/r/AgeOfSigmarRPG
The unofficial subreddit for Cubicle 7's Age of Sigmar TTRPG: Soulbound
All content must be related to Warhammer: Age of Sigmar Soulbound and the Mortal Realms
All posts and comments should be constructive: no whining, rants, or personal attacks.
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No sharing or requesting illegal content.
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Posts & comments can and will be removed at the moderators discretion, no arguments will be entered into.
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Warhammer Underworlds: Shadespire Subreddit
Warhammer Age of Sigmar: Champions TCG Subreddit
/r/AgeOfSigmarRPG
https://www.dungeonland.co.uk/home/search?keyword=soulbound&onsale=onsale
Champions of Order
Artefacts of power
Shadows in the mist
£10 each
The Professional Casual Network's live stream of our playthrough of the "Blackened Earth" campaign continues today at 1pm Eastern at twitch.tv/professionalcasualnetwork
So since the release of Jerrion's Delegation a while ago I have been playing around with the idea of a Marrowscroll Herald from the FEC as an archetype. I think I figured out a way to make it work, but wanted people's feedback. It would be built like a Fyreslayer Battlesmith, but with three big changes. First, switch the Mind and Soul attributes to give it a 2-3-2 distribution. Second, replace the core skill with Guile instead of Entertain. Finally, replace the Legendary Saga talent with a reskin, The King's Entreaty. It would work as follows:
You carry out the word of your Abhorrent liege, bringing delusion to your foes and empowering your allies. As an Action, you can make a Mind (Guile) Test to deliver a proclamation listed below. The effects last until the start of your next turn.
Entreat the Foreign Lord: DN 6:1 You deliver a message to a foreign leader, carrying with it a fragment of your court's delusion. The Complexity of any spell cast by an enemy within Long Range increases by 1.
Proclaim the Kingdom's Glory: DN 5:1 You announce your kingdom's many accomplishments and honors, encouraging your allies to live up to your court's mighty standard. Any ally that starts their turn in your Zone and can hear increases their Melee and Accuracy by one step until the start of their next turn.
Declare an Enemy of the Court: DN 6:1 You summon all the authority granted to you by your regent, and denounce those before you as sworn enemies of your court. Any ally that starts their turn in your Zone and can hear deals additional Damage on melee attacks equal to your successes on this Guile Test.
It is literally just Legendary Saga with Soul (Entertain) replaced with Mind (Guile). What do you all think? I think it fits with the Marrowscroll Herald's gimmick. Also has the benefit of being actually useful unlike the Herald's ability on tabletop. I recognize that the Ghoul racial feat makes this talent less useful, but with some Mind and Guile investment you can negate the penalty and if it really becomes an issue you can regularly take the Face Reality Endeavor.
For Equipment the Herald would get a greatscythe to start to match their weapon on tabletop, but no starting AG in exchange for the greatscythe being rare. Just that, some light armor, a cloak, and a satchel full of missives (read: bones).
I'd like some feedback on this as I think it could make for a fun, surprisingly diplomatic Ghoul archetype for players who might interact with other Flesh Eater Courts or Soulblight Gravelords.
Edit: Credit to user Soulboundplayer for suggesting this to me when I asked for tips about creating this months ago, which I then forgot and subconsciously plagiarized just now. Went back and found that old post. Whoops!
Hello there!I need help creating a character for the forces of order. The thing is that the archetype I'm interested in is not in any book. I want to play as a white lion aelf.
Can you help me with creating a character, and on the origin story for him?
Thanks in advance!
UPD: I found what I was looking for. Thank you.
What I was shown was simple. I made it more beautiful and authentic. If you help me, I will complete this page and make it as similar to the corebook as possible.
Link to the source: https://docs.google.com/document/d/1qCDZWOAjaRw56TYcO_vLE2K5YgBK1LrIyy059Qh2qnE/mobilebasic
UPD2: And War lion
Hi all, new poster here,
I love Champions of Destruction and I'd really like to play a Hobgrot. The only problem is that the talent they have as standard, 'Secret Cache', doesn't seem especially useful for two reasons.
