletop RPG documents

If you have any additional resources or guides you'd like to see here, send a message to the moderators. We'd love to provide more tools that can help you produce quality content!



Disclaimer: The mods reserve the right to review and remove any posts they do not deem fitting for this sub. Posts are typically reviewed within 24-48 hours of posting.

/r/DnDHomebrew

226,066 Subscribers

4

Three plant and undead spells.

1 Comment
2024/11/01
10:52 UTC

1

Camping necessities solution, what do you think?

So I got to thinking when I was camping one day irl, what if there was a magic item for this? So I drew this item up, nothing special but it would be handy for campers or an adventuring party. Let me know if there's anything that could be exploited, or you would add. This is intended to be a roleplay/worldbuilding item, I intend for the "inventor" of these to be a millionaire in my campaign as well as the item itself being convenient. They'd be sold in stores all over the realm, a staple of adventuring kits.

Camp kitchen/ Bag of Cooking:

A small bag of holding at max capacity, it contains:

A small metal box that heats to cooking temps when a command is spoken, pots and pans, a kettle, plates and bowls, silverware, cups and a tea/coffee pot.

  • A ward stops anything besides the designated items from being placed inside and ejects anything that somehow manages it
  • The ward is the magical connection to the pocket dimension, breaking the ward renders the bag mundane and empty
0 Comments
2024/11/01
03:31 UTC

3

A parfect spell for lightning mages who don't want to bother with Lightning Lure! I resent, Spark Dart!

12 Comments
2024/11/01
03:01 UTC

2

Need help with homebrew ability

I am running a game with very few magic items that i make up for by giving the characters custom powers tied to their backstories. The warlock gets her power from hellfire so i wanted to give her an ability that deals damage with a chance of hurting herself or allies to show that she is trying to hold onto control of this wild force. The party is about to turn level 10 tHere is what i have so far:

Hellfire Smite

Upon hitting a creature with a melee attack, the wielder can choose to deal up to 5D8 of hellfire damage to the target creature. Immediately after dealing this damage the wielder must make a DC 20 charisma saving throw dealing 5 points of hellfire damage to all creatures in a 10 foot radius centered on the wielder on a failed save. every 5 points below the DC the wielder rolls increases the damage by 5 points. The DC increases by 2 for every d8 after 1D8 the wielder chooses to deal in damage. The wielder can use this feature a number of times equal to their proficiency modifier per short rest.

I'm worried this might be too complicated. I also wonder if the damage is enough to make the ability feel dangerous to the user. I would really appreciate any suggestions

9 Comments
2024/10/31
23:58 UTC

1

Veredicto from Blasphemous 2?

Has anyone made or could point me out to a homebrew using the Heavy flail weapon from B2.

1 Comment
2024/10/31
22:48 UTC

1

I wrote stats for 'distraction,' the flaming child-sized golem that screamed for it's mommy in that one mr ripper video. Help me figure out the climbing mechanics and it's CR.

In case we need to refresh your memory.

(The confusing parts of this statblock will be explained in a comment, btw)

Demonforged, Burnchild

Small Construct/Fiend (demon), Chaotic Evil

Armor Class 20 (natural armor)
Hit Points 28 (5d6 + 10) 
Speed 35ft
Roll Initiative! +4

STR 12 (+1) DEX 19 (+4) CON 14 (+2) INT 12 (+1) WIS 14 (+2) CHA 22 (+6)

Saving Throws Dex
Skills Intimidation +**[(Cha+ prof)x2]** (Expertise)
Damage Resistances poison
Damage Immunities Fire, Acid
Senses Passive Perception 12
Languages Abyssal (can Scream “mommy” in any language)
Challenge (??)
Proficiency Bonus (+??)

Constructed Resilience. The burnchild has advantage on saving throws against being poisoned, does not need to eat, drink, or breathe, and is immune to disease. It is also immune to sleep, and magic can’t put it to sleep.

Retrieval. If the burnchild is slain, then its remains teleport to a dumping ground in one of Neciphorous’ numerous workshops on the surgeon’s cove so that the body may be repaired and infused with another petitioner’s soul. The burnchild’s original soul then returns to the River Styx and washes ashore on The Abyss as a Manes.

Self-preservation. When reduced to ¼ its maximum hit points or less, the burnchild will disengage and flee. Triggering this counts as slaying the creature for purposes of awarding EXP.

