/r/D4Rogue
A subreddit dedicated to the Rogue class for Diablo 4 the open-world action-RPG video game developed by Blizzard.
Diablo 4 Rogue
/r/D4Rogue
I haven't played rogue much and I'm working towards the maxroll TB endgame guide. I see points in frozen finesse (dmg against chilled and frozen) and use of Noxious Ice affix on boots (dmg to chilled and frozen), how does Poison Imbuement chill? I don't see anything in the talent tree that should enable this nor any other affix that should do this. I feel like I'm missing something stupid and obvious...
I follwed maxroll endgame build for this one, but is this the best one for this?
It took some time to go with this build from dok, but as dok is not listed as a meta build i wanted to try this, as it seems to be good in all different aspects of the game. (Can’t understand the speedfarm, as I Think its slow)
What do you guys recommend? I saw bullds that use beastfall boots and pitfighter ring..
Its a jungle for me tbh 🥲
Can anyone confirm these two things for me?
1 - Qax only affects the first DoK dagger instead of the full channel (100% damage rune)
2 - DoK no longer benefits from aspects that boost stun grenade Damage
Not a huge issue, we got general DoK buffs everywhere else, just confirming what I'm experiencing and hoping someone can echo it.
Hey Rogues!
Havent seen it in any guide or youtube guy talking about it, but the Grow witch power (slottable) and its buff also affects your shadow clone.. it translates to up to 30x% buff to its damage (maxed out i think)... Also affects spirit wolves (runes) btw..
Have a good one
I"m following the guide which has 3 pt in Alchemical Advantage; but why? I see no Poison anywhere in skills or equipment? ....doing something wrong/what am I missing?
thx in adv
In the PTR RoA seemed to be King for Rogue Builds. But not 1 Guide was made. Having a hard time trying to figure out what skills to use in what Order. What Stats to go for vs others ect.
Anyone have any Tips or tricks for Rain of Arrows
5.??? 6. Lvl 60. 7. Switch to twisting blades endgame PI once you have all the gear aspects 8. Prioritise defense over offense on gear to fix armor and resists, fix the rest with incense/elixirs 8. Run pits to get your glyphs to 46 9. Be in T4 and enjoy the endgame of running 10000 duriels until you drop your mythics. 10. Do all the other endgame stuff
Previously it didn't get any bonuses from any ultimate damage scaling (like with No witnesses) but now that it got the summon changes, do you think it'll work with them? Or am I just being hopeful?
Hey everyone! I wanted to share a step-by-step guide to executing the Shadow Clone Dash Rogue build in Diablo 4. This build focuses on high mobility and powerful clone-based damage. It works well through different phases, so let’s break it down:
Phase 1: Non-Unique Variant
This phase involves the use of basic gear and skill combinations that allow for a smooth introduction to the playstyle. At this stage, you'll focus on building your core abilities, especially the ones that trigger your Shadow Clones and allow for quick movement and evasion.
Phase 2: Non-Mythic Variant
When you transition to the non-mythic variant, you will unlock more powerful aspects and abilities, helping to elevate your clone's effectiveness and increasing your overall DPS. The core mechanics stay the same, but you will now have enhanced synergies with the right gear.
Phase 3: Final Form
In the final form of the build, you’ll have access to all the key pieces of gear, aspects, and synergies that turn this build into a powerhouse. Your Shadow Clones should now be devastating, and your mobility will be unmatched.
Execution: Step-by-Step Guide
Step 1: Draw in Enemies with Evade
The first step in your combo is to press Evade. This skill is crucial for pulling in enemies toward you, setting up the perfect environment for the next phase of the attack. Evading also ensures you're staying mobile, reducing the chances of being hit by enemies while positioning yourself.
Step 2: Hold All Buttons Except for Dash
Now, you'll need to press and hold all buttons that control your character’s abilities, except for Dash. Holding these down will ensure you're locked into the setup position, preparing you for the next phase of constant movement and attacks.
Step 3: Alternate Dash and Evade
While holding the abilities, begin alternating between Dash and Evade in rapid succession. You should be spamming Dash and Evade to maximize your mobility and Shadow Clone procs. This combo allows you to deal damage while evading and repositioning, ensuring that your clones are active and you’re constantly moving through enemies.
This build requires some practice to perfect, but once you get the hang of the timing and movement, it becomes an incredibly rewarding and fluid experience.
For a detailed breakdown of the build, including gear and aspects, check out the planner link here:
https://maxroll.gg/d4/planner/9js105f1#3
Good luck, and may your Shadow Clones reign supreme!
With reworked unique scoundrel leathers or something like that ;) smoke grenade and trap skills are also core skill. So we can spam with smoke grenade. There is aspects which make smoke grenade counts as stun grenade, this gonna be work like dance of knives and stun grenade tag?
Additional smoke grenade also have poison node in skill tree. There is tempering to stun grenade DMG. Stun and smoke grenade size. Is there someone smarter than me to theorycraft some build in this way?
I've read some people find it annoying, and I remember reading you would lose all stacks if you took tight turns? Is it chill to play despite the snapshot mechanics?
Was Enhanced passive fixed, or does it still fails to grant DoK charges if you turn too sharply during channel?
Is Victimize DoK viable now? I left previous season prior to midseason patch, but I remember something about Victimize proc rate being buffed (after it was nerfed with S6 release).