The first is that the level of equipment they can store is widely available anyway. It just means that you don't have to earn the drops to buy it, but (again) you don't need oh-so-many drops to buy what you could be storing. Other talents seem a lot more worthwhile, distinctive, opening up totally new avenues that no one else can access.
Second, parties tend to move around a lot. We're always off exploring the Mortal Realms and that can't just be me - even the starter adventure, Crash and Burn, involves flying across a continent. That would mean that you're always leaving your cache behind. The designers have kind of solved this by saying that you don't have to define where your cache is initially, but (a) that can make some improbable places to put a cache and (b) you do have to define it eventually, and the problem emerges.
I'm considering proposing the amendment that a cache is instead a Realms-spanning network of traders of which you're a member, so wherever you go there's a friend of a friend who owes you a favour. GMs could also use that in reverse: that friend of a friend is calling on you to fulfil a favour the friend owes them, kinda thing.
However, I'm not a very experienced player, so I wondered what the community thought before I shot myself in the foot!
Hello,
I'm missing something here, can someone tell me this?
Starpriest Skink has the talent Astral Herald:
When you take this Talent, make a Mind (Arcana) Test and note the number of successes. These are your Prophetic Insights.
What is the DN of this roll?
Looking to tryout Soulbound love the AoS setting and would love the opportunity to play with some fellow fans. I’m on the east coast and I’m off most night so message me if you are looking for players
🎶 I mixed this track especially for the river or lake journeys and it's atmosphere is really dark. I must admit that this is probably my best production so far, how do you like it?
📌 Immersive River Ambience - Dark and Mysterious Music for Your TTRPG
🎧 YT: https://www.youtube.com/watch?v= 82SnyyvBpQ8
I've noticed that some skills have notes in their description of what typically opposes them if such a situation comes up, but others don't have anything listed, yet do appear elsewhere in the rulebook (for example Intimidation is given as an example elsewhere as being opposed by intuition I believe).
Are there any player resources out there that give a reference sheet?
Just starting to run this game and am a little confused where either is used.
'Hide' on page 143 is listed as an action that needs a stealth skill test, and you are then hidden from any creature with a natural awareness lower than the successes the player rolls.
But then on page 127 there's an example given of a scenario where a character wants to duck into an alley to hide from a monster. When this plays out, the example has an opposed test of player's stealth vs monster's awareness.
So what's the difference between when you'd use opposed test or natural awareness? I kinda assumed that maybe hiding would be natural awareness for when a monster isn't actively searching for a player. But the hide action describes situations where you can use other combatants as cover, so in a very active combat.
How are people using this?
I’m curious, how do you handle canon characters in your adventures? I’m just a bit curious since I thought it would be cool to have the party get a direct order from Sigmar or have a run-in with Gotrek. Just wondering because there are a ton of great characters in AOS and I’d like to have my players interact with them.
LOVING this system so far. Seems to really click with me as GM. One thing I'm wondering though is what starting adventures to run. I know there's a starter set, but I've also seen a video make reference to i think 5 quests that sort of run you through it as you go, introducing you to elements of the rules and building on it as you go through. Is this also the starter set, or is it a separately sold set of adventures?
Hi all, I am preparing a one shot set in Brightspear: the main adversary is a necromancer, who stole a relic from the local Collegiate in order to open a mausoleum in the Undercity.
How could the investigation go to lead the Soulbound to the retrieval of the artefact and the battle with the undead?
Sorry, I know that this question gets asked a lot around these parts, but I'm hoping that with the coming of 4e and the skaven as a major threat we will finally get the last Champions book.
So...any news?
Newbie sorry, What exactly is a step? Is it +1 to the stat or going up one bracket on the ladder? Trying to find it in the rule book but can’t at the moment!
I hope this will inspire others when designing their own encounters.
Hey everyone, I am relatively new to Age of Sigmar and recently played my first campaign with some friends in foundryvtt. As I founds it a bit difficult to find proper battlemaps I made some myself.
