/r/chiliadmystery
/r/ChiliadMystery was originally founded as a place to understand the mural found at the summit of Mt. Chiliad in Grand Theft Auto V.
Since then our goal has expanded to also definitively explain unusual content found within the game, the UFOs, possibly cut game-file content, etc.
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ABOUT OUR SUB
/r/ChiliadMystery was originally founded as a place to understand the mural found at the summit of Mt. Chiliad in Grand Theft Auto V.
Since then our goal has expanded to also definitively explain unusual content found within the game, the UFOs, possibly cut game-file content, etc.
Interested in joining our Mod team?
Click this link to apply!
Browse post history by specific subject:
Announcement Backtracking Debunked
Developing Discovery Game Files
Resource Speculation Sub-Related
/u/GiantSquidd
/u/WarBob
/u/DariusFontaine
/u/septic_tongue
/u/DangerDegan
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/r/chiliadmystery
Hello so I was just replaying the mission "Repossessesion" from the replay mission menu and noticed that it started at a weird time.
https://www.xbox.com/play/media/v3q5eTdR84
It was at 4:42 AM, am I just schitzo?
Hello everyone, To begin this topic I'd like to say that English isn't my native language and currently I'm playing at 1440x900 resolution due to my kinda broken PC.
I revisitited DrunkDev's 4chan posts and replies, especially about Grapeseed glyph and posts at this sub about finding «the eye» they were talking about. «Finding» it gave nothing so I thought that maybe that wasn't «the eye» we should be looking for.
So I noticed something (please check it). I hope that you guys will find something more there while playing on with better ingame graphics on PC/console.
HEY... The Mural, these are difficulty levels you see? how easy the peyote was solved? how half did the chilliad mystery is? how UNKNOWN the doomsday panel gets. The Purple Panel is all about how we ourselves interpret and perceive these things. It's going to click how schizo Rockstar got with these Easter Eggs.
At least trying to solve the chilliad mystery before GTA VI drops :p
So I've been working on a fresh 100% file to test a few thing and it just hit me, you don't actually need to do everything to get 100%, you pretty much need half of almost everything other than story for a 100% save file, which I find really odd. So I was thinking maybe the top of chiliad might be different if you really finish the game, like I mean gold medal everything, All the stunt jumps, random encounters, everything. Cause it doesn't say come back when you save is 100%, it says come back when your storie is complete.. well I got some work to do now, hopefully I can pull it off before VI comes out lol, I'll let you people's know how it goes.
When you kill the altruists after delivering the hitchhikers you can't use the quick save functionnality, even after the 'altruists cleared' message appears on screen. You have the leave the area to regain this ability.
I find it really funny and very clever that an altruist says "Your smartphone cannot save you now" during this shootout. Of course we understand it as 'you're dead !', especially from anti technology people but the other meaning is that you litteraly can't use your phone to save.
Hello guys. Don't know if it was posted before (if it was, I'll delete this post). But look at this. Do they look similar to you too?
Hi r/chiliadmystery community! I'm fully ready to get massively flamed for this very out there post. I'm just a passerby but I noticed this was not something discussed yet (I only checked briefly,) and it's a possibile clue that has been in the game since the first version. The symbol on top of the mural on top of mount chiliad was immediately noticable to me because in my country of Japan, it's a symbol used to represent a vagina (even the "light" coming off the ufo is drawn to be pubic hairs,) however the vagina has been rotated 90 degrees. Rockstar is definitely a company that would make a joke like this, however I'm not actually sure what kind of clue this could give other than the fact that there could be a woman very significant to the mystery or the alien on the ufo could be female (kind of like the xenomorph queen.) The 90 degree rotation could also have some sort of meaning and my first guess/theory would be to align where would he the position of the g spot in the symbol with the mountain and investigate if anything is there. For all I know Rockstar staff could be giggling at the fact that there's a passionate community dedicated to solving a sort of "pussy pyramid."
