/r/AIDungeon

Photograph via snooOG

The official subreddit for AI Dungeon, the infinite text-based adventure game.

/r/AIDungeon

47,709 Subscribers

5

Wtf does this mean

0 Comments
2024/11/10
09:34 UTC

1

Leveling/money/resource system

Hey, i think It would be really cool if we could add custom resources like coins or leveling, so you could set custom prizes on items you could buy, or unlocking skills.

I dont think It should be really hard to implement and will defo open tons of possibilities.

Going more into It, perhaps you could add an actual combat system, where you can use custom skills to defeat enemies, where the AI shows you what skills/abilities you can use.

4 Comments
2024/11/10
08:20 UTC

5

Made this new scenario

4 Comments
2024/11/09
22:27 UTC

7

Generate start?

How do i get it to generate the start properly? Like mentioning name, race, class. Im working on my own thing and i don't know how to get it to do it right fully.

6 Comments
2024/11/09
08:56 UTC

9

Question and Help about Story Summary.

I'm relatively new to AI Dungeon, but I already have a pretty good understanding of how all the mechanics work (AI instruction, Plot Essentials, etc.). However, I haven't paid much attention to the story summary.

Right now, I leave auto-summarize on and edit it now and then, since it often writes complete nonsense. So far, this method seems to work fine. Since my playthrough is becoming very long, I've noticed that the story summary mostly focuses on recent events. I guess that leaving it this way enriches my current events and story, but maybe I’m using it the wrong way.

So, to all the experienced AI Dungeoneers out there.. for a very long playthrough, should I leave the story summary as is or manually write all the key moments from the start of the adventure until now? What is your suggestions?

Thanks!

4 Comments
2024/11/09
00:50 UTC

5

Is adventurer worth it

Im considering subscribing to it, but is the 2 extra ai worth it for roleplaying stories? Are they actually better?

5 Comments
2024/11/08
22:22 UTC

8

Best free to use ai?

Which one is the best, for roleplaying stories? (Additonally if you could tell me the premium ones aswell, since I might get premium)

10 Comments
2024/11/08
22:16 UTC

20

What is this and how can I fix it if possible?

11 Comments
2024/11/08
18:57 UTC

35

Do you guys even recommend Aidungeon to people?

I remember seeing that question on the survey and was just confused, like, even if you play AiDungeon totally not engaging with the erotica aspect, the discovery page is just porn. Like it's just a list of either porn premises or dating sims, I'd feel weird as fuck if I recommended this game to anyone and they went to that tab.

I just can't imagine casually throwing that at someone.

And look, I'm not judging, really, right now I'm playing a wizard where my grimoire is a book-girl with a body writing fetish, I get it.

I was just curious if you guys ever got past that hesitation and recommended the game to a friend or acquaintance.

25 Comments
2024/11/08
12:13 UTC

43

Lol, I asked for it.

I play in a medieval fantasy world, and I was really annoyed that the AI never lets me fail. So, in a moment of frustration, I wrote this prompt as a Story action:
You ask the game-master, How is it that five villagers are fighting against twelve bandits and a fire mage, yet no one died and no one sustained severe injuries? Where are the tragic moments, the high stakes? This needs to be a story with real tension and sacrifice. Let’s try again, please.

This was the response:
The game-master nods, acknowledging your concern for realism and the gravity of combat. With a grave tone, the game-master begins to reassess the battlefield, recalibrating the outcome to reflect the brutal and unforgiving nature of such a confrontation. As you lock eyes with Carolyn across the battlefield, her hands once again move through the air, the remnants of her fire magic swirling around her in a violent dance of flames and smoke.

Needless to say we got crushed, four villagers died, me and the other one got captured.

14 Comments
2024/11/08
01:17 UTC

14

Mistral Small problem

I’ve been using Mistral Small since it came out and it’s been fantastic, but recently I’ve been this problem where I input a command it runs it like 4-5 times. Anyone got a fix?

8 Comments
2024/11/07
22:57 UTC

31

how do I stop these ChatGPT responses?

2 Comments
2024/11/07
22:30 UTC

12

Now in Beta: Adjustments to the Auto Summarization and Story Card Generation Models

Hey all! We’ve made an infrastructure adjustment in Beta to the AI models that power Auto Summarization and Story Card generation. As you use these features today, please let us know if you notice any major changes or have any feedback. If everything looks stable, we’ll make the same adjustments to these models in Prod tomorrow. Thank you very much!

