/r/AtariJaguar
A subreddit for those who enjoyed Atari's last entry in the console business. The 64-bit Atari Jaguar sold over 250,000 units from 1993 to 1996.
About:
This is a subreddit for those who enjoyed Atari's last entry in the console business. The 64-bit Atari Jaguar sold over 250,000 units from 1993 to 1996.
Rules:
No Jag bashing, if you came here just to start a flame war you will be banned.
No linking to roms unless they are public domain and/or homebrew games where the developer has said you could share them.
No debating the 64-bit cred of the Jag.. it's been argued over and over and isn't wanted here.
Useful Links:
JaguarSector2 - A great community of Jaguar and Atari enthusiasts, also a good outlet of news on new and upcoming homebrew games.
Atari Age - Another great community that focuses on everything Atari including the Jaguar.
Member of the Retro Gaming Network
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/r/AtariJaguar
Jaguar is not really optimized to load textures into TMEM. And this could be okay. It can use very large maps, which even don't need to have a width of a power of two. I lacks wrap around .. what the word "texture" kinda implies. So I kinda hate the non-power of two thing. Would anyone have problem with a framebuffer with 512 or 1024 px ( uh, and the zbuffer)? Could put some textures on the side if the screen calls for 320 or 640px. But for an atlas. With colorful 16 bpp texels and the low screen resolution and no mipmapping, the polygons far way pull each pixel from a different phrase. So pixel mode it is.
Just it would be so cool if the blitter would still use phrase for the write side. So it could load the z-buffer values, check the pixels for which to look up the texture ( like a modern GPU does it ), only load those values, write back a phrase of colors and a phrase of z-values. This would speed up indoor levels and scenes where the enemy or explosions in the foreground cover much of the screen. For maximum speed, two phrase writes could be interleaved: Load the next z-phrase. While the z values are compared, write the old z phrase and color phrase. Three phrase access inside a memory page in a burst. And also I want this per-word write-enable trick, which is used to limit writes to the range of the span, to also work for z. No need to read colors, if we don't do shadow or lighting effects.
I am a bit disappointed that for the foreground polygons with large texels, a texture cache is not that desperately needed. What is needed is a shortcut to the palette to allow 4 bit textures. And a signal line from the address generator, if the phrase address really changes (carry bit). If not: do not reload the input register. In a lot of games (not Doom) texels really stretch like 2 to 3 pixels. So phrases stretch to like 5px. This would really reduce the required memory bandwidth. I still have not found out if the blitter really needs two cycles per pixel just to do the math. I would match the speed of the RAM. Just uh then it still has to wait for the write? Anyway, the math for 4px in pixel mode takes as long as 4 fast-page mode RAM accesses. So this matches the 1 read and 2 writes if using the z-buffer plus an average 1 read from the texture quite nicely.
This looks so simple. No multiplication, which the designers seem to be afraid of. Just some control lines and some Boolean logic. And place the blitter next to the palette for the shortcut. With 2 clock ticks per pixel, we don't care if the color LUT adds another 2 cycles latency. Z-buffer writeback hides this. Would this slow down the object processor in 8bpp mode?
It really hurts me that all the ideas of a texture cache go down the drain.
Stopped by one of my favorite retro shops on my way home and bought out their entire Jaguar selection l. I paid $8 for Cybermorph and $22 for Zool 2. Labels a bit “meh” on Cybermorph, but that’s okay. It’s still 2 carts more added to my collection! I have another game waiting for me inn my mailbox at home. I’ll give it a post soon as well. I hear there’s two versions of Cybermorph, one had some audio cut out or something like that. How do you tell them apart? Is there a label variation or just play and see?
I found this today for $35. It’s my first game since getting the Jaguar on Saturday, so it’s also acting as a phot of my complete game collection so far! 49 more games to go for the licensed set! (I believe there’s 50 total, unless I was lied to by the internet)
When it comes to the Jaguar, this game is one of the most iconic games for many reasons. It is often the first game that springs to the minds of many people when they think of the Jaguar in particular. The game featured some gorgeous psychedelic graphics that were impressive for the time, and the music was the game’s best selling point as it proved that the Jaguar was capable of playing music in comparable quality to most CD-based games even via cartridge. On top of this, the game featured very addictive gameplay that kept gamers occupied for hours on end. Those are the reasons why Tempest 2000 is remembered fondly by many Jaguar fans and is one of the reasons why people keep their Jaguars despite the fact it isn’t an exclusive. Though Tempest 2000 was intended to be exclusive to the Jaguar and no other version of the game can provide an experience that’s even close to the original Jaguar version.
Happy late birthday, Tempest 2000!
Still sad to this day that so few games were released. It’s not a bad little set, a lot of dragons lair style games. Favorites include - iron soldier 2, Brain dead 13 and Battle Morph
Every game CIB for the retail North American Release. Of course as we know Air Cars, which is the first game, never had a box as it only came manual and game. But that’s all of them was very fun to collect - Some of my favorites include - AVP which is my number 1 and is an absolutely fantastic game, Attack of the Mutant Penguins because it’s so quirky and different, Bubsy, Rayman which I think is the best port of all of them…PS1 fans need not apply and Raiden.
What homebrew titles would you suggest for the Jaguar? Pretty open minded about genre and game play.
Basically got a jaguar came with a jaguar cd. The jaguar cd works but I was wondering if there is any way I could use it to play backups of games or just other neat thing.basically I’m asking what can I do with the jaguar cd? Thanks.
I don't usually post this much in one day, but I'm kid of on a Jag CD kick and have been searching all over for one. My question is this:
Where do you guys recommend to pick up a Jag CD for and ok price (I'm willing to pay $750 or higher if absolutely necessary).
EDIT: I;m talking other than Ebay, sorry that I didn't specify that
To those of you that own one, can you use a Jaguar gamedrive with the Jag CD? I'd assume so, but I wanted to know from those who've actually done it.
Hello again, Basically the drive wouldn’t spin so I opened saw undid the inner screws and put it back together and well now this occurs. Now I am sad. Any suggestions???
Hello I found this jaguar at an amazing price but they said it doesn’t work any this post isn’t about fixing it it’s about why can’t I find any info on the jaguar cd player thing. It also doesn’t seem to be functional as I don’t know how to make it spin up.
Any info or sources would be great
Thanks in advance
Hello all! I found a neat Kickstarter for a JRPG that includes old and new platforms including the Jaguar. The amount needed is a bit daunting, but the dev is fantastic and always delivers on his promises (he's the guy who developed the last 3DS and WiiU eShop games). He's very passionate about old platforms, heck, he even made a game for the Pokemon mini somehow, so I have faith he can deliver. Oh, and he's got a build of the game already running on Jaguar hardware.
Here's the link if any of y'all are interested: https://www.kickstarter.com/projects/silverfallsmini/breath-of-thunder-a-jrpg-on-modern-and-legacy-consoles?ref=android_project_share
https://youtu.be/P5DwDrxhhY8?si=EmV7_ecqYLgYovTg Made a video showing obscure items.
I messed up by saying AVP supports the jag link. But rest of video is fine.
So my copy of Alien versus Predator came in the mail the other day. I cleaned the contacts per usual with 91% alcohol, but when I plug it into the system I get the red screen. The cartridge contacts don't seem to be corroded, and the console's contact points don't look corroded either. What could be the problem? Did I miss something during my cleaning of either the console or cart?