/r/D4Druid
A subreddit dedicated to the Druid class for Diablo 4 the open-world action-RPG video game developed by Blizzard.
Druid in Blizzard Diablo 4
/r/D4Druid
I have little to no health in torment 2 but I am hitting crazy numbers like 300k per hit with shred. Should I be using uniques or try and stay with legendary armour for the tempering?
Ive got this two mythic uniques and new aspect Rapid bear which grizzly rage critical strikes apply rabbies, combined with dire Wolf and apsect for duration grizzly rage and use shred, any ideas for that build?
They should have, like barbarian for example has multiple ways of getting berserk, spiritborn has also stacks of different effects. This effects are buffs on their own and don't requiere points in the skill tree. Meanwhile as a warewolf druid if you want mov speed and atack speed you have to take it in the tree, same with bear if you want more life and overpower. In my opinion warebear and warewolf should have those bonuses built in and enhanced by the skill tree. As of now, changing forms is only aesthetic (and for stacking buffs which is fine), but might as well be a claw human or pulverize human as it doesn't provide any inherent bonus either form. This is also bad from the class phantasy perspective and from the rpg perspective since you don't feel any meaning in transforming into an animal.
Does anyone have an extra dolmen stone I can have ? I’ve been trying to get one but I have no luck finding one at all. Tried bartering and I’m not even close to fighting the boss but I need it for the build I’m doing
Everything is identical on both sides except the Right Side is Fortified using the wolves passive. All damage procs and lucky hit mechanics removed, double damage temper removed, tried to get RNG removed as much as I could.
I decided to try out a Landslide build, kept seeing that it is the strongest build (and my Lightning/Endless Cataclysm build sort of hit a plateau)... My problem is I just can't keep spirit up during fights. With my Stormslide druid last season, spirit was never an issue, but for some reason I just can't get this Landslide version to work. I tried the Mobalytics build by Screamheart, and it was even worse - just using Shred and Landslide, no basic attack for generating any spirit left me gassed out immediately in every fight.
Am I missing something? Any tips from fellow druids on how to get over the spirit hump? Because damn this build is tough and punches hard, when I actually do have some power to use...
I ask because I am playing Werebear using Pulverise, and I have seen a few comments here and there about a cocaine bear build. Just looking for a general outline about such a build. Thanks in advance.
I've come to lean on cata+mjornic and the evade cd reduction boots so much, and everyone uses petrify in endgame
Problems with this: - boss battle cata uptime is low, the evade is just 2 sec CD reduction, and the shifting form for CD reduction node paragon node is slow
I have my mind on the RoSS ring, which doesn't work with mjornic I assume, because I tried with rune and mjornic doesn't actually register as resource cost, a shame
Does RoSS work with the cost reduction node?
I guess it's about sustainability, and for farming and large groups, I'm pretty chill rn, if this goes on, which Mythic makes more sense, shroud or heir?
I have been using mad wolf’s glee for the we skill levels and the max life. Shroud dropped and I’m wondering if the stat and +passive skill would be better or about equal in terms of damage.
Hello fellow Druids,
Any of you running lighting storm? If so, how far have you been able to make it difficulty/pit wise? Any tips?
This has happened to me a few times now and the only way out is to tp back to a town.
My shred Wolf companion build gets stuck in the ground - or falls through the environment. It has happened in the pit, under city, and also in the world.
Anyone else experiencing it? Is it a known issue? I assume it has something to do with dash or maybe being in werewolf form.
Started up a druid two days ago and have seen this weird visual bug occur twice now. What seems to happen is that I'll start in a mounted state and when I dismount my Druid visually is kept in the mounted appearance. When I "walk" around, it looks as though my druid continues to roam around as though mounted without his steed. When I try to activate abilities, they don't visually register either, although things die. Sometimes I go "invisible" too where my character just disappears off the screen. When I mount back up, my mount becomes riderless. Then when I try to port into town, I get into an infinite loading screen that's just black. I'm trying to narrow down what's causing this issue and the interactions seem to occur when I'm mounted and possibly hit space bar to jump off and interact with something like a cliff or door.
