/r/D4Necromancer

Photograph via snooOG

A subreddit dedicated to the Necromancer class for Diablo 4 the open-world action-RPG video game developed by Blizzard.

/r/D4Necromancer

22,747 Subscribers

1

How should I start a nuke golem build?

About to hit 60 and want to try a maximum nuke build on my golem active.

What gear/stats/paragon should I aim for to start if I wanna try this build?

1 Comment
2024/12/04
01:25 UTC

21

The Misadventures of Greg the Golem

I've been working on this build for a very long time, and I'm up to 13 billion damage on my Golem. I have more work to do, but I'm finally confident in posting it!!! It's very detailed; I hope you all like it. I will post a video of the build running Pit soon! Let me know any comments, questions, or ideas you have. Thank you!

https://mobalytics.gg/diablo-4/profile/d4759791-9830-46f6-8a32-ebef1101eb75/builds/8b40263e-6d4a-4138-9ba0-6bc8ead36b9f

3 Comments
2024/12/03
07:50 UTC

2

Looking to trade

Started as SB this season, gotten bored with it and Decided to go blood surge necro. Anyone up to trade uniques? Nosoxforhb#1661

5 Comments
2024/12/03
02:52 UTC

8

Tidal nerf.

Shadow wave was pretty good to me this season, trying to picture what the build will look like next season specifically with this nerf...

240%x will be hard to give up, but is it worth it if we're not casting wave as often?

My thought is with the the new pants (Kessime's Legacy) and the wave cdr on them, we might be able to stack enough cdr and along with decrep, eliminate fastblood as we're not casting wave as often anyway.

Maybe tidal moves to ring or gloves, Sacrificial goes on 2h, and we pick up another aspect... probably grasping veins?

Seeing a we have to fill the void left by orb hunting and casting wave as often, we probably have to add a new element to the build like sever or blight spam with reaping lotus or ebonpiercer. Or maybe something more corpse explosion focused where we ditch the 2h for black river/ focus plus Sacrificial ring for easier flesh eater uptime?

I dunno, just spitballing here, but the options look interesting. What are people thinking?

9 Comments
2024/12/01
20:03 UTC

0

Can anyone help me carry my necro to lvl 60?

Started new class and just wanted to se if someone can help out.

6 Comments
2024/12/01
18:37 UTC

2

Shadow Wave vs Spirit Wave

What are the pros and cons of each build? Fundamentally the builds are similar but use different ways to deliver damage.

9 Comments
2024/12/01
17:30 UTC

1

Bone spear Necro and boss vulnerability

It seems that the only way to have a boss vulnerable with a bone spear necro is to hit a boss + a random enemy with bone spear with the aspect that splits bone spear into 3 parts. How do you guys do when only there is only a boss and no other mob ? Without vulnerability the fight takes ages, any tips ?

8 Comments
2024/12/01
09:50 UTC

1

Int% vs Imperfectly balanced

Currently running a Bonewave build on my necro, I'm using an Amulet with a ga on int% and imperfectly balanced ranks....which should I try and triple crit when masterworking?

5 Comments
2024/12/01
07:26 UTC

3

Any point of using wolves rune on minion necro build?

They inherit buffs from your build? Do they buff kalan edict? Do they proc mendeln ring? Thank you

17 Comments
2024/12/01
01:06 UTC

2

Help getting more damage out of a Sever Build!

Hello all you players who are better at this than I am!

I've been running a sever build for this whole season and it's been a lot of fun.

I managed to get to Pit level 95 but hit a brick wall. Once in a blue moon I hit for over a billion...which I was pretty proud of.

Here's my current set up:

https://d4builds.gg/builds/63e239f0-db4a-41f9-9663-e8ae427f56fa/?var=0

Are there are aspects I can switch around? Any Glyphs that would give me more multipliers?

I would LOVE to find max level aspects, but that doesn't seem like it's gonna happen anytime soon.

Am I focusing on the wrong thing with Crit-Strike @ 100% and maximizing Crit-strike damage?

I guess the TL/DR is Are there any more MACRO level changes I can do with this build to get any signifigant increases in damage or am I at the point of fighting for small percentages?

Thank you all so very much!