So I just recently found out about how you can unlock the beast in director mode but I can’t figure out how to find any of the bodies for the life of me. I’ve tried using two different headsets to see if I can find the sources of the growls but to no avail. Is there any possible way I could follow the growls without any headphones?
https://imgur.com/gallery/map-8MRBlBh
Ps4 director mode since ps5 shadows don't work correctly
So chrome would probably be the best option for color, and a hummer or boxvan would probably be a good body. Would need the right angle and time of day. The mark across from the mural looks like a "score" from a laser. Has any of this been tried?
So I was just watching this interveiw with Ned and Solo. https://youtu.be/PGy7sxTDtGc? And I'm starting to think Micheal is suppose to time travel to the "Red Dead Redemption 2" timeline, because of the madam nazar and epsilon links between the games and that time travel happens in rdr2. He is also never mentioned or seen in gta online, which with his relationship Trevor is hard to believe.
So watch the interveiw and watch how he reacts when they talk about the possibility of being in upcoming games(I think he looks sad about not being in gta 6), when they talk about gta 6 he first says he's trying to ride his 15 min of fame, but later he outright says you have to solve chiliad to find out about him, Kifflom, then when they talk about rdr3 he's all over it, like he really wants it to happen.
Kifflom
So I'm looking through the gta source files and I just noticed there's a file called wp_partyboombox and it basically says a boombox spawns in between 10pm and 4am on a rainy or thunder weather after %100 completion. Could anyone with %100 file please help look for it?
The casino artwork brought us this image
https://imgur.com/gallery/casino-OzClC5P
which appears to have some interesting color choices
Red for ufo
Blueish for egg (purple mixed with epsilon blue?)
Yellow for jetpack
Let's start with the orginal drunk dev that said the bank egg would be 3 step ee (years before purple mural) and needed to be solved before chiliad could be accessed.
The colors line up pretty well (I am a tad color blind lol)
https://imgur.com/gallery/casino-OzClC5P
https://imgur.com/gallery/mural-color-coded-pbdDKau
I believe the casino art is color coded to show which mural is used for which part of the mystery and even the glyphs are certain colors (black ones may indicate these glyphs are used in all 3 or 4 easter eggs (eclipse and night) which could explain why there is 4 eclipses in a row
Red mural broken down https://www.reddit.com/r/chiliadmystery/s/7JKc01Rn8S
I think this takes place near that rocket by the sunken ufo.
Radiation symbol =rocket
Up and atom symbol right next to the oil sign (globe)
Infinity? Maybe yoga since it stops time?
Holocube? No clue
Uses mountain/communication glyph
All that water navigation talk with a sunken ufo 100 feet away in the water also it's red on the artwork
Yellow mural uses the full "eye and eclipse" glyphs we know killing them causes a thunderstorm that allows us to see the eye at dawn and before that another eclipse
Purple mural uses only the rain (and eclipse) glyph Which has me STUMPED ill go looking for the Greek letters around downtown I geuss and line up with the tract and what's missing from it (I like many think it's a map)
I think each mystery includes an eclipse to start or finish and the bank is the first one we need to understand
I didn't go into much detail on the yellow mural mainly because it's been beat to death and purple is way more interesting atm for me
Hey guys I'm replaying GTA V and I like looking around for details and stuff, and I found these weird female whispers on Lester's radio, as some kind of interference. Here's a link to the footage:
I only recorded 2 whispers but there's at least 5 of them (I heard 5 different ones), probably more, and I can't understand what she's saying honestly.
Title: 11 Years In - It’s Time to Rethink the GTA V Mystery: The Real Clue Is How We Play the Game
I get it. I’ve been right where a lot of you are now—staring at the same murals, running down endless theories, and digging through files for a clue, any clue, to solve the mystery of GTA V. For over a decade, we’ve been trying to crack this game wide open, and if you’re anything like me, you’ve probably wondered if we’re chasing our tails with all the conspiracies. But after years of trying every trick in the book, I think we’ve been looking at it all wrong. I’m convinced the answer isn’t hidden in obscure patterns or UFOs. It’s in the narrative, and it’s time to shift our focus.
