/r/Battlegroup
Battlegroup Wargame from Ironfist Publishing
Battlegroup is a ruleset for WWII miniature gaming in any scale. Very common in 15mm to 20m/1:72. It's completely not like Flames of war and aims for more historically accurate composition of forces whilst staying well balanced.
If you're new to the game you need the latest hardback rules, available from lots of places. If you have the old soft back rules, check out the dispatches in the files section above for rule updates!
/r/Battlegroup
Can anybody suggest a source for the rules with reasonable shipping to the US? Most retailers are EU-centric or are sold out in their online stores.
My dad and I just finished a game of battlegroup and for the life of us could not find that open topped did for the universal carriers he had.
How do tanks assault infantry in battlegroup? I seen the rules for infantry against tanks and infantry against infantry but couldn't find anything about tanks assaulting infantry.
I've been playing Flames of War for about a year and starting to do BG as well. I'm confused about the ROF for multiple-MG mounts (like the American M15 and M16), and also who in general gets to fire at aircraft.
The M16 self-propelled AA has four .50 MGs with a rate of fire 10. Does that mean each MG gets 10 shots (40 total), or the whole unit gets 10 shots? The M15 has two .50 MGs and a 30mm autocannon. Its ROF for the MGs is 10, just like the M16, that's why I think it might get 20 shots and the M16 gets 40 -- but that's a ridiculous amount of dice. I suspect they each get just 10 shots and the M15 has the option of firing the cannon instead of the .50s.
A lot of vehicles have a pintle-mounted HMG. Do they get to fire at aircraft too? Does a unit have to be on ambush to fire at aircraft? I'm looking at page 61 in the rulebook and it's not very clear. It also looks like infantry MGs with a ROF of 5 or more can fire at aircraft (probably not very effectively unless a lucky shot -- but lucky shots happen)
Hello together!
I'm currently starting with Northag/Centag and can't find a group for it. Is it possibly hidden under a different name on Reddit or is it being discussed here? :)
Greetings :)
I did some googling and searched this sub. Didn't find anything.
Is there a Discord channel for Battlegroup? It would be great if there was.
I was looking at getting battlegroup but it's out of stock everywhere, did something happen? Did the company that make battlegroup go out of business?
Hi all,
new to Battlegroup , and as such have the most recent rule set and the Overlord Beyond the Beaches supplement. Reading through the supplement I'm looking at the Battle Group for a US Infantry Division Platoon. Such a platoon is described as having a 5 man command squad, 3 x 7 man Rifle squads and 3 x 5 man BAR squads - this does not match the TO & E for a 1943 Triangular Division Rifle Platoon. That consisted of three rifle squads , each of 12 men with 10x M1 Garands, 1x M1903 Rifle & 1xBAR. That amounts to the same number of men and weapons per the supplement but by "breaking up " the squads into 6 units rather than 3 unrealistically. They were not trained to fight in such a manner. This adds tactical flexibility and but also doubles the "orders" cost to mobilise a full squad. Question - how do I go about calculating the points costs for a Rifle platoon consisting of a 1 command team and 3 x 12 man Rifle squads ? How do I calculate the Battle Rating for such a platoon ?
So I don't play much, but, I've had a bit of an idea for an army. I want to know if it would work as an idea. Also, if it should be played against friends. The concept is for it to be a British infantry army of some sort, but I think it could work for anyone. I was thinking about 'what if WW2 was trench warfare after all', and the idea of a very infantry and artillery-heavy army developed from there.
In a thousand-point army:
>2 infantry platoons, full of PIATs and anything else you particularly like to stick in there.
>Three foot patrols, three snipers, a recce platoon command.
>A 17-pounder AT gun just in case.
>Maybe an off-table battery of 5.5 inch guns. Or another 17-pounder.
>An assload of heavy mortars.
The basic principle is that every foot patrol can call in mortar fire, as can every platoon command. I got six heavy mortars with loader teams into this list alongside optional Vickers MGs in the inf platoons, and an aid post, so that's (theoretically) about twelve firings every turn. Plus the 5.5 inch guns. So if basically any part of my army can see the enemy, they'll likely eat twelve mortar shots every turn until they cross the board.
Is this as assholeish as I think it is? Does calling in fire from that many mortars work?
Hi All,
I've got some Skirmish Campaign booklets that are great generic scenarios / campaigns to be used with almost any WW2 game system. I've been using them for Battlegroup and most of the time it's OK, but I'm having some issues with the size of the game lately.
I'm playing Battlegroup Barbarossa and the booklet " RUSSIA '41 - INTO THE UKRAINE". It has set battle lists with an extra random reinforcement for each side. Let me give the first scenario as an example of what I'm having trouble with figuring out.