Was there any new uniques/powers added for it?
Does it still require snapshotting a dozen buffs to deal proper damage?
Heya! With S7 around the corner and the patch notes out, any ideas for TB builds? I experimented with TB and Assassin’s Stride (and Aspect of Bitter Infection) on the PTR but it seemed rather weak.
I wanna go back to TB so badly and also be endgame-compatible…
Thoughts, fellas?
Now that the notes have been posted, how well do you think it'll perform?
I am playing Victimize Barrage build
https://mobalytics.gg/diablo-4/builds/rogue/barrage-stealth-bomber
As far as i see Victimize has luchky hit chance 50%. So as far as i understand the maximum Lucky Hit Change that i need is 200% to make it proc always, yes?
By perfect I mean the best Tempers the Best Masterworks the Best and most optimal stats, all required Mythics and Uniques and a level 275+ Paragon level
My Wife Plays Dance of Knives because she isn't a Huge gamer but understands a little bit and the Setup for Spin2Win is easy for her. I've helped her out tremendously with setting up her character by doing research and looking up builds and writing it down so she can optimize her character.
At first she played Barrage but once we hit Torment 2 she wasn't doing much damage. So we switched her to Dance of knives and she was killing almost everything before I even had a chance to do damage In Torment 2 & 3.
Now we are in Torment 4 and pushing Pit 80+ and she is barely doing any Damage again.
My Necromancer is hitting for 300-800 Million with Bone Spirit build but she is only hitting for 10-50 Million and I can kill most bosses before she gets a chance to do her Setup.
How can I make her Dance of Knives on Par with my Necromancer and do damage in the Hundreds of Millions instead of the Tens of Millions
Our Ultimate Goal is for both of us to be able to clear a Pit 100 together and then Pit 100 Solo before starting a New character or potentially trying out Seasons. We are Both Paragon 203 at the moment.
https://maxroll.gg/d4/planner/u2bz202y
It may not be the #1 damage build, but it will be a contender for the most fun playstyle. Would be interested to see if anyone on PTR can try this.
Good day, could you please advise on the Victimize Barrage build? After completing the Paragon for the build, what should I spend the remaining points on? The options are:
Current stats:
Build link:
https://mobalytics.gg/diablo-4/builds/rogue/barrage-stealth-bomber
p.s. It will be amazing is smbd can give the formulas behind all this.
Seriously. I don't understand how anyone hits 100% in Cap 1 AND Cap 2, I've watched videos on YouTube and tried following guides and it seems that most people only Temper enough Cutthroat Attack Speed to maybe be around 40% depending on the Rolls they get and other bonus'
This is for a Dance of Knives Build as I know Attack Speed is Raw Damage. And I'm trying to get it to be able to clear Pit 100 Solo as my end goal with all my characters
So short and simple I'm running dance of knives using both azurewrath and frost burns poison imbue with hakon necklace and shroud of kanduras for grouping and immunity.. haven't made it to torment 4 but in 3 I'm clearing everything in 3 to 6 mins including solo world boss.. I can give more details if you need them (which I'm sure might be needed) but iv never seen anyone talk about this style of playing.. do I need to use a more traditional for later? Or am I on to something?
Using a Victimize Heartseeker and can't decide which one is better, Frigid Finese + Malice or Exploit + Malice One thing to note though is that FF+M is only 750IP and the E+M is 800IP and Exploit is GA.
What are the chances of 2 Andariel's Visage 4* ancestrals dropping back to back?
I was farming Varshan on T3 and my second run dropped the first Visage 4*. My first mythic above 1* the hole season. So I haulled britches to the stash to swap it with my 1 star Visage which I scrapped for the spark.
I than crafted/opened the cache and recieved the second Visage 4*... I about soiled my pants. What's the chances!!! I can't even use them this season 🤣🤣
I have been following the Rapid Fire Rogue build from Maxroll. It is the top non-spiritborn build on their pit push tierlist so I expected it to do really well, but I seem to have plateau’d at around pit level 85.
I have fully masterworked set of the “mythic” variant of the build with most being either single or double greater affix ancestrals (with all having near max rolls on the non greater affixes). I also have my glyphs at around level 65. I am paragon 234.
I am progressing all these aspects of the build, but it seems to me that they will only improve the damage of the build marginally, my impression is that I could squeeze out maybe 20% to 30% more damage total, which would mean that I would still get stuck somewhere around pit 90 to 95.
My two issues seem to be:
I have been practicing a lot lately trying to improve my mechanics but I still an struggling with the issues above.
Do any of you have advice for me?
Got a little creative with a name and just wanted to show it off
Really wish they swapped the 25%x upgrade and the -5 second upgrade on smoke grenade, allow me to spam poison grenades please. Poison concoction in POE 1 and 2, Acid Flask in Last epoch, I CRAVE the ability to throw a poison bomb in D4
Returning player, currently speed leveling to 60 with a DoK build. (Jesus Christ it feels broken early on), but since I'm not a huge fan of spin to win builds I need something different.
Not interested in pushing hard that late into a season, I just need a fun, engaging build that is viable until pit 80 or so, and doesn't require extremely rare items to go online.
Also, I'm trying out controller gameplay (which is super smooth so far on DoK), so keep that in mind in case there are any difficulties.
Thanks in advance!