I used to think the solution would come from some hidden clue in the environment, some cryptic pattern or code that we just hadn’t cracked yet. But everything I’ve observed, everything I’ve replayed, keeps leading me back to the same conclusion: it’s all about the relationships and the choices we make. The game is trying to guide us, subtly but persistently, through the characters and the way we play them. This is a game about Hollywood and clichés, about how we make the script play out by the way we act and the people we choose to support.
Look at how Michael constantly calls out Franklin’s actions: “You’re a car thief, a house invader.” The game isn’t just banter—it’s a clue. It’s telling us to stop playing the criminal role and start thinking about how we can make Franklin more like Michael’s protégé. The world of GTA V expects us to move beyond petty crimes and take control of the story. Buy cars instead of stealing them. Invest in property. Use the stock market like Michael does. It’s not just about completing missions—it’s about how we play the game, who we support, and what actions we take.
This brings me to Lamar. For years, I didn’t pay enough attention to the significance of Lamar’s role, but it’s become clearer with every replay. If Franklin is to embrace Michael’s path of control, then Lamar—constantly dragging Franklin back into the petty, street-level hustles—needs to be pushed away. The Sinner’s Passage mural shows us that it’s not just about who we embrace, but also who we shun. Franklin’s destiny could lie in fully committing to Michael’s mentorship, and that means Lamar can’t be a part of it. But Lamar still has a purpose: he’s a perfect match for Trevor. Trevor’s world is about loyalty, chaos, and breaking away from societal norms, and Lamar could fit that role—if we let him. The game is showing us that every choice matters, including who we choose to follow and who we leave behind.
Franklin is positioned to be more than just another gangster. From the beginning, the game places him in situations where he’s essentially Michael’s assistant. It’s not enough to do the missions and go through the motions. We need to think like Michael, act like him, and make decisions that align with his values. Franklin has the potential to become Michael’s reliable right-hand man—but only if we play the game as if that’s our goal. This isn’t about finding the fastest way to make money or the easiest way to win. It’s about supporting Michael’s world and investing in Franklin’s evolution.
Have you noticed how your wanted level caps differently based on who you’re hanging out with? With Lamar, you can hit five stars if Trevor’s with you. But Jimmy? He tops out at one star. This isn’t a coincidence—these are the game’s subtle ways of showing us the progression, the way alliances and loyalties matter. It’s a system tied to the narrative. The game is asking us to pick a path and stick with it. You can’t flip back and forth between ideologies. If you want to follow Michael’s path, you need to make Franklin fit into his world, fully and completely. But if you embrace Lamar’s chaotic style with Trevor, you should commit to that as well.
Hollywood is full of clichés, and so is GTA V. But that’s not a flaw—it’s the point. The game is giving us these tropes, these familiar setups, and challenging us to either embrace or change them. It’s not just about seeing where the story goes, but how we play within that structure. Do we follow the predictable path, or do we find a way to flip the script? I genuinely believe the game has left room for a different ending, depending on how consistently we play out our choices, who we support, and what values we uphold. If Franklin stays loyal to Michael, and Trevor takes Lamar under his wing, the dynamic could shift in ways we’ve never considered.
The Sinner’s Passage mural isn’t just there for show; it’s a reminder that the game is paying attention to everything, even what you don’t do. If you avoid stealing cars, stop committing unnecessary crimes, and genuinely follow Michael’s cues, the narrative acknowledges it. Likewise, if you let Lamar drift away and embrace Trevor’s chaotic world, the game knows. It’s not enough to follow the missions as they come—how we behave in free roam, what actions we take between missions, and who we choose to hang out with all factor into the way the story unfolds. It’s a complex web of cause and effect, and the game is giving us subtle nudges to play with those threads.
Final Thoughts—A Call for Patience and Persistence
This is where we’ve been going wrong for so long. We’ve been trying to brute-force a solution that doesn’t exist. Instead, we need to let the game guide us. It’s about subtlety, nuance, and patience. Every hangout, every mission choice, every interaction matters. We need to commit—either to Michael’s path of control and legality or to Trevor’s chaotic, loyal world. We have to stop jumping between them and start playing with intention, knowing that the game is keeping track.