2 Comments
2024/11/07
22:21 UTC

10

AI Story Cards?

While I could swear I've seen this answered SOMEWHERE before, I'm asking just in case:

Is there a way to make the AI automatically generate story cards for whatever new characters it introduces in a given adventure scenario?

Or is it just not a thing that's possible?

5 Comments
2024/11/07
19:40 UTC

2

Hey I’m just looking for a good set of Ai instructions that work in a scenario thanks.

1 Comment
2024/11/07
18:54 UTC

22

An Update on Shadow Tiers

In case you missed it, we quietly launched new subscription plans called "Shadow Tiers" last week, and we wanted answer some of the questions players have had since they were released.

So why do Shadow Tiers exist? We see them as a solution for extreme use-case players who were often experiencing interrupted gameplay to purchase additional credits to expand their AI context. Many of these players gave feedback about wanting a solution that would allow them to have a more fluid and immersive experience without worrying about credits running out.

Our mission is to bring as much value to our community as possible. We know that, for a majority of you, these tiers aren’t a good fit. Because of that, our approach to communicating these changes has intentionally been different, and we wanted to be mindful about not promoting them to the broader community. We tried to strike a balance between providing a solution to those who wanted one while also maintaining limitations to what most players would see as sticker shock for these specialized plans.

Here are the main points we want to emphasize:

  • Our priority will be to continue delivering value for all of you—free or subscribed. This is not a pivot away from that commitment. We will always strive to provide new AI models and features that benefit all players. For example, in the past year, we’ve doubled context lengths for everyone, introduced multiple new models at every tier, and unlocked several features that were previously premium-only, like the Memory System and Model Settings.
  • These tiers may allow us to explore models or features that we may not have otherwise considered based on cost, but we’re not planning on spending a great deal of time on Shadow Tier-specific additions. This is mainly to address the usage for extreme cases.
  • These new subscriptions are experimental. If AI costs shift, these plans might too. If players in these tiers go far beyond typical usage levels, we may need to reconsider this offering in order to keep things sustainable for everyone.
  • We realize the process for signing up to these tiers has come with some bumps. Since they’re only available through web and not the mobile apps, this process may never be perfect, but we’re working through these cases on a player-by-player basis.

Thanks to all of you who have helped us test and given feedback on Shadow Tiers. We couldn’t do this without you! Please let us know if you have any concerns, or reach out to us directly at support@aidungeon.com.

13 Comments
2024/11/07
18:06 UTC

26

Doctor Usher???.....

2 Comments
2024/11/07
05:57 UTC

2

Problems logging into the game

I have a problem with the browser version of the game. On the tablet, the game tab simply does not launch. It starts loading, but the loading doesn't work, the message "Timed out" appears and asks to check the internet. Other sites open without problems. Yesterday, for the first time, it helped to update the browser application, the second time it helped to reboot the tablet, but this does not help anymore. Has anyone had this happen and what should I do?

4 Comments
2024/11/06
23:42 UTC

10

What is your favorite scenario to play ?

Hi everyone (or whoever reads that at least) I've been using AIdungeon for quite a while now, but recently started getting bored with my own scenarios after finishing 3 stories already and reaching situations that blocks at least 8 other stories until I find some inspiration in a few months.

I've tried looking around but most of the scenarios that shows on the front page are either stories of a situation, or short things that could be finished in a few entries when I'm actually looking for something that can last for more than a week (I usually play on my bed)

13 Comments
2024/11/06
22:00 UTC

13

I need y'all to make more historical scenerios gamers

https://preview.redd.it/fzcmtw153czd1.png?width=728&format=png&auto=webp&s=9986aa1e16afe055d3d4dc27a3350bd5a21ec092

The AI is so good that we have been able to do historical stuff where we can take part in real events and interact with real historical people instead of the AI making up a lot of stuff as it has stuff that it can go off of.

Things I'd like to see:

War of the Roses (I'm surprised no one has made a fleshed out scenerio for this, it is one of the most interesting wars ever)

WW1 (there is some old stuff but they are either really limited or old and not updated/fleshed out for the new systems)

WW2 (there is some old stuff but they are either really limited or old and not updated/ fleshed out for the new systems)

100 year war

There is so much potential for historical stuff. I love the fantasy and sci-fi stuff too and those are what I have been mostly playing on AI dunegon but y'all gotta admit this stuff could be really good with how the AI is now. Obe thing I do find is there are scenerios but some of them are dated and made for the old systems or are not as fleshed out as they should be. A lot of the ones that exist are dated for old systems or simple to the point that sometimes the AI forgets that its a historical adventure over just a fully fictional story.

