/r/DnDCampaignHooks

Photograph via snooOG

This community has a simple function, just to be a resource of game ideas for DMs to collaborate and build their stories. Whether you're looking for an idea because of writer's block or you want to post some fun hooks you thought of we welcome the community!

tags: [Weekly Challenge] [Hook] [Hook Help]

This community has a simple function, just to be a resource of game ideas for DMs to collaborate and build their stories. Whether you're looking for an idea because of writer's block or you want to post some fun hooks you thought of we welcome the community!

/r/DnDCampaignHooks

5,237 Subscribers

6

You're a Kindergarten Teacher Harry!

The title says most of it. You're a Kindergarten class trying to get through the day.

Step one) All of your players roll a d20, the person rhat rolls closests to a 20 is the teacher. Anyone else is a child in the class. Best fun fact, voted on by rest of the group, is the tie breaker. Winner gets to choose what they are.

Step two) All players roll a D6 or higher, they choose a spell off a table of the DMs choosing based on what they roll. They can cast this spell at any level.

Step three) Get through the day! Leaving this part open ended for now.

I feel like something like this would be good for a one shot.

Let me know whatcha think!

1 Comment
2024/06/30
01:05 UTC

3

Dungeonland a dnd amusment park

This is a idea i have for a campaign, basically theres a massive amusmentpark which functions as a massive dungeon that appears, many adventurers are given inventation ticket which allow then entry to this strange amusment park. But many who enter but a few returned. The player characters are one of adventurers who gain these invite tickets to this dangerous amusment park known as dungeonland as they search and find the truth behind dungeon land.

The campaign is inspired by the arcade shooter carnevil as the players traverse through the many area's of dungeonland, fighting monsterous mascots, adventurers who gone mad, trap filled attractions etc

0 Comments
2024/06/26
14:55 UTC

6

Reverse Suicide Squad

Before session 1, I told my players to create characters and have a story for how that character DIED.

The premise is that these characters were risen from the dead by a powerful necrotic wizard. They aren’t fully alive and they must earn their lives again by toppling a kingdom for this wizard.

My overall goal with this campaign is to have the players do a bunch of horrible things to the kingdoms people and feel guilty about their actions. Then once the kingdom is taken over, their lives are given back to them.

Hopefully, once their lives are given back. They will attempt to undo all the horrible actions they committed and defeat the necrotic wizard that they were forced to bring to power

Does anyone have any thoughts or ideas I could add to this campaign to make it more interesting?

4 Comments
2024/06/08
17:02 UTC

4

Young heroes

The campaign is set in any DnD city and all the player characters are children, a group of friends who play around in the streets and go exploring. ( noble's child, orphan, knight's apprentice, wizard's apprentice, ...etc). The group decide to explore the cities wizard's tower or upper level of the tower if you have the wizard's apprentice. As the group sneaks around passing a few throwing saves and checks the find the wizard's potions shelves, stash, vault, whatever you like. The kids will look around and eventually knock over a potion that falls and shrink the group of children. Now they must make their way down the tower to the wizard at the bottom or up to the top of the tower to get the wizard to bring back to normal. The group of children will fight bugs, rsts, mice, solve puzzles and such. The animals can run away instead of killing them if you want to keep it PG. The children will use training wooden swords or stick swords to fight and when they reach the wizard they have to work together again to get the wizards attention.

1 Comment
2024/06/06
17:50 UTC

6

Vampire pc campaign

I am a relatively new dm, having only dmed one preconstructed campaign.

I have been wanting to make a campaign where the pcs are vampires who awoken from their slumber after a thousand years as other dark fantasy monsters have agreed. In this world, people see vampires and other dark fantasy monsters as myths only existing in fairytales. As they explore the world, they realize meet other groups (like werewolves) and ally with them to topple towns and kingdoms.

The BEG is a king that rules half the continent (whereas the other is composed of smaller countries and kingdoms).(not too sure about that part)

I am not sure how to make the campaign concrete and I looking for ideas to had to this barebones campaign.

4 Comments
2024/06/03
13:09 UTC

3

looking for help with campaign plot! (magical artifacts, fey and forest creatures..