If we do this—if we really commit to a path and play the narrative as if every choice matters—I’m convinced we’ll see a change. We’ve been at this for over a decade, and I truly believe the solution is here, hiding in plain sight, not in some symbol on a wall or hidden code but in the story itself. Let’s rethink our approach, focus on the narrative, and see how far it can take us.
I’ve been doing this for 11 years, and I’ve got more to share than I can fit in one post. But I’m here to help. Let’s crack this together, one choice at a time.This isn’t just another theory. It’s a way to finally solve this, and I hope you’ll join me in figuring it out.
Former Rockstar dev confirms that this is nothing more than an easter egg, there’s no mystery (as we probably all know by now)
Let’s hope GTA6 adds some real mysteries, Rockstar knows the players want it…
I've been researching a theory that GTA 5 and Red Dead Redemption Universes are not necessarily parallel universe but more like mirror universes of each other.
I've come to the conclusion that both the GTA 5 Map and Red Dead Redemption 2 maps are based on a region of the United States called New Madrid County in Missouri.
Here is a map comparisant of the New Madrid County IRL and the RDR2 Map
Having read the last post regarding the Halloween events, it's just made me wonder.
Online is set before single player according to the timeline. Clearly Rockstar are adding in DLC and special events to showcase the UFO's, jetpack and eggs. It seems every year each Halloween event increases in its depth. Am I the only one thinking that perhaps when they decide online is done, taken as far is it can be, then the mural will be complete and the jetpack/eggs will be available in single player?
Either that, or Rockstar are now taking us on a timeline of events that leads to single player, as the mural is in the online game, it must have been created by someone in the GTA universe before GTA online, perhaps from GTA SA, Omega?
Without rabbit holing and trying to then link Omega to the altruists and how perhaps he set up the occult, maybe the story being complete is online, as it is 'your' story, with your personalised player.
Anyone else had similar thoughts? When rockstar decide online is 'complete', or when we as a community trigger something, maybe the missing pieces in single player will materialise.
UFO's in GTA online aren't present very often. There's gotta be some correlation between the ufos and where they drop us off each time. Log in to online before Halloween ends to see what I'm talking about.
P.s. one of the spawns is in front of the chiliad mural.
P.p.s. when u get close in a car, it cuts off your radio signal to static.
I have since been abducted, and the things you can see in the place it takes you are pretty interesting. I will be updating this post with things I found interesting. (Sorry in advance for some picture quality)
#1 - Loading Tip while loading into online, there's an interesting tip that gives some insite on the place you are taken to when abducted
It directly mentions "dropping them in a dark, locked basement under Fort Zancudo.
#2 - Green Mist There is a Green Mist around specifically the main city area and no other part of the map in 3rd person.
#3 - Operating room? This is the room you spawn in when being abducted. There are a few noticeable things in this room. The TVs behind the operating chairs have an interesting logo with numbers in the corners on them. It looks like the bunker logo with a audio file in the middle. Also in the room is a large window with a view of some scientists and a large room.
#4 - Room 1
When you exit the spawn room, the first room on on the right is a room with a few interesting things inside. For starters, there appears to be a Clifford Juggernaut or Heavily Armored person on a operating table, and a Alien Egg in the background.
From a different windows into the same room, you can see a Up-N-Atomizer, a Widowmaker, and an Unholy Hellbringer on a table, with the Alien Egg behind it.
#5 - Room 2 (Enterable) This is the only enterable room in the main corridor except for the room you spawn in. Inside is alot of crates and boxes with different symbols on some. Two of the boxes on the top have the infamous eye symbol on them. Another box has a ufo maze map type of symbol on the top. This symbol is also above the door leading into the room. Another box has the Clifford logo/marking 2x on it. Not sure if this is important, but ontop of one of the boxes is a cat. I just think it's interesting, it's not very often we see animals inside building in GTA. This is also the same room where you get The Shocker by opening a crate with a crowbar.