I did play my Spiritborn in between as well and haven't encountered this issue on her. I might try my Necromancer to see if I get any bugs like this but it's really bizarre and nothing on the Blizzard druid or bug forums report this issue. I did reduce my graphics settings a bit and have that flag Blizzard suggested for avoiding crashes. But I still got it today earlier.
I've been looking for a long time, been doing hell tides, and pit runs for gambling and have never seen it, I was wondering if it just has a low drop rate?
I'm currently playing on Torment 3, have waxing gibbous and totem in weapon slot. Most of the top builds have two handed weapons however.
I'm playing a cataclysm shred build with stormclaws aspect. I have shroud as armour, but yet all of the videos I've watched are hitting for hundreds of millions of damage but I'm just topping 2,000k. Will having a two hander help with damage or is it just down to my glyph socket levelling. Even though I'm on T3 I still feel pretty new/uninformed.
Been tinkering with this build for a minute and want to get your thoughts on how to improve or if its even worth going down this rabbit hole.
https://maxroll.gg/d4/planner/7j3mf0k6
The basic idea is that you have the following overpower procs:
While all the above is going on you have hurricane which is perma-up, and with tempest roar you enable poison procs to benefit from envenom and with stormshifter adding +5 to all shapeshifting skills that also adds +5 to hurricane further increasing the damage multiplier from the tempest aspect. Next you use some shapeshifting periodically to increase the benefit of the hunters zenith, quick shift and healing from the skinwalker. Throw in blood howl and bulwark for added defense.
In terms of paragon boards - innerbeast to decrease spirit cost, survival instincts for damage, ancestral guidance for damage, lust for carnage to increase spirit regain with hurricane and increased hurriance crit damage.
I found out bouldercane is good this season and that is my favorite build, so I made a druid alt. I notice druid has a new new core skill and decided to play around with the new core skill rock burst while I search for boulder cane gear. I didn't notice it was a channeled skill, hence it can't overpower. So how do I get what is the best way to get my critical hit damage high?
Here is the link to my build: https://maxroll.gg/d4/planner/mm3hm0kf what do I need to do to get my crit damage up to about 6k, if that is possible.
Pulvy druids, how did you manage your health, resistances and overall survivability
I can do alright damage in T3, but it's uncomftrable because of the high damage I take. I run around waiting for my Mjornic + ulti, I have boots for lowering ulti cooldown, and I hope to swap that for petrify as soon as I get a Mythic (hoping for RoSS)
I push pit 53, also very uncomfrable
In my jewrly, I put fire, posion and lighthing resistances, Harmonic precision on my legs (Cast a skill after moving for 2.5 crit chance, up to 25%) and barbarian war cry on chest (travel 5m for offering)
Using ursine stenght for key passive, bulwark and howl, vines, claw and pulverize. Zenith Hunter along mjornic, the bear chest unique and Vasilys prayer, boots for ulti colddown reduction from evade (this will go as soon as I get RoSS)
Any puvly tip will help, I think im soft capped xD
I've tried cataclysm shred (2 hander and gibbous), petrify shred (2 hander and gibbous), and grizzly shred, all with wildheart bestial rampage.
Honestly, the werewolf lightning storm build I've been playing with blows all shred variants I've tried out of the water. Idk if I'm doing something wrong with shred or it's just not as strong as lightning storm.
How's shred going for you?
Hello everyone, I hope the season is going well.
After the mandatory spiritborn run, I'm back on the good old druid.
This season I'm trying to make the human version of tornado druid work.
Of course, the werenado is probably stronger, but still! For the flavor!
This is the build I'm running currently.
https://maxroll.gg/d4/planner/q92ap0kl
I can do pit 70 fairly comfortably, the bosses are easy.
I do feel that I'm lacking some damage though, and I can't seem to reach the attack speed caps.
Does anyone have any ideas or knowledge to share?
Feel free to join the cooking!
Will the shapeshifter glyph provide 100% critical hits, 25% of the time?
Yeah it's a pretty easy decision in my mind.
Can someone confirm or deny if the Shapeshifter Glyph synergizes with Mad Wolf's Glee? I'm not sure if being a werewolf 100% of the time stops the effect of the glyph.