Hello everyone,

TL;DR: New DM here, looking for help with my homebrew campaign plot. What I have so far: The main villain is a half-elf duke who obtained magical "Soulstones" from the Feywild, trading his home village for them. He uses the Soulstones to siphon life energy from other villages to prolong his life and make his land prosperous, with the help of two wizards. They expanded and enchanted a forest to isolate the "drained" villages. The campaign starts in a town near this dangerous forest, where players should uncover the duke's plot while investigating local troubles like werewolf attacks (maybe). Players will (hopefully) uncover the mystery of the Soulstones and the duke's deal with the fey. Looking for your feedback and suggestions to improve the plot! Also open to the option of making the villain a wizard who hides in the forest instead of a duke, or just hearing your ideas how you'd go about the plot (magical fey artifact to steal life, action focused in the enchanted forest with some abondoned villages). Is the wholde idea of "Soulstones" even viable/is there smth like this already created?

For more info: Fairly new DM here (had a few one-shots) with two campaigns under my belt as a PC. I want to create my homebrew, larger-scale campaign, but I'm still struggling with the premise and find it somewhat lacking. I'd appreciate any suggestions or improvements on the overall plot (also just constructive critique tbh), and more ideas too. Also, let me know if it's just too ambitious and I shoud tone it down a notch (or like a lot).

I'm aiming for a mix of villain- and location-based campaign: the villain is behind the plot, but all clues and consequences are tied to one area. My villain is a half-elf duke who, 50-100 years ago, got his hands on a magical artifact. Initially, I wanted to make him a king, but for extra motivation, I downgraded him to a duke/noble. He started as an adventurer seeking a way to negate the drawbacks of his human half, to prolong his life and gain more power. Early on, he ventured into the Feywild and discovered Soulstones - a pair of magical ~orbs~ that siphon life energy from one source and redirect it to another. Life energy is interpreted broadly, for example, draining a tree to extend one's lifespan or to fuel arcane powers.

The Fey, having both in bundance, used the Soulstones more for pranks (does this make sense?), like spoiling a fey dancing party by stealing the host's magic temporarily or ridding fey food of magic. However, the duke recognized their potential on the mortal plane and struck a deal with the Fey to obtain them: he would give them his own home village and its people in exchange for the Soulstones. Now, I know that Fey are usually the ones to offer a deal that sounds better than it is only to return with some small print and complicate things, so here's where my first problem arises. What would the Fey do with a whole village (even if it's just a small one)? They kidnap kids and take firstborns, but the whole village? Would that make sense?

Anyhow, the duke leaves the Feywild successfully with the Soulstones and "plants" one either in the same village or a nearby one to start draining its energy. At first, he could only redirect the energy to prolong his life, so he sought help from two wizards who could help him "redistribute" the life energy more efficiently: enhancing crops, filling mines with more iron and copper, perhaps even more precious minerals, and making his people healthier and sturdier. By making these seem like the results of his governance, he rose to become a duke of a prosperous county.

No one noticed the effects of the Soulstones as both the village given to the Fey and the ones he drained were cut off from the main part of the county by a large, dense forest. I imagined these villages as already being situated in dense forests, so with the help of the wizards and a fraction of the Soulstones' power, they enchanted the forest and expanded it to encompass the entire region, swallowing those villages so that no one could enter or leave. The wizards though started having their own ideas, one wanted it for themselves, while the other saw its destructive potential and sought to destroy or return it. The latter stole the Soulstones and fled, while the former stayed to maintain appearances and keep the duke unaware of the theft. The good wizard can't return the artifact themselves because the other can track them down, so they seek trustworthy individuals to deliver the artifact where it needs to go (is it justified enough). To do this, the wizard dsubtly nudges a party to start an adventure, watching over them, to see if they are trustworthy.

The forest is the primary location where players will uncover the entire plot. The campaign starts in a town neighboring the forest, celebrating a festival that marks the county's richness and the duke's history. The players either come for the festival or hear rumors of trouble in the woods. I'm considering werewolves as suitable forest creatures that attack or kidnap livestock ans scare townfolk. At some point, the players will end up in a tavern after the festival, where they'll learn about werewolf rumors. Later, a distressed farmer will burst in, seeking help to retrieve his sheep that ran into the woods due to the fireworks. In exchange, he offers money and health potions, as his bedridden wife was once the town healer/alchemist. The party, hopefully, accepts the quest and enters a buffer zone where the forest is still just a forest with some dangerous but simple enemies, like living roots, blights, or shadows. They save part of the sheep, but some run deeper into the forest. Here, the players find out that two of the sheep are actually the farmer's children, cursed by fairies. (Perhaps this family escaped the village given to the Fey, with conditions: the children were turned into sheep, and the parents could never reveal the truth.)

