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/r/ChampionsOnlineFFA
I have an issue with the launcher. Since the Halloween event, when I start the launcher he tries to update the launcher. It start with 118.7MB left. But every time at a random the update fails, a "tried to connect X times" message appears and the update is back to 118.7MB and starts again. Once during the Halloween event the download succeded and I was able to play again (although wehen the luncher started the patch still had to be downloaded). When the event ended it all began again. I try every second day or so to start the launcher but the problem still goes on. Arc-Support and the forum where not very helpful, so I'm asking you guys. Please can anybody help me with this problem?
I'm pretty new to the game and I've been leveling an enrage tank and having a good time with it. I remember waaaay back when seeing a video of a build where you could grow ridiculously giant. I know that it isn't possible to do the same way anymore, but is there any way to increase the size of my character other than giant growth and the miniaturization advancement? I'm pretty sure I saw a player doing a world boss in Millennium City grow to the size of the boss earlier this week, but I agroed some mobs walking over to check it out so I didn't get a good look at what he was doing.
Basically I just want to make my guy as big as possible for fun. Is 8 stacks of enrage the only way now? It's hard to find guides and resources for this game.
How do you guys feels about the holy trinity in champions? Do you feel it's what keep the games unique or do you think its an old system that needs revamping?
Reminder to fill out the Survey they have for players on what they want to see!
https://docs.google.com/forms/d/e/1FAIpQLSec7BaKCnIUfu83FXgOqWSe1MsreB6uWWbkLte6XXFx1QP1bQ/viewform?
EDIT: Thanks to everyone for their advice! I have arrived at a build that I think works quite well with entry-level endgame equipment (purple primaries, R7 mods, standard stuff you can just buy real quick). It can maintain all 3 damaging toggles forever completely independently, with no external assistance. That is, no auras or healing are required.
The major breakthrough here is u/Juna-the-Moona mentioning Dark Transfusion as an easy way to skip all the energy issues that Power Armor has. Specifically, the fact that Dark Transfusion does not block certain types of healing beyond what it says in the tooltip.
In my own testing, I found that Necrullitic Elixir still works while you're affected by Dark Transfusion, because Necrullitic Elixir is unaffected by healing modifiers, including negative ones. And Necrullitic Elixir now has 100% uptime, even without any cooldown reduction. So, this completely negates the main downside of using Dark Transfusion, in that you won't kill yourself anymore by spamming it on constantly.
My gear currently looks like this, for reference:
I still found that I needed to take both End and Rec for the build to work with the gear I have on hand. Taking End and Dex is close to feasible though, so with slightly better gear it's the next thing I would consider to squeeze out more DPS.
The rotation is very simple. It's just a loop of Dark Transfusion -> 3 full laser cycles, making sure to reapply Necrullitic Elixir at least every 5 minutes. Dark Transfusion falls off in the middle of the 3rd cycle, but you have enough energy momentum left to finish them.
A couple other things I noticed that aren't brought up in general Power Armor guides:
Original post below:
I want to make one! I've done a lot of research on my own, but I'm not at a fully complete build yet, so I'll bring you what I have so far. Can you help me?
Here's what I've found from other players sharing tips online:
The goal is to be able to maintain your 3 damaging toggles as long as possible without having to stop and use your EB. It doesn't seem like you can do it indefinitely except with extremely perfect endgame gear or a support nearby with a very strong AoPM. That said, even having to stop for a second to rebuild your energy every once in a while still makes it the top ranged DPS in the game by a large margin. The goal is just to minimize this as much as possible, with people saying they're realistically able to do about 3 complete toggle cycles in a row as a reasonable benchmark for "endgame-ready."
Lasers are better than projectiles. They just outright do more DPS. This is good for me because I prefer the look and theme of lasers for the character I have in mind.
