/r/Armada_KoW
All things Armada fantasy naval battles
All things Armada fantasy naval battles
/r/Armada_KoW
So I'm part of a gaming community that has recently discovered the game. There does not appear to be much in the way of YouTube presence, the models also appear hard to obtain. Are there any forums for it or any content creators I should be following?
Ahoy, fellow captains!
I am planning to print some terrain to start playing Armada in the local community.
Which terrain and how many of it do we need to have fun games?
P.S. I know that initial games are supposed to be terrain-less, but want to prepare in advance
TK fleet is amazing, hyped to jump in the game! :)
Not my first ever models, but my first ones for this game
Hello! I have been looking into armada for me and some of my friends. The plan would probably be to buy the starter and then factions for people.
Are the starter set fleets in the same league as a normal army starter box, or do we need to buy many boxes?
I have subbed the silver tier on the app. 9-10 hours later and I still dont have access to the content that I should. I have a demo game in a couple hours, and I doubt this will be resolved by then. Is there a place I can see one of the basic scenarios?
(I'd also take any suggestions for why my subscription is not working. I have the receipt/invoice, but when I log-in it says I am not subscribed)
Orc, Orc, Salamander vs. Dust and Spooky things.
Hi all, it's me, I am trying to break the game again.
The Ferryman captain for the ghost fleet states: "if this ship inflicts the final damage required to destroy an enemy ship of size S or greater, its weapons profile will be doubled for the remainder of the game (e.g. 3H-2L will become 6H-4L)."
so my question is. what if this happens twice in a game? Does it quadruple and so forth?
Ty :D
Mark Marber posted in the Armada Fanatics facebook page about a possible sequel to his book Pious.
https://www.manticgames.com/fiction/tales-of-mantica-pious/
The alternative was to do another book of short stories from different authors.
I quite liked Pious and thought a sequel or at least another Armada book with links/references to Pious would be good.
Something like a big epic journey across the Infant Sea. Maybe a convoy that starts at the City of the Golden Horn (Basilea) and needs to get much needed aid to the city of Chill under attack from Varangur and/or Abyssals.
Each chapter something could happen - ghost ship, sea monster, Twilight Kin pirates/slavers attacking convoy ships. A trip to the Forsaken Isles ties in the Order of the Forsaken. Now you can introduce Fliers to the story and can even have the first Fantasy aircraft (dragon) carriers.
A resupply/rest at Therrenia Adar before the long trip North. Some Varangur engagements from the Iceblood Coast and finally the trip up the Iceblood Fjord to Chill. Mantic has released some Northern Alliance stuff this year so it would be good it give them a mention as well.
Anyway, has anybody else read Pious or any of the other Tales of Mantica series? What are your thoughts?
Going to be starting on the Smasher soon as well, is there any good tutorials for making the bases look good that you all would reccomend?
So I picked up the new fleet Trident Realms recently and have not played with them yet. However looking at the rulings for the 2 upgrades they cannot have (additional weaponry and magical rudder) I have a question:
Can I put lightweight weaponry on it. I have attached image of the exact wording from the companion. As TR don't have broadsides... can I use this?
personally. I see it as I reduce the weapons by 1 but there aren't any so it's just benefit. However if I can't reduce it by 1 then would I get the benefit?
It looks like a few people here have posted pics of first games with teh two player set.
I'm considering buying.
I won't have anyone to play with besides family I can sucker in, so there's no chance to try before I buy.
I really like ship games more than army games, so I think I'd like it, but what's everyone's take specifically on the 2 player set?
Is it fun? Easy to learn for non-gamers with me helping? Is there enough variety in the ships of the set that it makes for fun games?
A lot of 2 player sets aren't that fun to play by themselves, so if it's better to instead buy ships individually to make my own 2 player set, I'd like to know before I buy.
Edit: I had asked mantic support about these cards and they just got back to me now that are looking to add the cards to their digital store for digital download.
Recently bought the mantic vault for these ships but without the original ship cards the ships are useless. Is there a way to buy/get the ship cards without buying a whole fleet of ships? I was hoping to use the stls and play this game without having to spend alot of money on each faction.
The following is the text of an email I sent to Mantic regarding their new Mantic Vault Armada STLs, almost all of which contain some quality control issues which could create resin traps or have parts of "one" STL that are actually separate parts. I've also included some images of the issues.
Hello Mantic,
I recently purchased the first month of Mantic Vault to start printing ships for Armada and I have noticed some issues which could cause significant printing problems in most ships. As an example, the orc BloodRunner hull seems to have the upper and lower side cannons (and attached parts of the hull) not actually connected to the rest of the hull, which means the STL that is "one" hull piece is actually 4 different pieces but printing as one. This could cause major print issues as there is nothing actually supporting the unattached parts of the print, holding the cannons. If it does print correctly, this could still be an issue as liquid resin could be trapped in the gap, not be fully cured, and cause the model to split later, after printing and painting, due to resin off-gasing.
Looking at the ship hulls, the following files have this problem.
