/r/D4Rogue
A subreddit dedicated to the Rogue class for Diablo 4 the open-world action-RPG video game developed by Blizzard.
Diablo 4 Rogue
/r/D4Rogue
Its such a huge setback for the class imo... and the difference isnt minimal, i hit 300-400 million on non staggered bosses and 4-5 billion when they are staggered.
I've been experimenting between a bunch of builds and I'm not quite sure what to stay with? I'm already at WT4 and progressed enough to hit 200+ Paragon but I'm torn since I'm swapping off of Dance of Knives (fun but snapshotting is a pain ngl).
Flurry has been stellar (Max roll build) but they suggest advancing to flurry overpower as the final boost to the setup. I also checked on icy veins and it's quite similar and the biggest downside I can find is how it's incredibly strict.
I also noticed that Twisting Blades is also on the rise again though I've played that before. It's fun but while I like playing it I don't wanna run it back to back again.
So I ask if anyone has any advice of opinion on which one will get me further or be more fun in your experience? Any other builds would be awesome too to be honest.
Hey all, been having a lot of fun with this build but just wanted some clarifications.
A lot of guides say to use diamonds in the weapon slots which gives ultimate damage but without an ultimate (other than channeled through runes), what is the case for these versus emeralds for crit atk?
And since I don't have 40b to drop on 4GA FoF, what are the most important Affixes here? I have a pair with GA to Atk Speed and one with Lucky Hit chance.
Thank you!
I have enjoy DoK a lot for speedfarming and some decent bossing, but it falls short in pit though i managed to do pit 90 with it. I want to build either rapid fire or rain of arrows, what are pros and cons of each other ?
I want something that doesnt need to wait for setting up buffs like DoK does.
(Sorry for cross post - didn’t know about this sub)
I see skills up to level 11 show Fundamental Puncture (Arrow) as the base skill, but then moving the slider to level 25 it shows Primary Blade Shift (blades).
What happened to my base Arrow skill?
Will I need to focus on having both weapons?
Do I need to respec at level 12?
https://maxroll.gg/d4/build-guides/penetrating-shot-rogue-leveling-guide
Why is TW is the default for DoK rogues? I dont miss the DR at all.
Just following a guide for some days of lazyness
Is the maxroll guide missing vuln after 3 seconds, or am i blind/missing something there - the cold imbument
And why is it 150% heartseaker instead of lucky hit poison + alch advantage?
Playing a Scoundrel's Kiss Rapid Fire Rogue. What are some of the best defensive rune words I can keep an eye out for?
Any suggestions otherwise are welcome. Please explain why you would use said combo. Thanks in advance.
With DoK i can solo clear pit 80 max. Im only paragon 220. Are there any other builds that can push this? I dont want to spend for the expansion. I feel like the damage isnt there. I have both mythic chest piece (tyrael/shrould). Shroud gives me damage boost but my resistance is negative at T4. Thats why i prefer the tyrael for survivability. P2W game 🙃
Attach core skill tag on Deathtrap while using scoundrel's leather.
If you secure 275 energy in that state and use vanished lord's talisman, won't every time you use overpowered death trap?
Category should be Preparation.
I was grouped tonight doing pits in T4 (victimize barrage). Normally I top out at 85 and my max damage is in the single digit billions on this character. Tonight, though, sometimes I was hitting for hundreds of billions, and even hit for trillions a few times. The biggest I saw was 4.8T. It happened on bosses and on mobs, and when it did they'd just all melt. A Spiritborn would be fighting a pack, I'd come up and somehow the Rogue would be the one mogging, even though outside of these few second bursts I was getting carried.
It wasn't consistent, but it seemed like it was happening when I was next to a spiritborn. I'd say this happened 6-8 times in an hour.
Is this something to be expected and I'm not aware of or is this maybe some other Spiritborn bug? I didn't think Rogues could hit that hard.
Edit: It's my totem. Thanks, everyone.
Is there a way to proc trick attack for bosses reliably? With adds it's possible, but otherwise there's just the single proc when the boss gets staggered right?