4 Comments
2024/11/30
18:50 UTC

2

Grandfather sword drop

Hey fellow necros! I'm currently running an infinimist aka blighted corpse explosion build. Running pretty good through torment 3 and pit 50. But sometimes I get caught up on some of the tougher bosses. And I've been hitting the bosses that are supposed to drop the grandfather sword but no luck yet. Where should I go to get the sword to drop easily or is there another weapon that will help me out on single target attacks that is also pretty strong? Thanks for the help

29 Comments
2024/11/30
18:34 UTC

13

Pit 90 listo

Intente un PIT 95 pero aún me faltan mejoras, me agrada el nigromante de esbirros

15 Comments
2024/11/30
18:11 UTC

0

Frenzied Dead or Rathma's Chosen, which is better for blood surge?

I don't really get how Rathma's Chosen is better than Frenzied Dead? For a blood surge necro it just seems the same. Am I that off base on this?

13 Comments
2024/11/30
06:59 UTC

7

Pray For Me

Due to fate (a bug), my Howl From Below gauntlets disappeared. They were so beautiful; pure, innocent, extremely funny when Lilith got swarmed by funny little guys running at her face.

Pour one out, fellow Necros. The world will never be the same (until I get another pair).

4 Comments
2024/11/29
23:42 UTC

3

Season 7 Necro Changes Question

I read all the changes for the two classes I play, druid and necro. With the necro changes, all the minion changes had a frequent word change. Whenever a aspect or skill said "Your Minions", they are going to change it to "Summoning Damage or Summoning skill".

My question is what is considered a summoning skill, and does summoning damage mean that minions will do more damage?

8 Comments
2024/11/28
22:58 UTC

3

Shadowmancer build from icy veins isn't working

Colleagues, so I have this build: https://www.icy-veins.com/d4/guides/blight-shadowmancer-necromancer-build/ - all aspects, etc. Paragon points 235. So I basically don't have "Exploit" only - just reached to 5th Paragon Board.

I also have Tyrael's Might chest. Everything masterworked 12/12. Top affixes, top aspects. However, my damage is very low. I barely make it through Pit lvl 80.

Although I feel super comfortable in terms of defence - nobody can kill me even in Pit 100, but the thing is I can't take out anyone too.

Could you please guide me on what did I do wrong? What to fix? The entire build is around keeping enemies cursed and vulnerable, while spamming blight and benefiting from enormous DoT - but the damage just is not there.

Any chance I could fix my damage without major changes to the build itself? I would really love to have build around blight + soulrift + curses.

Thank you!

8 Comments
2024/11/28
13:17 UTC

11

Grow

"After casting an Ultimate Skill, your Servants, Minions, and Companions are empowered with dark magics. Growing larger in size and dealing X bonus damage. Lasts 15 seconds.

At Rank 11: Your Servants, Minions and Companions gain 100% Critical Strike Chance while enlarged."

Anyone else excited for gigantic minions?

Edit: such a wasted opportunity not calling the ability blood lust (from warcraft).

19 Comments
2024/11/28
07:31 UTC

2

Blood Surge or Bone Spirit to close the Season?

I have been playing around with Spirit Wave and am getting bored. Should I respec to Blood Surge or Bone Spirit as the final necro build? Understand that Bone Spirit is best for pit pushing but its playstyle is quite boring as well, requiring setting up before burst? Can blood surge clear pit100 with average gears and without the int, tide and coalesce blood ammy?

9 Comments
2024/11/28
03:35 UTC

10

S7 Theorycraft : Blood Spear

Going through the patch notes, I'm looking at Bone Spear with Indira's Memory as a potential S Tier build.