I would like to request that you pause the ability of people to download these files and repair them before reposting them. The best case scenario is that these small gaps between gunport pieces and the rest of the hull are small enough that the UV exposure bleed from the 3d printer causes the gaps to cure anyway. Even if this happens, however, there are still larger hollow areas in some files that will trap resin which can damage the print over time. These ships have the chance to be a very negative experience for even veteran 3d printer owners if they didn't notice the problems.. Again, I urge you to repair these files and then repost them.
Additionally, although it is not required, I do find it disappointing that these large, complex files are not already presupported, prehollowed, and include drain holes. These are the sorts of steps that even small STL Patreons take to help customers and would go a long way in allowing people a smooth printing experience and enjoy Armada.
Please let me know if you can see these issues in your master files and your thoughts on the matter. If I don't hear from you by Monday, May 29, I will contact you again regarding the issue.
My friend and I played our first game with the starter kit yesterday and we are looking to add a couple new races
He already got the dwarves, and I've got my eye on either the elves or the northern alliance.
Love the way the elves look, but worried that "stay away and shoot at a distance" will make boring games versus the dwarves. I tried searching for battle reports on this combo and didn't find any.
Appreciate any insight into this matchup. Thanks!
Hey all. Kinda new to this and was lookin at picking it up with a friend. We decided to go without the starter pack and I had a question about the magic deck. Is it necessary to play? We decided on twilight and dust. Any help is appreciated. Thank you!
Can grappled ships shoot at all? Either into the ship the are grappled with or out the other side at passing by ships?
I love the salamanders (even if their racial trait sucks) and I have realised after my last game using them and after finally receiving the spell deck they have at their disposal that they are fairly decent, I have just been doing it wrong. So here's my updated list:
Tyrant: Vet - Powerdome, arkhlbeezos capt, Red hot shot - 88pts
Jkooruk: Vet - Redhot shot, Clan Ensign - 42pts
Jkooruk: Vet - Redhot shot, Master Gunner - 41pts
Herald: Reg - Sturdy - 24pts
Komodon - Inx - Additional weaponry - 22pts
Warden squadron - Inx - 6pts
Warden squadron - Inc - 6pts
Tier 1 spellcaster - on tyrant - 15pts
Breakdown:
Tyrant: This build isn't my usual corsairs, arkhlbeezos, fire oil which focuses on getting into combat as my past few attempts at this build just don't work with the rest of the fleet. Instead I have opted for a mix of a long range support build. focusing on having a captain and spellcaster on board. I will break down the spellcaster later on. The captain is incredible in both builds I tend to use for salamanders with a free redhot shot and double fire rolls there isn't really a downside for this captain especially if the ship has 6 guns (2h, 3l at mid range). Power dome helps the spellcasters range of affect mostly for fireball. I put Vet on to counter the long range modifier.
Jkooruks: Again... I have changed these ships a bit, switching my usual redhot shot + corsairs build to a redhot shot and master Gunner build. master Gunner isn't that useful due to only 4 shots being able to really use this affect. However I may aswell throw it on in an attempt to hit a few more critical hits for the redhot shot affect. like the Tyrant Vet is put on this dude to cancel out the long range modifier to shooting and for 3 speeding towards an enemy, seeing as the threat range for these ships is 15" it makes them really speedy ships that can through off the enemy and catch up to most ships. Clan ensign is put on 1 jkooruk to counteract the same modifiers that Vet does however having 2 plus 1's for a turn on 1 or more of your ships is really good.
Herald: I played around with making this support ship utterly useless for shooting but for 24 points with sturdy, I don't think it's really necessary. This ship is really good in conjuctive with the tyrant and jkooruk as it can increase their threat ranges by 3". meaning the jkooruks have a threat range of 18" and the tyrant has 15". meaning they can both zoom off in front do some damage and let the Herald catch up 1 turn later. Using the wind and positioning is really important for this ship and really is the only ship that requires any real thought to position. its guns are both mid range weapons which is pretty nice to have 4 guns on a 20pt ship.
Komodon: I didn't initially think all that much of this ship however it has grown on me. Having an inexperienced crew doesn't really affect this ship as it is trying to fish for crits anyway, it does make the ship hella less expensive though. With an additional IDW gun it can only go at 2 inches a turn which means it gets left behind by the rest of the fleet, but that's okay because it is meant to go round slowly shooting 3IDW at any target until it dies. Its a support ship because it doesn't do much except put a lil more damage on the enemies. and that's okay. I also put boarding nets on this thing cause why not make it slightly harder?
Warden Squadrons: a pure support ship - why would I need 1 L gun when it's ability is worth 3 making it inexperienced means I can throw a couple more upgrades on other ships, like boarding nets on the herald and komodon.
Spellcaster: These aren't used very much in the games I play and so a tier 1 is all I really need. The spellcasting book for salamanders is support focuses with maybe 4 cards being damage. here is the list of possible spells you can pull from your deck:
If you are familiar with the spells listed you will notice that there are a lot of support spells here, besides burning arrow, lightning and FIREBALL, All of them are. healing, movement buffs and debuff and straight up moving ships during the magic phase.
The amount of utility and surprise in this spell book is astounding and with an additional 4" range to every spell from the tyrant. I'm going to be casting a spell every turn.