The party then ventures deeper into the forest to rescue the children, eventually finding the drained village and the one sold to the Fey (what would it look like, are there still people there?). Both villages hold clues to the overall plot. I'm also planning on including a forest guardian spirit as a guide/helper for the party. But that's for late, for now, I'm just focused on the overall plot and planning the first encounter.

Should I simplify the plot and not do the ruling part? Perhaps the half-elf adventurer finds the Soulstones and just becomes more of a wizard seeking immortality, retreating into the forest and using the Soulstones to expand and enchant it t. The players could then investigate why nearby towns' crops are withering or something similar and venture into the forest to find the cause.

Any feedback, critique, or suggestions would be greatly appreciated!!

4 Comments
2024/05/22
15:06 UTC

1

[Hook] Quasi-Real creatures from the Plane of Dreams are invading the Material Plane

Campaign Setting: The Plane of Dream setting in this hook incorporates elements from both DnD 5e and Pathfinder's version of the dream plane for the purposes of fleshing out the setting with interesting landmarks and creatures for players to encounter. Most of the Planar traits can be found here, but for the purposes of the campaign, the topography of the dream plane can be summarized as:

A relatively stable multi-nation island core inhabited by mortals and eldritch abberations that is surrounded by The Dream Sea. The Dream Sea is composed of ephemeral Dreamstuff instead of water and is dotted with a countless number of Dreamscape islands that slowly drift around the central island. Dreamscapes are pocket planes, with each containing a dream from every creature currently dreaming. The Plane is connected to the Ethereal Plane, the domains of certain Archfey, the Plateau of Leng (an eldritch demiplane of nightmares), and has an orbiting moon.

Campaign summary: The BBEG is trying to make their dreams come true, literally. They want to manipulate the Dreamscapes of imprisoned Beholders, which have the unique ability of manifesting the creatures they dream of into reality. Normally, this ability is only used for reproduction, where a Beholder dreams of another Beholder and the dreamt beholder manifests a physical form. The BBEG believes that if they can learn to manipulate the Dreamscapes of beholders in the Dream Plane, they can control what the Beholders dream of and manifest anything they desire into reality.

The BBEG is initially experimenting on non-beholder dreamscapes, opening planar gateways into the dreams of people and learning how to manipulate them without waking the dreamer. These gateways to the plane of dreams still remain open even when the dreamers awaken, so nightmare creatures native to the Plane of Dreams, dreamt creatures that have become self-aware, and Eldritch creatures from the Plateau of Leng, are taking advantage of these gateways and are entering the Material Plane and causing havoc.

Players are meant to combat the creatures, and use the gateways to travel to and from the Plane of Dreams and the bordering Plateau of Leng as they search for clues about the BBEG's plans and the location of their lair, where the Beholders are imprisoned.

Meanwhile, the Eldritch beings of Leng have taken notice of the BBEG's "Beholder Dreamscape Manipulation" project, and are dreaming up an army of nightmares that they intend to manifest into reality using the BBEG's project.

0 Comments
2024/04/10
14:06 UTC

0

A pirate in a tavern buys you a drink...

Hi I'm LadyDM and I'm running choose-your-own-adventure videos over on my channel. Will you recover a ghost ship's fabulous treasure or start a bar brawl? Come be part of the story over on Instagram.

https://www.instagram.com/reel/C4_lBFfP3_b/?igsh=MzRlODBiNWFlZA==

0 Comments
2024/03/28
20:50 UTC

1

Bringing Back Old PCs

A campaign idea I have been planning out involves converging timelines that would allow my players to bring previous characters they've played into a new campaign. The players would begin with a new character but as the campaign continues they would encounter a displaced variant of a past character that would be a temporary party member with the potential of several past characters from different campaigns popping in. The Players would get to act as both their new and old character with the potential of clashing personalities being a major challenge.

I think it would be interesting to have a player have their more well-balanced and thought out character with a rich backstory have to interact with a 1-dimensional Murder Hobo that they used to play as. Even having some characters from the same campaign pop up but at different points in their story. Like a PC that had died during the campaign and another PC that had continued on in their story.

It would allow for a chance for the players to have a reunion with their past characters and possibly even just have the players use 2 characters for the remainder of the campaign depending on how well it blends in to the overall story

1 Comment
2024/03/27
18:49 UTC

7

AI D&D campaign generator update

15 Comments
2024/03/08
13:33 UTC

5

Planehopping Campaign - Ideas for Planes and their Effects

Hey there ! I'm planning a Planehopping Campaign ! Right now I'm looking for ideas for interesting planes and their effects on gameplay ! For instance a knightly plane where magic can only be cast using weapons and players need to find special weapons that allow them to cast a certain school of magic or they have to prepare a certain amount max like a ring of spell storing ! I really try to not hinder them too much and give martials something to do as well !