Did a rough planner here: https://d4builds.gg/builds/c60fc6c3-bb2e-4218-9c88-4fd5fb9dd308/?var=0

Key highlights:

  1. The pants makes your bone spear a blood skill as well, opening paths to it benefiting from Coalesced Blood and Tides of Blood.
  2. With Rathma's Vigot key passive, we can now tap into Overpower for bone spear, benefiting also from the newly added x120% overpower damage
  3. Your bone spears now get to benefit from blood attack speed (cap 2) tempers making them fire off really fast, which keeps your blood wave cooldown low. Combined with bone spear casts twice tempers (assuming it works), we can skip fastblood as a means to keep bloodwave off cooldown.
  4. The new Bone Duster's aspect (confirmed bone spear crits on enemies inside bone prison) ensures on every blood wave, you're getting a bone prison that ensures crits. Not sure how this will work on bosses / unstoppable, or if you need to have bone prison on your action bar to maximize the chances your wave doesnt overshoot the boss.
  5. Paragon boards will use Bloodbath, Blood begets blood (from blood waves), flesh eater (auto consumed when you cast bone spear) and Frailty. Last board can be either bonegraft or scent of death.
  6. Deathless Visage and Path of Trag'oul (to a lesser extent) buffs your spear damage.

Caveats:

  1. I dont know what the 10% Max Life per spear is going to do. Playing Spritborn's Jacinth's Shell in S6 was really wonky even with the chest piece restoring health on vigot spent. We won't have this so we're fully dependent on blood orbs to restore health. There's a new witchpower aura that restores health which may help.
  2. Essence regen will depend on our ring tempers, either from blood orbs or ultimate.
  3. We're only relying on blood wave as a means to buff bone spear damage and to generate orbs for overpower cooldown. As such we're not taking the max ranks for blood wave.
  4. Aspects and placements (amulet) is not optimized. Might swap stuff out like splintering for raw damage depending on how bone spear overpower works with the shards.

Interested to see how well this performs since we've gone many seasons now without a strong bone spear build.

13 Comments
2024/11/28
02:45 UTC

1

Alt Necro That Needs Leveling

I have a alt necromancer that I would like to level up to max. Is there anyone here willing to help me with that, by the Pit? I am play on PS4 at the moment and Its an eternal character.

Also, I already used the two boosts for the midseason update available.

2 Comments
2024/11/28
01:00 UTC

13

Thorns Changes Coming in Season 7 PTR

Base Game

Nagu Legendary Rune

  • 100 Offering generated.
  • Maintain at least 1 Summon for 5 seconds, up to 6 Summons for maximum benefit.
  • Note: We now have a reliable generator.

Ceh

  • Summoned Spirit Wolf now benefits from Summon and Companion bonuses.
  • Note: Possibly short lived thorns minions.

Aspect of Decisive Resolution – Offensive

  • Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain 4 additional Ultimate Skill Ranks.
  • Note: Possibly a new non situational multi.

Amplify Damage

  • Previous: You deal 4% increased damage to Cursed enemies.
  • Now: You deal 4% increased damage to Cursed and Feared enemies. These bonuses can stack.
  • Note: A flat damage boost so long as we can fear.

Hellbent Commander

  • Previous: While you control at least 7 Minions, your Minions deal 10% increased damage.
  • Now: While you control at least 7 Minions, gain 10% Summoning Damage.
  • Note: Doesn't really change anything but nice for the inclusion of Army of the Dead.

Coalesced Blood

  • Previous: While Healthy your Blood Skills deal 6% increased damage.
  • Now: You deal 6% increased damage while Healthy.
  • Note: Just a damage increase for thorns so long as we have points.

Spiked Armor

  • Previous: Gain 40 Thorns and 5% additional Armor.
  • Now: Gain 40/80/120 Thorns, 5/10/15% Armor, and 10% Block Chance.
  • Note: Nice if minions gain block chance!

Numerous Legendary Aspects from Spiritborn are becoming available to the Necromancer which supports its Block archetype.

  • Bristleback: When you Dodge or Block an attack you trigger a 100-200% Thorns attack against the attacker.
  • Note: If minions can block, which I am hoping they can. This is the most amazing and massive change.

Supreme Soulrift

  • Maximum stacks increased from 30 to 100.
  • Damage bonus reduced from 1% to 0.5 per soul absorbed.
  • Maximum damage bonus increased from 30% to 75%? "50%??? Blizzard Math?"
  • Note: Another damage increase for thorns which already uses Soulrift.

Prime Soulrift

  • Previous: Enemies with their souls ripped out become Vulnerable for 2 seconds. Damaging enemies affected by Soulrift has a 5% chance for their souls to be ripped out and absorbed.
  • Now: Soulrift extracts twice the souls from enemies and applies Vulnerable to them for 3 seconds. After it ends, all surrounding enemies are Feared and Slowed by 85% for 5 seconds.
  • Note: Gives us the other side of Amplify Damage and a source of vulnerable so we no longer need to run Corpse Tendrils.