Acid Sac. When reduced to 0 hit points or less, the burnchild’s internal acid sac bursts, forcing all creatures within 5ft of it to make a DC [8+Con+Prof] Dexterity saving throw. A creature takes 16 (4d8) acid damage on a failed save, or half as much on a successful one.

Running Leap. If the burnchild moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, it can choose to start climbing that creature. [what should the mechanics of climbing someone be? Should the mechanics for grappling be implemented?]

Spider climb. The burnchild can climb up both creatures of size medium or larger and difficult surfaces, such as upside down or on ceilings, without needing to make an ability check.

GET IT OFF ME! The burnchild is able to use its movement to occupy the same space as a creature it is climbing.

Nonmagic Fear Aura. When the burnchild is on fire, all non-allied creatures within 20ft of it that are aware of it must attempt a DC [8+Cha+Prof] wisdom saving throw, even if it is immune to magical fear effects, becoming frightened for 1 minute on a failure. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the burnchild’s fear aura for the next 24 hours unless the burnchild starts climbing it. A creature that is resistant to fire damage has advantage on this save, and creatures wholly immune to fire are wholly immune to this effect. Any creature the burnchild is climbing has disadvantage on this save.

Oops. Any ranged attack targeting a burnchild that is currently climbing the creature will, if the attack misses, instead hit the climbed creature if the roll would’ve met that target’s AC.

Actions

Multiattack. The burnchild makes two claw attacks.

Claw. Melee Weapon Attack: +[dex + prof] to hit, reach 5 ft., one creature. Hit: 19 (1d8 + 4) slashing damage. If the Burnchild is currently on fire, add 3(1d6) fire damage as well. This attack has advantage against a target the burnchild is currently climbing.

Spew. (Recharge 5-6). The burnchild spits acid in a 15ft cone in front of it. Each creature in that area must make a DC [8+Con+Prof] Dex save, taking 22 (5d8) acid damage on a failure, or half as much on a success. If the burnchild is climbing a creature, it also has the option to use an alternate version of this ability that solely targets the creature being climbed. In this case, the target instead takes automatic max damage (40), and must succeed on a DC [8+Con+prof] Constitution save or become blinded until the next time it receives healing magic. the burnchild must have been climbing the target for at least one round for every size category above Small the target is in order to use this version. 

Bonus Actions

Scream. The burnchild screams for its mommy like a terrified child. Every enemy creature within 60ft of the burnchild that has an Int score of 5 or higher must make a DC [8+Cha+Prof] Wisdom saving throw, taking 8 (1d4+6) psychic damage on a failure or half as much on a success. A creature currently frightened as a result of the burnchild’s fear aura has disadvantage on this save.

Ignite. The burnchild immediately bursts into flames. All its melee attacks now deal an additional 1d6 fire damage, and all creatures within 5ft of the burnchild that target it with a melee attack take 1d6 fire damage each time they do so (a creature attacking the burnchild with a natural weapon or unarmed strike does not need to be within 5ft of it to trigger this). If the burnchild is climbing a creature, that creature also takes another 1d6 fire damage at the start of each of the creature’s turns for as long as the burnchild remains lit. The Burnchild is freely able to douse its flames again with a bonus action.

1 Comment
2024/10/31
22:36 UTC

2

Homebrew consumable item concept. Thoughts?

DND 5e item idea:

Canned Laughter

A simple tin can, with a colorful polka-dotted label that reads "Clown Brown's Canned Laughter, open for a coupl'a chuckles!"

If opened using a can opener or a knife, it is empty inside, all except a singular disembodied voice that speaks "ha ha." in a dry and mocking tone. If opened in this manner, the item is destroyed.

If you speak the words "Want to hear a joke?" The can will detonate after 5 seconds, dealing 6d6 Psychic damage in a 15ft radius around the can. Booming laughter can be heard for up to 30 feet, but outside of the 15ft radius, no damage will be dealt.

Within the 30ft radius, all sentient creatures must pass a DC 16 Wisdom saving throw. On a failure, that creature will burst into laughter as if they had heard a joke that would be deemed incredibly funny to them specifically, and are incapacitated for 1 round.

4 Comments
2024/10/31
22:13 UTC

2

I NEED TRAPS

Ive got a session coming up that I shouldve been doing more legwork for beforehand, but oh well. The campaign is centered around a dungeon with differently themed floors, the second of which is the "Hall of Echoes" an abandoned mansion themed floor with old sconces, haunted armor, paintings with eyes that move, the whole shebang. But I NEED traps. These are 4th level chracters so they cant be impossible to spot, but they shouldn't do only 1 damage either. I would like to make the traps match the theme of the floor, but I am really drawing a blank here. Any ideas are super appreciated!

