/r/advancedsquadleader
A subreddit dedicated to Advanced Squad Leader (ASL), the World War II small-unit tactics board game by Avalon Hill/Multi-Man Publishing
For the discussion of all things Advanced Squad Leader (ASL) - the small-unit tactics board game by Avalon Hill/Multi-Man Publishing.
1. Be civil. Remember the human and follow the reddiquette. Also remember that some people are brand-new to the game- dumb questions and disagreements are allowed, but personal attacks are not. Comments or attacks on the basis of age, race, ethnicity, national origin, religion, sexual orientation, or gender identity will absolutely not be permitted.
2. Content must pertain to Advanced Squad Leader. The definition of "pertains to" will be kept pretty broad, but be realistic. No low-effort content, no spam, no NSFW content.
3. No excessive marketing or self-promotion. It's cool to try to buy or sell your stuff, or share a neat shop/product that you found, but repeated posts and/or comments doing so aren't so cool.
4. No pirated content. Avoid sharing copyrighted content and material that is still in print. Use your best judgement on material that is no longer available in the real world, but consider this your first and only warning if there is a complaint by the original creator/copyright owner.
5. No real-world politics. Only ~80-year-old politics, and only in the context of the board game. Or just none at all would be nice.
To learn more about Advanced Squad Leader, consider checking out some of these resources:
Multi-Man Publishing - the company that currently publishes ASL
Board Game Geek - a community dedicated to all things board games
ASL Scenario Archive - a helpful resource for finding any scenario you could like, including an advanced search tool
VASL - Virtual ASL, where you can run live or asynchronous online games of ASL using the VASSAL system
/r/advancedsquadleader
This week we venture into the Far East with a Chinese Japanese scenario, AP 99 Bare Foot Beating. 16 of us will meet up on Friday (or Saturday or Thursday whatever works for the players) to play this one from a few years ago. Attacking with Chinese troops can be...interesting.
What's the procedure for getting replacement overlays for DB4?
I've seen some chatter but no hard details
I found these trays online. Some guy in some group on some other social media had these, spoke well of them, so I decided to try them.
Well, I love them! They are lightweight, durable, and fit perfectly in MMP boxes. Found them on Amazon. Look for Flying Buffalo.
Anyway, enjoy!
This week we are up yo 14vplayers taking part with games starting in the afternoon tight through to the evening. It's an older scenario but looks fun with both sides fighting the terrain as much as each other!
Can someone point me to a good place to sell an item or two? I have a 3rd Edition Beyond Valor still shrink-wrapped, and opened/unpunched 1st Edition Solitaire modules. Thanks!
Hi there! I’m kind of newbie and have played the game maybe couple of times. If someone wants to play this or other wargame, I’ll be glad to join.
This week we are playing an almost all armour clash in AP122 Mechanised Sacrifice. 12 of us taking part and im getting tge chance to play someohe ive not played before which is great. Lets see if hes still part of the group after putting up with me! If you want to join us, just message me and ill get you hooked upbwith the duscord channel.
This week we see 12 players take on BoF18 Niedermans Escape. A small but well led force of Germans try to escape past a blocking force of Spviets. Both sides have armour support although we are not talking heavy beasts in this one. A 1937 tank can be quite effective when the enemy has not AT weapons! Although it is 1944, the Germans have no PF. We also welcome another new player. The poor guy is playing me though, so he probably will not come back!
Hi,
I am looking for an opponent that is willing to teach me to play ADL SK or directly full ASL. I would prefer to start F2F in the Frankfurt/Darmstadt/Mannheim/Heidelberg area.
Some years ago I played solo one scenario of SK1 and read the infantry rules for full, but of course I would need to read them again.
This week, 10 of us will be playing DB135 The Krinkelterwald. It features a rag tag group of GIs defending against some poor but numerous German troops in the Ardennes. Should be a short but intense gene. Feel free to join us on VASL and if you message one of the players we can add you to the discord it Skype call so you hear what us happening.
Nothing cooler than riding a Taczanka into battle and laying waste to Axis troops with an IFT 4 AAMG :D
Trying a new counter storage system (Aegis), as I punch, clip and sort Doomed Battalions, 4th Edition.
Overlays are done; time to punch, clip and sort my Allied Minors!
This arrived today! More clipping to do!