I feel like a fully fleshed out adventure for one of these would be a really popular scenerio and are some of the few scenerios where every aspect of the story can explore genres like large scale war (which is more rare than I'd like on AI dunegon), politics, dynamic relationships, plenty of possible side stories, horror, romance, interesting heroes and villans/anti heroes, and so much more.

13 Comments
2024/11/06
19:44 UTC

14

Patch Notes [Beta] 11/6/24

The following changes are now available on the Beta site and the Beta Release Channel of the mobile apps (1.2.72 - Android: v190, iOS: v188):

  • Fixed an issue where ${placeholders} in the Trigger field of Scenario Story Cards would prevent you from starting an Adventure
  • Fixed an issue where the in-game Context Warning setting couldn’t be toggled off or on
  • Fixed an issue in the tablet apps where some settings weren’t being saved across game sessions
  • Fixed an issue in the mobile apps where some in-game settings weren’t being saved correctly
  • Fixed an issue on iOS web where you couldn’t import Story Cards when using some browsers
  • Promoted the Story Card Beta Model to the default generation model
  • Removed the “Use Beta Model” toggle under the Story Card Generator Settings
  • Fixed an issue where Story Cards with identical Triggers wouldn’t always transfer from Scenario to Adventure
  • Fixed an issue where you couldn’t always restore content from your Trash
  • Fixed an issue where “Do” inputs were being reformatted to all lowercase in the story text
  • Fixed an issue where “Say” inputs with personal pronouns were being incorrectly reformatted in the story text
  • Fixed an issue where you couldn’t change the email associated with your AI Dungeon account. Your new email must be verified before the change will show up under Account Settings.
  • Added a new flow for prompting feedback and reviews about the iOS and Android apps. This will only show up in the apps once every seven days if you haven’t reviewed the app in the last six months.
  • Usernames can now only use letters and numbers. Existing usernames with symbols or unique text can remain unchanged, but future username updates must follow this new, standardized format. Note: Some links associated with non-standard usernames, including your profile/My Stuff, may encounter issues.

Scripting Updates

  • Scripting ‘state.messages’ displayed to players now appear as toasts (smaller, temporary notifications) rather than a sticky error message
  • Fixed an issue where these messages would not disappear on their own and could not be removed
  • Fixed an issue where these messages would prevent players from interacting with the navigation bar
  • Fixed an issue where toasts on desktop displayed at the very top of the screen
  • Fixed an issue where updated messages were not displayed until refresh
  • Fixed an issue where the Scripting editor didn't extend to the bottom of the window
  • Fixed an issue where the border radius in the Scripting sidebar was not correct
  • Fixed an issue where the Scripting editor could scroll past the last line of content
  • Fixed an issue where Scripting Console Logs were not listed in reverse chronological order as expected
  • Increased the maximum number of stored Console Logs from 10 to 100
  • Fixed an issue where changes to Story Cards made by Scripting hooks would not update the client until after a refresh
  • When the Library panel is open, the sidebar will now be visible with the Console Log selected, but the Script Test tab will not be available
  • Swapped Console Log and Script Test tabs for better continuity
  • Fixed an issue where there was visual noise at the far right of the Scripting window when on the Library tab
  • Fixed an issue where the onOutput hook was not run for cached retries
  • Fixed an issue where Scripting code would run twice if there was white space after the final modifier() line

Please let us know if you have any feedback about these changes or run into any issues. Thanks!

2 Comments
2024/11/06
18:44 UTC

3

Premium

I was just reading through the premium options, and it says that 'you will be charged at the end of the trial period for the total amount in your selected tier'. I thought previously that it was a contract similar to SIM contracts where you pay monthly but if you cancel the contract part way through, you have to pay for whatever months you haven't paid for (example would be 12 month contract at £6 a month, and if you end the contract 7 months in, you have to pay for the 5 months you haven't used as well). But it seems here that for AID, you have to pay a lump sum? If so, that's a bit questionable putting it mildly.