German Base Force
Soviet Base Force
What size game would you play this under? Company level is 4d6 command points for the Soviets, which is too many. Platoon is 2d6 + d3, which still seems a lot. Germans would get 2d6 + 3 for Officers. We tried it at Squad level, which was 1d6 +1 for Russians and 1d6 +3 for Germans. It might have been a fluke, but the Russians rolled near max every time and the Germans just suffered. They often had tanks not given orders, which led to a massacre.
Now, someone on the FB page suggested to always boost the squad to a platoon game. That makes sense to turn it into a standard BG game. The problem with this is that the scenario calls for the Germans to destroy 2 AFV and get 3 AFV across the far table edge. The Soviets random reinforcements are a lot of lesser armor, so it's not too crazy. The problem is if I turn each squad into a platoon, then it destroys the rushed skirmish feel.
Thoughts? Is squad level best, but luck will work out for orders next time? Go with Platoon and just have most things move, unless someone rolls bad?
Battle report with pictures of my old and beaten table topper here:
https://docs.google.com/document/d/1ZNNjZrSfuPVaLN5J0P_TTPLOWlV0FMdHIOC19ncIcTg/edit?usp=sharing
My friend and I got our second game in yesterday and a question came up about indirect artillery fire. In the rules it says to resolve pinning hits from artillery fire as if it was an area suppression attack from that gun, however the table for suppression fire does not have a category for Mortars, just various types of guns. We ruled that they function as Light Guns since the HE effect (for a direct hit) was the same stats as my light guns.
Are we missing a rule somewhere for mortar indirect fire?
Encompassing the Pacific and Reich expansions and the full core set, our tokens will help you push deeper and deeper behind enemy lines and with excellent tactics and a little luck you’ll emerge victorious! This war won't win itself!🪖
Hi, I am new to Battlegroup and got a "fresh" US Rifle Company box from Flames of War. Rulebook says it does not matter if infantry is single based or multibased.
I would like to use the multibases which came with the box but looking at the army lists in the scenario books they do not really match with unit sizing (sure I could use the two multibases for four men each to represent a 10 men squad).
What is the general consensus here for using multibases?
Regarding casualties, how is the consensus of handling mixed loadout a squad can have (like rifles, BAR, bazooka)?
Should I use other multibases then the ones from FoW (like some simple 3D printed ones)?
For single bases, what is the best base size?
Is the flat circles a FOW infantry model enough?
What is the general consensus on multibases vs single bases? What do most of the players use from your experience (and of cause what do you use)?
Why can you not use an A9 Cruiser tank in the forward headquarters position in the British armoured division? Since you can use crusader, honey etc.
Thanks
Just played my first game yesterday! Very fun rule set coming from FoW. Had a couple of questions:
The vehicle movement rules mention reversing subtracting 1d6 inches from your movement speed. What are the rules for turning and facing tanks and other vehicles during movement? Why can't I just turn around, move forwards and then just turn around again instead of reversing?
What do the little letters mean by the point values and BR ratings? Sometimes it's an I and sometimes it's an r. Am I missing something?
I just picked up the rules for Battlegroup Northag, and I’m just trying to get clarification on the BR system and Battlegroup morale.
In larger battles, say 500+ points, it seems like it would take an impossible number of chits to equal a BR rating of say, 50. So my question is, when a unit is lost, do you just draw a chit, or do you also subtract that units BR number from the total.
(So is it just building chits until it equals the starting game BR number. Or do the chits build while the BR number drops, eventually meeting in the middle?)
Thanks!
Just getting my friends into BG from FoW. What good solutions have folks come up with for 6x6 table set ups and mats. All of our mats are 6x4. Been thinking green felt and four foam board 3x3 sections taped together. We have a ton of terrain so that won't be an issue.
​
https://buythesametoken.com/collections/battlegroup
​
Encompassing the Pacific and Reich expansions and the full core set our tokens will help you push deeper and deeper behind enemy lines! This war won't win itself!
In the unit selection part of the source book, units are listed with a points cost and a Battle Rating rotated as number - letter (usually something like 5-r or 1-i). What does the lowercase letter refer to?
Under the infantry section for the infantry division list, we have the listing for infantry platoon that states "for each platoon you may choose 4 support units"...OK. Then under platoon composition "up to 6 platoon support options" Then under the red text "platoon support options" "The platoon may include up to five of the following additional units"
I'm a bit confused. 4?6?5? I've also noticed that the British armoured and infantry division does this too 4,4,5.
Is this a typo?
Do i need to base my minis individually? I was thinking about getting the rule book and overlord book are these the latest versions?
Did I miss a rule written somewhere? Infantry guns are specially designed to be light. As far as i understand they count as light guns and get the worse movement range. makes them a bit weird to use as they cant keep up. did I just miss it, or misunderstood gun movement?
Can anyone tell me how I construct a force? I have the softcover main rules and the Wacht Am Rein supplement and I am lost to say the least.