I'm happy for any input ! :)

3 Comments
2024/03/04
13:56 UTC

11

Arabian DnD campaign?

I really like the idea of running a Arabian inspired DnD setting, but I'm having some trouble finding campaigns or stories that I can build upon. Any recommendations out there?

5 Comments
2024/02/29
19:33 UTC

3

Looking for advice on generals for my campaign

So I’m planning on running a campaign that is gonna from level 3-20 and I was looking for some advice. The basic idea of the campaign is probably nothing too special but it is that a fallen Angel who took his ideals too far after finding a prophecy about a warrior of light and is trying to conquer other kingdoms to force the country into peace, and he’s willing to do almost anything to get his desired peace. So I am looking for advice on what a good number of generals for his army would be. I had ideas for upwards of 6 but I am heavily questioning that because it’s probably too many. I feel like 4 would probably be the ideal number but I was looking for some opinions. As context the ideas I had for the generals are a Sun Giant (update from old DnD to 5e by Dungeon Dad on YouTube)a Death Knight, a Narzugon, an Archmage, a planetar, and an Adaptor (which is also taken from an old version of DnD and updated to 5e by Dungeon Dad on YouTube). If y’all do think it is too much which ones do you think I should remove? Thank you in advance for any advice!

6 Comments
2024/02/26
07:07 UTC

5

Future setting

I'm currently planning a campaign thats mostly set in the future. I play to have the group players go thru a few levels as standard DND then the characters are thrown about 3000 years into the future where magic has almost entirely died out and technology has advanced to a cyberpunk like world (flying cars, star wars like blasters, robots, ECT.) The bulk of the campaign will take place inside a walled city ran by a dictator trying to survive against the large hoard of dragons that live outside the walls. Wanted to get your thoughts on it.

0 Comments
2024/02/19
23:28 UTC

4

Looking for advice on my first oneshot!

Hey guys,

I've never DM'ed before, but have played quite a bit, and I've decided this is the year and the party thats right for me to give it a shot!
Im going to start with a oneshot, that im writing, but im looking for ideas/advice!
The basis of the oneshot is that the players unexpectedly get transported to a fantasy version of their world at the start of the session, and they need to find their way back.

I'd really love some help with ideas for how to "guide" them through ie. plotpoints, and also some advice on how to make combat situations??

Thanks allready
- The budding DM

1 Comment
2024/02/18
00:17 UTC

1

Looking for tips on starting a spelljammer campaign in 5e

I'm starting a new high level (12-20) campaign that I am advertising to the players as being spelljammer, but I'm starting the player characters on a homebrew ocean world.
Anyways, how and when should I make the swap to spelljamming in such a way that it feels natural and flows well into the story?
I don't just want to drop them in randomly to spelljamming, but I want to ease them into it with a plotline.
That plotline involves a mad/evil wizard on their home plane uncovering a draconic prophecy involving the player characters, and a climax at 20th level against an all powerful unnamed Fiend God.
I'm lost on what to do, and thought I'd ask for ideas on how to get the player characters into spelljammer.

0 Comments
2024/02/17
19:07 UTC

4

Good Idea For Campaign?

Hey I have been working on a homebrew campaign for about a year so far. I call it a "Mega Campaign" cuz what I am doing is making a bunch of campaigns connected like a timeline, where the player's actions and then large decisions chooses which of the completely different campaigns comes next. For example: the Mega Campaign is Sci-Fi and I being lazy just called it "D&D: In Space" when fighting the BBEG (the battle takes place in a huge Death-Star like spaceship), the BBEG's right hand man activates the Spaceship's self destruct, as the players realize this right when they are about to fight the BBEG. The players without much time to think have to choose between sparing the BBEG so they can escape with their life, or continue to fight the BBEG, sacrificing themselves to kill him and then dying themselves to the Self Destruct. If the players spare him and escape, it leads to a campaign where the explosion from the self destruct knock's the player's spaceship and breaking it, causing them to crash land on a very far away planet in a different solar system. If they choose to kill the BBEG, it leads to a completely different campaign where they play as new characters, living out the aftermath of their previous character's actions, (For some context, the BBEG was the ruler of robot society. BBEG wasn't really a Bad-Guy as rather he was just leading his people through the war again non-robot people. The war has a bunch of traumatic lore stuff that I won't talk about right now). So now that the BBEG is killed and the Spaceship blown up, the Right hand man becomes the new ruler over the robots, as now war becomes even worse with the old leader killed. After doing the math, my Mega-Campaign is going to contain around 40 different campaigns. Sooo... is this a good idea? I already fleshed out about 3 of the campaigns, and the lore behind all the characters, gods, and planets.

