/r/Civcraft

Photograph via //r/Civcraft


Getting started with Civcraft

Civcraft Help, an unofficial graphical guide to Civcraft's mods

Player made map of the world

Dan's Mining Guide

Cheating Policy

Factorymod Recipes

RealisticBiomes Growth Spreadsheet


WE ARE NOT CURRENTLY RUNNING.


Civcraft is an experiment for communities, political ideologies, debate and discussion. Our backstory is based on history, not fiction. We’re forming a new direction for game-play, not just about surviving the elements, but about surviving each other, where players can work together to create and shape civilization or to watch it crumble. A world open to any idea, manifesto or philosophy, created by the players. We hope to push minecraft to its fullest potential in order to foster discussion, experimentation and community building. This is the great pastime and challenge of mankind: Civilization.

Main server address: mc.civcraft.co

Mumble server address: mumble.civcraft.co

CivTest server address: test.civcraft.co

Forums: https://forum.civcraft.co/

Wiki Address: wiki.civcraft.co


SHOW YOUR SUPPORT:

Donate here

Use our Amazon affiliate link [US], [UK]

Support Civcraft through our Patreon


If you need help or support please use the message the moderators button


Server Rules

  1. Remember, its just a game, strictly speaking.
  2. No cheating.
  3. No doxxing or harassment.
  4. No knowingly helping banned players.

Subreddit Rules


Related Subreddits


All Civcraft mods are serverside, so you don't need to install anything to play. If you find an error in these mods, then please report it to the relevant github page or here on the forums. Please do not report bugs on the subreddit.

It if is sensitive, then contact modmail.

Information on all serverside plugins used can be found here. Binaries can be found be found here: build.civcraft.co.

/r/Civcraft

8,244 Subscribers

23

CivMC | Found Nations, Build Legacies, Embrace Autism™ | 5:00 Honest Trailer

8 Comments
2022/07/23
12:10 UTC

50

Feeling nostalgic? Explore AncapMinecraft, Every Civcraft Iteration, Devoted 3.0, and CivClassic at play.civlegacy.org

15 Comments
2021/12/21
00:57 UTC

38

CivMC, an introduction

6 Comments
2021/12/17
18:54 UTC

46

CivClassics shutting down after 4.5 years

17 Comments
2021/12/09
01:48 UTC

55

After almost 3 years, Devoted is reopening to try out some new ideas.

We have expanded our admin team, will be launching with shards, an actual lobby server with tutorial quests, and have pushed out numerous rules to help assist with toxicity and more co-locate the community.

Devoted is opening Devoted Hell on Friday, January 15th, at 1pm PST. It is going to be based entirely in the 1.16's new nether (since the new items, mobs, and biomes allow you to fully gear up, without ever seeing the overworld).

And probably the most interesting change we're doing in my eyes, is a EULA compliant monetization scheme. Players will be able to play for 10hrs for free, before having to pay $3/mo to continue playing on the server.

Looking forward to answering any questions below, and see you guys in about a week :)

Our discord is located at https://discord.gg/devoted

And here's a cute launch trailer: https://www.youtube.com/watch?v=RgS47xOsH6Y

35 Comments
2021/01/07
20:27 UTC

64

A path going forward?

Hello there, it's been a while.

I am in no way speaking officially for any civ server, this is an open discussion post seeking opinions on something I've been discussing with various people relating to civ in general and lots of hypotheticals. I'll present my chain of thoughts and am curious to hear whether you agree with it or at which point you don't.

Is Civ dying? Is it already dead? Should it be dead?

Disregarding the naysayers who spend way too much time around civ to be justified in wishing for its demise the last question is a justified one imo. Starting with Civcraft we've seen a chain of servers filling this same civ niche, but none of them have escaped it. We've mostly seen stagnation, if not regression in regards to solved issues and activity, both on the player and admin/dev end. A noticeable upwards trend in that regard would be the desired opposite, which raises that question whether that's achievable to begin with. Surely one could argue that things have been running for 9+ (?) years at this point and if there was any merit to work with, we wouldn't be where we are today.

Civcraft ran for many years with a player count that mostly stayed within the same order of magnitude, limited not only by performance issues, but also what seemed to just be the size of the community. Multiple servers (Devoted, Classics, Realms...) followed and they stayed within the same bounds, mostly a bit lower. Is this an inherent limit to this kind of server, is there no broad appeal to the concept? Is it a technical limitation, is it impossible to scale the single map SMP appropriately?

