/r/DnDCampaignHooks
This community has a simple function, just to be a resource of game ideas for DMs to collaborate and build their stories. Whether you're looking for an idea because of writer's block or you want to post some fun hooks you thought of we welcome the community!
tags: [Weekly Challenge] [Hook] [Hook Help]
This community has a simple function, just to be a resource of game ideas for DMs to collaborate and build their stories. Whether you're looking for an idea because of writer's block or you want to post some fun hooks you thought of we welcome the community!
/r/DnDCampaignHooks
the three of you (Arkeliks trey and ander) awaken. You look around. You are in a village surrounded by a dense forest. It will be best to be in the village. With no recollection of how you got there, you must decide on a shelter. Will you go in the tavern or take a shelter in the blacksmith's house?
Hi, new to the thread and Reddit in general :)
I've been working on a free DnD campaign idea generator that I'd love to share with you guys.
https://ai-dm.bubbleapps.io/version-test
Right now it just does a plot overview and a dodgy image but I'm going to build it out to generate full custom campaigns, npcs, stat sheets and dialogue. I'm also going to be upgrading the image generation to a better API so I can generate custom character and enemy avatars.
In the tool you can select from the presets or enter literally anything you want (except things that are sexual, racist etc!)
Please have a go and let me know any thoughts or feedback :)
Thanks
Liam
I have been trying to get a group, but nobody I know is interested, so create your character and i will the story begins!!
All players have individually been offered something of great value to them (gold, blessings, information, etc.) in exchange for rescuing a countess who is being held hostage in a small palace outside of a moderately-sized village. None of them know why any of the other players are in the palace (even though they are all there for the same purpose).
As instructed, all players break into the palace from different locations at the church’s first toll of 22:00, when the guards will be at their most tired.
As all three players enter through a window, door, chimney, etc., they find themselves staring at each other through a palace devoid of furniture, paintings, rugs, everything, with discoloured spots showing they have been recently removed.
The only things to be found are a hastily-written note from the Countess, hidden in a doorframe, saying she’s going to be taken somewhere, and a scrap of a uniform from a guard of another palace, around a day’s walk away, caught on a bent nail.
Need an idea to stress out your players, I can help you...
So basically;
The PC's are simultaneously present in the mortal plane and the Abyssal plane, and they are forced to act in both of these realms simultaneously.
This unique nature gives the players an advantage over those who live in only one plane. They can tap into the energies of both worlds, harvesting their energies and using them to fuel your spells and abilities. But it also comes with a cost. While they have a greater mastery over magic, and are able to cast spells that others cannot, their connection to both realms makes you a vulnerable target for natural predators and threats that may come their way.
In order to survive and thrive, the PC's must learn to navigate both worlds, leveraging your dual existence to your advantage but also taking steps to safeguard your own existence.
The DM can make up some random lore for the players as a reason for their dual existance... and yeah fighting in both planes at the same time is a possible occurance...
Does anybody have ideas for reasons a villain in a dnd campaign might want to get rid of magic?
Currently I am setting up a campaign based around pirates. The main quest revolves around the party members all deciding to sail to a lost isle to find a magical macguffin which will grant one of them a single wish. All members want this macguffin for their own selfish reasons- however they must push their personal desires aside and team up when it is revealed the antagonist character that’s also after the macguffin, wants it can wish magic out of existence…
I really like this idea- however I seriously have no idea on what would cause the antagonist to want to destroy all magic- does anybody have any ideas on what would lead an antagonist on doing so? I have the goal now, but I need a reason behind it…
Thinking I’m gonna run a campaign starting at level 8. Based loosely on Tal’dorei and Critical Role. Imagining the BBEG having 4 commanders each with a Vestige of Divergence. Like Four Horseman of the Apocalypse.
Looking for hook ideas! Thanks in advance.
THE LAND YOU ARE LEAVING IS BARREN AND DEAD, RAVAGED BY DARK MAGIC. THE KING, IN ORDER TO SAVE HIS PEOPLE FROM THE APPROACHING DARKNESS STARTED SENDING WAVES UPON WAVES OF REFUGEES GUARDED BY HIRED MERCENARIES TO GO FORTH INTO THE SURROUNDING LANDS IN SEARCH OF NEW FERTILE EARTH. YOU ARE ON ONE OF THESE EXPEDITIONS, EITHER AS ONE OF THE MANY NEW REFUGEES ON THE SHAMBLED TOGETHER CART, OR AS HIRED MUSCLE PROTECTING IT.
THE REGION YOU ARE HEADING TOWARDS IS CALLED THE BORDERLANDS, IT IS A ANCIENT MOSTLY BARREN VALLEY IN-BETWEEN TWO WIND-BLASTED GREY MOUNTAIN RANGES, WITH THE VALLEYS DEFINING FEATURE BEING A RUINED FORT ON A MOTTLED WHITE ROCK FORMATION THAT JUTS LIKE A BROKEN BONE FROM THE PARCHED SOIL IN THE CENTER OF THE VALLEY, AND A DARK TWISTED FOREST DOWN DOWN DOWN ON THE VALLEY FLOOR, TAKING UP JUST UNDER HALF OF THE WASTELAND.