Is there a solid reason Windforce doesn't show up in most build guides for barrage rogue even though it's plus to barrage and malice, it's unique ability works with barrage and it covers double cast for barrage? Mine is masterworked, GA movement speed and masterwork +4 to malice.
Is this oversight or is having a legendary 4ga really that much better?
Edit: my Windforce is dual socketed as well. Edit 2: spelling
Any kind soul willing to part with their 2-3 GA bow (dex maxlife) and 2-3 GA dagger (dex maxlife)? Would be greatly appreciated.
I just hit pit 84 with a furry build I made from scratch - plenty of room for improvement I’m sure but I enjoy finding ways to squeak out that extra 1%, actually keeps the game enjoyable.
I was really hoping I’d finally get like and get Fists of Fate, guess I should be more specific next time.
Any other lucky Rogues out there that get these type of sick rolls?
Anyone got an extra they can help out would appreciate it going for a rapid fire build also happy thanksgiving everyone!!!!
Am I wrong or is death trap going to be absolutely nuts in season 7? It’s already doing respectable damage now with no real dedicated damage aspects, but next season it’s getting: the two ultimate skill aspects, reworked Trickster’s which will give it grenade benefits to make use of tons of damage multipliers and the Explosive glyph, and, maybe craziest of all, the reworked Scoundrel’s Leather implicit turns death trap into a core skill. You’re going to be able to stack so many more ranks with gloves/Heir/Starless, not to mention use Beastfall to juice the actual damage of death trap rather than whatever core skill you’d take for Preparation energy dumps. Probably still won’t be as strong as ROA, but I’m very curious to see how it all works out.
Can someone break this down for me? Mxroll M1PY says momentum but I see a lot on victimize also. What are the trade offs? Is there a clear winner for DoK (torment 2 at the moment). Thanks!!
I spent some time and enjoyed playing with the DoK build and did enjoy the speed, but ran out of steam around pit 85
I then went to the rain of arrows build and I struggled getting proper gear and getting cooldown enough to be feasible
So I swapped over to try the Victimized Barrage and it seems encouraging so far. After a few hours with it, I'm up to pit 75 with decent gear.
Does anyone know the highest pit completion with the rogue? This is my first time playing with rogue since D3 release.
Most of the guides I've read for this build recommend the Cowl of the Nameless, but looking at Helm of Perdition, that seems like a good choice as well. Are the buffs in from the cowl that good vs the potential 200% damage and speed bonus?
As in title. Shadow step with shadow clone should be quite powerfully as I read ptr changes.
So I am running M1PY's DOK build, I haven't had any gear upgrades for the last couple of weeks and I am itching for some upgrade. Is the ammy from the left an upgrade over what I currently have if I reroll the max life to weapon mastery?
Thoughts?
This bit seems interesting: "Fixed an issue where the Stun Grenade tag on Dance of Knives was not properly flagged as a search-only tag."
Guessing that means DoK Grenades is done?
Otherwise seems like some minor improvements. Aside from Shadow Clone and Imbuement, it seems like an effort to make traps/grenades more viable was made.
Can't find anything on YouTube. If somebody has any links to some that would be great
Anyone one know a really good rapid fire builds? If so please link me I looked some up and the ones I looked at didn’t really catch my eye or didn’t really make sense. Thanks in advance.
Been messing around with melee builds again after burning out on pit pushing. Flurry got just enough love in the Mid-season patch to fly through all open world content.
For those of you that ran DOK. I’ve hit a wall at pit 90. My glyphs are all 78. My gear is decent and fully masterworked. Paragon 272.
I’ve been debating asking a sb friend to level my glyphs up to 100. This is over 100 glyph points and would probably take around 2-3 hours. (4pts per run, 25 runs, 4 -5min avg per run including load times, gear maintenance, piss breaks, consumables).
The question: Is it worth it?
Do you think the power increase would be significant enough to justify the grind? Or just throw in the towel and be thankful I got to pit 90.