0 Comments
2024/02/13
03:23 UTC

10

Wild Magic: Expanded

Wild Magic: Expanded is live on Kickstarter!

These Wild Magic Tables are absolutely jam packed with wacky Campaign Hooks and Quest Hooks. There's options for just the effects tables alone if you don't care much for the other resources.
I've been working tirelessly on this project for the past few months and it would mean the world if you could check it out. It's my first ever Kickstarter project. Here's what it entails below:

  • 400 Wild Magic Effects over 4 thematic tables
  • 2 New Sub-Classes for Bard and Druid
  • New Wild Magic Monsters
  • Thematic New Feats
  • A Bunch of Other Madness

Wild Magic: Expanded - Kickstarter

Click the link and have a little look.

Wild Magic Sorcerer has always been one of my favourite classes to play for it's sheer hilarity and unpredictability, so I wanted to create a system that expands on the concept on a massive scale. More imaginative and out of the box effects and the consistency to not roll the same effect on the table twice.

I hope you like it.

2 Comments
2024/02/07
15:14 UTC

7

S.TA.L.K.E.R shadow of chernobyl DnD Monster Manual in the works.

I'm currently finishing up my Stalker DnD Monster Manual. I Was wondering if there was any interest in it. If so I'll upload it for anyone to use. Rather than it be just used as my campaign I would like to share with fellow stalker fans.

2 Comments
2024/01/26
10:59 UTC

1

So I'm trying to do a mad max/fallout type campaign any tips?

1 Comment
2024/01/25
03:25 UTC

2

Help making a start for a httyd based DND

So I have a campaign idea and it’s a httyd dnd, I have a class made up and I know the setting is gonna be in between 2 and 3, so stoick is dead, pickup is Chief, and everything in the race to the edge show happened. I just need to figure out a good way to start it, any ideas??

0 Comments
2024/01/19
08:54 UTC

19

Dming for the first time.. looking for all kinds of tips

Hey, me and 6 other friends wants to start playing dnd after we have been glued by the pc after bg3! And I got the role of dm.. (feeling kinda nervous over the whole thing) so I was looking around for tips and thought I would reach out to Reddit to see if anyone of you guys have any tips that you would have loved to get when u started “dming” for the first time. Like the setting of the world or what to think when u are writing the “story” that my friends will be staring / leading. Much appreciated 😁

13 Comments
2024/01/03
22:04 UTC

6

Need Ideas for an Old Lady Adventure

I run a campaign with my friends but my mom wants to play so bad. She has a lot of friends so I had the idea of running a campaign with a bunch of sweet old ladies (aged 60-80). They have great senses of humor so I am sure I can keep them entertained but I need ideas for fun encounters...and maybe even a plot...I don't even know what ages their characters would be but I want to cater to their generations.

What shenanigans can a bunch of old ladies get into?

5 Comments
2023/12/07
16:42 UTC

3

[MOD POST] 5k Subs!!!

Just wanted to say thanks to everyone for letting this group grow as big as it has!

2 Comments
2023/11/26
05:27 UTC

3

How to sell homebrew lore?

I love making lore/storylines for homebrews. I'm wondering if anyone knows how/where I can do commissions so I can write people's campaigns/lore for them.

0 Comments
2023/11/24
03:51 UTC

9

Need campaign direction ideas

I have been working on a pirate themed campaign for a while now and have yet to run in I want the players to become pirates themselves after starting from the bottom and working their way to become famous pirates but I can’t find a good hook to get them motivated into this plot line and I’m having trouble having a dedicated villain when they themselves will be a bit villainous also disclaimer this is my first crack at creating a home brew campaign so any and all tips are welcome and accepted

8 Comments
2023/11/10
18:24 UTC

1

Dnd content

So I guess I can't find a single free slot for dnd beyond to join in after weeks of search in Google reddit and so many other sites. It's been month I'm out of spells and feats I wanna look for and I can't bought content though this filtring in my country. So if is there any person So generous just give me chance even if you just, just have one single book like player handbook I would be appreciated to be join in your campaign. Thank you

1 Comment
2023/10/13
09:26 UTC

Back To Top