TIA
I'm raging...fourth time in a row I've bricked a single star weapon. Trying to get pulverize strikes twice on a mace. Over three weeks I've found 2 single GA maces. Go to temper and get pulverize a single time on each weapon, both the lowest chance roll possible. Blow through all my tempers, go again and both maces on the second tempering scroll chance I don't pull pulverize at all...glad I get to double hit maxed on a maul swipe though...such bullcrap. They were supposed to change the ridiculous RNG of this game and only made it worse...then somehow managed to make it WORSE again in VoH! IMPOSSIBLE to find a perfect rilled piece of gear. Just 1 single perfect piece of gear over three weeks of getting it every freaking day...where's the damn reward? Can't clear T100, stuck at T75. Can't climb higher...can't find gear, no one's playing druid so I can't even trade shit lol....fuck me
https://reddit.com/link/1gfb4v2/video/5w4dymn3osxd1/player
Just running around using Cataclysm as the primary (only) source of (real) damage. This is mainly a Lightning Storm build with Cata overpowers every 20 seconds from Blood Boiling Aspect for extra dps and also to proc Mjolnic. The gear is very trash and shown at the end of the video, I did swap to a Cataclysm-overpower specific staff instead of using my normal weapons, but still using other gear dedicated to Lightning Storm and not 100% dedicated to Cataclysm or overpower so there is room for improvement.
An overpowered Cataclysm isn't really enough damage to go much higher than 75 in the pits, but when added to an overpowered hurricane or other skills then it can be a very good source of supplemental damage.
It seems today that walls no longer break boulders spinning with dolmen. Anyone else noticing this?
Just wanted to put this piece of info on the internet, couldn't find the answer.
I am testing an overpowered infinite cataclysm build and wanted to know the answer. I just watched gameplay back in .25 speed and counted the amount of lightning strikes, once with 0% attack speed then again with 90% attack speed, they were basically identical (within a couple, margin of error) and definitely not 90% more lightning strikes with attack speed buffs. No video proof this time, it was boring and I am lazy, just take my word on it :)
I don't claim to be an amazing player!
This is my current build I've been playing with, so far I've been able to solo a t90 with around 6 mins left with this build!
I call it the black hole wolfpack
https://d4builds.gg/builds/9b86fa3c-de37-488e-834c-065f3529eee8/?var=0
I'm sure there are similar builds, but who cares! Enjoy!
Update as of 10/29/24
BIG changes to the build. Got myself a Harlequin Crest last night, and added that to the build. Updated Augments, skill point distro, and paragon. Added debilitating roar into the skill bar. With the changes, I have nearly tripled the damage potential of this build.
Current Stats: Paragon Level 251, Glyphs low 70s, most of my gear is 1GA and has a ton of room for improvement.
Attack Power: 33k
Life: 18k
Current Pit: 75 level
Tier 4 - Can easily solo T4 bosses
Summary: This is an overpower build. That means stacking as much life, willpower, and fortify as possible for max damage potential. Additionally I try to eek out as many additional damage multipliers from skills as possible. The goal is to always have cataclysm running for Constant FULL screen damage clearing fun.
This build only hits its stride when you get your cool down time to about 20 seconds per cast of cataclysm so it lines up with your overpower timer. There is currently a bug where if you try to cast your cataclysm w/overpower before the previous casting ends, you wont get your guaranteed overpower. So, wait until the first cast is done before starting the next.
One draw back to this build is you must wait the 20 second when entering a new area for your overpower timer to kick in before you get started farming. Once the first timer kicks, you are ready to go for infinite cataclysm shots.
Highlights:
Unlimited overpowered cataclysm strikes in the millions. (Current average range is 20-50 million per bolt, over 19.5 secs thats in the range of 1billion damage per mob)
Unlimited casting of lighting storm.
No gap between ultimate skill casts due to cool downs.
Easy to play, and requires no mythics or x3 masterworks to make farming a breeze.
Potions? Death? What are those? This build has so much damage resists, that you will only ever die from cheap boss one-shots. You can literally stand in the middle of T4 hordes and not take any significant damage.
Please take a look, and try it out for yourself!
Edit: Updated link. Couldn't find my login. Also, UPDATES!
https://d4builds.gg/builds/ea51d9cf-4663-446e-9adf-2210ae74ec8c/?var=0