6 Comments
2024/10/31
20:43 UTC

69

Gritwalker

The Gritwalker glides across the desert, leaving a slimy trail of sand and mud, capturing unwary adventurers and absorbing their essence. They say that at night his groan can be heard in the dunes, an eternal lament of those who were lost and now walk forever with him.

We wanted to take a quick moment to share something we’ve been working really hard on. It’s a project we’re really passionate about, and we think you’ll enjoy it as much as we do! We’re also giving away some exclusive goodies as a thank-you for checking it out. 🎁 👉 https://www.kickstarter.com/projects/goblins-hoard-games/plug-and-play-dungeons-vol3?ref=aop1dy Take a look, and thanks for stopping by! If you'd like to stay updated, follow our newsletter -https://mailchi.mp/cdb37330e22a/project-development

Free PDF in Comments.

2 Comments
2024/10/31
20:19 UTC

51

Ice Shards, a chilling foundation for ice mages!

11 Comments
2024/10/31
19:04 UTC

1

Need recomendations for DM tools or programs for my new Cyberpunk Setting Rules Guide

Hello everybody, I'm currently creating my own Cyberpunk Rulebook with D&D as base rules. While I'm pretty far in, I still need some tools to finish my work and wanted to ask the Hivemind if you have some cool ideas or experiences for this:

  1. Create a Character Sheet. Since I will need a newly arranged Character Sheet, I want to create my own Sheet in simple Cyberpunk design. Can you recommend any programms or tools to do so? I'm willing to learn new programms but prefer if they don't cost me a fortune.
  2. Create a futuristic map Currently, I am using Inkarnate, which works great for all sorts of maps and it even has a great variety of SciFi setting map assets. However, it still misses futuristic buildings. Do you know any way of creating a good map or you know a list of assets I can upload into my Inkarnate account? The campaign will only play in one city and therefore the quality of it is really important.
  3. A Wiki I have never created a Wiki. Do you think it's kinda easy to understand how to create my own wiki, where i can hyperlink all my different pages to navigate easily between topics? I really want to have a wiki, since I'm mostly playing digital. Right now, OneNote also does the job, but a Wiki would be much cooler. (I dont have IT experiences and dont know much about coding, but I'm willing to learn it)

I am really happy for every helping answer. If there is a different subreddit to ask this, feel free to redirect me there!

0 Comments
2024/10/31
17:23 UTC

2

Homebrew Class: The Artisan - Feedback Welcome!

I am looking for feedback for this homebrew class. I have never DM'd before so please if you have experience let me know! I would love for anyone to try it out in a campaign and let me know how well it functions, if you'd make any revisions, really any feedback! (Edit: The link to the class is below)

Alternatively, enjoy if you just want to use it!

(Edit: This class comes with 6 subclasses, so please try any and all that you'd like)

The class was meant to address a few issues I have with some of the stuff in 5e- not major ones, just small stuff:

  1. The fighter class lacks any kind of personality. I feel it and its subclasses can be split into two categories. The ones that build on its martial skills, and the ones that give it some kind of alternative form of magic ability (such as rune carver or eldritch knight). This class is meant to be the ladder. The Artisan is a martial class with limited casting abilities and... alternative magical abilities.
  2. Artisan tools are neat for role play, but I wish they had a more practical function in other areas. This helps to kind of establish that with many of the tools.
  3. Alternative forms of magic other than casting are often explored but I feel that spell casting really takes main stage in a lot of ways (which makes sense). Alternative forms of casting exist in many ways, such as through the monk, druid, fighter subclasses, and bard. But I wanted it to be the main stage for a new class, so here it is.

(Credit to the Homebrewery as the tool for putting these pages together)

Artisan Class (V1)

1 Comment
2024/10/31
16:39 UTC

16

[OC] FREE Gourd Lord Knight .stl

3 Comments
2024/10/31
16:35 UTC

3

Homebrew Cantrip: Gloom Blade

I created this cantrip with inspiration from Eldritch Blast and the Soulknife’s Psychic Blades, but wanted a different flavor/utility to it. I feel like it is probably a bit overturned or does a bit too much. I’d love some feedback or suggestions on how I could modify it before further playtesting.

4 Comments
2024/10/31
15:33 UTC

0 Comments
2024/10/31
15:29 UTC

15

Dullahan's Grin, a Halloween Magic Item for 5E

1 Comment
2024/10/31
15:01 UTC

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