/r/computergraphics
This subreddit is open to discussion of anything related to computer graphics or digital art.
Anything related to CG is welcome.
If you submit your own work, please be ready to receive critiques.
If you submit other peoples work, please give credit.
For more information about posting to our subreddit, read the r/computergraphics FAQ
Here are subreddits dedicated to specific fields:
r/vfx
r/GraphicsProgramming
r/MotionDesign
r/Programming
r/gamedev
r/Low_Poly
r/archviz
r/3Dmodeling
r/DigitalArtTutorials
Questions about specific software. We'd love to help, and please feel free to ask, but these software specific communities may be able to provide you with more in-depth answers.
/r/computergraphics
I don't know much about graphics but I am very curious how they make those realistic 2D pictures of synthesizers and effects.
Examples below:
https://ibb.co/R4Vrzk5
https://ibb.co/mGgJnNV
https://ibb.co/VvJCvXF
Modeled in Cinema 4d and rendered in Octane. Thanks everyone for viewing my work. If you'd like to see more of my stuff : https://www.instagram.com/eliot_x_lee/profilecard/?igsh=ZjhjbmQ5cDB1djRx
I got my computer programmer diploma 10yrs ago. I did freelance ux/ui design and front end development for a few yrs before I did odd jobs to pay bills. Had about a 5yr gap from coding.
I'm now learning 3D math, OpenGL, Computer Graphics, and etc. My goal is to become a Graphics Programmer.
Do I even have a chance to get an interview with no computer science degree? Is this desire of mine just a fantasy in my head?
I am writing an essay comparing different illumination models. However, I am unsure on what software to use to execute this experiment. I am comparing the Phong, Blinn-Phong, Cook-Torrance, and Oren-Nayar illumination models, and need to gather the time it takes to render various scenes using these models. If I can use a software renderer, are there any y'all suggest I use? This is urgent as the paper is due in about a week and a half.
I am trying to learn about fractals but inigo's articles explains things very vaguely, and this isn't like I am a dummy in mathematics, but he jumps from one step to another without explaining why and which direction we are heading in, if there are any other resources which can help me understand please do tell 😭
Hey Guys
I am a Game Dev , working with unreal for the last 4 years now almost. I've been diving into a lot of engine side stuff and gained a lot of interest in the graphics side of things. But now I would want to pursue Graphics Programming and get a Masters degree in the same.
Really interested in these topics:
- Computer Graphics
- Visual Computing
- Hardware oriented Programming
Primarily looking for universities in EU(Except UK) , oceanic or any other region as US is pretty expensive for someone like me. Looking forward to your thoughts.
How would one implement 3D snapping in some 3D editor?
What happens if I have a box mesh in perspective, and further behind it some super heavy 3D model with millions of vertices? Within some threshold I could have the entirety of the heavy model and only one vertex on the box.
My only idea at the moment is to try to see how big a projected node of a BVH is and stop traversing if it’s too small, pick a random vertex further inside it.
Hi everyone! I've started a new YouTube channel to showcase beautiful GLSL shaders, most of them are fetched from ShaderToy. I am rendering them 1080p, adding music and uploading them to YouTube. I handpick the shaders, so I pay attention not to use any non-commercial or permissively licensed shaders. I sure do give proper credit to developer of the shader in the description, video and title, link of the shader and name of the music in the description. Feedback is always welcome.
Here is the link for anyone interested: https://www.youtube.com/@beautyofshaders
Feedback will be appreciated guys...
Also if you enjoy it please subscribe to my channel....will help me a lot...
Hi, here is my new Character.
Hope you like it.
https://www.artstation.com/artwork/WXPB3G
Im stuck and running around in circles.
Trying to learn too much and just drained and beat.
I need to choice one path - WebGL or OpenGL.
What I also need to learn is 3D Math but if I choose OpenGL I also have to learn C++ at the same time.
I have kids so I need to stop running around and pick one path but so hard when jobs ask for 100 things.
Which path has more opportunities and what's more realistic to learn by 1yr to start building projects to build a portfolio for a job in the field.
Thank you.
I've been diving into 3D practice recently, focusing on animating a PS5 controller. It's been a great way to refine my skills in bringing objects to life through movement. The sleek design and intricate details of the controller made it a challenging yet rewarding subject.
Visuals: Studio Kiwe Sound Design: H1sound
full project: https://www.behance.net/gallery/212579863/PS5-Controller-Concept
My understanding is, a shape grammar is a system of rules, which sound strikingly similar to horn clauses, used to define how basic shapes (like triangles) fit together to form larger objects, both in 2D and 3D.
It looks like this concept has traditionally been used for manufacturing and architecture applications like CAD (example), but it seems to me, and please cmiiw, that apps like CAD are just a short hop away from full blown graphics engines anyway.
Am I making sense or let me know if I'm confused about the concept and this is crazy talk.