/r/battletech

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All things BattleTech, including the tabletop games, miniatures, fiction and video games.

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/r/battletech

65,424 Subscribers

3

Lumberjack Axeman

0 Comments
2025/02/03
00:10 UTC

3

Elemental Star finished

Man this was different. Very happy with how they all turned out.

0 Comments
2025/02/03
00:00 UTC

7

New Development Snapshot 0.50.03 for MegaMek, MegaMekLab, and MekHQ

Hi welcome 0.50.03-Development!

Another packed release with tons of new stuff, bug fixes, and general improvements. We don’t anticipate this release to be a Milestone, but you never know!

Check out the notes here and we are still working on our State of the Universe address which is very very late!

MegaMek, MegaMekLab, and MekHQ 0.50.03 Release Notes | MegaMek - Unofficial BattleTech Java Based Client/Server

2 Comments
2025/02/02
23:08 UTC

31

What do we think of the brigand battlemech

https://www.sarna.net/wiki/Brigand_(BattleMech)

I love everything about this goober mech

35 Comments
2025/02/02
20:06 UTC

1

How is the term "target modifier" defined, in the context of calculating BV?

So I'm diving into the rules for creating my own 'mechs (as presented in the Techmanual, corrected 6th printing) for the first time. These state that I must calculate the 'mech's Defensive Factor, which "is based on the unit’s highest potential target modifier (including bonuses for jump capability, enhanced movement capability from MASC or triple-strength myomer, and the maximum effects of stealth armor, such as the modifier for long range), as shown on the Defensive Factors Table and Defensive Factor Modifier Table (p. 316)."

Said table includes a column for "Target Modifier". As far as I've been able to determine, Target Modifier is not a defined term with a precise meaning in either the Techmanual or Total Warfare (my version is the corrected 10th printing).

At first I thought this term might be synonymous with "Target Movement Modifier", but the fact that it includes the effects of stealth armor seems to exclude this possibility.

Then I thought it might include everything in the "Target" heading of the "ATTACK MODIFIERS TABLE" on page 117 of Total Warfare, but this possibility seems to be excluded by the example of the MON-66 BV calculation on page 304 of the Techmanual, which does not account for the potential of said 'mech to run 10 spaces on a paved surface, then attempt to turn and move off the paved surface, causing it to slide (EDIT: "skid", not "slide") and then fall prone, resulting in a total modifier of +7 (the example only counts a modifier of +4).

So, my dual questions are:

  1. Is there definitive guidance from CGL on how the phrase "Target Modifier" is intended to be interpreted in this context?

and

  1. Where can this guidance be found?

Thank you in advance for your input!

5 Comments
2025/02/02
18:46 UTC

111

Finished my first full lance

i love painting this scheme so much. Wondering what mech to do next for my lyran guard. Leaning towards a hatchetman but would love some suggestions. I probably need more light mechs

4 Comments
2025/02/02
19:06 UTC

145

Finished the first Trinary of an as yet unnamed Ghost Bear independent unit

3 Comments
2025/02/02
18:09 UTC

22

What's your favorite weapon and weapon type to use

I love Melee and energy

63 Comments
2025/02/02
17:53 UTC

247

40 tons of zigzagging zoomies

6 Comments
2025/02/02
17:38 UTC

42

Urbanmech Lance

Found an Urbanmech Lance box, painted them. 2nd ever batch of ‘Mechs painted and in more or less the same color scheme as my last batch.

2 Comments
2025/02/02
17:03 UTC

8

Marauder 3R with quirks vs without quirks

The open secret with the Marauder is that without quirks, it borders on kind of a bad mech, which is fine! I'm not saying that it's a bad pick, especially with the attitude that a lot of us Battletech fans have about playing less than ideal mechs.

My question for you is basically how much stock do you guys put into the Narrow Profile quirk? Does it somehow make it better than the Warhammer 6D (probably not, let's not be crazy here). I don't play with quirks when I'm with friends in person, but I do notice in my Megamek mindless campaigns, Narrow Profile really gets on my nerves when I'm playing against it.

5 Comments
2025/02/02
16:44 UTC

3

Hot Spots: Hinterlands Campaign Update

0 Comments
2025/02/02
16:21 UTC

488

My Awesome Steiner Awesome!

11 Comments
2025/02/02
16:04 UTC

21

Solaris Mechs

So, working on thus Silhouette Stables Morpheus, and it's a pretty under-represented mech for me finding reference (and a Stable without any significant presence other than a description of the colours and logo). Most I have found though have had like, name graffiti and the number 9.

What do those mean? Are they important? I'm asking from a lore perspective, since I've been attempting to paint up my assorted lance as canon to the mech's salvaged origin. In this case, it's been willed to my character from her time at the Stable after the pilot died. So, it was an active Solaris mech but needs a bit of repair.

So, what's the deal with decals and stuff for it? Should it have them? And what do they specifically mean?

3 Comments
2025/02/02
15:42 UTC

3

Battle Armor Pilot Backup Weapon?

Is there enough space inside a suit of light/medium battle armor for a pilot to carry a small backup weapon?

Like if an Elemental was forced to bail out of his armor, would he have access to say a knife or a handgun?

2 Comments
2025/02/02
08:10 UTC

16

What 'mech is this?

15 Comments
2025/02/02
12:29 UTC

57

How bad did the Star League treated the Periphery?

34 Comments
2025/02/02
08:55 UTC

67

General Zhang Wei 3rd Republican Guard Rim Worlds Republic Terran Division

2 Comments
2025/02/02
08:40 UTC

8

Voidbreaker in a Nutshell

4 out of 5 stars. Great book!

0 Comments
2025/02/02
08:33 UTC

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