7 Comments
2024/11/06
13:30 UTC

10

What are some AI Instructions that could work well in pretty much any scenario? And also any tips on making the AI not turn nameless characters into brave Mary Sues?

I'm not very experienced with writing detailed AI instructions. I've created my story cards and the beginning of my scenario, but I'm unsure what to add to the AI Instructions to improve the experience, even slightly.

I’m playing in the second person, and the story includes explicit themes, like both gore and erotic elements, so it shouldn’t shy away from these. I also prefer the pacing to avoid overly repetitive descriptions every few prompts, as well as overly lengthy scenes that drag without progress.

Additionally, I’d like the AI to avoid unrealistic 'Mary Sue' survivors. Characters shouldn’t always escape certain death through multiple asspulls like, “With fierce determination still burning in his gaze, he *saves himself in an unlikely manner*” or “Pushing through exhaustion, they *do something outright impossible*”. Instead of fights ending naturally, as expected, the damn AI makes you guess if it'll drag it for just 1 more prompt or maybe until the heat death of the universe.

Neither would I like every damn character to be Mr Brave McFearless, never backing down even if you're in a scenario where they have no right not to.

So yeah, any general suggestions or more specific tips to the instructions I've described?

3 Comments
2024/11/06
02:45 UTC

7

Is it possible to limit the AI’s output length

Been getting kind of annoyed with the AI giving me a paragraph and half of text every time I make an input. Is there a way to limit the amount of characters that are outputted by the AI?

4 Comments
2024/11/06
00:29 UTC

9

Ran out of “free premium actions”?

If you’re paying for a premium account I didn’t know you can run out of premium actions. Am I doing something wrong or is that a bug or am I just using this app too much?

12 Comments
2024/11/05
19:03 UTC

7

Top medieval fantasy scenario in your opinion.

I want an vivid, decription, immersive, realistic system. Can anyone suggest me ? I know I can use the popular tab in discovery but I want reddit user opinions.

3 Comments
2024/11/05
12:59 UTC

7

Wraith tier

I’m trying to sub to wraith tier, but it just takes me to apple subscriptions and there is no option for wraith there.

10 Comments
2024/11/05
12:57 UTC

8

A Slightly Less WIP Assortment of Lore for the Fantasy Era of the World of Larion - The Second Post

Hello again everyone! A big thank you to the few of you that interacted last time! I am a terribly slow and poor writer, and so this update only contains information from the additional Monster Keeper quick start scenario, but I decided to put it back out there in an attempt to get some hard-earned external motivation!

As before this is still just a proof of concept, something to explore all the lore about the world of Larion based on the limited "official" information we get about it through the fantasy quick start Scenarios. I am still considering to compile all the information in a way that would fit a real bare-bones scenario, but I wish to finish compiling this all first.

Once again let me know if you have any other observations or ideas, or if I made any mistakes or got anything incredibly wrong! If you’ve read this far, I hope you have a great day, and thank you for any support! If you have any preferences for which adventure lore I should write up next, feel free to let me know!

https://docs.google.com/document/d/1ByX3eMaICQpeqJPJprE4nW6aOJceGYg9Us8xeJD13ig/edit

5 Comments
2024/11/05
06:40 UTC

16

Pleasant experience working with AI

I wanted to share something that pleasantly surprised me today. In this story, I had an idea that a character who usually behaves not very well, he had only one friend, the leader of a group of adventurers. The rest of the team doesn't treat him very well. In one adventure they met a masked man who helped them, and in the future he helped them more often.I really wanted Dave and the masked man to end up being the same person, but I didn't point that out to the AI. That is, I even made the story cards for the two of them separate and had no connection with each other. There were no hints of this at all. But the AI did it itself. I am happy. Again, maybe I'm too impressionable, and I'm surprised by almost everything about how AI works.

4 Comments
2024/11/05
05:01 UTC

6

Help with custom scenario

So, I wrote an opening for the scenario, but after the text of the opening finishes, the AI outputs a totally random wall of text that has nothing to do with the opening. Pictured below you will see a portion of highlighted text. The highlighted text is the part that the AI outputs regardless of the custom opening I wrote above. How do I stop it from doing this?

https://preview.redd.it/p03h2wnnmzyd1.png?width=896&format=png&auto=webp&s=1274349c6ade1563465305fc0051bd0dd754c3b0

2 Comments
2024/11/05
01:43 UTC

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