/r/cybertext
This is a subreddit for creating and sharing cybertext and ergodic literature, both of which are appropriately hard to find through conventional means.
This is a subreddit for creating and sharing cybertext and ergodic literature, both of which are appropriately hard to find through conventional means.
See also: /r/twinegames and /r/Cyberculture
/r/cybertext
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I'm thrilled to share my first of many Twine projects with you: An interactive that takes place on the week of the 50th anniversary of the moon landing. The game was released last night, coinciding (but not affiliated) with the city's annual Moonlight Bazaar festival.
The week before its launch, physical posters distributed throughout the city with a call to action to the Instagram account @decayoffundy. Visit the account and click on the 'story highlights' section to experience the full prologue.
***For desktop and Android only (no iPhones). Mac users may have audio issues. Please report any bugs if you see them!***
I mean the languages their works are written in.
What name for a single page of text in a hypertext narrative is most widely accepted? I've seen many different terms in many different sources:
Is there any convention already? Are some of them more correct and widely used? Which term should I use?
I remember in the past I look at a paper from a journal about a movement who had similarities to ergodic texts, but it was from the 70's, it used broken language but I cannot remember why.
Hi all.
I'm an MA English Literature student writing a dissertation on Aspen Aarseth's concept: "Ergodicity". Now, although I'm very interested in games/game studies (played all my life, beginning to get familiar with the academic field) I am very much a novice when it comes to Game Studies. Obviously, Aarseth is influential in Game Studies, and to read all of the texts that reference Cybertext would be to read half the work currently in circulation in the field. Of what I have read (again, I stress I'm new to the field; nowhere near exhausting the material) it seems to me that most take Aarseth's word that Ergodicity exists as a phenomenon and don't really engage with it as a concept, focusing on the derivative, formal concepts: cybertext/hypertext/ergodic literature.
If (big if, your thoughts?) I can generalise this approach to Aarseth's text, then some sceptic can append any criticism that aims to build on Aarseth's approach with the following Kantian codicil: "you are only dealing in representation; your concept has no condition for possibility". I realise this would have been far from Aarseth's mind when he was formulating "Cybertext" (who's got time for this sort of technicality?) but I'm a bit surprised that this hasn't come up in any of the reading I've done thus far. Especially because the structures of experience necessary to explain the how and why of ergodicity can be found in some Pontian/Heideggerian literature (body image, skilful coping, Thrownness).
So, my plan was to show how and why ergodicity occurs in the relationship between user and game through these concepts, derive some aesthetic approaches this understanding allows, and try to explain some gaming phenomena with the newly clarified term.
My university faculty, although very learned and respected, does not have anyone who could be considered an expert in game studies. I was wondering if this base plan sounds possible and/or plausible. I realise I've given you very little to go on in terms of the plan; I'm not even sure at this stage what needs clarifying. Happy to discuss specifics further if anyone has particular criticisms.
Anyway, some assumptions I'm making that I am currently unsure of:
The approach I've described to "Cybertext" is common enough to be generalised for rhetorical purposes.
Aarseth does not address the criticism I've described in "Cybertext" or any subsequent literature (I'll admit; read all of "Cybertext" a year ago, currently re-reading, little hazy at the moment. Very open to my reading being attacked)
That what I'm proposing is original enough to at least by viable as a MA dissertation (I'm searched everywhere for key words, can't find anything addressing this. Again, very new, could be wrong)
texts can be said to produce an "ergodic response" in the user typified by Aarseth's often quoted definition.
Although originally a work of literary criticism, "Cybertext" is most commonly used to think gaming and game studies is its cosiest home academically.
I would greatly appreciate any feedback on what I've said. If anyone could point me in the direction of criticism of ergodicity or "Cybertext" in general, that'd be great.
Cheers for reading, look forward to your feedback.
EDIT: incidentally, new to Reddit; I apologise if this is formatting in a clumsy/difficult way.
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