These are the first maps I have ever made, but I still hope they will help some people who want to play through the Crash and Burn campaign!
Also if you are a player and haven't played the campaign yet, don't accidentaly spoiler yourself :P
How many spells can a player learn or have when creating a new character? I can't seem to find the answer in the core rules
This should have been next after the core rulebook. This will save so much prep time.
https://cubicle7games.com/warhammer-age-of-sigmar-soulbound-bestiary-foundry-module
So I had the idea of starting a campaign for my players that leads them in the end to the Vermindoom that appears in the new AoS 4th edition trailer. I thought of sending them off on an adventure and little by little ramping up the sense of impending doom, all the while hinting at the strange activities the Skaven are undertaking. Sort of like 'The Enemy Within' for WFRP.
Do any of you have any advice or suggestions on things to include in it
Is seraphon in any of the books for being playable by the players themselves?
I am going to be running a soulbound campaign and want to make some of the more iconic enemies to be in the game. How would I go about doing that? For example what if I want a bloodthirster or Skarbrand
The title is basically my question. Roll20 has some things for the Fantasy game but outside of a fan made character sheet for players to use there's nothing. If they have the Fantasy stuff it show that Cubicle 7 has worked with roll20 at least. I have heard Foundry has stuff on their site but I would rather not deal with their fees for hosting games.
Been starting my own soulbound game recently and while I like zones as a good hybrid between tactical combat and narrative expository combat, I do want to add some more effects to the field. Cover, hazards, and difficult terrain are cool and all but has anyone come up with some homebrew Zone traits of their own? I'd love to hear about them and consider putting them in my game. Been contemplating how to incorporate "High Ground" as a modifier for a zone to give my ranged player an extra boon for good positioning
Has anyone seen any third party adventure modules? Preferably ones with Gitz in as I would like a bit of black humour in the campaign.
Schedule: 8pm CST starting Febuary 28th or March 6th
Format: Foundry VTT + Discord, mic required
(Note: I'm advertising again for a different day because I got only one submission last time.)
I am looking to run an Order-aligned campaign where players will be members of a binding sent on various missions throughout the mortal realms aboard Kharadron airship Grungni's Face. In my experience my adventures typically take two 2-3 hour sessions to complete. I prefer to avoid longer sessions. Once an adventure is completed we will take a week off and reconvene the week after. Endeavors will be done in the weeks in-between. There will be a chat for doing the requisite rolls and I may roleplay the results of your endeavors in text but the adventures themselves will be voice chat games.
You do not need to own a copy of the game to play. I won't give you a copy of the core rulebook but as long as you are part of my campaign you will legally have access to the foundry module when you login. You will be limited to those options however unless you purchase the other books yourself. Below is a link to the rules, application guidelines and other requirements. Note that if anything explicitly outlined there is a deal breaker for you don't join with the expectation that you can change my mind.
Fair warning. I am caretaker. I tend to be pretty reliable about scheduling but may get interrupted for a few minutes in the middle of a session.
https://docs.google.com/document/d/1A2Bz49CBNPETDwGOEQQd3DfUL71GZPo1VYZJr4xSey8/edit
I've been tinkering with the zone rules a bit to make sure they're still easy and fun but not too abstract. So when a pc is placed in a zone, i rule that they are there in terms of determining close range.
One of the things I struggle with is weapons with reach (range becomes up to short).
Currently I rule that if a pc is at the edge of a zone, and an enemy is in a different zone, but adjacent to that pc, that is considered close range and thus they can attack eachother. (I think this is RAW as well since close range isn't considered a zone).
But what if that enemy is now a tiny bit further away, so they're not adjacent. Close range wouldn't apply now, but neither would short range (not the same zone) so the pc (with reach for example, or maybe even a short range spell) would now need a medium range weapon to hit that enemy. This feels weird to me and I'm not sure how to play that. Making the zones too abstract seems less fun.
How do you play around with reach in these kind of scenarios? Any advice? Thanks!