I'd answer the first question with a careful no and the second one with a strong no. I think the core concept of player governed survival, player driven anarchy, but not as an uncontrolled toxic mess like 2b2t, rather a field for strategy and player interaction has a spot and you could make it find broad appeal. I believe in the concept. Second, 3.0 prove that the technical part is solvable, it just needs better integration and be a bit less intrusive from a player PoV. Scaling in that regard is not a problem.

Thus the question following as a logical consequence would be why we've not found broad appeal, which I'd answer with 'mismanagement'. Mismanagement not in the sense of a leadership making wrong decision, but rather in the sense of a conceptually wrong approach. A bunch of random samaritan volunteers doing something whenever they feel like it and a server payed based only on goodwill donations can not grow.

To grow and to become successfull, Civ needs to make money and spend money. It needs to be able to eventually provide monetary incentive for people to work on it, it needs money to actively advertise, it needs to become managed as a target oriented company. Civ needs to be streamlined into a consumer friendly product, which includes strong content policy and a model for extracting money out of regular players.

Extract might seem like an overly harsh word here, I mean it in a non-forcing way and use it without any concrete model in mind. Comparable example models include premium subscriptions (Eve Online, OSRS, WoW), micro transactions (Genshin Impact, Heartstone, various mobile games) or Cosmetics (LoL, PoE). Within Minecrafts EULA only Cosmetics can be achieved, putting the other two options of the table, that's also also what most bigger servers (Hypixel) do. I think Devoted showed that there definitely are people out there who don't seem to mind dropping hundreds of dollar on e-legos, you just need to provide proper incentive for them to do so. Whether a cosmetics system can do so sufficiently is very uncertain in my opinion though.

Some people I've talked to have argued that a non-EULA-compliant system is necessary to grow, as most bigger servers grew like this as well (Hypixel etc.). An example for such a system could be 20 % more HiddenOre for 5$ a month, similar things can be applied for growth rates, mob drops etc.. I don't like this though, both because I consider pay2win unethical and don't think violating the EULA is a wise path. Either way its worth noting this as a possible approach though.

Some people might also point at individual balance issues as a source of Civs general problems, but I think the only real ones there are the limitation on map lifetime through certain plugin mechanics (particularly pearling) and the lack of proper new player integration. Both are solvable as a step past this one in my opinion, though discussion on that is outside of the scope of this post.

Having now laid out a path to pursue, the final question to ask is whether this path should even be pursued. Do you think Civ can become significantly bigger than it's ever been or will it remain as a few servers that we all used to play on and then died out eventually?

Kind regards,

Max

122 Comments
2020/11/18
17:54 UTC

69

Announcing Civtest, the Minetest-based CivClone, inspired by Civcraft 1.0

Civtest

Server IP: civtest.org (port: 30000)

Version: Minetest 5.3 | * Getting Started Guide *

Come and join us on Discord and reddit.

How can I play?

Read the GETTING STARTED guide!

Why Minetest? Why not Minecraft?

Imagine a Civ server where the game isn't shackled by Minecraft. Where the game can have its own blocks, entities, mobs, items, tools. The only limit is the creativeness and ingenuity of its community.

Minetest is a free, open-source, Minecraft-style game engine, which gives us near-absolute control over the game we present to the players. Our CivClone has been nearly a year in the making, and is a clean-slate attempt to push the genre further than ever before.

Oh, and by the way, Minetest works on Android, too!

How far did we get?

Ha, we wouldn't be advertising if we didn't go the full mile.

Player groups, Citadel, a more realistic player imprisonment system, server-side shared waypoints, snitches, and a load of crops, materials, armors, weapons, and blocks -- you'll be busy for months. With complex, specialised farming, component systems, materials, armor mechanics, and food satiation tiers, we've truly aimed to turn Civtest into the complex game that the genre deserves.

And, frankly, we're not even close to finished. Civtest is still in Alpha. We've not even started development on the custom vehicles, new mobs, player diets, environmental effects, and whichever crazy ideas will push this project even further.

The choice of Minetest lets us do all of this. Better yet, all of our plugins are open source, so contributions will always be welcome.


< insert Code It Yourself^TM meme | Praxis meme | Civcraft 4.0 meme | WP server meme >

21 Comments
2020/07/19
17:10 UTC

51

Where do you stand? Political Plugin Quadrants of CivClassics

9 Comments
2020/05/05
17:58 UTC

45

/r/CivRealms | Building with more than just blocks!

28 Comments
2020/03/22
20:41 UTC

48

Remember Civcraft? We have the old Civcraft Wiki pages for everyone to see, but we need your help!