Superstats can either be Int/End/Rec or Ego/End/Rec. You need both End/Rec as secondaries, that seems to be an overwhelming consensus. Taking either Int or Ego as primary seems to be more a matter of taste, because Ego has a spec that gives enough cost discount that it also works as a pseudo-Int for the purposes of maintaining 3 expensive toggles. The difference here would be either the boost to defense penetration from Int for cosmics, or the overall higher crit chance, severity, and ranged damage that Ego offers. Personally, I'm leaning toward Ego here because I love stacking crit chance whenever it's even remotely viable, but I'll take any arguments in favor of Int as well, especially if you need its cooldown reduction to make the build work.
You absolutely need a threat wipe because you do so much damage that you risk pulling aggro from an average-geared tank.
Is all this accurate?
I have a couple follow-up questions:
What should the stat spread look like on your equipment?
I know that typical minmaxed DPS builds will stack all their stats into the one SS that boosts their toggle form, and I do this with my other ranged DPS builds to great success. That is, my electricity DPS build has like 630 Ego despite diminishing returns on Ego itself, because Concentration and Follow Through don't have diminishing returns and more than make up for it. This philosophy is taken from here.
However, both Int and Ego have good specs that work with your secondary SS, and Power Armor is very Energy-hungry. Should it be slightly more balanced with, say, 400 in your primary SS and like 200 in each secondary? Even more extremely balanced with only up to 300-ish in your primary? In this case I'm looking for info that's been verified specifically for Power Armor through rigorous DPS testing and expert firsthand experiences. I'm not interested in the common belief that you should generally always balance your stats because of DR, but whether that philosophy is actually supported by evidence in the case of Power Armor. I'm here to minmax!
When investing in End and Rec, do you split them evenly, or bias toward one or the other? I know it also depends on how much cost discount you can stack up, which depends on your primary SS. Any tips that get into this level of detail would be very appreciated!
As far as gearing, pretend I have access to Legion/Heroic/Valiant sets, OV secondaries, and R7 mods across all slots. This isn't BiS but it's the feasible short-to-medium-term endgame setup I'd be able to reasonably obtain for this character. Legion helmet of Efficiency with 2x R7 gamblers for the cost discount is probably best, right? Then 2 Valiant for the +50 Energy from the set bonus? Is this tier of gear enough to make the build start working, or does Power Armor absolutely require BiS gear in order to function at a basic level?
What supporting powers do you use?
I've put together a minimal build based on what I think is the "core" of the Power Armor build. Is this at least mostly correct? There's still a lot left to play with, so what do you recommend? Did I get any other parts of the build severely wrong, like the talents and specializations?
Essentially, what could elevate this from being great toward being perfect?
Hey guys. I am slowly and at my own pace, playing through the game and enjoying it! I just found a yellow item that is a 8 slot utility belt that is bind on equip. So I double click it, confirm I want to bind it, and nothing happens. It doesn't bind to me, nor do I gain any slots anywhere. I can double click it a million times, confirm it as many times and nothing changes. Is that something I need to unlock with cash? Thanks guys.
I’ve been playing CO again since April and I must say I have truly enjoyed myself. Not sure where the game is going at this point or how close we are to its end, but I have truly enjoyed playing with you all since returning to the game. At this point in the games life, should I get the lifetime sub or is it just not worth it these days?
I'm a long time player of this game and have some characters left over that I chose not to convert to free-form over sentiment. I don't know if I'm right but I may have heard archetypes have a small advantage with their limited kits, but I'm probably wrong. It kinda sucks because I honestly really appreciate the archetypes I've made and they're extremely strong but I can't help but thing they're nothing but a gag now. Is there any kind of upside to even using them now?
Started playing this game like a decade ago I think, maybe closer to 7-8 years. Fell in and out of it over time, stuck to being free for the mart part but had a lot of fun with membership when they were still offering that model. Couldn't tell you the last time I logged in but its definitely been years. I decided I wanted to give it a shot again and managed to guess my email and password just fine when I downloaded the game on Steam. The problem is account management. Obviously there's a lot of things I want to change/update in the years since but every time I try to access my account I'm asked to input an arc defender PIN, which is a code that, to my understanding at least, is sent to my email. Unfortunately, I deleted the email address years ago, and can't get it back, so now I'm not really sure what, if anything, I can do.