Enhanced Bone Prison

  • Previous: Enemies within Bone Prison when cast are made Vulnerable for 8 seconds.
  • Now: Enemies within Bone Prison when it appears are made Vulnerable and take 15% more damage for 8 seconds.
  • Note: Another damage increase for all builds including thorns. As much as I hate running aspect of the void and plunging darkness, most builds are going to use it because it pulls and gives us 20%x and 15%x now. Still unsure about this.

Reaper's Pursuit

  • Previous: Damaging enemies with Darkness Skills increases your Movement Speed by 5% for 3 seconds.
  • Now: For each Darkness Skill on your Skill Bar, gain 2% increased Movement Speed and 2% more damage.
  • Note: Doesn't really apply to thorns but could in some cases? Overall another damage boost to necromancer.

Of the Great Feast

  • Previous: Your Minions deal 30-45%increased damage but each one drains 1 Essence from you per second. If you have no active Minions, this bonus applies to you instead and you lose 7 Essence per second.
  • Now: Gain 30-45% Summoning damage, but each active Minion drains 1 Essence from you per second. If you have no active Minions, you gain 30-45% increased damage instead, and you lose 7 Essence per second.
  • Note: Doesn't change anything.

Blood Moon Breeches

  • New Affixes
    • 9-11% Critical Strike Chance
    • 2-3 Curse Skill Ranks
    • 1-2 Skill Ranks of Golem Mastery
    • 1-2 Skill Ranks of Hellbent Commander
  • Power
    • Previous: Your Minions' attacks have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 100-150% increased Overpower damage to enemies affected by your Curses.
    • Now: Your Summoning Skills have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 20-50% increased Critical Strike Damage to enemies affected by your Curses.
    • Curses can now be applied from all of your Summoning Skills, not just Minion attacks.
  • Note: This is a buff to thorns damage even though we don't benefit from the Critical Strike Damage or Critical Strike Chance. We gain ranks to Golem which we can't get on our chest piece and ranks to hellbent. We also gain a skill bar slot which allows us to slot in prison. Blight and decrepify no longer need to be on the bar so long as we can slot plunging darkness.

Profane Cage – Defensive Temper Recipe

  • Removed Ranks of Spiked Armor
  • Note: We now can only get Spiked Armor from the Thorn Army recipe. Which we will never take because Minions Inherit Thorns is strictly better. This was more of a change to fix an exploit than a quality of life change for us.

Song of the Mountain

  • Armor increased from 200 to 300.
  • Note: More thorns for the Golem.

Scents of the Desert Afternoon

  • Thorns increased from 250 to 400.
  • Note: Another Golem buff.

Needleflare Aspect

  • Fixed an issue where the Needleflare Aspect would incorrectly trigger its pulse of damage around the Necromancer rather than around the Minion when the Minion triggered it.
  • Note: This is confusing as it appears to be a note from a private test build. In game Needleflare never triggered off of your army. Overall this is extremely promising and with Bristleback it could mean we actually have Area of Effect on thorns. The big question now is if it will actually work versus single targets like bosses and elites.

Summons and Minions Update

All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes.

  • Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue Shadow Clone, Barbarian Call of the Ancients, in addition to Necromancer Raise Skeleton, Golem, and Army of the Dead.
  • Units created by these Skills are now collectively referred to as Summons.
  • All damage from Summons is attributed to the player's character, rather than the Summoned unit.
  • Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons.
  • Updated wording on various effects to remove "You and your Summons" where it is now redundant to specifically call out your Summons.
  • Note: Summoning tag did not work with thorns previously. I am hoping this change will allow it to work with minions along with maybe us gaining thorns working on warrior, mage, and golem, hit twice temper? We will have to wait until the PTR to see how this shakes up. Overall this should enable some aspects like Grasping Veins maybe? Too much unknown about this.

Seasonal Witch Powers

Soul Harvest

  • Feed upon the life force of nearby enemies whenever you use a skill with a cooldown, increasing your primary stat by 3% per monster for X seconds.
  • At Rank 9: Soul Harvest does not lose duration so long as enemies are nearby.
  • Note: A general damage increase for all builds including Thorns.