TL;DR The old Civcraft wiki pages are now hosted on Civclassic's wiki at https://civclassic.miraheze.org, but we need your help to format them. For more information, read this article.

If you're looking to relive history and not do any work, we have some classic pages already formatted like Carson, the Titan War, New Danzilona, and a couple others.


Hi, I'm specificlanguage. Most of you probably aren't going to recognize me unless you played in Concordia (shudder) in CivTemp and 3.0 (shudder).

What's important is that I along with many others including /u/Gjum, u/Squareblob, and u/Metriximor, have recovered old files from the Maesters & u/scramble0 and have put a good majority of the old Civcraft wiki files on CivClassic wiki! Yes, that's right, we are hosting all of the Civcraft Wiki pages on a new wiki at https://civclassic.miraheze.org, where it will able to live forever for future reference.

Some classic pages like Carson, the Titan War, New Danzilona are here for your nostalgia and your reading pleasure!


However, this is the part where we need your help. The old Civcraft wiki files were in a different format than what we have right now, and we need your help to reformat them back into something readable. Plus, if you have some juicy secrets you've never disclosed, now is a great time to put something in!

https://civclassic.miraheze.org/wiki/CivcraftImport:How_To has all of the instructions on how to do it, how to upload pictures from the archives, and other important things on formatting. If you need any help on editing and how to format a page, hop in the CivWiki discord and we can get you a leg up.

All of the pages that haven't been formatted yet have the import prefix of "CivcraftImport:" or "Civcraft2Import:", for example, there is a page at Civcraft2Import:cities/mountaugusta that needs editing.

Helping out would be much appreciated, but if you're looking to remember some fond memories, by all means.

Thanks, and I hope you all have a great day.

CivWiki discord

24 Comments
2020/02/11
21:02 UTC

58

Seven years ago this video was posted, and Civcraft changed forever.

24 Comments
2019/12/22
07:42 UTC

25

I need your help (Civcraft Documentary) (X-Post from /r/civclassics)

Hi everyone! I want to make a Civcraft V. 1 Documentary. If anyone was around during V.1 or knows people who were around, I'd like to get in contact. The only thing that might throw a wrench in the plan is a lack of footage, so that will be important for developing the project. Thanks so much, hopefully I can get in touch with some of you.

28 Comments
2019/11/19
01:27 UTC

43

Civrealms 2.0 - A new type of civserver is looking for more players.

IP: Civrealms.com

Version: 1.12.2

Discord link: https://discord.gg/4X3xGpB

Subreddit: https://np.reddit.com/r/CivRealms/

Features:

  • Custom world painted map with big biomes and large mountains

  • Factory mod style xp production

  • Slightly harder survival difficulty

  • Auto replant for farms to enable hand harvesting as viable against botting

  • A one time teleport for new players to easily join a city

  • Prison pearl mechanics, not exile.

  • Armor can't be easily looted by killing other players,


The goals of Civrealms are much the same as the original Civcraft server, an experiment in ideology and human nature.

To further that mission, there are a couple key goals driving the Civrealms banner: ensuring established players can defend themselves, creating dynamics benefiting groups, inviting new (and untainted) players to the server, and fostering a long and stable map.

Many of the changes and refinements done on the server have been driven by one or more of these goals, including all the new changes around dupe detection that have been added to ensure that players never feel that the playing ground is unfair.

Since one of the goals of this server is a long and stable map, there are no resets, there are no do-overs. This is the main map, whatever happens.

We’re announcing a new program to encourage cities to give Civrealms a shot, if your town wants to move over to Civrealms, and you bring three or more notable players with you, the admin team will create a ‘welcome’ factory obsidian bunker for you, complete with a Bakery, Grinding Mill, Textile Factory, Bio Lab, Carpentry, and Kiln. This little welcome package will make grinding through the rest of the tech tree much easier, and if you’re interested, please send a modmail with the names of the other players you’re playing with and where your town is located.

Lastly, Civrealms has gone through a lot of changes lately, and is not like it was in the beta if you played back then. Come give us a try!

IP: Civrealms.com Version: 1.12.2

32 Comments
2019/08/04
16:36 UTC

19

New iteration of /int/craft starting soon! (mod-approved server ad)

/Int/craft is an iteration-based towny server similar to Civcraft, inspired by historical conflicts and events. The theme for our next server edition is Manifest Destiny, taking place in 1870s North and South America, various nations battle for control of the land. There will of course be a realistic 1:1000-scale custom map.

