/r/Advance_Wars
Advance Wars is a series of tactical war games developed by Intelligent Systems, Hudson Soft and Wayforward for Nintendo consoles. Battalion Wars is a real-time tactics spin-off series developed by Kuju Entertainment. We talk about them all here!
Welcome to /r/Advance_Wars!
This is a subreddit dedicated to discussing everything Advance Wars related including the games, maps, strategy, art, custom designs, and more.
Check out the Wiki for subreddit rules other useful information!
Subreddit Rules
For more details on the subreddit rules, see the Rules Page.
Nintendo's Advance Wars series includes:
Year | Game |
---|---|
1988 | Famicom Wars |
1991 | Game Boy Wars |
1997 | Game Boy Wars Turbo |
1998 | Game Boy Wars 2 |
Super Famicom Wars | |
2001 | Advance Wars |
Game Boy Wars 3 | |
2003 | Advance Wars 2: Black Hole Rising |
2005 | Advance Wars: Dual Strike |
Battalion Wars | |
2007 | Battalion Wars 2 |
2008 | Advance Wars: Days of Ruin |
2023 | Advance Wars 1 & 2: Re-Boot Camp |
/r/Advance_Wars
https://www.nintendo.com/us/switch/online/nintendo-switch-online/nintendo-music/
Over a decade ago, I was reverse engineering both Advance Wars DS titles trying to see if there was any way to extract higher quality audio. The answer is no, but in the process I discovered that while Dual Strike uses sample-based playback (like MIDI, how most SNES and GBA games produced music), Days of Ruin/Dark Conflict uses compressed, streamed audio (like an MP3). Unfortunately it's compressed to hell to fit on a DS cart.
It has been nagging me every time I listen to the soundtrack that someone, somewhere likely has the original uncompressed masters of the DoR soundtrack, and just never had a chance to release them. This could finally be it. Releasing music that is from a Nintendo game but in a quality that is exclusive to NSO members and this app could be an interesting sell.
Don't suppose anyone here has a way to contact Yoshito Hirano or the Intelligent Studios team?
I’ve just got awbw and want to start vsing people online. I’d also rather quick games and my preferred game is advance wars 2. I’ve been playing advance wars for 20 years on and off but just never online and want to try my hand at it. My account name is Maxatron3000. Also just want to remind you that I’m new to awbw
I've recently seen an AWBW player getting 300 score in several war room maps and it's a thing of beauty how he obliterates almost the entire enemy death ball in one turn. I know stuff like attacking first with units on the back is good and so is finishing low HP enemies with low HP units. Any other rule of thumb or even specific scenarios to further improve my wall breaking game? And also how to set up good walls myself to prevent the enemy from doing it to me?
Working on something just for me and my friends and each of us are taking time creating ouour own COs based on how we like to play Advance Wars/a neat character idea that we think could be fun. Mine however... is really stupid. I know it's dumb, it feels dumb, but I just want to show it to people who know Advance Wars better than me so I can learn just how dumb it is. Keep in mind we're really not going for game balance with our CO ideas. That said I'm trying not to make anyone's completely invincible.
Here's the idea:
Orange Star: Sue
Description: A delinquent who's temper is as short as he is. While his comparatively minascule stature and lack of experience does him no favors in combat, his unyielding stubbornness keeps him and his men in the fight to the last man.
Day-to-day: Unit’s firepower doesn't decrease as their health decreases. All units have a -30 firepower penalty.
Normal Power - Scrap(2 stars): All units (both allies and enemies) take 1 damage (to a minimum of 0.1HP).
Super Power - Immortal March(10 stars): All units (both allies and enemies) take 3 damage (to a minimum of 0.1HP). All ally units gain +10 firepower and Defense for each health point they're missing for 1 round.
Side note: we're using the Advance Wars by web ruleset if that matters. I would like to know theoretically what you think this character's tier would be in if he was on AWBW.
Tell me I’m wrong, adder would absolutely love this, he’d just start coming up to black hole meetings dressed in this
Like how do they mobilize that big of an army in such short times, I get why black hole can because they just pump out units with those big factories but what about the other nations?