The first Friday Night Fight of octoberveill be OA18 Parry and Strike. 10 of us playing this little beauty. Should take about 2 hours I reckon!
ASLSK #1 SCENARIO 1 - RETAKING VIERVILLE
Hello, new asl player here. I have been teaching myself aslsk and think I have a pretty good grasp of most the rules, but the most complex issue seems to be routing. So I could use some help figuring out a few of these issues.
Question #1: P5 must route because an enemy unit is adjacent. All sides take that unit closer to an enemy unit. U6 has positive LOS on P5 and is therefore a known enemy and cannot move and the unit is destroyed? Or can the unit low crawl into the building On Q6? Low crawling is imho not explained well in the SK rules.
Question #2: R7 was broken and has DM. However they are not in the open and no enemy is adjacent so may they stay in the building?
Question #3: T8 is broken and has DM. There is no adjacent enemy unit and it is June, so the wheat is in season, therefore it is not open ground and the unit need not route correct?
Thanks in advance.
So, one of my (German) units rolled a Heat of Battle result that made them beserk, and they charged down a couple of broken (Russian) squads that had gotten stranded without a leader.
This all happened around buildings, with no other units in LoS. So:
Next turn, rinse and repeat. And next turn.
Actually, I did get a couple of hits and ground down 2 units into 1 unit after four turns of this.
But... my question is, is this inevitable? As long as there's a route path without interdiction, the broken squad can break free of CC without consequences, and just run the Beserkers around in circles? I'm not missing anything vital here, am I?
In my prep fire phase, that stack with "Prep Fire" on it (10-3, 628 Assault Engineer and Flame Thrower) placed the Start Shell (method 2) on hex U3, with an Infantry Gun in there. The Random Dir/Distance DR put it in T2. All my guys to the right of that are in the shadows, but his guys are (mostly) blinded. I used the FT to light up that crew, breaking them. I feel that I'm going to clear this part of the city :)
Newbie ASL players here, tackling "The Czerniakow Bridgehead" as we begin our ASL journey.
Scenario is in September so Orchards are in season. We came across a LoS question on Board 23.
https://asl-players.net/wp-content/uploads/2023/01/bd23.gif
Russians have a unit in 23Z6 at Level 2 of the multi-hex building. Germans have crossed the bridge and are in 23X4. Yay for the Germans!
From 23Z6 it seems clear that blind hexes from the orchard mean no LoS to 23X4, no LoS to 23Y5. But...
Question: From 23Z6 Level 2, is there LoS down into adjacent (but not ADJACENT) hex 23Z5?
The rules don't seem to specify, and there are two schools of thought:
Help please?!?
Just a snippet from my CG, Day 6. I'm Soviet. Night attack about to launch. PS: This is not the main effort, but it should be fun nonetheless :)
The last of the core modules I needed to complete the set. Only took 5 1/2 years.
Hey all, I played my first game last night (Retaking Vierville) and really I enjoyed it. I played two-handed and it resulted in a US victory. Probably due to how I pushed some ideas and made some (maybe intentional) poor choices just to see how things worked in the system.
A couple things popped up while I was playing, both rules wise, and just general strategy things that I was curious about.
How to handle stacking tokens when only part of a stack is DM/Pinned/etc. I imagine it’s as simple as it sounds, stuff under the token being afflicted, stuff above not. But I’m curious what general practice for readability might be.
Can a unit be pinned and under DM, or does the DM replace a pin in all instances?
What happens when you roll an original 12 on a morale check for an SMC (broken and unbroken). I got the impression that it eliminates the SMC regardless but I want to clarify. In my game, the Germans had back-to-back awful morale checks on leaders that swung the game super hard in favor of the Paratroopers, I’m curious if I played that right.
Moving as a stack just isn’t the best way to move around right? Trying to limit how many squads are affected by first fire seems like the best play.
Thanks all, I’m looking forward to playing the scenario again and also checking out #2!
We have the three starter kits in my gaming group and we are having a blast with them. We want to expand our games, and were told that the Beyond Valor box is the next step, but we need a full rulebook for that. Unfortunately the person wasnt able to say if the three starter kits actually contain all the required rules or if there is more to the full game.
I guess the real question is, can we play beyond valor with just the starter kits rules (I actually think the 3rd one contains the 1st and 2nd ones rules tbh) or will we need to be getting the full rulebook? Sorry if this is a newbie question :)