#6 - Room 3 This room also has 2 windows you can see into. From the first window, you can see an Oppressor MK2 and the computer setup you use to control all of your businesses. From window 2, you can see the Oppressor mk 2, as well as jetpack schematics,, and 1-4 laptops with this symbol on the screen of them.
#7 - the switches At the end of the hall lies four switches with symbols above them. These symbols are above the 4 doors of the other rooms. If you get the wrong combination of switches 3x, you will trigger the alarms and get knocked unconscious.(you will keep The Shocker if you grabbed it though).The answer to the switches is randomly generated every time, based off of how many things are in each room: Spawn room - look how many tvs are on Room 1 - amount of guns on the table Room 2 - amount of symbols (the one above the door to this room) of the boxes Room 3 - amount of laptops on the table Each room will either have 1, 2, 3, or 4 of each item, and the amount of the item in the room tells you what order the code goes (example: room 1 has 1 gun on the table, telling you the symbol above its door is the first in the sequence.)
#8 - the exit If you get the combination right, the elevator at the end of the hall opens for you. This is the only other escape from the room. If you take the elevator, you'll come out in a very small room, just big enough for the elevator and the door to exit. When you walk outside the small building, you'll get 4 stars, because the building is in the middle of Fort Zancudo. (alternate angle)
Do with this what you will, just found it interesting because of the symbols, number messages, and the Jetpack, The Egg, and The Ufo.
The "ptolemaic model" on the yellow mural sent me down a "radial velocity curve" rabbithole which lead to nothing but I did find the same image from the mural on accident which is cool but is probably meant to be the lighthouse like previously found
Most of the posts on here say that the red panel's dots are not Braille. I don't know why. The very first combination of dots spells out the word Time.
I spent the past hour or so putting different combinations of the dots into this braille translator. Here's some results I've come up with (The most interesting one being "Time but like from behind"):
Results with dots as they appear on the mural normally:
⠐⠞ ⠻ ⠃ ⠙ ⠆ ⠂
time er but do be ,
⠐⠞ ⠃ ⠇ ⠋ ⠆ ⠓
time but like from be have
⠐⠞⠃⠇⠋⠆⠓
timeblfbbh
⠐⠞ ⠃ ⠟ ⠙ ⠓
time but quite do have
Results with the image flipped upside down (Mostly gibberish):
⠚⠞⠷⠚⠖
Jtofj!
⠚ ⠞ ⠷ ⠚ ⠖
just that of just !
⠐⠳ ⠾ ⠓ ⠳ ⠂
ought with have out ,
⠐⠳⠾⠓⠳⠂
oughtwithhou,
I don't know enough knowledge about the ins and outs of GTA5 - I haven't played it in a few years, but I watched a video recently about where the Chiliad Mystery stands and noticed the dots. There's no way they're anything other than Braille. Maybe someone can try some other versions / flipping the image other ways / etc and come up with something.
But in the meantime, does "Time but like from behind" have anything to do with the story?
When you tip the bathroom attendant $577 you get the robes but when using the alphabet with 577 it spells out "egg". Probably useless but haven't seen anyone bring up why it's $577 on the nose
Hi all, i was running around the desert looking for more hidden stuff that DrunkDev once mentioned, when all of a sudden i saw THE EYE and the BIGFOOT.
You probably think i am overreacting and you will not believe me, but luckily i was able to take a picture.
The EYE is looking directly at the Thompson Scrapyard, so yes, i went there because :
1-next to the EYE, we can clearly see a BIGFOOT looking directly at Mount Chiliad.
2-The Thompson Scrapyard is the place where we fight the Beast, so there is actually zero probability of coincidence...
Upon the entrance, my mind just exploded.
The 1st EGG is telling me that there is more stuff hidden in this location, that's the right path, so the 2nd EGG is nothing but a confirmation.
Yes, the 2nd plane is even cracked, that's not a theory anymore, you can actually see it yourself when you go there in-game.