If this ends with me just needing to making a new account, that would suck, but its manageable, though I would like to know if there's anything I CAN do for my old one.
Don't worry I am not expecting this game to die right away or anything its been going for years, but has things still looked promising for it sticking around for years more? I want to start investing more time and effort in this game finally but just wanna make sure some sad news hasn't been mentioned or anything and I can have high hopes for atleast a good amount of time going forward.
I've been playing CO for a few years off and on, and I have several level 40 characters with builds I've spent time researching. I like that players (mostly Criswolf09) spend a lot of time continuing to document and update builds, so I can reference them when building my own.
However, when I want to find out anything else about the game, there's nowhere for me to look. There's no online list of things in the game and where to get them, at least not that I can find.
I had a friend who's a longtime CO veteran with a lifetime sub and has been playing since release, and he would show off cool emotes or costume pieces or auras and stuff. But when I ask him how he got those, he says he can't remember, because he got them like 10 years ago. I imagine most of the veterans are like that and would get annoyed real quick by me asking them to explain what they mean.
I don't even know what I don't know. For instance, I was talking to another friend like "this character is lame it only has the default dance emotes" and they said "you don't have the anniversary emotes?" What do you mean, anniversary emotes?? I looked it up, but it was very hard to find any information about it, and eventually I found a forum post where people were discussing how to unlock them by throwing party bombs at NPCs. But even the people on the forum weren't sure if their list was complete.
I've been logged on for multiple anniversaries and didn't know that was even a thing, so I couldn't know to ask any players about it in the first place.
Then there's all the recurring events. If I hadn't coincidentally been logged on during Halloween while working on a Might character, my friend wouldn't have said "oh you can get Center of Gravity from the event vendor for tokens instead of buying it on the auction". Like 3 days of trivial dailies instead of hundreds of resources. But my friend had to hold my hand and show me where to go to do the dailies, because the crypt locations don't show up on your map and no one's made a map outside the game. Same with showing me how and where to find trick-or-treat monsters, where the other open world missions spawn and stuff.
It feels like I'm stuck not knowing anything until another player tells me about something I didn't know, and then they have to walk me through it because I can't find any information about it on my own.
Hey guy. I am looking for a Superhero mmo. I tried Champions a long time ago, before it went F2P, but had to stop due to IRL issues. I know that all of the Super hero mmos out now are Long in the tooth, but wanted to see if Champions is worth trying. I saw a few YouTube videos saying that it has a problem with a lack of story content, is that true?
What kind of builds are possible with the engine now? I hate the holy trinity concept. I want to tank and do good damage, preferably at range. Is that possible to do with superstats, skill points and gear?
Is the servers dead or is there still people playing?
Thanks all for the advice!
Grabbed the free free form slot back in august/september and wanted to try building a power armor themed character but for the life of me I cannot figure out how to get decent self sustain, self healing or any kind of tanking ability on the character lol. The second a small group of enemies show up, even if I out level them by 3 or 4 levels, I just die instantly lol. I suspect I screwed up my build early on and I'm looking at a full respec or just starting over and prioritizing stuff like endurance or whatever health / defense super stats I should have.
I respec'd a few times at the power house and gave the character a slotted passive heal and some healing drones but even with that if I pull aggro on 3 or 4 underleveld enemies I still just fall over in like 5 seconds lol.
Any advice on building a power armor themed tank character who can actually take a beating? Or should I try something else?
Despite me having a lifetime sub for years I rarely stuck to the game. I just couldn't get my head into a character. Now I find I'm enjoying it more and having a ton of ideas on characters. My latest character, Grim Tidings, is one I find myself looking forward to playing again.
Wondering if there is an up to date tanking guide for warzone? For Oub, Slug, PG and Eido?
(Should say “Event” instead of “Even” but I can’t edit the header)
A few events went out of order earlier this year, but I think Bloodmoon is next since it’s October, later is the Christmas event…that’s it for the year right? Or am I missing something?
I did beat The Ultimate Mind and Necrull as well all by myself and a few others, is this a decent character build if I did all of those alone?