You will have the chance to join some of these historical nations:

  • The United States
  • Native Tribes
  • Chile
  • Brazil
  • Mexico
  • British Empire
  • Dutch Empire
  • .. and more

.. to build a town, trade with each other, and even fight each other for control of the land.

We also have some server tweaks, plugins, and a resource pack to enhance the realism of the server. Plugins will include DerPavlov's Cannons and CrackShot Guns. We hope it will be a very fun event for all involved.

Rules:

  • no spamming/hacking/doxxing
  • no alternate accounts
  • factions must engage in historical building and diplomacy before any pvp or raids
  • .. and more

The main server is not yet online, but will be JUNE 14TH! The test server is currently online at the IP 151.89.138.241 and runs on MC v1.12.2.

#Please join our Discord group (400+ members) for more info and to join your nation before the game begins!

  • If you've been in the Civcraft discords, you'll recognize many old Civcraft players in here
  • Disclaimer: this minecraft server (and discord) is connected with 4chan's /int/ board, so you might see some politically incorrect posts, that's just the nature of the server
4 Comments
2019/06/10
02:17 UTC

65

Six years ago this video was was posted, and Civcraft changed forever.

35 Comments
2018/12/23
09:01 UTC

23

Pictures from Roan Island Chains, come visit, we've found even more islands!

19 Comments
2012/12/23
18:24 UTC

25

Announcing Expand - Launching March 19th

4 Comments
2018/03/12
18:56 UTC

62

Five years ago this video was was posted, and Civcraft changed forever.

19 Comments
2017/12/29
15:59 UTC

15

New /int/craft iteration coming tomorrow (11/17/17) 4:00PM EST

Just a disclaimer, I messaged the mods and got permission to post this. We're expecting a pretty large turnout and there are already some intense rivalries taking place.

https://discord.gg/ZXeSmjb Join the discord to get updates on the server, meet people to play with once the server comes up, and get hyped

IP Address: 8.26.94.178 (not up until 4:00PM tomorrow) Launches: 11/17/2017 Server Version: 1.11.2 Map is a crop of Europe WW1 era guns and artillery Towny, Brewery, meme recipes, word filter and more..

RP and General Rules Contrary to previous iterations we will now state the actual rules for the server in a clear way, pre-launch. In theory, as always, there is only one rule: Don’t be a shitter. If you follow this set of rules, you are thereby not a shitter and you are in theory allowed to do what you want on Intcraft, and it will be up to the server population and community to put an end to their own disputes. Towny War Flag will only be enabled from Friday-Sunday during specific hours, from Monday-Thursday it will be disabled. PvP will always be enabled.

Roleplay Building a town/nation must be historically accurate for that location given the current time (1914 AD) Buildings do not have to be 100% accurate, variations are allowed. But no memes. Towns do not have to be exactly in the same geographical location as they were, but it should be in the same general area. If you only want to pvp, find a pvp server If you only want to buildfag, join a nation or get gud. Nations can spread through conquest or diplomacy, but no un rp meme nations. Towns must be in a nation (within 24 hours of its creation) General Rules No spam No hacking No advertising No betraying No alt accounts No advertising /int/craft to unapproved boards/sites No talking about Anime Moderators and Janitors will strictly enforce these

If any of you are interested, Austria-Hungary, Russia, Italy, Libya, and Turkey are accepting new members. I'm an official for Austria-Hungary, and we're always accepting new guys for our upcoming struggle against the scheming Prussians for control of the empire.

2 Comments
2017/11/17
05:44 UTC

29

Devoted Iteration 3 is One Year Old as of today • r/Devoted

8 Comments
2017/09/17
17:52 UTC

24

Devoted is now running Minecraft 1.12! We've also expanded the map 10k blocks. Come join us! • r/Devoted

8 Comments
2017/07/01
17:34 UTC

62

"Hello darkness, my old friend..."

13 Comments
2017/06/22
03:02 UTC

30

CivClassic | New information and AMA!

3 Comments
2017/06/01
00:53 UTC

34

Civcraft 2.0 Tribute - Pixel Empire

15 Comments
2017/05/31
18:23 UTC

20

Civ. An adventure awaits - Closed beta/15 spots

10 Comments
2017/05/28
20:51 UTC

27

eu.altplay.net still hosts the old Civcraft 2.0 map, if anyone would like to view it

14 Comments
2017/05/18
01:48 UTC

40

r/CivEx has launched | mc.civex.io

3 Comments
2017/05/14
15:27 UTC

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