YOUR EXPEDITION IS HEADING DOWN THROUGH THE OLD MOUNTAIN PASS TOWARDS ITS DESTINATION, THE LAST KEEP, A HARDENED OLD FORTRESS BUILT ON A PRECIPICE LOOKING OVER THE VALLEY BELOW THAT HAS JUST BEEN REACTIVATED FROM DECADES OF ABANDONMENT, NOW IT IS THE ONLY PIECE OF CIVILISATION IN THESE LANDS, WITH A SMALL SHANTY TOWN CALLED PHANDELVER BEGINNING TO BLOSSOM AROUND IT IN THE PAST FEW YEARS.
A WINTRY BREEZE FOLLOWS YOU AND YOUR COMPANIONS THROUGH THE TITANS, THE MOUNTAIN RANGE SEPARATING THE OLD KINGDOM IN THE SOUTH, FROM THE VALLEY UP NORTH. IT IS STILL FAR FROM CERTAIN IF YOU, THE EXPEDITIONS SUPPLIES, OR ITS REFUGEES WILL REACH YOUR DESTINATION. MANY OF YOUR EXILED BROTHERS AND SISTERS HAVE PERISHED ON THE WAY, FROM HUNGER OR EXHAUSTION, OR IN THE JAWS OF PREDATORS ROAMING THE TITANS. AND FOR YOU THERE IS YET ANOTHER CAUSE FOR CONCERN - SOME OF YOUR COMPANIONS CLAIM TO HEAR WHISPERING VOICES ON THE GUSTS OF SNOWY MOUNTAIN AIR…
I've recently been struck with inspiration to write uo a pirate campaign and already have my group ready to play pretty much. The world is made up of a bunch of islands with different social and geographical climates. All the Session 0's are going to lead them to the town where session 1 will begin where they will be led to an abandoned tower a couple days journey out of town. As they enter the tower, a grouchy old gnome transmuter wizard will berate them for barging into his home. A ghost will then reveal herself and give the players a quest to find an item on one f the islands and return it to her. The plot for the whole thing is basically Nanana's Secret treasure, but im having some trouble thinking of problems i want them to run into. Here's what i got so far: A floating Mushroom island that has some sort of mushroom magic item band of pirates semi friendly to the party
I want each player to collect at least one magic item that would be somewhat useful to them at each place. So one person would get an item each session/island. Let me know if you've got some other ideas for problems they can encounter!
https://startplaying.games/adventure/clikz8umk000e08jw3qr959y4
Above is a link to the site start playing. My group is looking for 2-4 more players that want to join a Strahd campaign as we just lost some players. It’s 20 dollars every other week sunday from 7-10. This would only be session 2 so it’s still new. Dms name is Franky Von so sign up if you’re interested todays the last day before he cancels it. Let me know if you’re interested
Context: I've DM'd once for a one-shot and played one full campaign. Not a huge wealth of knowledge of potential pitfalls or anything that can wrong really (don't know what you don't know, ya'know?). This will be a small group, 4-5 players, none of us very serious. I'm going to be going over their character motivations and encouraging them to role play it a bit more seriously than we did our last campaign (tons of fun, but with a couple of new players that needed to figure out how to play still). Anyways, now for the idea:
A couple of Greek/Roman demi-gods (a la Percy Jackson) are yoinked from their realm and sent into a world of Egyptian (or Norse, Meso-American, etc.) to assist a group of other mythological demi-gods (made up of the rest of the group).
[While typing that out I had another idea where I (as a NPC) bring those to groups together into Norse mythology and get their assistance in stopping Ragnarok. Twist, the NPC is Loki and their actions will slowly start to hasten the beginning of Ragnarok.]
I like the idea of different cultures with different motivations coming together for a common purpose. I think it could lead to interesting role-play scenarios between the cultures and the mythology brings in some fun monsters (and great stories!) that can be implemented in various ways.
Thoughts on the overall idea? Suggestions for improving it? Danger signs that I don't see? If it's shit, I want to know! I'm excited to do my first full campaign in The Seat! Thanks!
I’m a veteran GM and I can’t think of a story line to follow for my next campaign I was thinking something along the lines of fighting over land “war” and or deities
So my players are in the Shadowfell now in our DnD homebrew game, could yall help me create an idea for a collection quest where they have to find pieces to a device that will be able to bring them back to the Feywild? (where they started) I'd like there to be 4-5 pieces they need to find within the domains of major leaders, bosses, and gods within the Shadowfell. Beings such as Veccna, the Raven Queen, Lolth, A vampire lord name Valentine, and someone else or others not listed. Any ideas are welcome and any help would be appreciated!