Come closer, thers is a basic frame for our jetpack and the fuel tank already attached to it, so at this point we know that the Jerry Can has it purpose in our journey, most likely 1000 droplets will be necessary [1000 - CHILIAD in Latin]
If these evidences are still not enough for you, i am proudly giving you the final proof.
It literally screams - FLY US. Those innocent looking metal parts want US to FLY them, there is no way that Rockstar Games would waste their valuable time to add an entire scrapyard and those models, when there is no purpose to use them, better yet, they carefully left them in this place,right below the EYE and BIGFOOT because they predict that one day we will find them, please stay open-minded and do not let unsavables push us off the way to find the right triggers. I am going to try the basics like 3 am rain, honking with a SpaceDocker etc.
Left your observation, tests and ideas in this topic but keep it civil. We are almost there!
!Mods, please show some sense of humour and treat it like an example of HOW TO NOT LET YOUR MIND GO NUTS.!<
Hey guys,
After exploring the map some more, i found our jetpack guy in a few places ! Now obviously it's something we can't see immediately because there are different things overlayed on top of each other but the top is definitely the guy we see on the map and the bottom is clearly bigfoot. Even the front leg is larger than the back one. The details are there for sure (even the outlines of the box).
I found that same scene on Chiliad with much more details. We can see that the "backpack" is exactly the same shape as the one we have on the mural, again, every detail is there. What's interesting is that inside, there's an alien... That would explain why the jetpack box is connected to the UFO box on the mural.
What do you think ?
Hey guys,
As you can see, there's quite a bunch of eggs on chiliad. Do each one contain some clue towards the mystery ? I didn't investigate yet but i wouldn't be surprised if that was the case.
What do you think ?
I made a video that sheds light on the behind-the-scenes of finding the sound featured in one of the four symbols added last year in the San Andreas Mercenaries update, and offers possible interpretations of it:
In the "2024 summer update" chapter of the video, there is also information about the upcoming abduction stage of the UFO Sightseeing event. Something notable for mystery hunters, that I haven't seen being discussed, is that this year we will be able to hear a new announcer voice being broadcast in the underground facility. This announcer's "lines" (which you can download here) sound similar to those that can be heard in the DDH facility, only that they are unintelligible and contain strange irregular repetitions that always tend to stabilize to something similar to "bee-dee-bee-dee...". Would be helpful if a good English speaker tried to transcribe the repeated sounds and count the numbers of repetitions (not easy; tempo reduction is a must), as I couldn't really tell e.g. if something should be rather written as "oh"/"all"/etc.
Peace to y'all ✌️
I have recently noticed that the data of Online mission "Last Dose 4 - Checking In" contains 7 alien eggs.
Here is the JSON of the job: http://prod.cloud.rockstargames.com/ugc/gta5mission/2989/JaEjwCvkYk6hHbbdOriLdg/0_0_en.json
Here is where the hash of "prop_alien_egg_01" (1803116220) is used:
"model":[294396006,294396006,294396006,294396006,70830994,70830994,1803116220,1803116220,1803116220,1803116220,1803116220,1803116220,1803116220]
Here is how they would look when positioned (spawned by me in single player): https://imgur.com/a/9SQx07p
As you can see, the first one is located close to the one that appears in the Last Dose artwork, which to my knowledge was never found in-game and was generally assumed to be a small EE/troll from R*.
Looking for other hashes of interest, I also found the crashed UFO prop being used in "First Dose 4 - Uncontrolled Substance":
"model":[..., -320283514, ...]
I haven't seen any of these props in my tests, playing alone. If you did, please let me know.
If you do any testing of First Dose 4 especially with more players, maybe consider also taking a look at the destination marker that I posted about last year, as it is still there and might play a role too.
Code analysis is yet to be conducted.
Cheers!
I was playing a game the other day when I saw a drawing on a table that looked similar to the eyes seen around the mountain (I can’t add an image) if anyone wants to verify the game is called waltz of the wizard on vr (I don’t know for sure because the game added this somewhat recently)