Who on Earth thought this would be a fun map to play... 2 cannons, 5 beams, 2 endless spawn doors and 2 base spawns... i yet to complete it and everytime i become frustrated
Maybe this is a Reboot camp thing but Kanbei’s error was easy to me my strategy was to target his air transport units making it impossible for him to win because without moving across water which he needs his transport helicopter to do he can’t even access enough properties to win and he doesn’t have access to an airport to deploy more air units. So I’m curious why people do find Kanbei’s error hard?
The COs stand out more thanks to their bits of voice acting and bits of animated cutscenes
They made things make more sense in terms of continuity between both campaigns
They made Clone Andy playable
I understand why people over all aren't happy with reboot camp, but in regards to adapting both campaigns, they did a good job
Hey everyone!
I'm Danilo, the solo-dev for Avante! Atlantis. As you can see my main inspiration was Advance Wars, a game we all know and love mixed with board game aesthetics and mechanics.
Avante! Atlantis is now available for wishlist on Steam (https://store.steampowered.com/app/3172160/Avante_Atlantis/)
and soon we will launch it on Early Access.
Would be awesome to get your opinions and feedback on it.
Avante! Atlantis is a turn-based tactical game where the rise of Atlantis triggers a fierce global race for it's domination. Lead your nation through the ever-changing, mythical city, battling foes and uncovering the secrets that kept Atlantis hidden for centuries.
Why dont' they balance the game on AWBW ? I wish there would be AW days of ruin units, wish I find to be way more balanced (cruiser buff, antitank, +1 range on rockets...) with regular AW CO's.
First of all his skin isn’t pale white, his eye bags have been turnt into mascara, and he just look apathetic instead of looking like he’s plotting something. I get why adder hisses because an Adder is a type of snake, but if this man hissed at me I would call the police. He looks disgusting if anyone has a mod too replace the dual strike designs with the aw2 sprites please link it to me because I don’t want to look at this thing on my First play through of this game
I've created a Unity Asset that allows you to quickly create turn based strategy or tactics games - It comes with a sample that is very similar to advance wars, with an AI, to get you started :)
Here is a link to the asset:
https://assetstore.unity.com/packages/tools/game-toolkits/gridr-turn-based-framework-231887
Link to the Advance Wars sample:
https://generalgames.itch.io/gridr-adw
My ideas for Advance Wars 2 Rivals matches is Hawke vs Eagle, Lash vs Sonja, Sensei vs Haichi(may be a chance to unlock Haichi), or Andy vs Sonja(the final test). For Dual Strike the rivals matches can be 3 COs vs the bolt guard, Clone Andy vs Eagle(but you play as Eagle), Colin vs Jake, Sasha vs Rachael, Nell vs Rachael, and the original CO's vs the Dual Strike Clones(other than Andy)
Advance wars: strums redemption arc.
It would be like that mangalore mode for the Kirby’s return to dream land remake but with advance wars
IDK if anyone has heard about it, but there is a game that just released a free demo on steam called WARSIDE. It looks almost exactly like the AW games, and I hope it's good, but do the people think it'll be able to stand with how Nintendo typically is? I mean, look at the Palworld situation. What do you guys think?
Why doesn't Advance Wars 2 have pre deployed units in most of their levels. It makes some missions harder than they are and it feels dumb story wise as a nation is invading all 4 countries and there are no predeployed units in most of the levels.
Is this one of the hardest map to win?
Just wanted to get better at the game
Hey guys, anyone wanna pvp?
Working on a personal side project just for me and my buddies. Making a custom CO and a friend of mine likes movement based COs but doesn't want his to be overly busted. We're torn between 2 different d2d abilities for the co. Either giving them perfect move through all terrain (vehicles only, excluding wheather) or giving all vehicles +1 move daily. Both of these come at the cost of doubled fuel consumption.
I don't question that both of these are pretty busted d2d abilities, and I'm not that worried about it. It's my buddy who cares more about it than I do, so we just wanted to know, of the two of them, which one is less busted.
1+2 RBC
days of ruin
battalion wars (1,2)
advance wars trilogy (1.2 and DS)
gameboy wars trilogy (1,2,3
super famicom wars
regular famicom wars