I’m wondering if anyone had ideas for main/side quests, mini-bosses (and possibly BBEGs?) for a dnd campaign based around the aesthetics of the Roaring Twenties/Prohibition Era North America. Speakeasies, bootlegging, guns, booze, violence and mystery are all themes I wanna add in.
I’m a new dm looking for campaign plot/goal ideas and I’m set on heavy pirate/nautical adventure aesthetics. Anybody got ideas for main quest and or bosses or even BBEGs?
I am not a very good dm, but I do have pretty decent prompts (in my opinion).
So pretty much in this campaign, the players are tasked by a king/engineer/noble (I haven’t decided yet) to go around the world and collect resources and items to make a giant death robot.
There could be a puzzle for each different item that challenges the players. Once all the pieces are collected, they need to guard the builders while they are building.
Once the robot is done, they go invade a city/country with it. After that, it’s revealed that the king is corrupt and the players do a boss battle against the king who is using the death robot, forcing them to destroy the thing they worked so hard to make.
If you have any feedback I’d love to hear it.
Hey all! So this is basically inspired by the series "Dororo" where one of the main characters in it is on a mission to get his body back from demons who stole it. He gets weaker over time as he becomes more human...
I really love this concept a lot, but the question is, is it possible in DND to do something similar? Like would it be that all characters start at a very high level, but then instead of "leveling up" they "level down" until they're back at say a level 3 or something?
Just curious if something like this is possible or people's thoughts?
I’m looking to make a game similar to Everybody is John or DnD style, where there’s narrators and players - eliminating the need for a board, using the theme of Emotions as the characters (think inside out vibes)
Has anyone any experience with games that represent emotions well or suggestions on how to approach it? Would be amazing
So I’m making a campaign inspired by sw knights of the old republic using the dnd Star Wars 5e rules and I would appreciate some ideas for it. So far my story is that there is a group of Sith conspiring to do something(Obviously) and they have captured each of the characters and put them in some sort of containment on nar shaada and chapter one is them getting off the planet. At the end they get a spaceship and I’m planning to make the following chapters each based around a planet rn I’ve got a planet with a Sith colony they have to infiltrate and a planet based around a arena/competition. Anyways any ideas on how I can develop this plot and add a few more planet based chapters are appreciated.
Does anybody have ideas/campaign for a spider man into the spider verse dnd game? The people in my party would be making their own spider man characters, I just am unsure about what the actual campaign goal/plot would be
Im my upcoming Champaign my will be playing in a modern but fantasy world where they are incoming freshman of an adventuring academy(got the idea from dimension 20’s fantasy high Champaign). I have an idea for the endgame boss and I know how most of the first session is going to play out but I’ve got no idea how to connect it. I know that the players will mess with stuff leading to some stuff needing to change but I would like a way of connecting the dots
In the first session I’m going to go through and start off every pc at their house where we introduce the pc and family of trying to give some idea home life and a bit of background. Then they will all arrive at school, where the principle will give a speech and then there will be a displacer beast that gets released on the party members specifically(other party’s will be fighting they’re own battle) then hopefully the rouge pc will do what he’s know for in character and try and steal something from a banned room within the school which will awaken a dark lich(the bbeg)
The bbeg will corrupt a forest with the help of a Druid whose trying to keep the forest safe from people, the lich however is just trying to gain power and over throw the dragon king(the god of dragons whose taken humanoid form and is ruling the birthplace of dragons within my setting) and become the primary power of the continent.
Now I need some help thinking of how to get from point a to the final battle with the bbeg lich.
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I’ve been toying around with the idea of running a Disney theme park DND campaign in which all of the players are chaperones on a school field trip and their kids that they are watching over somehow get transported into being prisoners of the rides. In order to rescue the kids, the players will have to go through a series of dungeons for each ride.
I would love some suggestions for dungeons based off of Disney attractions!
Doing a one-shot using modified 5e rules. Since it's star wars day I wanna do a Star wars game. Probably either old republic or pre-empire Era. What are some Star wars plots that would challenge a lv 10 party?
Background : I play with a group once a week remotely. The most of the group is meeting up for a weekend irl and we wanted seize the opportunity and have a session. Its going to be a "one shot" as all of our people can't make it. I volunteered because I have an idea I think would be fun just need some help fleshing it out.
Disclaimer: No one thinks they have an ugly baby. Be critical of my idea, I want to make it better.
Idea so far: I'm going to have each of our players make a character with some levels(not sure how high) plus an "npc", i.e. an apprentice for their character of the same class. Each hero and apprentice duo hails from their own particular town and are traveling to the capital for a celebration of some great battle they were in? Maybe a coronation? Summer solstice festival? Have them go along with the festival, some Rp time then at the culmination of the event, separate the heros from the apprentices. After separation I want the bbeg to return and basically orchestrate a drawn out tpk of the heros. Then end the session have them flesh out the "apprentices" and pick up the proverbial sword the next time we run it.
Is it a true one shot? Nah, but I think its a fun premise.