Grow

  • After casting an Ultimate Skill, your Servants, Minions, and Companions are empowered with dark magics. Growing larger in size and dealing X bonus damage. Lasts 15 seconds.
  • At Rank 11: Your Servants, Minions and Companions gain 100% Critical Strike Chance while enlarged.
  • Note: Once again the csc doesn't help us but the overall damage increase is wonderful.

Breath of the Coven

  • Dealing damage or applying a Crowd Control effect with any of your Witchcraft Effects increases your Attack Speed by X for 10 Seconds, stacking once per unique Witchcraft Effect.
  • Witchcraft Effects are Eldritch, Psyche, and Growth & Decay.
  • At Rank 8: Gain 40% Lucky Hit chance while bonuses from Eldritch, Psyche, Growth & Decay are active at once.
  • Note: A source of attack speed that we probably don't need or will use, still nice.

Piranhado

  • When an enemy is afflicted by both a Hex and an Aura Effect, a Piranhado is summoned pulling enemies towards it and dealing X Physical damage over 12 seconds. May occur once every 20 seconds.
  • At Rank 5: Piranhado moves itself towards nearby enemies.
  • Note: Maybe we don't need to run Corpse Tendrils or Aspect of the Void?
14 Comments
2024/11/27
22:26 UTC

5

Bone Wave getting nerfed season 7

In the patch notes they state they are fixing the bone spirit scaling with actual health from blood artisans cuirass next season along with tidal waiting for the final tides roll out before casting again. Looks like I need to start considering a new build.

25 Comments
2024/11/27
20:41 UTC

1

Is frenzied dead aspect bugged?

I am using it, but i dont see the attack speed increase showed on the stats page, and also cant really notice a significant attack increase from the cult leader legendary node on paragon really happening

3 Comments
2024/11/27
09:01 UTC

9

Theory craft with me: Affliction

I'm messing around with an Affliction Necro. It is fun to be able to walk around and have things just die around me. But it really takes off when I spam decrepify. Decrepify is affected by attack speed increases, and it's already got a faster speed than normal attacks. So it's able to machine gun out affliction procs like crazy.

Going this way, I'll be able to scale it until tier 3, probably.

But I noticed something: when I overpower the Affliction proc it hits like an absolute Mac truck. My normal crits are in the 30k range as I'm mid tier 2. My overpower is hitting for 200m.

I love that. But how to generate more overpowers? I'm experimenting with the rune, but I'm not generating enough to make enough of a difference. Is there anything I'm missing? Any other ways to force an overpower more often than that?

10 Comments
2024/11/27
05:03 UTC

24

How high are you minion necros getting in the pit?

I just did this on the 2nd try, and feel accomplished. I want to know how high minion necros are getting, and I want to get better. I can't find much on s6 out there.

50 Comments
2024/11/27
04:34 UTC

6

Minion necro which chest?

Build I was following suggested Tyreals but now I am seeing Shroud used by some.

I lose a lot of resistance with Shroud and not sure what I gain.

Comments?

7 Comments
2024/11/27
02:40 UTC

2

BAC, Affix 3 wrong GA, vs. BAC Affix 4 Spirit GA

https://preview.redd.it/nr2h9c2pxa3e1.png?width=507&format=png&auto=webp&s=f530b506232d83aa052dbb226d41155ac67e4cb9

https://preview.redd.it/4ta1lwbsxa3e1.png?width=503&format=png&auto=webp&s=b0f454d83a928a418ed0de986b7a12575fd56163

Hi All, as the title says, I've got two Blood Artisan's Curaiss, Pictured. Question is, is it worth switching to the one with the Affix of 4 blood orbs per bone spirit to get the GA on the ranks to bone spirit, or should i just worry about 3 critting the non GA version via masterworking? Thank you in advance.

3 Comments
2024/11/26
20:02 UTC

6

Question about Cruors Embrace

Just started running a Blood Surge build last night and had a question about the stats on Cruors Embrace. Does the damage roll of the mini novas matter for the build?

4 Comments
2024/11/26
17:27 UTC

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